Latest working copy, dmg display working

This commit is contained in:
Hash Borgir 2024-04-17 17:22:35 -06:00
parent ac9007b1f5
commit 89d502ef0f

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@ -10,12 +10,6 @@
#include <d2tweaks/ui/ui_manager.h>
#include <diablo2/d2win.h>
#include <windows.h>
#include <iostream> // std::cout
#include <string> // std::string, std::to_string
#include <fw/pool.h>
#include <diablo2/structures/gfxdata.h>
@ -54,9 +48,10 @@ struct damage_label {
}
};
static growing_object_pool<damage_label> g_label_pool([]() {
return new damage_label();
});
});
static const size_t DAMAGE_LABELS_SIZE = 1024;
static damage_label* g_labels[DAMAGE_LABELS_SIZE]{ nullptr };
@ -120,51 +115,6 @@ static void draw_damage_labels() {
const auto font = diablo2::d2_win::get_current_font();
/*for (size_t i = 0; i < DAMAGE_LABELS_SIZE; i++) {
const auto label = g_labels[i];
if (label == nullptr) {
auto next = g_labels[i + 1];
if (updatedLabels == g_labels_count)
break;
continue;
}
const auto delta = currentTime - label->start;
if (delta >= DISPLAY_TIME) {
remove_label(i);
g_label_pool.put(label);
continue;
}
updatedLabels++;
if (label->screen_space) {
mx = label->x;
my = label->y;
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_player);
} else {
diablo2::utils::screen::world_to_screen(label->x, label->y, mx, my);
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_enemy);
}
const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f,
static_cast<float>(label->unit_height) + 30.f,
static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
mx -= label->text_width / 2;
mx -= label->unit_width / 2;
my -= offset;
diablo2::d2_win::draw_text(label->text,
mx,
my,
label->color, 0);
}*/
for (size_t i = 0; i < DAMAGE_LABELS_SIZE; i++) {
const auto label = g_labels[i];
@ -211,7 +161,7 @@ static void draw_damage_labels() {
// Draw player label
std::wstring dmgText = std::to_wstring(label->damage);
const wchar_t* dmgTextPtr = dmgText.c_str();
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_player);
diablo2::d2_win::set_current_font(diablo2::UI_FONT_16);
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), mx, my, label->color, 0);
}
else {
@ -265,10 +215,10 @@ static void draw_damage_labels() {
//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + label->unit_width/2, textY - 12, 0, 0, textColor);
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_enemy); // Set font to FONT16
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, textY - 12, textColor, 0);
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_enemy); // Set font to FONT6
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT6
diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, 0, 0, textColor);
@ -280,7 +230,7 @@ static void draw_damage_labels() {
// Draw damage label
std::wstring dmgText = L" " + std::to_wstring(label->damage) + L" ";
const wchar_t* dmgTextPtr = dmgText.c_str();
diablo2::d2_win::set_current_font((diablo2::ui_font_t)g_font_enemy);
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6);
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0);
}
@ -289,8 +239,6 @@ static void draw_damage_labels() {
}
}
diablo2::d2_win::set_current_font(font);
}
@ -302,13 +250,13 @@ static void __fastcall draw_game_ui(int32_t a1) {
static diablo2::ui_color_t damage_type_to_color(d2_tweaks::common::damage_type_t type) {
switch (type) {
case d2_tweaks::common::DAMAGE_TYPE_PHYSICAL: return diablo2::UI_COLOR_GREY;
case d2_tweaks::common::DAMAGE_TYPE_COLD: return diablo2::UI_COLOR_BLUE;
case d2_tweaks::common::DAMAGE_TYPE_FIRE: return diablo2::UI_COLOR_RED;
case d2_tweaks::common::DAMAGE_TYPE_LIGHTNING: return diablo2::UI_COLOR_YELLOW;
case d2_tweaks::common::DAMAGE_TYPE_POISON: return diablo2::UI_COLOR_GREEN;
case d2_tweaks::common::DAMAGE_TYPE_MAGIC: return diablo2::UI_COLOR_PURPLE;
default: return diablo2::UI_COLOR_BLACK;
case d2_tweaks::common::DAMAGE_TYPE_PHYSICAL: return diablo2::UI_COLOR_GREY;
case d2_tweaks::common::DAMAGE_TYPE_COLD: return diablo2::UI_COLOR_BLUE;
case d2_tweaks::common::DAMAGE_TYPE_FIRE: return diablo2::UI_COLOR_RED;
case d2_tweaks::common::DAMAGE_TYPE_LIGHTNING: return diablo2::UI_COLOR_YELLOW;
case d2_tweaks::common::DAMAGE_TYPE_POISON: return diablo2::UI_COLOR_GREEN;
case d2_tweaks::common::DAMAGE_TYPE_MAGIC: return diablo2::UI_COLOR_PURPLE;
default: return diablo2::UI_COLOR_BLACK;
}
}
@ -343,15 +291,20 @@ void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_he
if (player == nullptr)
return;
const auto px = diablo2::d2_common::get_unit_x(player->path);
const auto py = diablo2::d2_common::get_unit_y(player->path);
if (info->unit_type == 0x00 && info->guid == player->guid) {
const auto label = g_label_pool.get();
label->screen_space = true;
label->color = damage_type_to_color(info->damage_type);
label->unit_width = 0;
label->unit_height = 0;
label->x = g_player_label_posx;
label->y = g_player_label_posy;
label->x = px;
label->y = py;
label->damage = info->damage;
label->currentHp = info->currentHp; // Set currentHp value
label->maxHp = info->maxHp; // Set maxHp value
label->start = GetTickCount64();
swprintf_s(label->text, L"%u", label->damage);
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
@ -386,7 +339,8 @@ void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_he
gfxdata.cell_init) {
label->unit_width = gfxdata.cell_init->width + gfxdata.cell_init->offset_x;
label->unit_height = gfxdata.cell_init->height - gfxdata.cell_init->offset_y;
} else {
}
else {
label->unit_width = 0;
label->unit_height = 0;
}
@ -395,6 +349,8 @@ void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_he
label->x = mx;
label->y = my;
label->damage = info->damage;
label->currentHp = info->currentHp; // Set currentHp value
label->maxHp = info->maxHp; // Set maxHp value
label->start = GetTickCount64();
swprintf_s(label->text, L"%i", label->damage);
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);