Gems not going back to inv, runes do. May need to revert

This commit is contained in:
Hash Borgir 2024-04-29 04:53:56 -06:00
parent b5587695e8
commit 8f5c45d1c5

View File

@ -733,7 +733,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
const char* key;
if (currentPage == 0 || currentPage == 3 || currentPage == 4) {
if (currentPage == 0 || currentPage == 4) {
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) || diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE) || diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INVENTORY)) {
for (const auto& gem : gemTypes) {
// Accessing key and value
@ -769,41 +769,41 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
static std::unordered_map<std::string, GemType> exTypes = {
{"gcv", {-1, 382}}, // Chipped Amethyst
{"gcw", {-1, 383}}, // Chipped Diamond
{"gcg", {-1, 384}}, // Chipped Emerald
{"gcr", {-1, 381}}, // Chipped Ruby
{"gcb", {-1, 385}}, // Chipped Sapphire
{"skc", {-1, 387}}, // Chipped Skull
{"gcy", {-1, 386}}, // Chipped Topaz
{"gfv", {-3, 382}}, // Flawed Amethyst
{"gfw", {-3, 383}}, // Flawed Diamond
{"gfg", {-3, 384}}, // Flawed Emerald
{"gfr", {-3, 381}}, // Flawed Ruby
{"gfb", {-3, 385}}, // Flawed Sapphire
{"skf", {-3, 387}}, // Flawed Skull
{"gfy", {-3, 386}}, // Flawed Topaz
{"gsv", {-9, 382}}, // Amethyst
{"gsw", {-9, 383}}, // Diamond
{"gsg", {-9, 384}}, // Emerald
{"gsr", {-9, 381}}, // Ruby
{"gsb", {-9, 385}}, // Sapphire
{"sku", {-9, 387}}, // Skull
{"gsy", {-9, 386}}, // Topaz
{"gzv", {-27, 382}}, // Flawless Amethyst
{"glw", {-27, 383}}, // Flawless Diamond
{"glg", {-27, 384}}, // Flawless Emerald
{"glr", {-27, 381}}, // Flawless Ruby
{"glb", {-27, 385}}, // Flawless Sapphire
{"skl", {-27, 387}}, // Flawless Skull
{"gly", {-27, 386}}, // Flawless Topaz
{"gpv", {-81, 382}}, // Perfect Amethyst
{"gpw", {-81, 383}}, // Perfect Diamond
{"gpg", {-81, 384}}, // Perfect Emerald
{"gpr", {-81, 381}}, // Perfect Ruby
{"gpb", {-81, 385}}, // Perfect Sapphire
{"skz", {-81, 387}}, // Perfect Skull
{"gpy", {-81, 386}}, // Perfect Topaz
{"g25", {-1, 381}}, // Chipped Amethyst
{"g24", {-1, 383}}, // Chipped Diamond
{"ge8", {-1, 384}}, // Chipped Emerald
{"g22", {-1, 381}}, // Chipped Ruby
{"g21", {-1, 382}}, // Chipped Sapphire
{"g15", {-1, 384}}, // Chipped Skull
{"g14", {-1, 383}}, // Chipped Topaz
{"gb4", {-3, 378}}, // Flawed Amethyst
{"g12", {-3, 383}}, // Flawed Diamond
{"g11", {-3, 384}}, // Flawed Emerald
{"g30", {-3, 381}}, // Flawed Ruby
{"g29", {-3, 382}}, // Flawed Sapphire
{"g28", {-3, 384}}, // Flawed Skull
{"g27", {-3, 383}}, // Flawed Topaz
{"g10", {-9, 378}}, // Amethyst
{"ge9", {-9, 383}}, // Diamond
{"g23", {-9, 384}}, // Emerald
{"ge7", {-9, 381}}, // Ruby
{"ge6", {-9, 382}}, // Sapphire
{"g35", {-9, 384}}, // Skull
{"gb5", {-9, 383}}, // Topaz
{"g18", {-27, 378}}, // Flawless Amethyst
{"g32", {-27, 383}}, // Flawless Diamond
{"g31", {-27, 384}}, // Flawless Emerald
{"ge5", {-27, 381}}, // Flawless Ruby
{"ge4", {-27, 382}}, // Flawless Sapphire
{"g13", {-27, 384}}, // Flawless Skull
{"ge2", {-27, 383}}, // Flawless Topaz
{"ge1", {-81, 378}}, // Perfect Amethyst
{"g20", {-81, 383}}, // Perfect Diamond
{"g19", {-81, 384}}, // Perfect Emerald
{"ge3", {-81, 381}}, // Perfect Ruby
{"g17", {-81, 382}}, // Perfect Sapphire
{"g16", {-81, 384}}, // Perfect Skull
{"x01", {-1, 388}}, // El Rune
{"x02", {-3, 388}}, // Eld Rune
{"x03", {-9, 388}}, // Tir Rune
@ -907,34 +907,8 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
// Move items from cube to inventory
const auto player = diablo2::d2_client::get_local_player();
for (auto item = player->inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
currentPage = diablo2::d2_common::get_item_page(item);
// display current page in a messagebox
// MessageBoxA(0, std::to_string(currentPage).c_str(), "Current Page", 0);
if (currentPage == 3) { // Item is in the cube
//// display item guid in a messagebox
//MessageBoxA(0, std::to_string(item->guid).c_str(), "Item GUID", 0);
//static d2_tweaks::common::item_move_cs movePacket;
//movePacket.item_guid = item->guid;
//movePacket.target_page = 0; // Move to inventory
//diablo2::d2_client::send_to_server(&movePacket, sizeof movePacket);
}
}
@ -989,52 +963,51 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
}
if (strncmp(normCode, "g25", 3) == 0 ||
strncmp(normCode, "g24", 3) == 0 ||
strncmp(normCode, "ge8", 3) == 0 ||
strncmp(normCode, "g22", 3) == 0 ||
strncmp(normCode, "g21", 3) == 0 ||
strncmp(normCode, "g15", 3) == 0 ||
strncmp(normCode, "g14", 3) == 0 ||
strncmp(normCode, "gb4", 3) == 0 ||
strncmp(normCode, "g12", 3) == 0 ||
strncmp(normCode, "g11", 3) == 0 ||
strncmp(normCode, "g30", 3) == 0 ||
strncmp(normCode, "g29", 3) == 0 ||
strncmp(normCode, "g28", 3) == 0 ||
strncmp(normCode, "g27", 3) == 0 ||
strncmp(normCode, "g26", 3) == 0 ||
strncmp(normCode, "g10", 3) == 0 ||
strncmp(normCode, "ge9", 3) == 0 ||
strncmp(normCode, "g23", 3) == 0 ||
strncmp(normCode, "ge7", 3) == 0 ||
strncmp(normCode, "ge6", 3) == 0 ||
strncmp(normCode, "g35", 3) == 0 ||
strncmp(normCode, "gb5", 3) == 0 ||
strncmp(normCode, "g18", 3) == 0 ||
strncmp(normCode, "g32", 3) == 0 ||
strncmp(normCode, "g31", 3) == 0 ||
strncmp(normCode, "ge5", 3) == 0 ||
strncmp(normCode, "ge4", 3) == 0 ||
strncmp(normCode, "g13", 3) == 0 ||
strncmp(normCode, "ge2", 3) == 0 ||
strncmp(normCode, "ge1", 3) == 0 ||
strncmp(normCode, "g20", 3) == 0 ||
strncmp(normCode, "g19", 3) == 0 ||
strncmp(normCode, "ge3", 3) == 0 ||
strncmp(normCode, "g17", 3) == 0 ||
strncmp(normCode, "g16", 3) == 0 ||
strncmp(normCode, "ib1", 3) == 0 ||
if (strncmp(normCode, "gcv", 3) == 0 ||
strncmp(normCode, "gcw", 3) == 0 ||
strncmp(normCode, "gcg", 3) == 0 ||
strncmp(normCode, "gcr", 3) == 0 ||
strncmp(normCode, "gcb", 3) == 0 ||
strncmp(normCode, "skc", 3) == 0 ||
strncmp(normCode, "gcy", 3) == 0 ||
strncmp(normCode, "gfv", 3) == 0 ||
strncmp(normCode, "gfw", 3) == 0 ||
strncmp(normCode, "gfg", 3) == 0 ||
strncmp(normCode, "gfr", 3) == 0 ||
strncmp(normCode, "gfb", 3) == 0 ||
strncmp(normCode, "skf", 3) == 0 ||
strncmp(normCode, "gfy", 3) == 0 ||
strncmp(normCode, "gsv", 3) == 0 ||
strncmp(normCode, "gsw", 3) == 0 ||
strncmp(normCode, "gsg", 3) == 0 ||
strncmp(normCode, "gsr", 3) == 0 ||
strncmp(normCode, "gsb", 3) == 0 ||
strncmp(normCode, "sku", 3) == 0 ||
strncmp(normCode, "gsy", 3) == 0 ||
strncmp(normCode, "gzv", 3) == 0 ||
strncmp(normCode, "glw", 3) == 0 ||
strncmp(normCode, "glg", 3) == 0 ||
strncmp(normCode, "glr", 3) == 0 ||
strncmp(normCode, "glb", 3) == 0 ||
strncmp(normCode, "skl", 3) == 0 ||
strncmp(normCode, "gly", 3) == 0 ||
strncmp(normCode, "gpv", 3) == 0 ||
strncmp(normCode, "gpw", 3) == 0 ||
strncmp(normCode, "gpg", 3) == 0 ||
strncmp(normCode, "gpr", 3) == 0 ||
strncmp(normCode, "gpb", 3) == 0 ||
strncmp(normCode, "skz", 3) == 0 ||
strncmp(normCode, "gpy", 3) == 0 ||
// Runes
strncmp(normCode, "x01", 3) == 0 ||
strncmp(normCode, "x02", 3) == 0 ||
strncmp(normCode, "x03", 3) == 0 ||
strncmp(normCode, "x04", 3) == 0 ||
strncmp(normCode, "x05", 3) == 0 ||
strncmp(normCode, "x06", 3) == 0 ||
strncmp(normCode, "x07", 3) == 0 ||
strncmp(normCode, "x08", 3) == 0 ||
strncmp(normCode, "x09", 3) == 0 ||
strncmp(normCode, "r01", 3) == 0 ||
strncmp(normCode, "r02", 3) == 0 ||
strncmp(normCode, "r03", 3) == 0 ||
strncmp(normCode, "r04", 3) == 0 ||
strncmp(normCode, "r05", 3) == 0 ||
strncmp(normCode, "r06", 3) == 0 ||
strncmp(normCode, "r07", 3) == 0 ||
strncmp(normCode, "r08", 3) == 0 ||
strncmp(normCode, "r09", 3) == 0 ||
strncmp(normCode, "r10", 3) == 0 ||
strncmp(normCode, "r11", 3) == 0 ||
strncmp(normCode, "r12", 3) == 0 ||
@ -1093,27 +1066,29 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
}
if (strncmp(normCode, "ib1", 3) == 0) {
// Move items from cube to inventory
const auto player = diablo2::d2_client::get_local_player();
for (auto item = player->inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
currentPage = diablo2::d2_common::get_item_page(item);
// display current page in a messagebox
// MessageBoxA(0, std::to_string(currentPage).c_str(), "Current Page", 0);
if (currentPage == 3) { // Item is in the cube
// get item record
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
char* normCode = record->string_code;
if (strncmp(normCode, "ib1", 3) == 0 || strncmp(normCode, "ib3", 3) == 0) {
// Create the packet
static d2_tweaks::common::item_move_cs packet;
packet.item_guid = g_hoverItem->guid;
static d2_tweaks::common::item_move_cs movePacket;
movePacket.item_guid = item->guid;
movePacket.target_page = 0; // Move to inventory
diablo2::d2_client::send_to_server(&movePacket, sizeof movePacket);
}
if (currentPage == 0) { //item is in inventory
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH))
packet.target_page = 4;
if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE))
packet.target_page = 3;
}
else {
packet.target_page = 0;
}
diablo2::d2_client::send_to_server(&packet, sizeof packet);
(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
}