39 Commits

Author SHA1 Message Date
Hash Borgir
c0f1e91e4a latest 2024-05-27 09:17:54 -06:00
Hash Borgir
cce65db976 item pick up not working 2024-05-19 16:59:20 -06:00
Hash Borgir
b4b85425aa close panel button fixed 2024-05-19 06:08:50 -06:00
Hash Borgir
6cc15930ca close window working, but closing stats too 2024-05-19 06:00:42 -06:00
Hash Borgir
106bef4f85 Extractor Panel Close button not working. 2024-05-18 10:32:15 -06:00
Hash Borgir
4d21c90f5a Latest fixes 2024-05-10 00:19:14 -06:00
Hash Borgir
058db50095 Added 250ms delay to sendPacketAndUpdateProperty 2024-05-09 09:13:42 -06:00
Hash Borgir
43defeb6d8 page 99 problem fixed, need to clean code 2024-05-08 18:55:59 -06:00
Hash Borgir
dc76f5627b r01 not extracting. 2024-05-08 17:56:23 -06:00
Hash Borgir
d75e045bc7 custom panel stat display 2024-05-07 17:44:20 -06:00
Hash Borgir
e431b3f7d4 extract item stat fix 2024-05-07 13:58:58 -06:00
Hash Borgir
551f3e44f2 HP/Mana storage working 2024-05-07 08:31:54 -06:00
Hash Borgir
41a4c4d181 Code optimization, reduce repetitive code. 2024-05-07 05:31:18 -06:00
Hash Borgir
9719a540df Clean up 2024-05-06 23:45:45 -06:00
Hash Borgir
408aee62c1 Rejuv potiuons added to extractor 2024-05-06 23:00:55 -06:00
Hash Borgir
a61dce8f03 Extractor GUI done. Working... 2024-05-06 19:50:37 -06:00
Hash Borgir
5f220fa23e Working 2024-05-06 03:01:27 -06:00
Hash Borgir
4e02101d5d broken 2024-05-06 00:57:34 -06:00
Hash Borgir
ee810d5f38 Before gem implementation 2024-05-05 23:27:15 -06:00
Hash Borgir
343fa4253b Rune functions done. 2024-05-05 21:34:17 -06:00
Hash Borgir
331d1d75fe Extraction working 2024-05-05 20:39:25 -06:00
Hash Borgir
95f7d9bed3 Bag crashes upon hover. Need to debug. 2024-05-05 18:08:33 -06:00
Hash Borgir
3a7be104d9 Latest stable. 2024-05-05 10:41:26 -06:00
Hash Borgir
6141cc0a7b added transmorify wrapper 2024-05-04 12:06:59 -06:00
Hash Borgir
9e57031fdd cleanup 2024-05-04 12:05:34 -06:00
Hash Borgir
69965f77d1 Cleanup and fix itemtypes checks 2024-05-04 02:10:56 -06:00
Hash Borgir
aec114d05c Refactor/cleanup, had too many if conditions 2024-05-04 01:57:45 -06:00
Hash Borgir
06c28f4d56 Everything ini configurable 2024-05-03 07:34:36 -06:00
Hash Borgir
7fd617abd7 Stats display refactor using ini file done. 2024-05-02 21:43:43 -06:00
Hash Borgir
f8349e6ba1 close remtoe stash works 2024-05-01 13:42:06 -06:00
Hash Borgir
d33c619372 Cube opening works 2024-04-30 23:24:36 -06:00
Hash Borgir
56a49ff1e0 added more item types and codes to right click to send to cube 2024-04-29 12:23:23 -06:00
Hash Borgir
4d8fe9b2e2 Seems to be working 2024-04-29 04:58:24 -06:00
Hash Borgir
8f5c45d1c5 Gems not going back to inv, runes do. May need to revert 2024-04-29 04:53:56 -06:00
Hash Borgir
b5587695e8 Right click moving gems to cube and back is working. 2024-04-29 04:16:36 -06:00
Hash Borgir
27d93fa91e Latest 2024-04-29 02:48:40 -06:00
Hash Borgir
78fcd692b2 saving added gems to .boh file working 2024-04-28 14:15:06 -06:00
Hash Borgir
87d4758efc key local var? 2024-04-28 12:16:04 -06:00
Hash Borgir
74f1d9de01 Working on right click gem extraction 2024-04-28 12:09:32 -06:00
186 changed files with 7287 additions and 2321 deletions

2
ClassDiagram.cd Normal file
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@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram />

BIN
D2tweaks.aps Normal file

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@@ -47,12 +47,12 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\Diablo II\MODS\ironman-dev</OutDir>
<OutDir>..\..\Diablo II\MODS\ironman-dev\</OutDir>
<IntDir>$(SolutionDir)Build\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\Diablo II\MODS\ironman-dev</OutDir>
<OutDir>..\..\Diablo II\MODS\ironman-dev\</OutDir>
<IntDir>$(SolutionDir)Build\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -180,6 +180,7 @@
<ClCompile Include="vendor\minhook\src\trampoline.c" />
</ItemGroup>
<ItemGroup>
<None Include="ClassDiagram.cd" />
<None Include="vendor\minhook\dll_resources\MinHook.def" />
</ItemGroup>
<ItemGroup>
@@ -279,6 +280,7 @@
<ClInclude Include="include\diablo2\utils\screen.h" />
<ClInclude Include="include\fw\pool.h" />
<ClInclude Include="include\fw\singleton.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="vendor\D2Template\D2Template.h" />
<ClInclude Include="vendor\D2Template\D2TemplateConstants.h" />
<ClInclude Include="vendor\D2Template\D2TemplateDataTables.h" />

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@@ -0,0 +1,77 @@
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\asm_code.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\hooking.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2win.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2gfx.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2common.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2lang.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2game.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2net.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\checkbox.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\image.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\label.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\button.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings_toggle_menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings_menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\string_utils.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\config.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\common\ini.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vc143.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\client_module.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\small_patches\small_patches.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\common\common.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\common\asset_manager.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\server_module.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\controls\group.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\menu.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\ui\ui_manager.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2launch.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\fog.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\storm.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\d2cmp.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\utils\mpq_ifstream.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\diablo2\utils\screen.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\main.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\d2template\d2template.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\dllnotify\dllnotify.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\buffer.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hook.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\trampoline.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hde\hde32.obj
d:\vscode\d2tweaks-rnd2k\build\debug\vendor\minhook\src\hde\hde64.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\autosort\autosort_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\auto_gold_pickup\auto_gold_pickup_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\auto_item_pickup\auto_item_pickup_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\damage_display\damage_display_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\item_drop_message\item_drop_message_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\item_move\item_move_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\loot_filter\loot_filter_settings.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\test\test.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\trader_update\trader_update_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\client\modules\transmute\transmute_client.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\autosort\autosort_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\auto_gold_pickup\auto_gold_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\auto_item_pickup\auto_item_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\damage_display\damage_display_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\identify_on_pickup\identify_on_pickup_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\item_drop_message\item_drop_message_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\item_move\item_move_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\test\test.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\trader_update\trader_update_server.obj
d:\vscode\d2tweaks-rnd2k\build\debug\src\d2tweaks\server\modules\transmute\transmute_server.obj
d:\diablo ii\mods\ironman-dev\d2tweaks.dll
d:\diablo ii\mods\ironman-dev\d2tweaks.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.ilk
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.pdb
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.vcxproj.filelistabsolute.txt
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.command.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.items.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.read.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\cl.write.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.command.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.read.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.secondary.1.tlog
d:\vscode\d2tweaks-rnd2k\build\debug\d2tweaks.tlog\link.write.1.tlog

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@@ -1,3 +1,4 @@
C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
ui_manager.cpp
 autosort_client.cpp
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,15): warning C4018: '<': signed/unsigned mismatch
D:\VSCode\d2tweaks-rnd2k\src\d2tweaks\client\modules\autosort\autosort_client.cpp(197,66): warning C4018: '<=': signed/unsigned mismatch
D2tweaks.vcxproj -> D:\Diablo II\MODS\ironman-dev\D2tweaks.dll

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@@ -1,2 +1 @@
D:\VSCode\D2tweaks_src_17.04.2024\Build\Debug\D2tweaks.dll
D:\VSCode\d2tweaks-rnd2k\Build\Debug\D2tweaks.dll

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@@ -0,0 +1,8 @@
{
"folders": [
{
"path": "."
}
],
"settings": {}
}

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@@ -42,7 +42,7 @@
// If MFC is linked, we will use CStringArray for great convenience
#ifdef __AFXWIN_H__
#include <afxtempl.h>
#include <afxtempl.h>
#endif
// Number bases
@@ -59,7 +59,7 @@
// string, the 2nd parameter is a 32-bit user defined data, this parameter can
// be NULL. The parsing will terminate if this function returns zero. To use
// the callback, function pointer needs to be passed to "CIni::ParseDNTString".
typedef BOOL (CALLBACK *SUBSTRPROC)(LPCTSTR, LPVOID);
typedef BOOL(CALLBACK* SUBSTRPROC)(LPCTSTR, LPVOID);
class CIni
{

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@@ -62,7 +62,7 @@ namespace hooking {
template<size_t TOrdinal, typename TOrig>
mh_status_t hook(void* base, void* detour, TOrig** original) {
auto fn = GetProcAddress(reinterpret_cast<HMODULE>(base),
reinterpret_cast<LPCSTR>(TOrdinal));
reinterpret_cast<LPCSTR>(TOrdinal));
return hook(fn, detour, original);
}

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@@ -45,7 +45,7 @@ namespace details {
TRet operator()(Args... args) {
if (!m_function_ptr) {
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
reinterpret_cast<LPCSTR>(m_ordinal)));
reinterpret_cast<LPCSTR>(m_ordinal)));
}
return reinterpret_cast<TRet(__cdecl*)(Args...)>(m_function_ptr)(args...);
@@ -67,7 +67,7 @@ namespace details {
TRet operator()(Args... args) {
if (!m_function_ptr) {
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
reinterpret_cast<LPCSTR>(m_ordinal)));
reinterpret_cast<LPCSTR>(m_ordinal)));
}
return reinterpret_cast<TRet(__stdcall*)(Args...)>(m_function_ptr)(args...);
@@ -89,7 +89,7 @@ namespace details {
TRet operator()(Args... args) {
if (!m_function_ptr) {
m_function_ptr = reinterpret_cast<decltype(m_function_ptr)>(GetProcAddress(reinterpret_cast<HMODULE>(m_base),
reinterpret_cast<LPCSTR>(m_ordinal)));
reinterpret_cast<LPCSTR>(m_ordinal)));
}
return reinterpret_cast<TRet(__fastcall*)(Args...)>(m_function_ptr)(args...);

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@@ -13,20 +13,17 @@
struct StatEntry {
std::wstring stat_display_string;
diablo2::ui_color_t colorStat, colorStatValue;
int x1, y1, x2, y2, is_item_stat, item_type_id, stat = 0; // x1,y1 stat_display_string | x2,y2 statValue
int x1, y1, x2, y2, is_item_stat, item_type_id, stat, op, param = 0; // x1,y1 stat_display_string | x2,y2 statValue
};
extern std::vector<StatEntry> globalStatsVector; // Declaration of the global variable
extern diablo2::structures::gfxdata g_gfxdata; // global gfxdata
extern int randStat;
extern int randStatRangeLow;
extern int randStatRangeHigh;
extern int randStatBool;
extern bool m_stats_enabled;
extern bool m_help_enabled;
extern bool m_cube_enabled;
extern bool m_stash_enabled;
namespace diablo2 {
namespace structures {

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@@ -15,9 +15,111 @@ namespace d2_tweaks {
bool show_runes;
bool show_gems;
bool m_show_r01;
bool m_show_r02;
bool m_show_r03;
bool m_show_r04;
bool m_show_r05;
bool m_show_r06;
bool m_show_r07;
bool m_show_r08;
bool m_show_r09;
bool m_show_r10;
bool m_show_r11;
bool m_show_r12;
bool m_show_r13;
bool m_show_r14;
bool m_show_r15;
bool m_show_r16;
bool m_show_r17;
bool m_show_r18;
bool m_show_r19;
bool m_show_r20;
bool m_show_r21;
bool m_show_r22;
bool m_show_r23;
bool m_show_r24;
bool m_show_r25;
bool m_show_r26;
bool m_show_r27;
bool m_show_r28;
bool m_show_r29;
bool m_show_r30;
bool m_show_r31;
bool m_show_r32;
bool m_show_r33;
bool m_show_amethyst;
bool m_show_diamond;
bool m_show_emerald;
bool m_show_ruby;
bool m_show_sapphire;
bool m_show_skull;
bool m_show_topaz;
bool m_show_chipped;
bool m_show_flawed;
bool m_show_normal;
bool m_show_flawless;
bool m_show_perfect;
bool m_show_rough;
bool m_show_faded;
bool m_show_blemished;
bool m_show_cleaned;
bool m_show_triangle;
bool m_show_trangle_cut;
bool m_show_square;
bool m_show_square_cut;
bool m_show_regular;
bool m_show_regular_cut;
bool m_show_star;
bool m_show_star_cut;
bool m_show_imperial;
bool m_show_imperial_cut;
bool m_show_royal;
bool m_show_royal_cut;
bool m_show_spectacular;
bool m_show_legendary;
bool m_show_legendary_cut;
bool m_show_flourite;
bool m_show_jade;
bool m_show_argonite;
bool m_show_azurite;
bool m_show_sulpher;
bool m_show_quartz;
bool m_show_tiger_eye;
bool m_show_rejuv_potion;
bool m_show_full_rejuv_potion;
bool m_show_hp1;
bool m_show_hp2;
bool m_show_hp3;
bool m_show_hp4;
bool m_show_hp5;
bool m_show_mp1;
bool m_show_mp2;
bool m_show_mp3;
bool m_show_mp4;
bool m_show_mp5;
bool m_show_frp;
bool m_show_mrp;
bool m_show_prp;
bool m_show_crp;
bool m_show_lrp;
bool m_show_vps;
bool m_show_yps;
bool m_show_wms;
bool m_show_close;
bool quality_settings[static_cast<size_t>(diablo2::structures::item_quality_t::ITEM_QUALITY_COUNT)];
char reserved[1004];
char reserved[888];
static loot_filter_settings& get();

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@@ -4,6 +4,9 @@
#include <d2tweaks/ui/menu.h>
#include <chrono> // Add this line
#include <diablo2/d2common.h>
namespace diablo2 {
namespace structures {
struct unit;
@@ -26,6 +29,108 @@ namespace d2_tweaks {
ui::controls::checkbox* m_show_runes;
ui::controls::checkbox* m_show_gems;
ui::controls::checkbox* m_show_ruby;
ui::controls::checkbox* m_show_sapphire;
ui::controls::checkbox* m_show_emerald;
ui::controls::checkbox* m_show_diamond;
ui::controls::checkbox* m_show_topaz;
ui::controls::checkbox* m_show_amethyst;
ui::controls::checkbox* m_show_skull;
ui::controls::checkbox* m_show_r01;
ui::controls::checkbox* m_show_r02;
ui::controls::checkbox* m_show_r03;
ui::controls::checkbox* m_show_r04;
ui::controls::checkbox* m_show_r05;
ui::controls::checkbox* m_show_r06;
ui::controls::checkbox* m_show_r07;
ui::controls::checkbox* m_show_r08;
ui::controls::checkbox* m_show_r09;
ui::controls::checkbox* m_show_r10;
ui::controls::checkbox* m_show_r11;
ui::controls::checkbox* m_show_r12;
ui::controls::checkbox* m_show_r13;
ui::controls::checkbox* m_show_r14;
ui::controls::checkbox* m_show_r15;
ui::controls::checkbox* m_show_r16;
ui::controls::checkbox* m_show_r17;
ui::controls::checkbox* m_show_r18;
ui::controls::checkbox* m_show_r19;
ui::controls::checkbox* m_show_r20;
ui::controls::checkbox* m_show_r21;
ui::controls::checkbox* m_show_r22;
ui::controls::checkbox* m_show_r23;
ui::controls::checkbox* m_show_r24;
ui::controls::checkbox* m_show_r25;
ui::controls::checkbox* m_show_r26;
ui::controls::checkbox* m_show_r27;
ui::controls::checkbox* m_show_r28;
ui::controls::checkbox* m_show_r29;
ui::controls::checkbox* m_show_r30;
ui::controls::checkbox* m_show_r31;
ui::controls::checkbox* m_show_r32;
ui::controls::checkbox* m_show_r33;
ui::controls::checkbox* m_show_chipped;
ui::controls::checkbox* m_show_flawed;
ui::controls::checkbox* m_show_normal;
ui::controls::checkbox* m_show_flawless;
ui::controls::checkbox* m_show_perfect;
ui::controls::checkbox* m_show_flourite;
ui::controls::checkbox* m_show_jade;
ui::controls::checkbox* m_show_argonite;
ui::controls::checkbox* m_show_azurite;
ui::controls::checkbox* m_show_sulpher;
ui::controls::checkbox* m_show_quartz;
ui::controls::checkbox* m_show_tiger_eye;
ui::controls::checkbox* m_show_rough;
ui::controls::checkbox* m_show_faded;
ui::controls::checkbox* m_show_blemished;
ui::controls::checkbox* m_show_cleaned;
ui::controls::checkbox* m_show_triangle;
ui::controls::checkbox* m_show_trangle_cut;
ui::controls::checkbox* m_show_square;
ui::controls::checkbox* m_show_square_cut;
ui::controls::checkbox* m_show_regular;
ui::controls::checkbox* m_show_regular_cut;
ui::controls::checkbox* m_show_star;
ui::controls::checkbox* m_show_star_cut;
ui::controls::checkbox* m_show_imperial;
ui::controls::checkbox* m_show_imperial_cut;
ui::controls::checkbox* m_show_royal;
ui::controls::checkbox* m_show_royal_cut;
ui::controls::checkbox* m_show_spectacular;
ui::controls::checkbox* m_show_legendary;
ui::controls::checkbox* m_show_legendary_cut;
ui::controls::checkbox* m_show_rejuv_potion;
ui::controls::checkbox* m_show_full_rejuv_potion;
ui::controls::checkbox* m_show_hp1;
ui::controls::checkbox* m_show_hp2;
ui::controls::checkbox* m_show_hp3;
ui::controls::checkbox* m_show_hp4;
ui::controls::checkbox* m_show_hp5;
ui::controls::checkbox* m_show_mp1;
ui::controls::checkbox* m_show_mp2;
ui::controls::checkbox* m_show_mp3;
ui::controls::checkbox* m_show_mp4;
ui::controls::checkbox* m_show_mp5;
ui::controls::checkbox* m_show_frp;
ui::controls::checkbox* m_show_mrp;
ui::controls::checkbox* m_show_prp;
ui::controls::checkbox* m_show_crp;
ui::controls::checkbox* m_show_lrp;
ui::controls::checkbox* m_show_vps;
ui::controls::checkbox* m_show_yps;
ui::controls::checkbox* m_show_wms;
ui::controls::checkbox* m_close;
void(__fastcall* m_draw_dropped_items_names_original)(void*, void*);
void(__fastcall* m_handle_dropped_items_original)(void*, void*);
public:
@@ -34,11 +139,118 @@ namespace d2_tweaks {
void reload_settings();
void draw() override;
private:
std::string m_selected_gem;
std::chrono::steady_clock::time_point m_last_packet_sent;
void gem_checkbox_clicked(const std::string& gem);
void stone_checkbox_clicked(const std::string& gem);
void register_misc_checkboxes();
void register_quality_checkboxes();
void update_alt_only(bool value);
void extract_item(bool value, int prop, uint32_t val, uint32_t rune, diablo2::unit_stats_t stat);
void extract_r01(bool value);
void extract_r02(bool value);
void extract_r03(bool value);
void extract_r04(bool value);
void extract_r05(bool value);
void extract_r06(bool value);
void extract_r07(bool value);
void extract_r08(bool value);
void extract_r09(bool value);
void extract_r10(bool value);
void extract_r11(bool value);
void extract_r12(bool value);
void extract_r13(bool value);
void extract_r14(bool value);
void extract_r15(bool value);
void extract_r16(bool value);
void extract_r17(bool value);
void extract_r18(bool value);
void extract_r19(bool value);
void extract_r20(bool value);
void extract_r21(bool value);
void extract_r22(bool value);
void extract_r23(bool value);
void extract_r24(bool value);
void extract_r25(bool value);
void extract_r26(bool value);
void extract_r27(bool value);
void extract_r28(bool value);
void extract_r29(bool value);
void extract_r30(bool value);
void extract_r31(bool value);
void extract_r32(bool value);
void extract_r33(bool value);
void extract_chipped(bool value);
void extract_flawed(bool value);
void extract_normal(bool value);
void extract_flawless(bool value);
void extract_perfect(bool value);
void extract_rough(bool value);
void extract_faded(bool value);
void extract_blemished(bool value);
void extract_cleaned(bool value);
void extract_triangle(bool value);
void extract_trangle_cut(bool value);
void extract_square(bool value);
void extract_square_cut(bool value);
void extract_regular(bool value);
void extract_regular_cut(bool value);
void extract_star(bool value);
void extract_star_cut(bool value);
void extract_imperial(bool value);
void extract_imperial_cut(bool value);
void extract_royal(bool value);
void extract_royal_cut(bool value);
void extract_spectacular(bool value);
void extract_legendary(bool value);
void extract_legendary_cut(bool value);
void extract_rejuv_potion(bool value);
void extract_full_rejuv_potion(bool value);
void extract_hp1(bool value);
void extract_hp2(bool value);
void extract_hp3(bool value);
void extract_hp4(bool value);
void extract_hp5(bool value);
void extract_mp1(bool value);
void extract_mp2(bool value);
void extract_mp3(bool value);
void extract_mp4(bool value);
void extract_mp5(bool value);
void extract_frp(bool value);
void extract_mrp(bool value);
void extract_prp(bool value);
void extract_crp(bool value);
void extract_lrp(bool value);
void extract_vps(bool value);
void extract_yps(bool value);
void extract_wms(bool value);
void close_window(bool value);
//void extract_flourite(bool value);
//void extract_jade(bool value);
//void extract_argonite(bool value);
//void extract_azurite(bool value);
//void extract_sulpher(bool value);
//void extract_quartz(bool value);
//void extract_tiger_eye(bool value);
void update_show_gold(bool value);
void update_show_runes(bool value);
void update_show_gems(bool value);
@@ -61,7 +273,6 @@ namespace d2_tweaks {
//handle hovering over item and actual click
static void __fastcall handle_dropped_items(diablo2::structures::unit* unit, void* edx);
};
}
}
}

View File

@@ -17,14 +17,34 @@ namespace d2_tweaks {
class loot_filter_settings_toggle_menu final : public ui::menu, singleton<loot_filter_settings_toggle_menu> {
ui::controls::button* m_toggle_filter_settings_btn;
ui::controls::button* m_btn_toggle_stats;
menu* m_filter_settings_menu;
bool m_show;
ui::controls::button* m_btn_toggle_help;
ui::controls::button* m_btn_toggle_cube;
ui::controls::button* m_btn_toggle_stash;
ui::controls::button* m_btn_toggle_bag;
public:
menu* m_filter_settings_menu;
menu* m_menu;
bool m_show;
bool m_show_bag;
explicit loot_filter_settings_toggle_menu(token);
void toggle_show() {
m_show = !m_show;
set_enabled(m_show);
set_visible(m_show);
}
void toggle_filter_settings_click();
void toggle_stats_settings_click();
void toggle_help_click();
void toggle_cube_click();
void toggle_stash_click();
void toggle_bag_click();
void draw() override;
bool key_event(uint32_t key, bool up) override;

View File

@@ -201,6 +201,7 @@ namespace d2_tweaks {
MESSAGE_TYPE_ITEM_DROPPED_INFO,
MESSAGE_TYPE_TRANSMUTE,
MESSAGE_TYPE_TRADER_UPDATE,
MESSAGE_TYPE_INTERACT = 1,
MESSAGE_TYPE_COUNT
};
@@ -235,11 +236,19 @@ namespace d2_tweaks {
struct item_move_cs : packet_header {
uint32_t item_guid;
const char* item_code;
uint8_t target_page;
uint32_t bag_guid = 0;
bool updateBag;
bool removeFromBag;
bool summon;
int prop;
int val;
int tmog;
int x;
int y;
bool extract;
uint32_t iCode;
item_move_cs() : item_guid(0), target_page(0) {
message_type = MESSAGE_TYPE_ITEM_MOVE;
@@ -270,7 +279,6 @@ namespace d2_tweaks {
}
};
struct inventory_sort_sc : packet_header {
uint8_t page;
uint8_t tx;
@@ -296,11 +304,19 @@ namespace d2_tweaks {
damage_type_t damage_type;
uint32_t damage;
uint32_t currentHp; // New field for current hit points
uint32_t maxHp; // New field for maximum hit points
damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0) {
// You can add these details to the packet if needed
// packet.isChampion = isChampion;
// packet.isUnique = isUnique;
// packet.isSuperUnique = isSuperUnique
bool isChampion;
bool isUnique;
bool isSuperUnique;
damage_info_sc() : unit_type(0), guid(0), damage_type(DAMAGE_TYPE_UNKNOWN), damage(0), currentHp(0), maxHp(0), isChampion(0), isUnique(0), isSuperUnique(0) {
message_type = MESSAGE_TYPE_DAMAGE_INFO;
}
};

View File

@@ -24,11 +24,11 @@ namespace d2_tweaks {
void init() override;
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
common::packet_header* packet) override;
common::packet_header* packet) override;
private:
bool sort(diablo2::structures::game* game, diablo2::structures::unit* player, uint8_t page);
bool find_free_space(diablo2::structures::inventory* inv,
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y, bool isCharmZone);
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y, bool isCharmZone);
};
}
}

View File

@@ -24,7 +24,7 @@ namespace d2_tweaks {
void init() override;
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
common::packet_header* packet) override;
common::packet_header* packet) override;
void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
};
}

View File

@@ -24,10 +24,10 @@ namespace d2_tweaks {
void init() override;
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player,
common::packet_header* packet) override;
common::packet_header* packet) override;
private:
bool find_free_space(diablo2::structures::inventory* inv,
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
};
}
}

View File

@@ -22,10 +22,10 @@ namespace d2_tweaks {
void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) override;
//private:
// bool find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
// bool send_to_cube(diablo2::structures::game* game, diablo2::structures::unit* player, diablo2::structures::unit* item);
// bool move_item_to(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
//private:
// bool find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
// bool send_to_cube(diablo2::structures::game* game, diablo2::structures::unit* player, diablo2::structures::unit* item);
// bool move_item_to(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
};
}
}

View File

@@ -47,7 +47,7 @@ namespace d2_tweaks {
diablo2::structures::unit* get_server_unit(diablo2::structures::game* game, uint32_t guid, diablo2::structures::unit_type_t type);
void iterate_server_units(diablo2::structures::game* game, diablo2::structures::unit_type_t type,
const std::function<bool(diablo2::structures::unit*)>& cb);
const std::function<bool(diablo2::structures::unit*)>& cb);
private:
static int32_t __fastcall net_tick(diablo2::structures::game* game, diablo2::structures::unit* unit, int32_t a3, int32_t a4);
};

View File

@@ -40,7 +40,7 @@ namespace d2_tweaks {
std::vector<respos> m_respos;
public:
button(menu* menu, const rect& rect, const std::function<void()>& onClick,
common::asset* image, int32_t frameDown, int32_t frameUp, int32_t clickSound = -1);
common::asset* image, int32_t frameDown, int32_t frameUp, int32_t clickSound = -1);
explicit button(menu* menu, const pugi::xml_node& node);
virtual ~button();

View File

@@ -35,7 +35,7 @@ namespace d2_tweaks {
std::function<void(bool)> m_on_click;
public:
explicit checkbox(menu* menu, const std::wstring& text, const rect& rect, const std::function<void()>& onClick,
common::asset* image, int32_t frameChecked, int32_t frameUnchecked, int32_t clickSound = -1);
common::asset* image, int32_t frameChecked, int32_t frameUnchecked, int32_t clickSound = -1);
explicit checkbox(menu* menu, const pugi::xml_node& node);
void set_x(int32_t value) override;

View File

@@ -112,6 +112,8 @@ namespace d2_tweaks {
virtual void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) = 0;
virtual void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) = 0;
virtual void middle_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) {}
virtual void mouse_wheel(int32_t offsetX, int32_t offsetY, bool up, bool& block) {}
virtual void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) = 0;
};

View File

@@ -9,7 +9,6 @@
namespace d2_tweaks {
namespace ui {
namespace controls {
class label : public control {
std::wstring m_text;
bool m_text_owned;
@@ -19,8 +18,8 @@ namespace d2_tweaks {
std::vector<respos> m_respos;
public:
explicit label(menu* menu, const std::wstring& text, int32_t x = 0, int32_t y = 0,
diablo2::ui_color_t color = diablo2::UI_COLOR_WHITE,
diablo2::ui_font_t font = diablo2::UI_FONT_16);
diablo2::ui_color_t color = diablo2::UI_COLOR_WHITE,
diablo2::ui_font_t font = diablo2::UI_FONT_16);
explicit label(menu* menu, const pugi::xml_node& node);
void set_text(const std::wstring& text) {
@@ -31,7 +30,6 @@ namespace d2_tweaks {
return m_text;
}
diablo2::ui_color_t get_color() const {
return m_color;
}

View File

@@ -81,6 +81,8 @@ namespace d2_tweaks {
virtual bool left_mouse(bool up);
virtual bool right_mouse(bool up);
virtual bool middle_mouse(bool up);
virtual bool mouse_wheel(bool up);
virtual bool key_event(uint32_t key, bool up);
};

View File

@@ -32,6 +32,8 @@ namespace d2_tweaks {
bool process_left_mouse(bool up);
bool process_right_mouse(bool up);
bool process_middle_mouse(bool up);
bool process_mouse_wheel(bool up);
bool process_key_event(uint32_t key, bool up);
};

View File

@@ -59,7 +59,6 @@ namespace diablo2 {
static bool get_ui_window_state(ui_window_t window);
static void* get_buysellbtn();
static void play_sound(uint32_t soundId, structures::unit* u, uint32_t ticks, BOOL prePick, uint32_t cache);
static structures::unit* get_unit_by_guid(int32_t type, int32_t guid);
@@ -68,13 +67,13 @@ namespace diablo2 {
static void print_chat(wchar_t* string, uint32_t color);
static bool cache_gfx_data(structures::gfxdata* gfxData,
structures::unit* unit,
structures::cellfile* cellfFile,
int32_t direction,
int32_t frame,
int32_t* outIndex,
int8_t flags,
int32_t colorTint);
structures::unit* unit,
structures::cellfile* cellfFile,
int32_t direction,
int32_t frame,
int32_t* outIndex,
int8_t flags,
int32_t colorTint);
static structures::cellfile* load_gfx_resource(char* path);
static int32_t unload_gfx_resource(structures::cellfile* handle);
@@ -86,5 +85,9 @@ namespace diablo2 {
static bool is_gamble_open();
static uint8_t current_interact_menu();
static void resync_vendor_inventory(structures::unit* ptNPC);
static int32_t send_to_server_9(BYTE type, DWORD num, DWORD unk1);
static void set_ui_toggle(int nToggle, int nUIState, BOOL bToggle);
};
}

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,7 @@
#include <cstdint>
#include <functional>
#include <diablo2/structures/unit.h>
#include "d2common.h"
namespace diablo2 {
namespace structures {
@@ -10,6 +11,205 @@ namespace diablo2 {
struct net_client;
struct game;
struct unit;
struct D2MonPropTxt
{
uint32_t dwId; //0x00
diablo2::structures::D2PropertyStrc props[3][6]; //0x04
uint8_t nChance[3][6]; //0x124
uint16_t pad0x136; //0x136
};
#pragma pack(1)
enum D2C_AiSpecialState : uint32_t
{
AISPECIALSTATE_NONE = 0,
AISPECIALSTATE_NO_MON_STATS = 1, // Set when classid > nMonStatsRecord
AISPECIALSTATE_2 = 2, // Unused
AISPECIALSTATE_3 = 3, // Unused
AISPECIALSTATE_4 = 4, // Unused
AISPECIALSTATE_ROGUE_HIREABLE_NON_PLAYER_OWNER = 5,
AISPECIALSTATE_HIREABLE_NON_PLAYER_OWNER = 6,
AISPECIALSTATE_REVIVED = 7, // as necromancer pet
AISPECIALSTATE_8 = 8, // Unused
AISPECIALSTATE_9 = 9, // Unused
// Curses
AISPECIALSTATE_DIMVISION = 10,
AISPECIALSTATE_TERROR = 11,
AISPECIALSTATE_TAUNT = 12,
AISPECIALSTATE_COUNTESS = 13,
AISPECIALSTATE_14 = 14, // Unused
AISPECIALSTATE_WHIPPED = 15, // When whipped by overseer, for suicide minions
AISPECIALSTATE_MOUNTING_UNIT = 16, // When a unit is mounting another (tower / siege beast)
AISPECIALSTATE_17 = 17, // Unused
AISPECIALSTATE_TABLE_COUNT = 18,
AISPECIALSTATE_INVALID = 19, // Could be for objects ?
};
struct D2SkillsTxt
{
int16_t nSkillId; //0x00
uint16_t unk0x02; //0x02
uint32_t dwFlags[2]; //0x04 D2C_SkillsTxtFlags
int8_t nCharClass; //0x0C
uint8_t unk0x0D[3]; //0x0D
uint8_t nAnim; //0x10
uint8_t nMonAnim; //0x11
uint8_t nSeqTrans; //0x12
uint8_t nSeqNum; //0x13
uint8_t nRange; //0x14
uint8_t nSelectProc; //0x15
uint8_t nSeqInput; //0x16
uint8_t pad0x17; //0x17
int16_t nITypeA[3]; //0x18
int16_t nITypeB[3]; //0x1E
int16_t nETypeA[2]; //0x24
int16_t nETypeB[2]; //0x28
int16_t wSrvStartFunc; //0x2C
uint16_t wSrvDoFunc; //0x2E
uint16_t wSrvPrgFunc[3]; //0x30
uint16_t pad0x36; //0x36
uint32_t dwPrgCalc[3]; //0x38
uint8_t nPrgDamage; //0x44
uint8_t pad0x45; //0x45
int16_t wSrvMissile; //0x46
int16_t wSrvMissileA; //0x48
int16_t wSrvMissileB; //0x4A
int16_t wSrvMissileC; //0x4C
int16_t wSrvOverlay; //0x4E
uint32_t dwAuraFilter; //0x50
int16_t wAuraStat[6]; //0x54
uint32_t dwAuraLenCalc; //0x60
uint32_t dwAuraRangeCalc; //0x64
int32_t dwAuraStatCalc[6]; //0x68
int16_t nAuraState; //0x80
int16_t wAuraTargetState; //0x82
int16_t wAuraEvent[3]; //0x84
int16_t wAuraEventFunc[3]; //0x8A
uint16_t wAuraTgtEvent; //0x90
uint16_t wAuraTgtEventFunc; //0x92
int16_t nPassiveState; //0x94
int16_t nPassiveIType; //0x96
int16_t nPassiveStat[5]; //0x98
uint16_t pad0xA2; //0xA2
uint32_t dwPassiveCalc[5]; //0xA4
uint16_t wPassiveEvent; //0xB8
uint16_t wPassiveEventFunc; //0xBA
uint16_t wSummon; //0xBC
int8_t nPetType; //0xBE
int8_t nSumMode; //0xBF
uint32_t dwPetMax; //0xC0
uint16_t wSumSkill[5]; //0xC4
uint16_t pad0xCE; //0xCE
uint32_t dwSumSkCalc[5]; //0xD0
int16_t wSumUMod; //0xE4
int16_t wSumOverlay; //0xE6
uint16_t wCltMissile; //0xE8
uint16_t wCltMissileA; //0xEA
uint16_t wCltMissileB; //0xEC
uint16_t wCltMissileC; //0xEE
uint16_t wCltMissileD; //0xF0
uint16_t wCltStFunc; //0xF2
uint16_t wCltDoFunc; //0xF4
uint16_t wCltPrgFunc[3]; //0xF6
uint16_t wStSound; //0xFC
uint16_t nStSoundClass; //0x0FE
uint16_t wDoSound; //0x100
uint16_t wDoSoundA; //0x102
uint16_t wDoSoundB; //0x104
uint16_t wCastOverlay; //0x106
uint16_t wTgtOverlay; //0x108
uint16_t wTgtSound; //0x10A
uint16_t wPrgOverlay; //0x10C
uint16_t wPrgSound; //0x10E
uint16_t wCltOverlayA; //0x110
uint16_t wCltOverlayB; //0x112
int32_t dwCltCalc[3]; //0x114
uint8_t nItemTarget; //0x120 D2C_SkillsTxtItemTarget
uint8_t pad0x121; //0x121
uint16_t wItemCastSound; //0x122
uint16_t wItemCastOverlay; //0x124
uint16_t pad0x126; //0x126
uint32_t dwPerDelay; //0x128
uint16_t wMaxLvl; //0x12C
uint16_t wResultFlags; //0x12E
uint32_t dwHitFlags; //0x130
uint32_t dwHitClass; //0x134
uint32_t dwCalc[4]; //0x138
int32_t dwParam[8]; //0x148
uint8_t nWeapSel; //0x168
uint8_t pad0x169; //0x169
uint16_t wItemEffect; //0x16A
uint16_t wItemCltEffect; //0x16C
uint16_t pad0x16E; //0x16E
uint32_t dwSkPoints; //0x170
uint16_t wReqLevel; //0x174
uint16_t wReqStr; //0x176
uint16_t wReqDex; //0x178
uint16_t wReqInt; //0x17A
uint16_t wReqVit; //0x17C
int16_t nReqSkill[3]; //0x17E
int16_t wStartMana; //0x184
uint16_t wMinMana; //0x186
uint8_t nManaShift; //0x188
uint8_t pad0x189; //0x189
int16_t wMana; //0x18A
int16_t wLevelMana; //0x18C
uint8_t nAttackRank; //0x18E
uint8_t nLineOfSight; //0x18F D2C_SkillsTxtLineOfSight
uint32_t dwDelay; //0x190
uint16_t wSkillDesc; //0x194
uint16_t pad0x196; //0x196
uint32_t dwToHit; //0x198
uint32_t dwLevToHit; //0x19C
uint32_t dwToHitCalc; //0x1A0
uint8_t nToHitShift; //0x1A4
uint8_t nSrcDam; //0x1A5
uint16_t pad0x1A6; //0x1A6
uint32_t dwMinDam; //0x1A8
uint32_t dwMaxDam; //0x1AC
uint32_t dwMinLvlDam[5]; //0x1B0
uint32_t dwMaxLvlDam[5]; //0x1C4
uint32_t dwDmgSymPerCalc; //0x1D8
uint8_t nEType; //0x1DC
uint8_t pad0x1DD[3]; //0x1DD
uint32_t dwEMin; //0x1E0
uint32_t dwEMax; //0x1E4
uint32_t dwEMinLev[5]; //0x1E8
uint32_t dwEMaxLev[5]; //0x1FC
uint32_t dwEDmgSymPerCalc; //0x210
uint32_t dwELen; //0x214
uint32_t dwELevLen[3]; //0x218
uint32_t dwELenSymPerCalc; //0x224
uint8_t nRestrict; //0x228
uint8_t pad0x229; //0x229
int16_t nState[3]; //0x22A
uint8_t nAiType; //0x230
uint8_t pad0x231; //0x231
int16_t wAiBonus; //0x232
int32_t nCostMult; //0x234
int32_t nCostAdd; //0x238
};
#pragma pack()
struct D2SummonArgStrc
{
uint32_t dwFlags; //0x00
diablo2::structures::unit* pOwner; //0x04
int32_t nHcIdx; //0x08
D2C_AiSpecialState nAiSpecialState; //0x0C
int32_t nMonMode; //0x10
D2CoordStrc pPosition; //0x14
int32_t nPetType; //0x1C
int32_t nPetMax; //0x20
};
}
class d2_game {
@@ -43,9 +243,61 @@ namespace diablo2 {
static bool __fastcall pickup_item(structures::game* game, structures::unit* player, uint32_t guid, uint32_t* ptrItemCarried);
static structures::unit* get_unit_owner(structures::game* game, structures::unit* unit);
static void* iterate_unit_pets(structures::game* game, structures::unit* unit,
const std::function<void(structures::game*, structures::unit*, structures::unit*)>& cb);
const std::function<void(structures::game*, structures::unit*, structures::unit*)>& cb);
static void update_inventory_items(structures::game* game, structures::unit* player);
static uint32_t __fastcall diablo2::d2_game::transmogrify(diablo2::structures::game* game, diablo2::structures::unit* player);
//D2Game.0x6FC4ED80
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
//D2Game.0x6FC4A660
static int32_t __fastcall diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
// Add wrapper for D2Game.0x6FC603D0
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
static diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId);
// add wrapper for //D2Game.0x6FCBC900
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
static diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit);
//D2Game.0x6FCF5B90
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
static diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId);
//D2Game.0x6FD15580
//int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
static int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY);
//D2Game.0x6FD14430
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(structures::game* pGame, structures::D2SummonArgStrc* pSummonArg);
//D2Game.0x6FD0CB10
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel);
//D2Game.0x6FD0C530
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel);
//D2Game.0x6FD0C2E0
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
static void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(structures::unit* pUnit, structures::unit* pPet);
//D2Game.0x6FC3E200
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
static void __fastcall diablo2::d2_game::sub_6FC3E200(structures::net_client* pClient, structures::unit* pUnit);
//D2Game.0x6FC69F10
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(structures::game* pGame, structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags);
};
}

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