mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2025-09-18 17:42:08 +00:00
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36 Commits
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74f1d9de01 |
2
ClassDiagram.cd
Normal file
2
ClassDiagram.cd
Normal file
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ClassDiagram />
|
BIN
D2tweaks.aps
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D2tweaks.aps
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|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>..\..\Diablo II\MODS\ironman-dev</OutDir>
|
||||
<OutDir>..\..\Diablo II\MODS\ironman-dev\</OutDir>
|
||||
<IntDir>$(SolutionDir)Build\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>..\..\Diablo II\MODS\ironman-dev</OutDir>
|
||||
<OutDir>..\..\Diablo II\MODS\ironman-dev\</OutDir>
|
||||
<IntDir>$(SolutionDir)Build\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
@@ -180,6 +180,7 @@
|
||||
<ClCompile Include="vendor\minhook\src\trampoline.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ClassDiagram.cd" />
|
||||
<None Include="vendor\minhook\dll_resources\MinHook.def" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -279,6 +280,7 @@
|
||||
<ClInclude Include="include\diablo2\utils\screen.h" />
|
||||
<ClInclude Include="include\fw\pool.h" />
|
||||
<ClInclude Include="include\fw\singleton.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="vendor\D2Template\D2Template.h" />
|
||||
<ClInclude Include="vendor\D2Template\D2TemplateConstants.h" />
|
||||
<ClInclude Include="vendor\D2Template\D2TemplateDataTables.h" />
|
||||
|
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|
||||
C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
|
||||
client.cpp
|
||||
autosort_client.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,15): warning C4018: '<': signed/unsigned mismatch
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,66): warning C4018: '<=': signed/unsigned mismatch
|
||||
auto_gold_pickup_client.cpp
|
||||
auto_item_pickup_client.cpp
|
||||
damage_display_client.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(135,12): warning C4244: 'argument': conversion from 'time_t' to 'unsigned int', possible loss of data
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(140,31): warning C4244: '=': conversion from 'ULONGLONG' to 'long', possible loss of data
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\damage_display\damage_display_client.cpp(264,59): warning C4244: 'argument': conversion from 'float' to 'int', possible loss of data
|
||||
item_drop_message_client.cpp
|
||||
item_move_client.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\item_move\item_move_client.cpp(99,33): warning C4018: '<': signed/unsigned mismatch
|
||||
loot_filter.cpp
|
||||
loot_filter_settings.cpp
|
||||
loot_filter_settings_menu.cpp
|
||||
loot_filter_settings_toggle_menu.cpp
|
||||
test.cpp
|
||||
trader_update_client.cpp
|
||||
transmute_client.cpp
|
||||
autosort_server.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(363,25): warning C4018: '<=': signed/unsigned mismatch
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\autosort\autosort_server.cpp(364,26): warning C4018: '<=': signed/unsigned mismatch
|
||||
auto_gold_pickup_server.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\auto_gold_pickup\auto_gold_pickup_server.cpp(49,33): warning C4018: '>': signed/unsigned mismatch
|
||||
auto_item_pickup_server.cpp
|
||||
damage_display_server.cpp
|
||||
identify_on_pickup_server.cpp
|
||||
item_drop_message_server.cpp
|
||||
item_move_server.cpp
|
||||
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\server\modules\item_move\item_move_server.cpp(144,1): warning C4715: 'd2_tweaks::server::modules::item_move::handle_packet': not all control paths return a value
|
||||
test.cpp
|
||||
trader_update_server.cpp
|
||||
transmute_server.cpp
|
||||
ui_manager.cpp
|
||||
d2common.cpp
|
||||
screen.cpp
|
||||
LINK : ..\..\Diablo II\MODS\ironman-dev\D2tweaks.dll not found or not built by the last incremental link; performing full link
|
||||
D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
|
||||
|
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BIN
build/Debug/vendor/D2Template/D2Template.obj
vendored
BIN
build/Debug/vendor/D2Template/D2Template.obj
vendored
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BIN
build/Debug/vendor/DllNotify/DllNotify.obj
vendored
BIN
build/Debug/vendor/DllNotify/DllNotify.obj
vendored
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BIN
build/Debug/vendor/minhook/src/buffer.obj
vendored
BIN
build/Debug/vendor/minhook/src/buffer.obj
vendored
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BIN
build/Debug/vendor/minhook/src/hde/hde32.obj
vendored
BIN
build/Debug/vendor/minhook/src/hde/hde32.obj
vendored
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BIN
build/Debug/vendor/minhook/src/hde/hde64.obj
vendored
BIN
build/Debug/vendor/minhook/src/hde/hde64.obj
vendored
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BIN
build/Debug/vendor/minhook/src/hook.obj
vendored
BIN
build/Debug/vendor/minhook/src/hook.obj
vendored
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build/Debug/vendor/minhook/src/trampoline.obj
vendored
BIN
build/Debug/vendor/minhook/src/trampoline.obj
vendored
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8
d2tweaks-rnd2k.code-workspace
Normal file
8
d2tweaks-rnd2k.code-workspace
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
@@ -42,7 +42,7 @@
|
||||
|
||||
// If MFC is linked, we will use CStringArray for great convenience
|
||||
#ifdef __AFXWIN_H__
|
||||
#include <afxtempl.h>
|
||||
#include <afxtempl.h>
|
||||
#endif
|
||||
|
||||
// Number bases
|
||||
@@ -59,7 +59,7 @@
|
||||
// string, the 2nd parameter is a 32-bit user defined data, this parameter can
|
||||
// be NULL. The parsing will terminate if this function returns zero. To use
|
||||
// the callback, function pointer needs to be passed to "CIni::ParseDNTString".
|
||||
typedef BOOL (CALLBACK *SUBSTRPROC)(LPCTSTR, LPVOID);
|
||||
typedef BOOL(CALLBACK* SUBSTRPROC)(LPCTSTR, LPVOID);
|
||||
|
||||
class CIni
|
||||
{
|
||||
|
@@ -62,7 +62,7 @@ namespace hooking {
|
||||
template<size_t TOrdinal, typename TOrig>
|
||||
mh_status_t hook(void* base, void* detour, TOrig** original) {
|
||||
auto fn = GetProcAddress(reinterpret_cast<HMODULE>(base),
|
||||
reinterpret_cast<LPCSTR>(TOrdinal));
|
||||
reinterpret_cast<LPCSTR>(TOrdinal));
|
||||
|
||||
return hook(fn, detour, original);
|
||||
}
|
||||
|
@@ -45,7 +45,7 @@ namespace details {
|
||||
TRet operator()(Args... args) {
|
||||
if (!m_function_ptr) {
|
||||
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
}
|
||||
|
||||
return reinterpret_cast<TRet(__cdecl*)(Args...)>(m_function_ptr)(args...);
|
||||
@@ -67,7 +67,7 @@ namespace details {
|
||||
TRet operator()(Args... args) {
|
||||
if (!m_function_ptr) {
|
||||
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
}
|
||||
|
||||
return reinterpret_cast<TRet(__stdcall*)(Args...)>(m_function_ptr)(args...);
|
||||
@@ -89,7 +89,7 @@ namespace details {
|
||||
TRet operator()(Args... args) {
|
||||
if (!m_function_ptr) {
|
||||
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
reinterpret_cast<LPCSTR>(m_ordinal)));
|
||||
}
|
||||
|
||||
return reinterpret_cast<TRet(__fastcall*)(Args...)>(m_function_ptr)(args...);
|
||||
|
@@ -13,20 +13,17 @@
|
||||
struct StatEntry {
|
||||
std::wstring stat_display_string;
|
||||
diablo2::ui_color_t colorStat, colorStatValue;
|
||||
int x1, y1, x2, y2, is_item_stat, item_type_id, stat = 0; // x1,y1 stat_display_string | x2,y2 statValue
|
||||
int x1, y1, x2, y2, is_item_stat, item_type_id, stat, op, param = 0; // x1,y1 stat_display_string | x2,y2 statValue
|
||||
};
|
||||
|
||||
extern std::vector<StatEntry> globalStatsVector; // Declaration of the global variable
|
||||
|
||||
extern diablo2::structures::gfxdata g_gfxdata; // global gfxdata
|
||||
|
||||
extern int randStat;
|
||||
extern int randStatRangeLow;
|
||||
extern int randStatRangeHigh;
|
||||
extern int randStatBool;
|
||||
|
||||
|
||||
extern bool m_stats_enabled;
|
||||
extern bool m_help_enabled;
|
||||
extern bool m_cube_enabled;
|
||||
extern bool m_stash_enabled;
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
|
@@ -15,6 +15,99 @@ namespace d2_tweaks {
|
||||
bool show_runes;
|
||||
bool show_gems;
|
||||
|
||||
bool m_show_r01;
|
||||
bool m_show_r02;
|
||||
bool m_show_r03;
|
||||
bool m_show_r04;
|
||||
bool m_show_r05;
|
||||
bool m_show_r06;
|
||||
bool m_show_r07;
|
||||
bool m_show_r08;
|
||||
bool m_show_r09;
|
||||
bool m_show_r10;
|
||||
bool m_show_r11;
|
||||
bool m_show_r12;
|
||||
bool m_show_r13;
|
||||
bool m_show_r14;
|
||||
bool m_show_r15;
|
||||
bool m_show_r16;
|
||||
bool m_show_r17;
|
||||
bool m_show_r18;
|
||||
bool m_show_r19;
|
||||
bool m_show_r20;
|
||||
bool m_show_r21;
|
||||
bool m_show_r22;
|
||||
bool m_show_r23;
|
||||
bool m_show_r24;
|
||||
bool m_show_r25;
|
||||
bool m_show_r26;
|
||||
bool m_show_r27;
|
||||
bool m_show_r28;
|
||||
bool m_show_r29;
|
||||
bool m_show_r30;
|
||||
bool m_show_r31;
|
||||
bool m_show_r32;
|
||||
bool m_show_r33;
|
||||
|
||||
bool m_show_amethyst;
|
||||
bool m_show_diamond;
|
||||
bool m_show_emerald;
|
||||
bool m_show_ruby;
|
||||
bool m_show_sapphire;
|
||||
bool m_show_skull;
|
||||
bool m_show_topaz;
|
||||
|
||||
bool m_show_chipped;
|
||||
bool m_show_flawed;
|
||||
bool m_show_normal;
|
||||
bool m_show_flawless;
|
||||
bool m_show_perfect;
|
||||
|
||||
bool m_show_rough;
|
||||
bool m_show_faded;
|
||||
bool m_show_blemished;
|
||||
bool m_show_cleaned;
|
||||
bool m_show_triangle;
|
||||
bool m_show_trangle_cut;
|
||||
bool m_show_square;
|
||||
bool m_show_square_cut;
|
||||
bool m_show_regular;
|
||||
bool m_show_regular_cut;
|
||||
bool m_show_star;
|
||||
bool m_show_star_cut;
|
||||
bool m_show_imperial;
|
||||
bool m_show_imperial_cut;
|
||||
bool m_show_royal;
|
||||
bool m_show_royal_cut;
|
||||
bool m_show_spectacular;
|
||||
bool m_show_legendary;
|
||||
bool m_show_legendary_cut;
|
||||
|
||||
bool m_show_flourite;
|
||||
bool m_show_jade;
|
||||
bool m_show_argonite;
|
||||
bool m_show_azurite;
|
||||
bool m_show_sulpher;
|
||||
bool m_show_quartz;
|
||||
bool m_show_tiger_eye;
|
||||
|
||||
bool m_show_rejuv_potion;
|
||||
bool m_show_full_rejuv_potion;
|
||||
|
||||
bool m_show_hp1;
|
||||
bool m_show_hp2;
|
||||
bool m_show_hp3;
|
||||
bool m_show_hp4;
|
||||
bool m_show_hp5;
|
||||
|
||||
bool m_show_mp1;
|
||||
bool m_show_mp2;
|
||||
bool m_show_mp3;
|
||||
bool m_show_mp4;
|
||||
bool m_show_mp5;
|
||||
|
||||
bool m_show_close;
|
||||
|
||||
bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)];
|
||||
|
||||
char reserved[1004];
|
||||
|
@@ -4,6 +4,9 @@
|
||||
|
||||
#include <d2tweaks/ui/menu.h>
|
||||
|
||||
#include <chrono> // Add this line
|
||||
#include <diablo2/d2common.h>
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct unit;
|
||||
@@ -26,6 +29,98 @@ namespace d2_tweaks {
|
||||
ui::controls::checkbox* m_show_runes;
|
||||
ui::controls::checkbox* m_show_gems;
|
||||
|
||||
ui::controls::checkbox* m_show_ruby;
|
||||
ui::controls::checkbox* m_show_sapphire;
|
||||
ui::controls::checkbox* m_show_emerald;
|
||||
ui::controls::checkbox* m_show_diamond;
|
||||
ui::controls::checkbox* m_show_topaz;
|
||||
ui::controls::checkbox* m_show_amethyst;
|
||||
ui::controls::checkbox* m_show_skull;
|
||||
|
||||
ui::controls::checkbox* m_show_r01;
|
||||
ui::controls::checkbox* m_show_r02;
|
||||
ui::controls::checkbox* m_show_r03;
|
||||
ui::controls::checkbox* m_show_r04;
|
||||
ui::controls::checkbox* m_show_r05;
|
||||
ui::controls::checkbox* m_show_r06;
|
||||
ui::controls::checkbox* m_show_r07;
|
||||
ui::controls::checkbox* m_show_r08;
|
||||
ui::controls::checkbox* m_show_r09;
|
||||
ui::controls::checkbox* m_show_r10;
|
||||
ui::controls::checkbox* m_show_r11;
|
||||
ui::controls::checkbox* m_show_r12;
|
||||
ui::controls::checkbox* m_show_r13;
|
||||
ui::controls::checkbox* m_show_r14;
|
||||
ui::controls::checkbox* m_show_r15;
|
||||
ui::controls::checkbox* m_show_r16;
|
||||
ui::controls::checkbox* m_show_r17;
|
||||
ui::controls::checkbox* m_show_r18;
|
||||
ui::controls::checkbox* m_show_r19;
|
||||
ui::controls::checkbox* m_show_r20;
|
||||
ui::controls::checkbox* m_show_r21;
|
||||
ui::controls::checkbox* m_show_r22;
|
||||
ui::controls::checkbox* m_show_r23;
|
||||
ui::controls::checkbox* m_show_r24;
|
||||
ui::controls::checkbox* m_show_r25;
|
||||
ui::controls::checkbox* m_show_r26;
|
||||
ui::controls::checkbox* m_show_r27;
|
||||
ui::controls::checkbox* m_show_r28;
|
||||
ui::controls::checkbox* m_show_r29;
|
||||
ui::controls::checkbox* m_show_r30;
|
||||
ui::controls::checkbox* m_show_r31;
|
||||
ui::controls::checkbox* m_show_r32;
|
||||
ui::controls::checkbox* m_show_r33;
|
||||
|
||||
ui::controls::checkbox* m_show_chipped;
|
||||
ui::controls::checkbox* m_show_flawed;
|
||||
ui::controls::checkbox* m_show_normal;
|
||||
ui::controls::checkbox* m_show_flawless;
|
||||
ui::controls::checkbox* m_show_perfect;
|
||||
|
||||
ui::controls::checkbox* m_show_flourite;
|
||||
ui::controls::checkbox* m_show_jade;
|
||||
ui::controls::checkbox* m_show_argonite;
|
||||
ui::controls::checkbox* m_show_azurite;
|
||||
ui::controls::checkbox* m_show_sulpher;
|
||||
ui::controls::checkbox* m_show_quartz;
|
||||
ui::controls::checkbox* m_show_tiger_eye;
|
||||
|
||||
ui::controls::checkbox* m_show_rough;
|
||||
ui::controls::checkbox* m_show_faded;
|
||||
ui::controls::checkbox* m_show_blemished;
|
||||
ui::controls::checkbox* m_show_cleaned;
|
||||
ui::controls::checkbox* m_show_triangle;
|
||||
ui::controls::checkbox* m_show_trangle_cut;
|
||||
ui::controls::checkbox* m_show_square;
|
||||
ui::controls::checkbox* m_show_square_cut;
|
||||
ui::controls::checkbox* m_show_regular;
|
||||
ui::controls::checkbox* m_show_regular_cut;
|
||||
ui::controls::checkbox* m_show_star;
|
||||
ui::controls::checkbox* m_show_star_cut;
|
||||
ui::controls::checkbox* m_show_imperial;
|
||||
ui::controls::checkbox* m_show_imperial_cut;
|
||||
ui::controls::checkbox* m_show_royal;
|
||||
ui::controls::checkbox* m_show_royal_cut;
|
||||
ui::controls::checkbox* m_show_spectacular;
|
||||
ui::controls::checkbox* m_show_legendary;
|
||||
ui::controls::checkbox* m_show_legendary_cut;
|
||||
ui::controls::checkbox* m_show_rejuv_potion;
|
||||
ui::controls::checkbox* m_show_full_rejuv_potion;
|
||||
|
||||
ui::controls::checkbox* m_show_hp1;
|
||||
ui::controls::checkbox* m_show_hp2;
|
||||
ui::controls::checkbox* m_show_hp3;
|
||||
ui::controls::checkbox* m_show_hp4;
|
||||
ui::controls::checkbox* m_show_hp5;
|
||||
|
||||
ui::controls::checkbox* m_show_mp1;
|
||||
ui::controls::checkbox* m_show_mp2;
|
||||
ui::controls::checkbox* m_show_mp3;
|
||||
ui::controls::checkbox* m_show_mp4;
|
||||
ui::controls::checkbox* m_show_mp5;
|
||||
|
||||
ui::controls::checkbox* m_close;
|
||||
|
||||
void(__fastcall* m_draw_dropped_items_names_original)(void*, void*);
|
||||
void(__fastcall* m_handle_dropped_items_original)(void*, void*);
|
||||
public:
|
||||
@@ -34,11 +129,109 @@ namespace d2_tweaks {
|
||||
void reload_settings();
|
||||
|
||||
void draw() override;
|
||||
|
||||
private:
|
||||
std::string m_selected_gem;
|
||||
|
||||
std::chrono::steady_clock::time_point m_last_packet_sent;
|
||||
|
||||
void gem_checkbox_clicked(const std::string& gem);
|
||||
void stone_checkbox_clicked(const std::string& gem);
|
||||
|
||||
void register_misc_checkboxes();
|
||||
void register_quality_checkboxes();
|
||||
|
||||
void update_alt_only(bool value);
|
||||
|
||||
|
||||
void extract_item(bool value, int prop, uint32_t val, uint32_t rune, diablo2::unit_stats_t stat);
|
||||
|
||||
void extract_r01(bool value);
|
||||
void extract_r02(bool value);
|
||||
void extract_r03(bool value);
|
||||
void extract_r04(bool value);
|
||||
void extract_r05(bool value);
|
||||
void extract_r06(bool value);
|
||||
void extract_r07(bool value);
|
||||
void extract_r08(bool value);
|
||||
void extract_r09(bool value);
|
||||
void extract_r10(bool value);
|
||||
void extract_r11(bool value);
|
||||
void extract_r12(bool value);
|
||||
void extract_r13(bool value);
|
||||
void extract_r14(bool value);
|
||||
void extract_r15(bool value);
|
||||
void extract_r16(bool value);
|
||||
void extract_r17(bool value);
|
||||
void extract_r18(bool value);
|
||||
void extract_r19(bool value);
|
||||
void extract_r20(bool value);
|
||||
void extract_r21(bool value);
|
||||
void extract_r22(bool value);
|
||||
void extract_r23(bool value);
|
||||
void extract_r24(bool value);
|
||||
void extract_r25(bool value);
|
||||
void extract_r26(bool value);
|
||||
void extract_r27(bool value);
|
||||
void extract_r28(bool value);
|
||||
void extract_r29(bool value);
|
||||
void extract_r30(bool value);
|
||||
void extract_r31(bool value);
|
||||
void extract_r32(bool value);
|
||||
void extract_r33(bool value);
|
||||
|
||||
void extract_chipped(bool value);
|
||||
void extract_flawed(bool value);
|
||||
void extract_normal(bool value);
|
||||
void extract_flawless(bool value);
|
||||
void extract_perfect(bool value);
|
||||
|
||||
void extract_rough(bool value);
|
||||
void extract_faded(bool value);
|
||||
void extract_blemished(bool value);
|
||||
void extract_cleaned(bool value);
|
||||
void extract_triangle(bool value);
|
||||
void extract_trangle_cut(bool value);
|
||||
void extract_square(bool value);
|
||||
void extract_square_cut(bool value);
|
||||
void extract_regular(bool value);
|
||||
void extract_regular_cut(bool value);
|
||||
void extract_star(bool value);
|
||||
void extract_star_cut(bool value);
|
||||
void extract_imperial(bool value);
|
||||
void extract_imperial_cut(bool value);
|
||||
void extract_royal(bool value);
|
||||
void extract_royal_cut(bool value);
|
||||
void extract_spectacular(bool value);
|
||||
void extract_legendary(bool value);
|
||||
void extract_legendary_cut(bool value);
|
||||
|
||||
void extract_rejuv_potion(bool value);
|
||||
void extract_full_rejuv_potion(bool value);
|
||||
|
||||
void extract_hp1(bool value);
|
||||
void extract_hp2(bool value);
|
||||
void extract_hp3(bool value);
|
||||
void extract_hp4(bool value);
|
||||
void extract_hp5(bool value);
|
||||
|
||||
void extract_mp1(bool value);
|
||||
void extract_mp2(bool value);
|
||||
void extract_mp3(bool value);
|
||||
void extract_mp4(bool value);
|
||||
void extract_mp5(bool value);
|
||||
|
||||
void close_window(bool value);
|
||||
|
||||
|
||||
//void extract_flourite(bool value);
|
||||
//void extract_jade(bool value);
|
||||
//void extract_argonite(bool value);
|
||||
//void extract_azurite(bool value);
|
||||
//void extract_sulpher(bool value);
|
||||
//void extract_quartz(bool value);
|
||||
//void extract_tiger_eye(bool value);
|
||||
|
||||
void update_show_gold(bool value);
|
||||
void update_show_runes(bool value);
|
||||
void update_show_gems(bool value);
|
||||
@@ -61,7 +254,6 @@ namespace d2_tweaks {
|
||||
//handle hovering over item and actual click
|
||||
static void __fastcall handle_dropped_items(diablo2::structures::unit* unit, void* edx);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -17,14 +17,33 @@ namespace d2_tweaks {
|
||||
class loot_filter_settings_toggle_menu final : public ui::menu, singleton<loot_filter_settings_toggle_menu> {
|
||||
ui::controls::button* m_toggle_filter_settings_btn;
|
||||
ui::controls::button* m_btn_toggle_stats;
|
||||
menu* m_filter_settings_menu;
|
||||
bool m_show;
|
||||
ui::controls::button* m_btn_toggle_help;
|
||||
ui::controls::button* m_btn_toggle_cube;
|
||||
ui::controls::button* m_btn_toggle_stash;
|
||||
ui::controls::button* m_btn_toggle_bag;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
menu* m_filter_settings_menu;
|
||||
menu* m_menu;
|
||||
bool m_show;
|
||||
bool m_show_bag;
|
||||
|
||||
explicit loot_filter_settings_toggle_menu(token);
|
||||
|
||||
void toggle_show() {
|
||||
m_show = !m_show;
|
||||
set_enabled(m_show);
|
||||
set_visible(m_show);
|
||||
}
|
||||
|
||||
void toggle_filter_settings_click();
|
||||
void toggle_stats_settings_click();
|
||||
|
||||
void toggle_help_click();
|
||||
void toggle_cube_click();
|
||||
void toggle_stash_click();
|
||||
void toggle_bag_click();
|
||||
void draw() override;
|
||||
|
||||
bool key_event(uint32_t key, bool up) override;
|
||||
|
@@ -201,6 +201,7 @@ namespace d2_tweaks {
|
||||
MESSAGE_TYPE_ITEM_DROPPED_INFO,
|
||||
MESSAGE_TYPE_TRANSMUTE,
|
||||
MESSAGE_TYPE_TRADER_UPDATE,
|
||||
MESSAGE_TYPE_INTERACT = 1,
|
||||
|
||||
MESSAGE_TYPE_COUNT
|
||||
};
|
||||
@@ -235,11 +236,18 @@ namespace d2_tweaks {
|
||||
|
||||
struct item_move_cs : packet_header {
|
||||
uint32_t item_guid;
|
||||
const char* item_code;
|
||||
uint8_t target_page;
|
||||
uint32_t bag_guid = 0;
|
||||
bool updateBag;
|
||||
bool removeFromBag;
|
||||
int prop;
|
||||
int val;
|
||||
int tmog;
|
||||
int x;
|
||||
int y;
|
||||
bool extract;
|
||||
uint32_t iCode;
|
||||
|
||||
item_move_cs() : item_guid(0), target_page(0) {
|
||||
message_type = MESSAGE_TYPE_ITEM_MOVE;
|
||||
@@ -270,7 +278,6 @@ namespace d2_tweaks {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct inventory_sort_sc : packet_header {
|
||||
uint8_t page;
|
||||
uint8_t tx;
|
||||
@@ -296,7 +303,6 @@ namespace d2_tweaks {
|
||||
damage_type_t damage_type;
|
||||
uint32_t damage;
|
||||
|
||||
|
||||
uint32_t currentHp; // New field for current hit points
|
||||
uint32_t maxHp; // New field for maximum hit points
|
||||
|
||||
|
@@ -24,11 +24,11 @@ namespace d2_tweaks {
|
||||
void init() override;
|
||||
|
||||
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
|
||||
common::packet_header* packet) override;
|
||||
common::packet_header* packet) override;
|
||||
private:
|
||||
bool sort(diablo2::structures::game* game, diablo2::structures::unit* player, uint8_t page);
|
||||
bool find_free_space(diablo2::structures::inventory* inv,
|
||||
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y, bool isCharmZone);
|
||||
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y, bool isCharmZone);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -24,7 +24,7 @@ namespace d2_tweaks {
|
||||
void init() override;
|
||||
|
||||
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
|
||||
common::packet_header* packet) override;
|
||||
common::packet_header* packet) override;
|
||||
void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
|
||||
};
|
||||
}
|
||||
|
@@ -24,10 +24,10 @@ namespace d2_tweaks {
|
||||
void init() override;
|
||||
|
||||
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
|
||||
common::packet_header* packet) override;
|
||||
common::packet_header* packet) override;
|
||||
private:
|
||||
bool find_free_space(diablo2::structures::inventory* inv,
|
||||
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
|
||||
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -22,10 +22,10 @@ namespace d2_tweaks {
|
||||
void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
|
||||
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) override;
|
||||
|
||||
//private:
|
||||
// bool find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
|
||||
// bool send_to_cube(diablo2::structures::game* game, diablo2::structures::unit* player, diablo2::structures::unit* item);
|
||||
// bool move_item_to(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
|
||||
//private:
|
||||
// bool find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
|
||||
// bool send_to_cube(diablo2::structures::game* game, diablo2::structures::unit* player, diablo2::structures::unit* item);
|
||||
// bool move_item_to(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@@ -47,7 +47,7 @@ namespace d2_tweaks {
|
||||
|
||||
diablo2::structures::unit* get_server_unit(diablo2::structures::game* game, uint32_t guid, diablo2::structures::unit_type_t type);
|
||||
void iterate_server_units(diablo2::structures::game* game, diablo2::structures::unit_type_t type,
|
||||
const std::function<bool(diablo2::structures::unit*)>& cb);
|
||||
const std::function<bool(diablo2::structures::unit*)>& cb);
|
||||
private:
|
||||
static int32_t __fastcall net_tick(diablo2::structures::game* game, diablo2::structures::unit* unit, int32_t a3, int32_t a4);
|
||||
};
|
||||
|
@@ -40,7 +40,7 @@ namespace d2_tweaks {
|
||||
std::vector<respos> m_respos;
|
||||
public:
|
||||
button(menu* menu, const rect& rect, const std::function<void()>& onClick,
|
||||
common::asset* image, int32_t frameDown, int32_t frameUp, int32_t clickSound = -1);
|
||||
common::asset* image, int32_t frameDown, int32_t frameUp, int32_t clickSound = -1);
|
||||
explicit button(menu* menu, const pugi::xml_node& node);
|
||||
virtual ~button();
|
||||
|
||||
|
@@ -35,7 +35,7 @@ namespace d2_tweaks {
|
||||
std::function<void(bool)> m_on_click;
|
||||
public:
|
||||
explicit checkbox(menu* menu, const std::wstring& text, const rect& rect, const std::function<void()>& onClick,
|
||||
common::asset* image, int32_t frameChecked, int32_t frameUnchecked, int32_t clickSound = -1);
|
||||
common::asset* image, int32_t frameChecked, int32_t frameUnchecked, int32_t clickSound = -1);
|
||||
explicit checkbox(menu* menu, const pugi::xml_node& node);
|
||||
|
||||
void set_x(int32_t value) override;
|
||||
|
@@ -112,6 +112,8 @@ namespace d2_tweaks {
|
||||
|
||||
virtual void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) = 0;
|
||||
virtual void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) = 0;
|
||||
virtual void middle_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) {}
|
||||
virtual void mouse_wheel(int32_t offsetX, int32_t offsetY, bool up, bool& block) {}
|
||||
|
||||
virtual void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) = 0;
|
||||
};
|
||||
|
@@ -9,7 +9,6 @@
|
||||
namespace d2_tweaks {
|
||||
namespace ui {
|
||||
namespace controls {
|
||||
|
||||
class label : public control {
|
||||
std::wstring m_text;
|
||||
bool m_text_owned;
|
||||
@@ -19,8 +18,8 @@ namespace d2_tweaks {
|
||||
std::vector<respos> m_respos;
|
||||
public:
|
||||
explicit label(menu* menu, const std::wstring& text, int32_t x = 0, int32_t y = 0,
|
||||
diablo2::ui_color_t color = diablo2::UI_COLOR_WHITE,
|
||||
diablo2::ui_font_t font = diablo2::UI_FONT_16);
|
||||
diablo2::ui_color_t color = diablo2::UI_COLOR_WHITE,
|
||||
diablo2::ui_font_t font = diablo2::UI_FONT_16);
|
||||
explicit label(menu* menu, const pugi::xml_node& node);
|
||||
|
||||
void set_text(const std::wstring& text) {
|
||||
@@ -31,7 +30,6 @@ namespace d2_tweaks {
|
||||
return m_text;
|
||||
}
|
||||
|
||||
|
||||
diablo2::ui_color_t get_color() const {
|
||||
return m_color;
|
||||
}
|
||||
|
@@ -81,6 +81,8 @@ namespace d2_tweaks {
|
||||
|
||||
virtual bool left_mouse(bool up);
|
||||
virtual bool right_mouse(bool up);
|
||||
virtual bool middle_mouse(bool up);
|
||||
virtual bool mouse_wheel(bool up);
|
||||
|
||||
virtual bool key_event(uint32_t key, bool up);
|
||||
};
|
||||
|
@@ -32,6 +32,8 @@ namespace d2_tweaks {
|
||||
|
||||
bool process_left_mouse(bool up);
|
||||
bool process_right_mouse(bool up);
|
||||
bool process_middle_mouse(bool up);
|
||||
bool process_mouse_wheel(bool up);
|
||||
|
||||
bool process_key_event(uint32_t key, bool up);
|
||||
};
|
||||
|
@@ -59,7 +59,6 @@ namespace diablo2 {
|
||||
static bool get_ui_window_state(ui_window_t window);
|
||||
static void* get_buysellbtn();
|
||||
|
||||
|
||||
static void play_sound(uint32_t soundId, structures::unit* u, uint32_t ticks, BOOL prePick, uint32_t cache);
|
||||
|
||||
static structures::unit* get_unit_by_guid(int32_t type, int32_t guid);
|
||||
@@ -68,13 +67,13 @@ namespace diablo2 {
|
||||
static void print_chat(wchar_t* string, uint32_t color);
|
||||
|
||||
static bool cache_gfx_data(structures::gfxdata* gfxData,
|
||||
structures::unit* unit,
|
||||
structures::cellfile* cellfFile,
|
||||
int32_t direction,
|
||||
int32_t frame,
|
||||
int32_t* outIndex,
|
||||
int8_t flags,
|
||||
int32_t colorTint);
|
||||
structures::unit* unit,
|
||||
structures::cellfile* cellfFile,
|
||||
int32_t direction,
|
||||
int32_t frame,
|
||||
int32_t* outIndex,
|
||||
int8_t flags,
|
||||
int32_t colorTint);
|
||||
|
||||
static structures::cellfile* load_gfx_resource(char* path);
|
||||
static int32_t unload_gfx_resource(structures::cellfile* handle);
|
||||
@@ -86,5 +85,9 @@ namespace diablo2 {
|
||||
static bool is_gamble_open();
|
||||
static uint8_t current_interact_menu();
|
||||
static void resync_vendor_inventory(structures::unit* ptNPC);
|
||||
|
||||
static int32_t send_to_server_9(BYTE type, DWORD num, DWORD unk1);
|
||||
|
||||
static void set_ui_toggle(int nToggle, int nUIState, BOOL bToggle);
|
||||
};
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@@ -43,9 +43,17 @@ namespace diablo2 {
|
||||
static bool __fastcall pickup_item(structures::game* game, structures::unit* player, uint32_t guid, uint32_t* ptrItemCarried);
|
||||
static structures::unit* get_unit_owner(structures::game* game, structures::unit* unit);
|
||||
static void* iterate_unit_pets(structures::game* game, structures::unit* unit,
|
||||
const std::function<void(structures::game*, structures::unit*, structures::unit*)>& cb);
|
||||
const std::function<void(structures::game*, structures::unit*, structures::unit*)>& cb);
|
||||
|
||||
static void update_inventory_items(structures::game* game, structures::unit* player);
|
||||
static uint32_t __fastcall diablo2::d2_game::transmogrify(diablo2::structures::game* game, diablo2::structures::unit* player);
|
||||
|
||||
//D2Game.0x6FC4ED80
|
||||
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
|
||||
|
||||
//D2Game.0x6FC4A660
|
||||
static int32_t __fastcall D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
|
||||
|
||||
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
|
||||
};
|
||||
}
|
||||
|
@@ -18,6 +18,5 @@ namespace diablo2 {
|
||||
static int32_t get_resolution_mode();
|
||||
static void draw_image(structures::gfxdata* data, uint32_t x, uint32_t y, int32_t gamma, int32_t drawType, void* palette);
|
||||
static void draw_filled_rect(int left, int top, int right, int bottom, DWORD color, int transTbl);
|
||||
|
||||
};
|
||||
}
|
@@ -4,52 +4,52 @@
|
||||
|
||||
namespace diablo2 {
|
||||
namespace structures {
|
||||
struct inventory;
|
||||
struct inventory;
|
||||
|
||||
struct npc_gamble //sizeof 0xC
|
||||
{
|
||||
inventory* pInventory; //+00
|
||||
uint32_t dwGUID; //+04 npc_gamble* pNext; //+08
|
||||
};
|
||||
struct npc_gamble //sizeof 0xC
|
||||
{
|
||||
inventory* pInventory; //+00
|
||||
uint32_t dwGUID; //+04 npc_gamble* pNext; //+08
|
||||
};
|
||||
|
||||
struct npc_record //sizeof 0x44
|
||||
{
|
||||
int nNPC; //+00
|
||||
inventory* pInventory; //+04
|
||||
npc_gamble* pGamble; //+08
|
||||
bool bGambleInit; //+0C
|
||||
uint32_t* pMercData; //+10 //D2MercDataStrc*
|
||||
uint32_t* pEvent; //+14 //D2NPCEventStrc*
|
||||
uint32_t* pVendorChain; //+18 //D2VendorChainStrc*
|
||||
bool bTrading; //+1C
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
union
|
||||
{
|
||||
bool bFlags[8]; //+20
|
||||
struct
|
||||
{
|
||||
bool bVendorInit; //+20
|
||||
bool bHireInit; //+21
|
||||
uint8_t nAct; //+22
|
||||
bool bTrader; //+23
|
||||
bool bLevelRefresh; //+24
|
||||
bool bInited; //+25
|
||||
bool bForceVendor; //+26
|
||||
bool bRefreshInventory; //+27
|
||||
};
|
||||
};
|
||||
struct npc_record //sizeof 0x44
|
||||
{
|
||||
int nNPC; //+00
|
||||
inventory* pInventory; //+04
|
||||
npc_gamble* pGamble; //+08
|
||||
bool bGambleInit; //+0C
|
||||
uint32_t* pMercData; //+10 //D2MercDataStrc*
|
||||
uint32_t* pEvent; //+14 //D2NPCEventStrc*
|
||||
uint32_t* pVendorChain; //+18 //D2VendorChainStrc*
|
||||
bool bTrading; //+1C
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
union
|
||||
{
|
||||
bool bFlags[8]; //+20
|
||||
struct
|
||||
{
|
||||
bool bVendorInit; //+20
|
||||
bool bHireInit; //+21
|
||||
uint8_t nAct; //+22
|
||||
bool bTrader; //+23
|
||||
bool bLevelRefresh; //+24
|
||||
bool bInited; //+25
|
||||
bool bForceVendor; //+26
|
||||
bool bRefreshInventory; //+27
|
||||
};
|
||||
};
|
||||
|
||||
uint32_t dwTicks; //+28
|
||||
uint32_t pProxy[4]; //+2C //D2UnitProxyStrc
|
||||
uint32_t dwUnk; //+3C
|
||||
uint32_t dwNPCGUID; //+40
|
||||
};
|
||||
uint32_t dwTicks; //+28
|
||||
uint32_t pProxy[4]; //+2C //D2UnitProxyStrc
|
||||
uint32_t dwUnk; //+3C
|
||||
uint32_t dwNPCGUID; //+40
|
||||
};
|
||||
|
||||
uint32_t pTrade; //+20 //D2NPCTradeStrc
|
||||
};
|
||||
};
|
||||
}
|
||||
uint32_t pTrade; //+20 //D2NPCTradeStrc
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "room.h"
|
||||
#include <windows.h>
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
@@ -23,7 +25,18 @@ namespace diablo2 {
|
||||
struct quest_record;
|
||||
struct npc_record;
|
||||
|
||||
|
||||
enum D2C_ItemQualities
|
||||
{
|
||||
ITEMQUAL_INFERIOR = 0x01, //0x01 Inferior
|
||||
ITEMQUAL_NORMAL = 0x02, //0x02 Normal
|
||||
ITEMQUAL_SUPERIOR = 0x03, //0x03 Superior
|
||||
ITEMQUAL_MAGIC = 0x04, //0x04 Magic
|
||||
ITEMQUAL_SET = 0x05, //0x05 Set
|
||||
ITEMQUAL_RARE = 0x06, //0x06 Rare
|
||||
ITEMQUAL_UNIQUE = 0x07, //0x07 Unique
|
||||
ITEMQUAL_CRAFT = 0x08, //0x08 Crafted
|
||||
ITEMQUAL_TEMPERED = 0x09 //0x09 Tempered
|
||||
};
|
||||
|
||||
enum class unit_type_t : int32_t {
|
||||
UNIT_TYPE_PLAYER = 0,
|
||||
@@ -76,7 +89,55 @@ namespace diablo2 {
|
||||
ITEMFLAG_ITEM = 0x08000000
|
||||
};
|
||||
|
||||
struct D2SeedStrc
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint32_t nLowSeed; //0x00
|
||||
uint32_t nHighSeed; //0x04
|
||||
};
|
||||
uint64_t lSeed; //0x00
|
||||
};
|
||||
};
|
||||
|
||||
struct D2CoordStrc //sizeof 0x08
|
||||
{
|
||||
int nX; //0x00
|
||||
int nY; //0x04
|
||||
};
|
||||
|
||||
struct D2ItemDropStrc
|
||||
{
|
||||
diablo2::structures::unit* pUnit; //0x00
|
||||
D2SeedStrc* pSeed; //0x04
|
||||
diablo2::structures::game* pGame; //0x08
|
||||
int32_t nItemLvl; //0x0C
|
||||
uint32_t unk0x10; //0x10
|
||||
int32_t nId; //0x14
|
||||
int32_t nSpawnType; //0x18 [3 for ground spawn, 4 for inv spawn]
|
||||
int32_t nX; //0x1C
|
||||
int32_t nY; //0x20
|
||||
diablo2::structures::room* pRoom; //0x24
|
||||
uint16_t wUnitInitFlags; //0x28
|
||||
uint16_t wItemFormat; //0x2A [ptGame0x0x78]
|
||||
BOOL bForce; //0x2C
|
||||
int32_t nQuality; //0x30
|
||||
int32_t nQuantity; //0x34
|
||||
int32_t nMinDur; //0x38
|
||||
int32_t nMaxDur; //0x3C
|
||||
int32_t nItemIndex; //0x40
|
||||
uint32_t dwFlags1; //0x44 - itemflag override (used when force is true)
|
||||
uint32_t dwSeed; //0x48 - overrides the seed, used when force is true
|
||||
uint32_t dwItemSeed; //0x4C - overrides the item seed when force is true
|
||||
int32_t eEarLvl; //0x50
|
||||
int32_t nQtyOverride; //0x54
|
||||
char szName[16]; //0x58
|
||||
int32_t nPrefix[3]; //0x68
|
||||
int32_t nSuffix[3]; //0x74
|
||||
uint32_t dwFlags2; //0x80
|
||||
};
|
||||
|
||||
struct unit {
|
||||
unit_type_t type;
|
||||
|
@@ -23,8 +23,6 @@ namespace diablo2 {
|
||||
mpq_streambuf m_streambuf;
|
||||
public:
|
||||
explicit mpq_ifstream(const std::string& path);
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user