/*================================================================= File created by Yohann NICOLAS. Add support 1.13d by L'Autour. Add support 1.14d by haxifix. Change Skill win per level up. =================================================================*/ #include "skillPerLevelUp.h" #include "common.h" bool active_SkillPerLevelUpChange=0; DWORD skillPerLevelUp=1; FCT_ASM ( caller_changeSkillPerLevelUp_114 ) MOV EAX,skillPerLevelUp IMUL EAX,EDI MOV DWORD PTR SS:[ESP+0xC], EAX JMP V2AddPlayerStat }} FCT_ASM ( caller_changeSkillPerLevelUp_111 ) MOV EAX,skillPerLevelUp IMUL EAX,EBX MOV DWORD PTR SS:[ESP+0xC], EAX JMP V2AddPlayerStat }} FCT_ASM ( caller_changeSkillPerLevelUp ) MOV EAX,skillPerLevelUp IMUL EAX,EDI MOV DWORD PTR SS:[ESP+0xC], EAX JMP V2AddPlayerStat }} void Install_SkillPerLevelUp() { static int isInstalled = false; if (isInstalled) return; log_msg("Patch D2Game for change Skill points win per level up. (SkillPerLevelUp)\n"); mem_seek R8(D2Game, 42261, 42651, 4ED60, D7AE5, 79695, AA455, EB1E5, EDCA5, 1709D1); MEMJ_REF4( V2AddPlayerStat, version_D2Game >= V114d ? caller_changeSkillPerLevelUp_114 : version_D2Game >= V111 ? caller_changeSkillPerLevelUp_111 : caller_changeSkillPerLevelUp); //6FC7ED5F |. E8 56CB0900 CALL //02057AE4 |. E8 9F28F3FF CALL //01FE9694 |. E8 1B0DF9FF CALL //6FCCA454 |. E8 5F01F6FF CALL //6FD0B1E4 |. E8 E9F2F1FF CALL //6FD0DCA4 |. E8 FDC6F1FF CALL //005709D0 |. E8 DB680B00 CALL Game.006272B0 ; \Game.006272B0 log_msg("\n"); isInstalled = true; } /*================================= END OF FILE =================================*/