2024-04-17 17:22:35 -06:00

367 lines
12 KiB
C++

#include <d2tweaks/client/modules/damage_display/damage_display_client.h>
#include <d2tweaks/common/protocol.h>
#include <d2tweaks/client/client.h>
#include <spdlog/spdlog.h>
#include <diablo2/utils/screen.h>
#include <diablo2/d2common.h>
#include <diablo2/structures/unit.h>
#include <diablo2/d2client.h>
#include <d2tweaks/ui/ui_manager.h>
#include <diablo2/d2win.h>
#include <fw/pool.h>
#include <diablo2/structures/gfxdata.h>
#include <diablo2/structures/gfxcell.h>
#include <diablo2/d2cmp.h>
#include <common/hooking.h>
MODULE_INIT(damage_display)
struct damage_label {
bool screen_space;
diablo2::ui_color_t color;
uint32_t x;
uint32_t y;
uint32_t unit_width;
uint32_t unit_height;
uint64_t start;
int32_t damage;
int32_t currentHp; // New field for current hit points
int32_t maxHp; // New field for maximum hit points
int32_t text_width;
wchar_t text[64];
damage_label(uint32_t x, uint32_t y, uint32_t uw, uint32_t uh, int32_t damage, int32_t hp, int32_t maxHp)
: screen_space(false), color(diablo2::ui_color_t::UI_COLOR_WHITE), x(x), y(y),
unit_width(uw), unit_height(uh), damage(damage), currentHp(hp), maxHp(maxHp), text_width(42) {
start = GetTickCount64();
memset(text, 0x00, sizeof text);
}
damage_label()
: screen_space(false), color(diablo2::UI_COLOR_WHITE), x(0), y(0),
unit_width(0), unit_height(0), damage(0), currentHp(0), maxHp(0), text_width(0) {
start = GetTickCount64();
memset(text, 0x00, sizeof text);
}
};
static growing_object_pool<damage_label> g_label_pool([]() {
return new damage_label();
});
static const size_t DAMAGE_LABELS_SIZE = 1024;
static damage_label* g_labels[DAMAGE_LABELS_SIZE]{ nullptr };
static size_t g_labels_count = 0;
static uint32_t DISPLAY_TIME = 500;
static float lerp(const float v0, const float v1, const float t) {
return v0 + t * (v1 - v0);
}
static bool add_label(damage_label* label) {
for (size_t i = 0; i < DAMAGE_LABELS_SIZE; i++) {
if (g_labels[i] != nullptr)
continue;
g_labels[i] = label;
g_labels_count++;
return true;
}
return false;
}
static void remove_label(damage_label* label) {
for (size_t i = 0; i < DAMAGE_LABELS_SIZE; i++) {
if (g_labels[i] != label)
continue;
g_labels[i] = nullptr;
g_labels_count--;
return;
}
}
static void remove_label(size_t index) {
if (index < 0 || index >= DAMAGE_LABELS_SIZE)
return;
g_labels[index] = nullptr;
g_labels_count--;
}
static unsigned int g_font_enemy = 0;
static unsigned int g_font_player = 1;
static unsigned int g_player_label_posx = 70;
static unsigned int g_player_label_posy = 500;
static void draw_damage_labels() {
const auto player = diablo2::d2_client::get_local_player();
if (!player)
return;
if (g_labels_count == 0)
return;
const auto currentTime = GetTickCount64();
size_t updatedLabels = 0;
auto mx = 0, my = 0;
const auto font = diablo2::d2_win::get_current_font();
for (size_t i = 0; i < DAMAGE_LABELS_SIZE; i++) {
const auto label = g_labels[i];
if (label == nullptr) {
auto next = g_labels[i + 1];
if (updatedLabels == g_labels_count)
break;
continue;
}
const auto delta = currentTime - label->start;
if (delta >= DISPLAY_TIME) {
remove_label(i);
g_label_pool.put(label);
continue;
}
updatedLabels++;
int32_t mx = label->x;
int32_t my = label->y;
if (label->screen_space) {
diablo2::utils::screen::world_to_screen(label->x, label->y, mx, my);
}
else {
diablo2::utils::screen::world_to_screen(label->x, label->y, mx, my);
}
mx -= label->text_width / 2;
mx -= label->unit_width / 2;
my -= label->unit_height;
// Draw different labels based on screen_space flag
if (label->screen_space) {
const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f, static_cast<float>(label->unit_height) + 30.f, static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
mx -= 10;
my -= 50;
my -= offset;
// Draw player label
std::wstring dmgText = std::to_wstring(label->damage);
const wchar_t* dmgTextPtr = dmgText.c_str();
diablo2::d2_win::set_current_font(diablo2::UI_FONT_16);
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), mx, my, label->color, 0);
}
else {
// Draw monster healthbar
if (label->currentHp > 0) {
// Calculate the percentage of currentHp relative to maxHp
float healthPercentage = (label->maxHp != 0) ? static_cast<float>(label->currentHp) / static_cast<float>(label->maxHp) : 0.0f;
// Determine the color based on healthPercentage
diablo2::ui_color_t textColor;
if (healthPercentage >= 0.67f) {
textColor = diablo2::UI_COLOR_GREEN;
}
else if (healthPercentage <= 0.33f) {
textColor = diablo2::UI_COLOR_RED;
}
else {
textColor = diablo2::UI_COLOR_YELLOW;
}
int bMaxWidth = 100;
// Calculate the width of the health bar based on the percentage (max width is 10 characters)
uint32_t barWidth = static_cast<uint32_t>(healthPercentage * 10.0f);
barWidth = (barWidth > bMaxWidth) ? bMaxWidth : barWidth; // Ensure barWidth doesn't exceed 10
barWidth = (label->currentHp > 0 && barWidth == 0) ? 1 : barWidth; // Ensure at least one '#' if currentHp is not 0
// Construct the health bar string representation
std::wstring barText;
for (uint32_t i = 0; i < barWidth; ++i) {
barText.append(L"!"); // Use '#' to represent filled portion of the bar
}
for (uint32_t i = barWidth; i < bMaxWidth; ++i) {
barText.append(L""); // Use '-' to represent empty portion of the bar
}
// Construct the health fraction string
std::wstring fractionStr = std::to_wstring(label->currentHp) + L"/" + std::to_wstring(label->maxHp);
// Combine the strings for health percentage and bar text
std::wstring combinedText = std::to_wstring(static_cast<int>(healthPercentage * 100.0f)) + L"% " + barText;
const WCHAR* combinedTextPtr = combinedText.c_str();
// Calculate text position for the combined text
uint32_t textX = mx;
uint32_t textY = my;
// Draw the combined text (health percentage and bar text)
//diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + label->unit_width/2, textY - 12, 0, 0, textColor);
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(fractionStr.c_str()), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, textY - 12, textColor, 0);
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6); // Set font to FONT6
diablo2::d2_win::draw_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, textColor, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(combinedText.c_str()), textX, textY, 0, 0, textColor);
const auto offset = static_cast<int32_t>(lerp(static_cast<float>(label->unit_height) + 5.f, static_cast<float>(label->unit_height) + 30.f, static_cast<float>(delta) / static_cast<float>(DISPLAY_TIME)));
my -= offset;
// Draw damage label
std::wstring dmgText = L" " + std::to_wstring(label->damage) + L" ";
const wchar_t* dmgTextPtr = dmgText.c_str();
diablo2::d2_win::set_current_font(diablo2::UI_FONT_6);
diablo2::d2_win::draw_text(const_cast<wchar_t*>(dmgTextPtr), textX + diablo2::d2_win::get_text_pixel_width(const_cast<wchar_t*>(combinedTextPtr)) / 2, my + label->unit_height / 2, textColor, 0);
}
}
}
diablo2::d2_win::set_current_font(font);
}
static void(__fastcall* g_draw_game_ui)(int32_t a1);
static void __fastcall draw_game_ui(int32_t a1) {
draw_damage_labels();
g_draw_game_ui(a1);
}
static diablo2::ui_color_t damage_type_to_color(d2_tweaks::common::damage_type_t type) {
switch (type) {
case d2_tweaks::common::DAMAGE_TYPE_PHYSICAL: return diablo2::UI_COLOR_GREY;
case d2_tweaks::common::DAMAGE_TYPE_COLD: return diablo2::UI_COLOR_BLUE;
case d2_tweaks::common::DAMAGE_TYPE_FIRE: return diablo2::UI_COLOR_RED;
case d2_tweaks::common::DAMAGE_TYPE_LIGHTNING: return diablo2::UI_COLOR_YELLOW;
case d2_tweaks::common::DAMAGE_TYPE_POISON: return diablo2::UI_COLOR_GREEN;
case d2_tweaks::common::DAMAGE_TYPE_MAGIC: return diablo2::UI_COLOR_PURPLE;
default: return diablo2::UI_COLOR_BLACK;
}
}
void d2_tweaks::client::modules::damage_display::init_early() {
}
void d2_tweaks::client::modules::damage_display::init() {
char acPathToIni[MAX_PATH] = { 0 };
const char* pcIniFile = "\\d2tweaks.ini";
GetCurrentDirectory(MAX_PATH, acPathToIni);
lstrcat(acPathToIni, pcIniFile);
if (GetPrivateProfileInt("modules", "DamageDisplay", 1, acPathToIni) != FALSE) {
g_font_enemy = GetPrivateProfileInt("DamageDisplay", "EnemyDamageFont", 0, acPathToIni);
g_font_player = GetPrivateProfileInt("DamageDisplay", "PlayerDamageFont", 1, acPathToIni);
g_player_label_posx = GetPrivateProfileInt("DamageDisplay", "PlayerDamagePosx", 70, acPathToIni);
g_player_label_posy = GetPrivateProfileInt("DamageDisplay", "PlayerDamagePosy", 500, acPathToIni);
DISPLAY_TIME = GetPrivateProfileInt("DamageDisplay", "DisplayTime", 1000, acPathToIni);
singleton<client>::instance().register_packet_handler(common::MESSAGE_TYPE_DAMAGE_INFO, this);
hooking::hook(diablo2::d2_client::get_base() + 0x80A30, draw_game_ui, reinterpret_cast<void**>(&g_draw_game_ui));
}
}
void d2_tweaks::client::modules::damage_display::handle_packet(common::packet_header* packet) {
static auto& instance = singleton<client>::instance();
static diablo2::structures::gfxdata gfxdata;
const auto player = diablo2::d2_client::get_local_player();
const auto info = static_cast<common::damage_info_sc*>(packet);
if (player == nullptr)
return;
const auto px = diablo2::d2_common::get_unit_x(player->path);
const auto py = diablo2::d2_common::get_unit_y(player->path);
if (info->unit_type == 0x00 && info->guid == player->guid) {
const auto label = g_label_pool.get();
label->screen_space = true;
label->color = damage_type_to_color(info->damage_type);
label->unit_width = 0;
label->unit_height = 0;
label->x = px;
label->y = py;
label->damage = info->damage;
label->currentHp = info->currentHp; // Set currentHp value
label->maxHp = info->maxHp; // Set maxHp value
label->start = GetTickCount64();
swprintf_s(label->text, L"%u", label->damage);
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
if (add_label(label))
return;
g_label_pool.put(label); //prevent memory leak if there's no room for another label
return;
}
if (info->unit_type != 0x01)
return;
const auto monsterUnit = instance.get_client_unit(0x01, info->guid);
if (monsterUnit == nullptr)
return;
const auto mx = diablo2::d2_common::get_unit_x(monsterUnit->path);
const auto my = diablo2::d2_common::get_unit_y(monsterUnit->path);
const auto label = g_label_pool.get();
label->color = damage_type_to_color(info->damage_type);
memset(&gfxdata, 0x00, sizeof gfxdata);
int32_t index;
if (diablo2::d2_client::cache_gfx_data(&gfxdata, monsterUnit, nullptr, 0, 0, &index, 1, -1) &&
diablo2::structures::d2_cmp::init_gfx_data(&gfxdata) &&
gfxdata.cell_init) {
label->unit_width = gfxdata.cell_init->width + gfxdata.cell_init->offset_x;
label->unit_height = gfxdata.cell_init->height - gfxdata.cell_init->offset_y;
}
else {
label->unit_width = 0;
label->unit_height = 0;
}
label->screen_space = false;
label->x = mx;
label->y = my;
label->damage = info->damage;
label->currentHp = info->currentHp; // Set currentHp value
label->maxHp = info->maxHp; // Set maxHp value
label->start = GetTickCount64();
swprintf_s(label->text, L"%i", label->damage);
label->text_width = diablo2::d2_win::get_text_pixel_width(label->text);
if (add_label(label))
return;
g_label_pool.put(label); //prevent memory leak if there's no room for another label
}
void d2_tweaks::client::modules::damage_display::tick() {
}