plugy/PlugY/SkillPerLevelUp.cpp

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/*=================================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
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Add support 1.14d by haxifix.
Change Skill win per level up.
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=================================================================*/
#include "skillPerLevelUp.h"
#include "common.h"
bool active_SkillPerLevelUpChange=0;
DWORD skillPerLevelUp=1;
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FCT_ASM ( caller_changeSkillPerLevelUp_114 )
MOV EAX,skillPerLevelUp
IMUL EAX,EDI
MOV DWORD PTR SS:[ESP+0xC], EAX
JMP V2AddPlayerStat
}}
FCT_ASM ( caller_changeSkillPerLevelUp_111 )
MOV EAX,skillPerLevelUp
IMUL EAX,EBX
MOV DWORD PTR SS:[ESP+0xC], EAX
JMP V2AddPlayerStat
}}
FCT_ASM ( caller_changeSkillPerLevelUp )
MOV EAX,skillPerLevelUp
IMUL EAX,EDI
MOV DWORD PTR SS:[ESP+0xC], EAX
JMP V2AddPlayerStat
}}
void Install_SkillPerLevelUp()
{
static int isInstalled = false;
if (isInstalled) return;
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log_msg("Patch D2Game for change Skill points win per level up. (SkillPerLevelUp)\n");
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mem_seek R8(D2Game, 42261, 42651, 4ED60, D7AE5, 79695, AA455, EB1E5, EDCA5, 1709D1);
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MEMJ_REF4( V2AddPlayerStat, version_D2Game >= V114d ? caller_changeSkillPerLevelUp_114 : version_D2Game >= V111 ? caller_changeSkillPerLevelUp_111 : caller_changeSkillPerLevelUp);
//6FC7ED5F |. E8 56CB0900 CALL <JMP.&D2Common.#10518>
//02057AE4 |. E8 9F28F3FF CALL <JMP.&D2Common.#10109>
//01FE9694 |. E8 1B0DF9FF CALL <JMP.&D2Common.#10627>
//6FCCA454 |. E8 5F01F6FF CALL <JMP.&D2Common.#10762>
//6FD0B1E4 |. E8 E9F2F1FF CALL <JMP.&D2Common.#10551>
//6FD0DCA4 |. E8 FDC6F1FF CALL <JMP.&D2Common.#10645>
//005709D0 |. E8 DB680B00 CALL Game.006272B0 ; \Game.006272B0
log_msg("\n");
isInstalled = true;
}
/*================================= END OF FILE =================================*/