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ui_manager.cpp
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loot_filter_settings_menu.cpp
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D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll
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build/Debug/vendor/D2Template/D2Template.obj
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@ -80,10 +80,10 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
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//MessageBox(NULL, bag_guid.c_str(), "Bag GUID", MB_OK | MB_ICONINFORMATION);
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D2PropertyStrc itemProperty = {};
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itemProperty.nProperty = 388 - 3; // Adjust the property ID
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itemProperty.nProperty = itemMove->prop - 3; // Adjust the property ID
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itemProperty.nLayer = 0;
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itemProperty.nMin = -1;
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itemProperty.nMax = -1;
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itemProperty.nMin = itemMove->val;
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itemProperty.nMax = itemMove->val;
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// Add the gem property to the gem bag
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diablo2::d2_common::add_property(bag, &itemProperty, 0);
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@ -91,56 +91,56 @@ bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::g
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diablo2::d2_game::QUESTS_CreateItem(game, player, reverseDWORD(itemMove->iCode), 1, diablo2::structures::ITEMQUAL_NORMAL, true);
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return true;
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}
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else
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else
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if (itemMove->tmog == 1) {
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// here we need to add item to inventory
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// here we need to add item to inventory
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const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
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const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item
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diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item);
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diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(game, player, item);
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diablo2::d2_game::QUESTS_CreateItem(game, player, reverseDWORD('gfv '), 1, diablo2::structures::ITEMQUAL_NORMAL, true);
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diablo2::d2_game::QUESTS_CreateItem(game, player, reverseDWORD('gfv '), 1, diablo2::structures::ITEMQUAL_NORMAL, true);
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}
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else {
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D2PropertyStrc itemProperty = {};
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itemProperty.nProperty = itemMove->prop;
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itemProperty.nLayer = 0;
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itemProperty.nMin = itemMove->val;
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itemProperty.nMax = itemMove->val;
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diablo2::d2_common::add_property(bag, &itemProperty, 1);
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}
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else {
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D2PropertyStrc itemProperty = {};
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itemProperty.nProperty = itemMove->prop;
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itemProperty.nLayer = 0;
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itemProperty.nMin = itemMove->val;
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itemProperty.nMax = itemMove->val;
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diablo2::d2_common::add_property(bag, &itemProperty, 1);
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if (item == nullptr)
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return true; //block further packet processing
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if (item == nullptr)
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return true; //block further packet processing
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const auto inventoryIndex = diablo2::d2_common::get_inventory_index(player, itemMove->target_page, game->item_format == 101);
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const auto inventoryIndex = diablo2::d2_common::get_inventory_index(player, itemMove->target_page, game->item_format == 101);
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uint32_t tx, ty;
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uint32_t tx, ty;
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if (!find_free_space(player->inventory, item, inventoryIndex, itemMove->target_page, tx, ty))
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return true; //block further packet processing
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if (!find_free_space(player->inventory, item, inventoryIndex, itemMove->target_page, tx, ty))
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return true; //block further packet processing
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//diablo2::d2_common::set_unit_mode(item, 0); // mode 4 - ïðåäìåò íåëüçÿ âçÿòü ìûøêîé èç èíâåíòàðÿ, mode 0 - îáû÷íûé ðåæèì
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//diablo2::d2_common::set_unit_mode(item, 0); // mode 4 - ïðåäìåò íåëüçÿ âçÿòü ìûøêîé èç èíâåíòàðÿ, mode 0 - îáû÷íûé ðåæèì
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item->item_data->page = itemMove->target_page;
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item->item_data->page = itemMove->target_page;
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diablo2::d2_common::inv_add_item(player->inventory, item, tx, ty, inventoryIndex, false, item->item_data->page);
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diablo2::d2_common::inv_update_item(player->inventory, item, false);
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diablo2::d2_common::inv_add_item(player->inventory, item, tx, ty, inventoryIndex, false, item->item_data->page);
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diablo2::d2_common::inv_update_item(player->inventory, item, false);
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diablo2::d2_game::update_inventory_items(game, player);
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diablo2::d2_game::update_inventory_items(game, player);
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//send update packet
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resp.item_guid = itemMove->item_guid;
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resp.target_page = itemMove->target_page;
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resp.tx = tx;
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resp.ty = ty;
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//send update packet
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resp.item_guid = itemMove->item_guid;
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resp.target_page = itemMove->target_page;
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resp.tx = tx;
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resp.ty = ty;
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const auto client = player->player_data->net_client;
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const auto client = player->player_data->net_client;
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diablo2::d2_net::send_to_client(1, client->client_id, &resp, sizeof resp);
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diablo2::d2_net::send_to_client(1, client->client_id, &resp, sizeof resp);
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return true;
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}
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return true;
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}
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}
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bool d2_tweaks::server::modules::item_move::find_free_space(diablo2::structures::inventory* inv,
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