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Create D2Funcs_pre114.h
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Commons/D2Funcs_pre114.h
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860
Commons/D2Funcs_pre114.h
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/*======================================================================
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File created by Yohann NICOLAS.
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*Add support 1.13d, 1.14d by L'Autour.
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Declares the type for a STDCALL or FASTCALL function pointer
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called N with arguments list P, returning R, namedInDLL D and at @A
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======================================================================*/
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//D2Common :
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////D2S(D2Common,10001, DWORD, D2GetActIDFromLevel, (DWORD levelID));
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//D2S(D2Common,11084, DWORD, D2Common11084, (Room* ptRoom, DWORD zero));//use only in 1.11/1.11b
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//D2S(D2Common,11021, DWORD, D2GetLevelID, (Room* ptRoom));//1.11b
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//D2S(D2Common,10491, Room*, D2GetDropRoom, (Room* ptRoom, Position*, Position*, DWORD, DWORD, DWORD, DWORD));//1.11b
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////D2S(D2Common,10149, Inventory*, D2GetInventory, (Unit* ptUnit));
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//D2S(D2Common,10242, Unit*, D2Common10242, (Inventory* ptInventory, Unit* ptItem, DWORD bIsClient));
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//D2S(D2Common,10813, Unit*, D2CanPutItemInInv, (Inventory* ptInventory, Unit* ptItem, DWORD p3, DWORD zero, Unit* ptUnit, const char* file, DWORD line));//ONLY 1.11b
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//D2S(D2Common,10827, Unit*, D2InvRemoveItem, (Inventory* ptInventory, Unit* ptItem));//ONLY 1.11b
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//D2S(D2Common,11068, DWORD, D2InvAddItem, (Inventory* ptInventory, Unit* ptItem, DWORD posX, DWORD posY, DWORD vValueC, DWORD bIsClient, BYTE page));//ONLY 1.11b result : boolean 0=echec ; vValueC = 0 for Game.dll, 1 for Clientdll
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//D2S(D2Common,10250, DWORD, D2Common10250, (const char* file, DWORD line, Inventory* ptInventory, DWORD posX, DWORD posY, DWORD vValueC, DWORD bIsClient, BYTE page));// result : boolean 0=echec ; vValueC = 0 for Game.dll, 1 for Clientdll
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////D2S(D2Common,10257, Unit*, D2GetItemFromBodyLoc, (Inventory* ptInventory, DWORD bodyloc));
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//D2S(D2Common,10273, DWORD, D2Common10273, (Inventory* ptInventory, void* unknow));
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//D2S(D2Common,10535, Unit*, D2InventoryGetFirstItem, (Inventory* ptInventory));//ONLY 1.11b
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//D2S(D2Common,11140, Unit*, D2UnitGetNextItem, (Unit* ptItem));//ONLY 1.11b
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//D2S(D2Common,10748, Unit*, D2GetRealItem, (Unit* ptUnit));//ONLY 1.11b
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////D2S(D2Common,10321, SkillData*, D2GetLeftSkill, (Unit* ptChar));
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////D2S(D2Common,10322, SkillData*, D2GetRightSkill, (Unit* ptChar));
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//D2S(D2Common,10326, DWORD, D2GetPosX, (Unit* ptUnit));//NOT IN 1.10
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////D2S(D2Common,10328, void, D2SetPosX, (Unit* ptUnit, DWORD pos));
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//D2S(D2Common,10329, DWORD, D2GetPosY, (Unit* ptUnit));//NOT IN 1.10
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////D2S(D2Common,10331, void, D2SetPosY, (Unit* ptUnit, DWORD pos));
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//D2S(D2Common,10056, void, D2GetPosition, (Unit* ptUnit, Position* pos));//1.11b
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//D2S(D2Common,10864, DWORD, D2GetMaxGoldBank, (Unit* ptUnit));//1.11b
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//D2S(D2Common,10933, Room*, D2GetRoom, (Unit* ptUnit));//1.11b
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////D2S(D2Common,10348, void, D2SetUnitMode, (Unit* ptUnit, DWORD mode));
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//D2S(D2Common,10394, ObjectsBIN*,D2GetObjectsBIN, (Unit* ptObject));
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//D2S(D2Common,10079, PlayerData*,D2InitPlayerData, (Unit* ptChar));//1.11b
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//D2S(D2Common,10329, DWORD, D2FreePlayerData, (DWORD game1C, Unit* ptChar));//1.11b
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//D2S(D2Common,10800, PlayerData*,D2GetPlayerData, (Unit* ptChar));//ONLY 1.11b
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//D2S(D2Common,10431, DWORD, D2GetDefence, (Unit* ptChar));
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//D2S(D2Common,10433, DWORD, D2GetChanceToBlock, (Unit* ptChar, DWORD isLODGame));
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//D2S(D2Common,11131, DWORD, D2GetMaxGold, (Unit* ptUnit));//1.11b
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//D2S(D2Common,10572, DWORD, D2Common10572, (Unit* ptObject, DWORD value));//use only in 1.11/1.11b
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////D2S(D2Common,10463, DWORD, D2SetStatWithNoTest, ( Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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////D2S(D2Common,10464, void, D2AddStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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////D2S(D2Common,10465, DWORD, D2SetStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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////D2S(D2Common,10466, int, D2GetStat, (Stats* ptStats, DWORD statID, DWORD statIndex));
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////D2S(D2Common,10470, Stats*, D2AllocNewStats, (DWORD nUnitId, DWORD flags, DWORD uk18, DWORD nUnitType, DWORD nItemNum));
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//D2S(D2Common,11160, BYTE, D2GetObjectFlags, (Unit* ptObject));
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//D2S(D2Common,11048, void, D2SetObjectFlags, (Unit* ptObject, BYTE flags));
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////D2S(D2Common,10471, DWORD, D2Common10471, (void*));//UNTL 1.10
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////D2S(D2Common,10472, DWORD, D2Common10472, (void*));
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////D2S(D2Common,10475, void, D2UpdateDisabledStat, (Stats* ptCharStats, Stats* ptStats, DWORD one));
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////D2S(D2Common,10481, void*, D2Common10481, (Unit* ptUnit, DWORD flags));
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////D2S(D2Common,10484, Stats*, D2GetAffixStats, (Unit* ptItem, DWORD, DWORD));
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////D2S(D2Common,10485, void, D2FreeStats, (Stats* ptStats));
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//D2S(D2Common,10487, DWORD, D2isInState, (Unit* ptChar, DWORD isLODGame));
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////D2S(D2Common,10517, void, D2SetPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));
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//D2S(D2Common,10627, void, D2AddPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));//ONLY 1.11b
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//D2S(D2Common,10061, int, D2GetPlayerStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
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////D2S(D2Common,10520, int, D2GetPlayerStat20, (Unit* ptChar, DWORD statID, DWORD index));
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//D2S(D2Common,10550, int, D2GetPlayerBaseStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
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////D2S(D2Common,10527, DWORD, D2Common10527, (Unit* ptUnit));
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//D2S(D2Common,10539, DWORD, D2haveDefenceBonus, (Unit* ptChar));
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//D2S(D2Common,10540, DWORD, D2haveFireResBonus, (Unit* ptChar));
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//D2S(D2Common,10541, DWORD, D2haveColdResBonus, (Unit* ptChar));
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//D2S(D2Common,10542, DWORD, D2haveLightResBonus, (Unit* ptChar));
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//D2S(D2Common,10543, DWORD, D2havePoisonResBonus, (Unit* ptChar));
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//D2S(D2Common,10546, DWORD, D2haveDefenceMalus, (Unit* ptChar));
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//D2S(D2Common,10547, DWORD, D2haveFireResMalus, (Unit* ptChar));
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//D2S(D2Common,10548, DWORD, D2haveColdResMalus, (Unit* ptChar));
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//D2S(D2Common,10549, DWORD, D2haveLightResMalus, (Unit* ptChar));
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//D2S(D2Common,10550, DWORD, D2havePoisonResMalus, (Unit* ptChar));
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////D2S(D2Common,10552, DWORD, D2Common10552, (Unit* ptUnit));
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////D2S(D2Common,10567, DWORD, D2CanBeBroken, (Unit* ptItem));
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////D2S(D2Common,10573, void, D2CopyStats, (Stats* ptDestStats, Stats* ptSrcStats));
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////D2S(D2Common,10574, void*, D2SetEnabledStat, (Unit* ptItem, DWORD statId, DWORD disabled));
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////D2S(D2Common,10575, void, D2FreeBinFiles, ());
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////D2S(D2Common,10576, void, D2LoadBinFiles, (DWORD zero1, DWORD zero2, bool));
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////D2S(D2Common,10651, DWORD, D2CheckQuestState, (void* ptQuest, DWORD index, DWORD value));//ONLY 1.11
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//D2S(D2Common,10496, void*, D2CompileTxtFile, (DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength));//ONLY 1.11b
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//D2S(D2Common,10262, ItemsBIN*, D2GetItemsBIN, (DWORD itemID));//ONLY 1.11b
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////D2S(D2Common,10601, ItemsBIN*, D2GetByCodeItemStatsBIN, (DWORD code, DWORD* itemID));
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////D2S(D2Common,10604, AffixBIN*, D2GetAffixBIN, (int affixID));
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//D2S(D2Common,10523, GemsBIN*, D2GetGemsBIN, (DWORD gemID));//1.11b
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//D2S(D2Common,10258, CubeMainBIN*,D2GetCubeMainBIN, (DWORD cubemainID));//ONLY 1.11b
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//D2S(D2Common,11135, int, D2GetNbCubeMainBIN, ());//ONLY 1.11b
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////D2S(D2Common,10737, LevelsBIN*, D2GetLevelsBIN, (DWORD levelID));
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//D2S(D2Common,10628, DWORD, D2GetNextLevelXP, (DWORD classID, DWORD level));
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//D2S(D2Common,10629, DWORD, D2GetMaxLevel, (DWORD classID));
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//D2S(D2Common,10309, DifficultyLevelsBIN*, D2GetDifficultyLevelsBIN, (DWORD difficultyLevel));
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////D2S(D2Common,10659, TreasureClassBIN*, D2GetTreasureClassBIN, (WORD id, DWORD uk));
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////D2S(D2Common,10953, SuperUniqueBIN*, D2GetSuperUniqueBIN, (WORD id));//1.11b
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//D2S(D2Common,10899, DWORD, D2GetItemQuality, (Unit* ptItem));//1.11b
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//D2S(D2Common,10303, DWORD, D2TestFlags, (Unit* ptUnit, DWORD flags, DWORD line, const char* file));//ONLY 1.11b
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////D2S(D2Common,10708, void, D2SetFlags, (Unit* ptUnit, DWORD flags, DWORD bitNewValue));
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////D2S(D2Common,10709, DWORD, D2GetFlags, (Unit* ptUnit));
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////D2S(D2Common,10711, void, D2ItemSetFlags, (Unit* ptItem, DWORD flags, DWORD toSet));// toSet = 0 for set to 0 the selected flags else set to 1
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//D2S(D2Common,10100, DWORD, D2GetItemLevel, (Unit* ptItem));//ONLY 1.11b
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//D2S(D2Common,10505, BYTE, D2ItemGetPage, (Unit* ptUnit));//ONLY 1.11b
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//D2S(D2Common,10608, void, D2ItemSetPage, (Unit* ptItem, BYTE page));//ONLY 1.11b
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//D2S(D2Common,10890, DWORD, D2CheckItemType, (Unit* ptItem, DWORD itype));//ONLY 1.11b
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//D2S(D2Common,10685, int, D2GetUniqueID, (Unit* ptItem));//1.11b
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//D2S(D2Common,10734, void, D2SetAnim, (Unit* ptUnit, int anim));
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////D2S(D2Common,10749, void, D2GetWidthHeight, (Unit* ptItem, BYTE* Width, BYTE* Height);
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////D2S(D2Common,10751, DWORD, D2GetItemType, (Unit* ptUnit));
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////D2S(D2Common,10757, DWORD, D2GetItemLevelReq, (Unit* ptChar, Unit* ptItem));
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//D2S(D2Common,10877, int*, D2GetNbRunesBIN, ());//ONLY 1.11b //return the point on th number
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//D2S(D2Common,10296, RunesBIN*, D2GetRunesBIN, (int runesID));//ONLY 1.11b
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////D2S(D2Common,10792, DWORD, D2CanBeRare, (Unit* ptItem));
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////D2S(D2Common,10810, BYTE, D2CheckHasInv, (Unit* ptItem));
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////D2S(D2Common,10813, DWORD, D2GetStaffMods, (Unit* ptItem));
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////D2S(D2Common,11085, DWORD, D2GetNbSocket, (Unit* ptItem));//1.11b
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////D2S(D2Common,10840, DWORD, D2Common10840, (Unit* ptItem, Unit* ptChar));
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////D2S(D2Common,10855, void, D2AddAffix, (DWORD, DWORD, Unit* ptItem, AffixBIN* ptAffix, DWORD, DWORD));
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////D2S(D2Common,10872, DWORD, D2WarpPlayer, (Path* ptPath, Unit* ptChar, Room* ptRoom, DWORD x, DWORD y));
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////D2S(D2Common,10875, WORD, D2GetItemVersion, (Unit* ptItem));
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//D2S(D2Common,11068, DWORD, D2isEtheral, (Unit* ptItem));//ONLY UNTIL 1.10 //1.11b
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//D2S(D2Common,11156, DWORD, D2SaveItem, (Unit* ptItem, saveBitField* data, DWORD startSize, DWORD p4, DWORD p5, DWORD p6));//1.11b
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////D2S(D2Common,10916, void, DoNothing916, ());
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////D2S(D2Common,10105, void, D2Common10027, (Unit* ptChar, DWORD skillID));//ONLY 1.11b
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////D2S(D2Common,10950, SkillData*, D2GetSkillPointer, (Unit* ptChar, WORD SkillID));
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////D2S(D2Common,10256, SkillData*, D2IncSkillBaseLevel, (Unit* ptChar, DWORD skillID));//ONLY 1.11b
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//D2S(D2Common,10255, void, D2SetSkillBaseLevel,(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));//ONLY 1.11b
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////D2S(D2Common,10963, DWORD, D2GetSkillID, (SkillData* ptSkill, const char* file, DWORD line));
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////D2F(D2Common,10966, SkillsBIN*, D2GetSkillsBIN, (SkillData* ptSkill));
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//D2S(D2Common,10109, DWORD, D2GetSkillLevel, (Unit* ptChar, SkillData* ptSkill, DWORD includingBonus));//ONLY 1.11b
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////D2S(D2Common,11023, DWORD, D2GetCriticalStrikeFromMasteries, (Unit* ptChar, Unit* ptItem, DWORD zero, DWORD two));
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////D2S(D2Common,11007, bool, D2TestQuestState, (void* ptQuest, DWORD QuestID, DWORD QuestState));
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////D2S(D2Common,11041, int, D2GetPlayerSkillID, (DWORD playerID, DWORD skillNumber));
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////D2S(D2Common,11042, int, D2GetNbSkillsPerPlayer, (DWORD playerID));
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////D2S(D2Common,11269, DWORD, D2GetAllIndexFromStat, (Stats* ptStats, DWORD statID, D2Stat* allIndex, DWORD maxIndex));
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////D2S(D2Common,11270, DWORD, D2GetAllIndexFromStatID, (Unit* ptItem, DWORD statID, D2Stat* allIndex, DWORD));
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//D2S(D2Common,10074, DWORD, D2GetSkillCost, (Unit* ptChar, int skpoints, DWORD skillID, DWORD curSkillLevel));//ONLY 1.11b (not 10447)
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//E2F(D2Common,1800, CharStatsBIN*, D2GetCharStatsBIN, (DWORD charID));//1.11b /NOT in 1.10
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//E2F(D2Common,1A100, DWORD, D2CompileCubeInput, (CubeInput* cubeinput, char* s, DWORD p1, DWORD p2));//1.11b
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//E2F(D2Common,19B40, DWORD, D2CompileCubeOutput, (CubeOutput* cubeoutput, char* s, DWORD p1, DWORD p2));//1.11b
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//E2F(D2Common,1380, ItemTypesBIN*, D2GetItemTypesBIN, (DWORD itemTypesId));//ONLY 1.11b
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////E2F(D2Common,62FD0, void, D2EncodeValueCheckMax, (saveBitField* data, DWORD value, DWORD bitSize));
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//E2F(D2Common,12F0, ItemStatCostBIN*, D2GetItemStatCostBIN, (DWORD id));//ONLY 1.11b
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////E2F(D2Common,764A0, void*, D2Common764A0, (Stats* ptStats, DWORD stat, ItemStatCostBIN* itemStatCost ,DWORD));
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////E2S(D2Common,76E30, void, D2PreUpdateDisabledStat, (Stats* ptStats));
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////E2F(D2Common,76C10, void, D2ApplyStat,(Stats* ptCharStats, DWORD statId, DWORD value, Unit* ptItem));
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//E2F(D2Common,98D0, void*, D2ReadFile,(DWORD unused, char* filename, DWORD* size, const char*, DWORD));//1.11b
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////E2F(D2Common,94D0, void*, D2GetStringIDForTxtFile,(const char * string));
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//E2S(D2Common,32AA0, void, D2LoadSuperuniques,(DWORD mempool));//FASCALL UNTIL 1.10 (1.11b)
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//F7(STD, D2Common,00000,00000,00000,00000,10001,00000,00000, DWORD, D2GetActIDFromLevel, (DWORD levelID));
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F7(STD, D2Common,00000,00000,00000,10188,11084,11109,10346,10907, 21AED0, DWORD, D2Common11084, (Room* ptRoom, DWORD zero));
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F7(STD, D2Common,10057,10057,10057,10332,11021,10511,10826,10691, 21A1B0, DWORD, D2GetLevelID, (Room* ptRoom));
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F7(STD, D2Common,10138,10138,10138,10623,10491,11043,10654,10716, 24E810, Room*, D2GetDropRoom, (Room* ptRoom, Position*, Position*, DWORD, DWORD, DWORD, DWORD));
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//F7(STD, D2Common,10149,10149,10149,00000,00000,00000,00000, Inventory*, D2GetInventory, (Unit* ptUnit));
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F7(STD, D2Common,10242,10242,10242,00000,00000,00000,00000,00000, 00000, Unit*, D2Common10242, (Inventory* ptInventory, Unit* ptItem, DWORD bIsClient));
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F7(STD, D2Common,10246,10246,10246,10855,10813,10289,10133,10402, 23B950, Unit*, D2CanPutItemInInv, (Inventory* ptInventory, Unit* ptItem, DWORD p3, DWORD zero, Unit* ptUnit, const char* file, DWORD line));
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F7(STD, D2Common,10243,10243,10243,10461,10827,10936,10646,10490, 23AD90, Unit*, D2InvRemoveItem, (Inventory* ptInventory, Unit* ptItem));
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F7(STD, D2Common,10249,10249,10249,10880,11068,10436,11107,10963, 23BCC0, DWORD, D2InvAddItem, (Inventory* ptInventory, Unit* ptItem, DWORD posX, DWORD posY, DWORD vValueC, DWORD bIsClient, BYTE page));//result : boolean 0=echec ; vValueC = 0 for Game.dll, 1 for Clientdll
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F7(STD, D2Common,10250,10250,10250,00000,00000,00000,00000,00000, 00000, DWORD, D2Common10250, (const char* file, DWORD line, Inventory* ptInventory, DWORD posX, DWORD posY, DWORD vValueC, DWORD bIsClient, BYTE page));// result : boolean 0=echec ; vValueC = 0 for Game.dll, 1 for Clientdll
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//F7(STD, D2Common,10257,10257,10257,00000,00000,00000,00000, Unit*, D2GetItemFromBodyLoc, (Inventory* ptInventory, DWORD bodyloc));
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F7(STD, D2Common,10273,10273,10273,00000,00000,00000,00000,00000, 00000, DWORD, D2Common10273, (Inventory* ptInventory, void* unknow));
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F7(STD, D2Common,10277,10277,10277,10402,10535,11151,10460,11040, 23B2C0, Unit*, D2InventoryGetFirstItem, (Inventory* ptInventory));
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F7(STD, D2Common,10304,10304,10304,10934,11140,10770,10464,10879, 23DFA0, Unit*, D2UnitGetNextItem, (Unit* ptItem));
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F7(STD, D2Common,10305,10305,10305,11095,10748,10852,11147,10897, 23DFD0, Unit*, D2GetRealItem, (Unit* ptUnit));
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//F7(STD, D2Common,10321,10321,10321,00000,00000,00000,00000, SkillData*, D2GetLeftSkill, (Unit* ptChar));
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//F7(STD, D2Common,10322,10322,10322,00000,00000,00000,00000, SkillData*, D2GetRightSkill, (Unit* ptChar));
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F7(STD, D2Common,10326,10326,00000,00000,00000,00000,00000,00000, 00000, DWORD, D2GetPosX, (Unit* ptUnit));//NOT IN 1.10
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//F7(STD, D2Common,10328,10328,10328,00000,00000,00000,00000, void, D2SetPosX, (Unit* ptUnit, DWORD pos));
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F7(STD, D2Common,10329,10329,00000,00000,00000,00000,00000,00000, 00000, DWORD, D2GetPosY, (Unit* ptUnit));//NOT IN 1.10
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//F7(STD, D2Common,10331,10331,10331,00000,00000,00000,00000, void, D2SetPosY, (Unit* ptUnit, DWORD pos));
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F7(STD, D2Common,10332,10332,10332,11080,10056,10543,10141,11166, 220870, void, D2GetPosition, (Unit* ptUnit, Position* pos));
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F7(STD, D2Common,10339,10339,10339,10455,10864,10941,11060,11025, 223460, DWORD, D2GetMaxGoldBank, (Unit* ptUnit));
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F7(STD, D2Common,10342,10342,10342,10172,10933,10366,10331,10846, 220BB0, Room*, D2GetRoom, (Unit* ptUnit));
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//F7(STD, D2Common,10348,10348,10348,00000,00000,00000,00000, void, D2SetUnitMode, (Unit* ptUnit, DWORD mode));
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//F7(STD, D2Common,10394,10394,10394,00000,00000,00000,00000, ObjectsBIN*,D2GetObjectsBIN, (Unit* ptObject));
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F7(STD, D2Common,10420,10420,10420,10218,10079,11097,10356,10404, 221F90, PlayerData*,D2InitPlayerData, (Unit* ptChar)); //??????
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//F7(STD, D2Common,10421,10421,10421,10914,10329,00000,00000, DWORD, D2FreePlayerData, (DWORD game1C, Unit* ptChar));
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F7(STD, D2Common,10424,10424,10424,10562,10800,10860,10920,11103, , PlayerData*,D2GetPlayerData, (Unit* ptChar));
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||||
F7(STD, D2Common,10431,10431,10431,00000,00000,00000,00000,00000, 00000, DWORD, D2GetDefence, (Unit* ptChar));
|
||||
F7(STD, D2Common,10433,10433,10433,00000,00000,00000,00000,00000, 00000, DWORD, D2GetChanceToBlock, (Unit* ptChar, DWORD isLODGame));
|
||||
F7(STD, D2Common,10439,10439,10439,10343,11131,10729,10049,11159, 222E70, DWORD, D2GetMaxGold, (Unit* ptUnit));
|
||||
F7(STD, D2Common,00000,00000,00000,10440,10572,10481,11090,10193, , DWORD, D2Common10572, (Unit* ptObject, DWORD value));
|
||||
//F7(STD, D2Common,10463,10463,10463,00000,00000,00000,00000, DWORD, D2SetStatWithNoTest, ( Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
|
||||
//F7(STD, D2Common,10464,10464,10464,00000,00000,00000,00000, void, D2AddStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
|
||||
//F7(STD, D2Common,10465,10465,10465,00000,00000,00000,00000, DWORD, D2SetStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
|
||||
//F7(STD, D2Common,10466,10466,10466,00000,00000,00000,00000, int, D2GetStat, (Stats* ptStats, DWORD statID, DWORD statIndex));
|
||||
//F7(STD, D2Common,10470,10470,10470,00000,00000,00000,00000, Stats*, D2AllocNewStats, (DWORD nUnitId, DWORD flags, DWORD uk18, DWORD nUnitType, DWORD nItemNum));
|
||||
F7(STD, D2Common,00000,00000,00000,10471,11160,10866,10258,10040, , BYTE, D2GetObjectFlags, (Unit* ptObject));
|
||||
F7(STD, D2Common,00000,00000,00000,10572,11048,10150,10111,10033, , void, D2SetObjectFlags, (Unit* ptObject, BYTE flags));
|
||||
//F7(STD, D2Common,10471,10471,10471,00000,00000,00000,00000, DWORD, D2Common10471, (void*));
|
||||
//F7(STD, D2Common,10472,10472,10472,00000,00000,00000,00000, DWORD, D2Common10472, (void*));
|
||||
//F7(STD, D2Common,10475,10475,10475,00000,00000,00000,00000, void, D2UpdateDisabledStat, (Stats* ptCharStats, Stats* ptStats, DWORD one));
|
||||
//F7(STD, D2Common,10481,10481,10481,00000,00000,00000,00000, void*, D2Common10481, (Unit* ptUnit, DWORD flags));
|
||||
//F7(STD, D2Common,10484,10484,10484,00000,00000,00000,00000, Stats*, D2GetAffixStats, (Unit* ptItem, DWORD, DWORD));
|
||||
//F7(STD, D2Common,10485,10485,10485,00000,00000,00000,00000, void, D2FreeStats, (Stats* ptStats));
|
||||
F7(STD, D2Common,10487,10487,10487,00000,00000,00000,00000,00000, 00000, DWORD, D2isInState, (Unit* ptChar, DWORD isLODGame));
|
||||
//F7(STD, D2Common,10517,10517,10517,00000,00000,00000,00000, void, D2SetPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));
|
||||
F7(STD, D2Common,10518,10518,10518,10109,10627,10762,10551,10645, , void, D2AddPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));//ONLY 1.11b
|
||||
F7(STD, D2Common,10519,10519,10519,11092,10061,10658,10973,10550, , int, D2GetPlayerStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
|
||||
//F7(STD, D2Common,10520,10520,10520,00000,00000,00000,00000, int, D2GetPlayerStat20, (Unit* ptChar, DWORD statID, DWORD index));
|
||||
F7(STD, D2Common,10521,10521,10521,10733,10550,10494,10587,10216, , int, D2GetPlayerBaseStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
|
||||
//F7(STD, D2Common,10527,10527,10527,00000,00000,00000,00000, DWORD, D2Common10527, (Unit* ptUnit));
|
||||
F7(STD, D2Common,10539,10539,10539,00000,00000,00000,00000,00000, 00000, DWORD, D2haveDefenceBonus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10540,10540,10540,00000,00000,00000,00000,00000, 00000, DWORD, D2haveFireResBonus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10541,10541,10541,00000,00000,00000,00000,00000, 00000, DWORD, D2haveColdResBonus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10542,10542,10542,00000,00000,00000,00000,00000, 00000, DWORD, D2haveLightResBonus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10543,10543,10543,00000,00000,00000,00000,00000, 00000, DWORD, D2havePoisonResBonus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10546,10546,10546,00000,00000,00000,00000,00000, 00000, DWORD, D2haveDefenceMalus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10547,10547,10547,00000,00000,00000,00000,00000, 00000, DWORD, D2haveFireResMalus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10548,10548,10548,00000,00000,00000,00000,00000, 00000, DWORD, D2haveColdResMalus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10549,10549,10549,00000,00000,00000,00000,00000, 00000, DWORD, D2haveLightResMalus, (Unit* ptChar));
|
||||
F7(STD, D2Common,10550,10550,10550,00000,00000,00000,00000,00000, 00000, DWORD, D2havePoisonResMalus, (Unit* ptChar));
|
||||
//F7(STD, D2Common,10552,10552,10552,00000,00000,00000,00000, DWORD, D2Common10552, (Unit* ptUnit));
|
||||
//F7(STD, D2Common,10567,10567,10567,00000,00000,00000,00000, DWORD, D2CanBeBroken, (Unit* ptItem));
|
||||
//F7(STD, D2Common,10573,10573,10573,00000,00000,00000,00000, void, D2CopyStats, (Stats* ptDestStats, Stats* ptSrcStats));
|
||||
//F7(STD, D2Common,10574,10574,10574,00000,00000,00000,00000, void*, D2SetEnabledStat, (Unit* ptItem, DWORD statId, DWORD disabled));
|
||||
//F7(STD, D2Common,10575,10575,10575,00000,00000,00000,00000, void, D2FreeBinFiles, ());
|
||||
//F7(STD, D2Common,10576,10576,10576,00000,00000,00000,00000, void, D2LoadBinFiles, (DWORD zero1, DWORD zero2, bool));
|
||||
//F7(STD, D2Common,00000,00000,00000,10651,10651,00000,00000, DWORD, D2CheckQuestState, (void* ptQuest, DWORD index, DWORD value));
|
||||
F7(STD, D2Common,10578,10578,10578,10653,10496,10244,10849,10037, , void*, D2CompileTxtFile, (DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength));
|
||||
F7(STD, D2Common,10600,10600,10600,10573,10262,10887,10695,10994, , ItemsBIN*, D2GetItemsBIN, (DWORD itemID));
|
||||
//F7(STD, D2Common,10601,10601,10601,00000,00000,00000,00000, ItemsBIN*, D2GetByCodeItemStatsBIN, (DWORD code, DWORD* itemID));
|
||||
//F7(STD, D2Common,10604,10604,10604,00000,00000,00000,00000, AffixBIN*, D2GetAffixBIN, (int affixID));
|
||||
F7(STD, D2Common,10616,10616,10616,10500,10523,10774,10806,10619, , GemsBIN*, D2GetGemsBIN, (DWORD gemID));
|
||||
F7(STD, D2Common,11232,11232,11232,10746,10258,10913,10783,10393, , CubeMainBIN*,D2GetCubeMainBIN, (DWORD cubemainID));
|
||||
F7(STD, D2Common,11233,11233,11233,10639,11135,10390,10675,10235, , int, D2GetNbCubeMainBIN, ());
|
||||
//F7(STD, D2Common,10737,10737,10737,00000,00000,00000,00000, LevelsBIN*, D2GetLevelsBIN, (DWORD levelID));
|
||||
F7(STD, D2Common,10628,10628,10628,00000,00000,00000,00000,00000, 00000, DWORD, D2GetNextLevelXP, (DWORD classID, DWORD level));
|
||||
F7(STD, D2Common,10629,10629,10629,00000,00000,00000,00000,00000, 00000, DWORD, D2GetMaxLevel, (DWORD classID));
|
||||
F7(STD, D2Common,10655,10655,10655,10655,10309,10297,10218,10694, , DifficultyLevelsBIN*, D2GetDifficultyLevelsBIN, (DWORD difficultyLevel));
|
||||
//F7(STD, D2Common,10659,10659,10659,00000,00000,00000,00000, TreasureClassBIN*, D2GetTreasureClassBIN, (WORD id, DWORD uk));
|
||||
//F7(STD, D2Common,10668,10668,10668,10450,10953,00000,00000, SuperUniqueBIN*, D2GetSuperUniqueBIN, (WORD id));
|
||||
F7(STD, D2Common,10695,10695,10695,10927,10899,10276,10106,10911, , DWORD, D2GetItemQuality, (Unit* ptItem));
|
||||
F7(STD, D2Common,10707,10707,10707,10911,10303,10989,10202,10458, , DWORD, D2TestFlags, (Unit* ptUnit, DWORD flags, DWORD line, const char* file));
|
||||
//F7(STD, D2Common,10708,10708,10708,00000,00000,00000,00000, void, D2SetFlags, (Unit* ptUnit, DWORD flags, DWORD bitNewValue));
|
||||
//F7(STD, D2Common,10709,10709,10709,00000,00000,00000,00000, DWORD, D2GetFlags, (Unit* ptUnit));
|
||||
//F7(STD, D2Common,10711,10711,10711,00000,00000,00000,00000, void, D2ItemSetFlags, (Unit* ptItem, DWORD flags, DWORD toSet));// toSet = 0 for set to 0 the selected flags else set to 1
|
||||
F7(STD, D2Common,10717,10717,10717,10898,10100,10410,10086,10008, , DWORD, D2GetItemLevel, (Unit* ptItem));
|
||||
F7(STD, D2Common,10719,10719,10719,10820,10505,10370,10020,10810, , BYTE, D2ItemGetPage, (Unit* ptUnit));
|
||||
F7(STD, D2Common,10720,10720,10720,10485,10608,10223,10012,11026, , void, D2ItemSetPage, (Unit* ptItem, BYTE page));
|
||||
F7(STD, D2Common,10731,10731,10731,11017,10890,10231,10744,10601, 229BB0 DWORD, D2CheckItemType, (Unit* ptItem, DWORD itype));
|
||||
F7(STD, D2Common,10732,10732,10732,10692,10685,10280,10620,10075, , int, D2GetUniqueID, (Unit* ptItem));
|
||||
F7(STD, D2Common,10734,10734,10734,00000,00000,00000,00000,00000, 00000, void, D2SetAnim, (Unit* ptUnit, int anim));
|
||||
//F7(STD, D2Common,10749,10749,10749,00000,00000,00000,00000, void, D2GetWidthHeight, (Unit* ptItem, BYTE* Width, BYTE* Height);
|
||||
//F7(STD, D2Common,10751,10751,10751,00000,00000,00000,00000, DWORD, D2GetItemType, (Unit* ptUnit));
|
||||
//F7(STD, D2Common,10757,10757,10757,00000,00000,00000,00000, DWORD, D2GetItemLevelReq, (Unit* ptChar, Unit* ptItem));
|
||||
F7(STD, D2Common,10619,10619,10619,10687,10877,10321,11032,10981, , int*, D2GetNbRunesBIN, ());//return the point on th number
|
||||
F7(STD, D2Common,10620,10620,10620,10775,10296,10622,10006,10405, , RunesBIN*, D2GetRunesBIN, (int runesID));
|
||||
//F7(STD, D2Common,10792,10792,10792,00000,00000,00000,00000, DWORD, D2CanBeRare, (Unit* ptItem));
|
||||
//F7(STD, D2Common,10810,10810,10810,00000,00000,00000,00000, BYTE, D2CheckHasInv, (Unit* ptItem));
|
||||
//F7(STD, D2Common,10813,10813,10813,00000,00000,00000,00000, DWORD, D2GetStaffMods, (Unit* ptItem));
|
||||
//F7(STD, D2Common,10816,10816,10816,10816,11085,00000,00000, DWORD, D2GetNbSocket, (Unit* ptItem));
|
||||
//F7(STD, D2Common,10840,10840,10840,00000,00000,00000,00000, DWORD, D2Common10840, (Unit* ptItem, Unit* ptChar));
|
||||
//F7(STD, D2Common,10855,10855,10855,00000,00000,00000,00000, void, D2AddAffix, (DWORD, DWORD, Unit* ptItem, AffixBIN* ptAffix, DWORD, DWORD));
|
||||
//F7(STD, D2Common,10872,10872,10872,00000,00000,00000,00000, DWORD, D2WarpPlayer, (Path* ptPath, Unit* ptChar, Room* ptRoom, DWORD x, DWORD y));
|
||||
//F7(STD, D2Common,10875,10875,10875,00000,00000,00000,00000, WORD, D2GetItemVersion, (Unit* ptItem));
|
||||
F7(STD, D2Common,11163,11163,11163,10880,11068,10436,11107,10963, , DWORD, D2isEtheral, (Unit* ptItem));//ONLY UNTIL 1.10
|
||||
F7(STD, D2Common,10881,10881,10881,10956,11156,10218,10987,10665, , DWORD, D2SaveItem, (Unit* ptItem, saveBitField* data, DWORD startSize, DWORD p4, DWORD p5, DWORD p6));
|
||||
//F7(STD, D2Common,10916,10916,10916,00000,00000,00000,00000, void, DoNothing916, ());
|
||||
//F7(STD, D2Common,10940,10940,10940,10027,10105,10953,00000, void, D2Common10027, (Unit* ptChar, DWORD skillID));
|
||||
//F7(STD, D2Common,10950,10950,10950,00000,00000,00000,00000, SkillData*, D2GetSkillPointer, (Unit* ptChar, WORD SkillID));
|
||||
//F7(STD, D2Common,10952,10952,10952,10950,10256,10858,00000, SkillData*, D2IncSkillBaseLevel, (Unit* ptChar, DWORD skillID));
|
||||
F7(STD, D2Common,10953,10953,10953,10099,10255,10210,10302,10335, , void, D2SetSkillBaseLevel,(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));
|
||||
//F7(STD, D2Common,10963,10963,10963,00000,00000,00000,00000, DWORD, D2GetSkillID, (SkillData* ptSkill, const char* file, DWORD line));
|
||||
//F7(FAST, D2Common,10966,10966,10966,00000,00000,00000,00000, SkillsBIN*, D2GetSkillsBIN, (SkillData* ptSkill));
|
||||
F7(STD, D2Common,10968,10968,10968,10700,10109,10904,10306,10007, , DWORD, D2GetSkillLevel, (Unit* ptChar, SkillData* ptSkill, DWORD includingBonus));
|
||||
//F7(STD, D2Common,11023,11023,11023,00000,00000,00000,00000, DWORD, D2GetCriticalStrikeFromMasteries, (Unit* ptChar, Unit* ptItem, DWORD zero, DWORD two));
|
||||
//F7(STD, D2Common,11007,11007,11007,00000,00000,00000,00000, bool, D2TestQuestState, (void* ptQuest, DWORD QuestID, DWORD QuestState));
|
||||
//F7(STD, D2Common,11041,11041,11041,00000,00000,00000,00000, int, D2GetPlayerSkillID, (DWORD playerID, DWORD skillNumber));
|
||||
//F7(STD, D2Common,11042,11042,11042,00000,00000,00000,00000, int, D2GetNbSkillsPerPlayer, (DWORD playerID));
|
||||
//F7(STD, D2Common,11269,11269,11269,00000,00000,00000,00000, DWORD, D2GetAllIndexFromStat, (Stats* ptStats, DWORD statID, D2Stat* allIndex, DWORD maxIndex));
|
||||
//F7(STD, D2Common,11270,11270,11270,00000,00000,00000,00000, DWORD, D2GetAllIndexFromStatID, (Unit* ptItem, DWORD statID, D2Stat* allIndex, DWORD));
|
||||
F7(STD, D2Common,11276,11276,11276,10254,10074,10111,10435,11081, , DWORD, D2GetSkillCost, (Unit* ptChar, int skpoints, DWORD skillID, DWORD curSkillLevel));//not 10447
|
||||
A7(FAST, D2Common,00000,00000,82C80, 15D0, 1800, 1220, 12D0, 17B0, , CharStatsBIN*, D2GetCharStatsBIN, (DWORD charID));
|
||||
A7(FAST, D2Common,00000,00000,12410,5D7D0,1A100,116C0,1C020,5B0E0, , DWORD, D2CompileCubeInput, (CubeInput* cubeinput, char* s, DWORD p1, DWORD p2));
|
||||
A7(FAST, D2Common,00000,00000,12910,5D210,19B40,11100,1BA60,5AB20, , DWORD, D2CompileCubeOutput, (CubeOutput* cubeoutput, char* s, DWORD p1, DWORD p2));
|
||||
A7(FAST, D2Common,00000,00000,2B1A0, 11F0, 1380, 1140, 1300, 1160, , ItemTypesBIN*, D2GetItemTypesBIN, (DWORD itemTypesId));
|
||||
//A7(FAST, D2Common,00000,00000,62FD0,00000,00000,00000,00000, void, D2EncodeValueCheckMax, (saveBitField* data, DWORD value, DWORD bitSize));
|
||||
A7(FAST, D2Common,00000,00000,642B0, 13F0, 12F0, 1540, 17A0, 17E0, , ItemStatCostBIN*,D2GetItemStatCostBIN, (DWORD id));
|
||||
//A7(FAST, D2Common,00000,00000,764A0,00000,00000,00000,00000, void*, D2Common764A0, (Stats* ptStats, DWORD stat, ItemStatCostBIN* itemStatCost ,DWORD));
|
||||
//A7(STD, D2Common,00000,00000,76E30,00000,00000,00000,00000, void, D2PreUpdateDisabledStat, (Stats* ptStats));
|
||||
//A7(FAST, D2Common,00000,00000,76C10,00000,00000,00000,00000, void, D2ApplyStat,(Stats* ptCharStats, DWORD statId, DWORD value, Unit* ptItem));
|
||||
A7(FAST, D2Common,738A4,739B4,84268, 96E0, 98D0, 9900, 9900, B5E0, , void*, D2ReadFile,(DWORD unused, char* filename, DWORD* size, const char*, DWORD));
|
||||
//A7(FAST, D2Common,00000,00000, 94D0,00000,00000,00000,00000, void*, D2GetStringIDForTxtFile,(const char * string));
|
||||
A7(STD, D2Common,1F500,1F510,29FA0,71EB0,32AA0,7D2A0,59870,80C40, , void, D2LoadSuperuniques,(DWORD mempool));//FASCALL UNTIL 1.10
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2Client : 6FAA0000
|
||||
//E2F(D2Client,A9070, void*, D2LoadImage, (const char* filename, DWORD filetype));//1.11
|
||||
//E2F(D2Client,0000, void, D2FreeImage, (void* image));//6FAA1140 // NOT IN 1.11
|
||||
//E2F(D2Client,5E4E0, void, D2SendMsgToAll,(BYTE* data));//1.11 and 1.11b by ESI !!
|
||||
////E2S(D2Client,15A80, int, D2GetAvgChanceMonsterWillHitYou, ());//6FAB5A80
|
||||
//E2S(D2Client,15A80, DWORD, D2GetLastMonsterIDFight, ());//6FAB5A80
|
||||
//E2S(D2Client,89320, void, D2PrintStatsPage, ());//ONLY 1.11b
|
||||
////E2F(D2Client,45990, Unit*, D245990, (Inventory*,DWORD idItem);//6FAE5990
|
||||
//E2F(D2Client,21250, DWORD, D2PrintStat,(Unit* ptItem, Stats* ptStats, DWORD statID, DWORD statIndex, DWORD statValue, LPWSTR lpText));//statID=EAX, lpText=ESI 1.11b
|
||||
//E2F(D2Client,62070, LPWSTR, D2SetColorPopup, (LPWSTR popupText, DWORD color));//1.11 and 1.11b BY EDI
|
||||
////E2F(D2Client,869F0, Unit*, D2ClientGetObject, (DWORD itemNum, DWORD type));//6FB269F0
|
||||
//E2F(D2Client,54210, DWORD, D2PlaySound, (DWORD id, DWORD, DWORD, DWORD, DWORD));//1.11b
|
||||
////E2F(D2Client,BB0F0, void, D2FillRect,(DWORD x, DWORD y, DWORD Width, DWORD Height, DWORD color, DWORD transTbl));//UNITL 1.10
|
||||
//E2F(D2Client,571C0, Unit*, D2GetCurrentNPC, ());//1.11b
|
||||
//E2F(D2Client,5DE40, void, D2SendToServerXX,(DWORD size, BYTE * data));//ONLY 1.11b by EBX
|
||||
//E2F(D2Client,65690, void, D2TogglePage, (DWORD a, DWORD b, DWORD c));//1.11b
|
||||
//E2F(D2Client,710C0, void, D2ClickOnStashButton, (DWORD x, DWORD y));//STRICT 1.11/1.11b BY x=ESI y=EDI
|
||||
//E2S(D2Client,621C0, void*, D2LoadBuySelBtn, ());//1.11b
|
||||
//E2F(D2Client,5BA90, void, D2ReloadGambleScreen, ());//1.11b
|
||||
//E2F(D2Client,1FEB0, void, D2OpenNPCMenu, (Unit* ptNPC));//1.11b by ESI
|
||||
|
||||
A8(FAST, D2Client, 1000, 1000, 1000,75D00,A9070,BEF70,2B420,A9480, 788B0 void*, D2LoadImage, (const char* filename, DWORD filetype));
|
||||
A8(FAST, D2Client, 1150, 1150, 1140,00000,00000,00000,00000,00000, , void, D2FreeImage, (void* image));//6FAA1140
|
||||
A8(FAST, D2Client, D640, D630, DB50,73620,5E4E0,79670,147A0,B6890, , void, D2SendMsgToAll,(BYTE* data));//1.11 and 1.11b by ESI !!
|
||||
//A8(STD, D2Client,00000,00000,15A80,00000,00000,00000,00000, int, D2GetAvgChanceMonsterWillHitYou, ());//6FAB5A80
|
||||
A8(STD, D2Client,00000,00000,15A80,00000,00000,00000,00000,00000, , DWORD, D2GetLastMonsterIDFight, ());//6FAB5A80
|
||||
A8(STD, D2Client,29800,297F0,2FD60,828A0,89320,6B280,BCEA0,BF640, , void, D2PrintStatsPage, ());
|
||||
//A8(FAST, D2Client,00000,00000,45990,00000,00000,00000,00000, Unit*, D245990, (Inventory*,DWORD idItem);//6FAE5990
|
||||
A8(FAST, D2Client,4BB20,4BB20,521C0,B8CB0,21250,88EA0,54E10,2CE40, E4D80, DWORD, D2PrintStat,(Unit* ptItem, Stats* ptStats, DWORD statID, DWORD statIndex, DWORD statValue, LPWSTR lpText));//statID=EAX, lpText=ESI 1.11b
|
||||
A8(FAST, D2Client,85A60,84DE0,80430,9EEB0,62070,8B7A0,BF5F0,18820, 521C0, LPWSTR, D2SetColorPopup, (LPWSTR popupText, DWORD color));//1.11 and 1.11b BY EDI
|
||||
//A8(FAST, D2Client,00000,00000,869F0,00000,00000,00000,00000, Unit*, D2ClientGetObject, (DWORD itemNum, DWORD type));//6FB269F0
|
||||
A8(FAST, D2Client,B4360,B36E0,B5820,3ACC0,54210,31FA0,88A70,26270, B9A00, DWORD, D2PlaySound, (DWORD id, DWORD, DWORD, DWORD, DWORD));
|
||||
//A8(FAST, D2Client,B9970,B8CF0,BB0F0,00000,00000,00000,00000, void, D2FillRect,(DWORD x, DWORD y, DWORD Width, DWORD Height, DWORD color, DWORD transTbl));
|
||||
A8(FAST, D2Client,00000,00000,00000,00000,571C0,18450,46150,790D0, B1620, Unit*, D2GetCurrentNPC, ());
|
||||
A8(FAST, D2Client,00000,00000,00000,73260,5DE40,791A0,143E0,B61F0, 78350, void, D2SendToServerXX,(DWORD size, BYTE * data));//by EBX
|
||||
A8(FAST, D2Client,88940,87CC0,83260,A1F30,65690,8EF00,C2790,1C190, 55F20, void, D2TogglePage, (DWORD a, DWORD b, DWORD c));
|
||||
A8(FAST, D2Client,00000,00000,00000,A6520,710C0,A6640,8CD00,90C10, 89980, void, D2ClickOnStashButton, (DWORD x, DWORD y));//BY x=ESI y=EDI
|
||||
A8(STD, D2Client,897B0,88B30,84110,9E3B0,621C0,8B8F0,BEAF0,18AA0, 54600, void*, D2LoadBuySelBtn, ());
|
||||
A8(FAST, D2Client,00000,00000,00000,8E480,5BA90,1CC00,4ABE0,7DC60, B3D40, void, D2ReloadGambleScreen, ());
|
||||
//A8(FAST, D2Client,00000,00000,00000,00000,1FEB0,5CDD0,00000, void, D2OpenNPCMenu, (Unit* ptNPC));//by ESI
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2Game : 6FC30000
|
||||
//D2F(D2Game,10007, void, D2SetNbPlayers, (DWORD nbPlayers));//1.11b
|
||||
////E2F(D2Game,01DE0, void*, D2GetClientByClientID, (Game* ptGame, DWORD clientID));//6FC31DE0
|
||||
//E2F(D2Game,E8210, void, D2AddClient, (DWORD clientID));//BY EAX //1.11b
|
||||
//E2S(D2Game,E49A0, Game*, D2GetGameByClientID, (DWORD clientID));//6FC394E0 //1.11b
|
||||
//E2F(D2Game,E36D0, void, D2BroadcastFunction, (Game* ptGame, void* fct, void* param));//00DAB0E0//1.11b
|
||||
//E2F(D2Game,A0D50, DWORD, D2SendPacket, (void* ptNetClient, LPVOID pData, DWORD size));//EAX=ptNetClient [ESP]=pData //1.11b
|
||||
//E2F(D2Game,A3F20, void, D2SetSkillBaseLevelOnClient, (void* ptClient, Unit* ptChar, DWORD skillID, DWORD sLvl, DWORD bRemove));//ONLY 1.11 by EAX,ESI,EBX
|
||||
////E2F(D2Game,0E6F0, void, D2UpdateClientItem, (NetClient* ptNetClient, Unit* ptChar, Unit* ptItem,DWORD,DWORD,DWORD));//6FC3E6F0
|
||||
////E2F(D2Game,10FB0, DWORD, D2UpdateInventory, (Game* ptGame, Unit* ptChar, void* ptNetClient, Inventory* pInventory));//6FC40FB0
|
||||
////E2F(D2Game,110E0, DWORD, D2UpdateItem, (Unit* ptChar, Unit* ptItem, Unit* ptSocketedItem, void* ptNetClient));//6FC410E0
|
||||
//E2S(D2Game,109F0, DWORD, D2LinkPortal, (Game* ptGame, Unit* ptObject, DWORD levelEndID, DWORD levelStartID));//ONLY 1.11b
|
||||
//E2F(D2Game,43E60, DWORD, D2VerifIfNotCarry1, (Unit* ptItem, ItemsBIN* itemsData, Unit* ptFirstItem));// BY EBX=itemsData EAX=ptFirstItem [ESP]=ptItem//1.11b
|
||||
////E2F(D2Game,1ED80, Unit*, D2CreateItem, (Game* ptGame, ItemGenerationData* itemGenerationData, DWORD));//6FC4ED80
|
||||
//E2F(D2Game,01DF0, Room*, D2TestPositionInRoom, (Room* ptRoom, DWORD x, DWORD y));//1.11b
|
||||
////E2F(D2Game,22410, void, D2AddStaffModAffixes, (Unit* ptItem, ItemGenerationData* itemParam));//6FC52410
|
||||
////E2F(D2Game,22C00, WORD, D2GetNewAffix, (Unit* ptItem, DWORD testIfSpawnable, DWORD mustSelectOne, DWORD addToItem, DWORD isPrefix, int affixID, WORD autoAffixGroupID));//6FC52C00
|
||||
////E2F(D2Game,23610, WORD, D2GetRareAffixName, (Unit* ptItem, DWORD wantPrefix));//6FC53610
|
||||
////E2F(D2Game,3AD10, DWORD, D2GetSuperUniqueMonsterID, (Game* ptGame, Unit* ptMonster));//6FC6AD10
|
||||
//E2F(D2Game,EC7E0, DWORD, D2SpawnMonster, (Game* ptGame, Room* ptRoom, DWORD zero1, DWORD x, DWORD y, DWORD minusOne, DWORD superuniqueID, DWORD zero2));//1.11b (wrong param)
|
||||
//E2S(D2Game,235C0, void, D2Game235C0, (Game* ptGame, Room* ptRoom));//1.11/1.11b
|
||||
//E2F(D2Game,4C7B0, Unit*, D2GetSkillItem, (Unit* ptChar));//6FC7C7B0
|
||||
////E2F(D2Game,5A500, DWORD, D2SavePlayer, (Game* ptGame, Unit* ptChar, char* playername, DWORD zero));//6FC8A500
|
||||
//E2F(D2Game,25D50, DWORD, D2LoadInventory, (Game* ptGame, Unit* pChar, saveBitField* pdata, DWORD p2, DWORD maxSize, DWORD p4, DWORD *ptNbBytesRead));//6FC8B8A0//1.11b
|
||||
//E2F(D2Game,BEF80, Unit*, D2GameGetObject, (Game* ptGame, DWORD type, DWORD itemNum));//6FCBBB00//1.11b
|
||||
//E2F(D2Game,F1C50, Unit*, D2GetOwnerMonster, (Unit* ptMonster));//ONLY 1.11b
|
||||
////E2F(D2Game,E08D0, void, D2UpdateSkillDataAfterUnassignment, (Game* ptGame, Unit* ptChar, DWORD skillID));//6FD108D0
|
||||
//E2F(D2Game,C09E0, Unit*, D2CreateUnit, (DWORD type, DWORD id, DWORD x, DWORD y, Game* ptGame, Room* ptRoom, DWORD uk1, DWORD uk2, DWORD uk3));//1.11b
|
||||
//E2F(D2Game,34920, void, D2OpenPandPortal, (Game* ptGame, Unit* ptChar));//1.11b
|
||||
//E2F(D2Game,34910, void, D2OpenPandFinalPortal, (Game* ptGame, Unit* ptChar));//1.11b
|
||||
//E2F(D2Game,85AA0, void, D2MephIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
//E2F(D2Game,D7BD0, void, D2DiabloIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
//E2F(D2Game,2BC80, void, D2BaalIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
//E2F(D2Game,D2D70, void, D2UberMephIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
//E2F(D2Game,7FE60, void, D2UberDiabloIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
//E2F(D2Game,2A300, void, D2UberBaalIA, (Game* ptGame, Unit* ptMonster, DWORD*));//1.11b
|
||||
////E2F(D2Game,92420, void, D2ReloadGambleScreenGame, (Unit* ptNPC, Game* ptGame, Unit* ptChar, DWORD, DWORD one));//1.11b
|
||||
//E2S(D2Game,E66D0, void, D2SaveGame, (Game* ptGame));//1.11b
|
||||
|
||||
|
||||
F7(FAST, D2Game,10059,10059,10059,10039,10007,10037,10049,10002, , void, D2SetNbPlayers, (DWORD nbPlayers));
|
||||
//A7(FAST, D2Game,00000,00000,01DE0,00000,00000,00000,00000, void*, D2GetClientByClientID, (Game* ptGame, DWORD clientID));//6FC31DE0
|
||||
A7(FAST, D2Game,00000,00000, 6C60,E3DA0,E8210,EB060,49930,E5070, , void, D2AddClient, (DWORD clientID));//BY EAX
|
||||
A7(STD, D2Game,00000,00000, 94E0,E0520,E49A0,A6360,2AAE0,BC700, , Game*, D2GetGameByClientID, (DWORD clientID));//6FC394E0
|
||||
A7(FAST, D2Game,00000,00000, B0E0,DF250,E36D0,A5080,29820,BB510, , void, D2BroadcastFunction, (Game* ptGame, void* fct, void* param));//00DAB0E0
|
||||
A7(FAST, D2Game, C380, C650, C710,41420,A0D50,7D220,8A3E0,DB780, , DWORD, D2SendPacket, (void* ptNetClient, LPVOID pData, DWORD size));//EAX=ptNetClient [ESP]=pData
|
||||
A7(FAST, D2Game, D650, D920, DB50,44D00,A3F20,802E0,8D5F0,DD4F0, , void, D2SetSkillBaseLevelOnClient, (void* ptClient, Unit* ptChar, DWORD skillID, DWORD sLvl, DWORD bRemove));//by EAX,ESI,EBX
|
||||
//A7(FAST, D2Game,00000,00000,0E6F0,00000,00000,00000,00000, void, D2UpdateClientItem, (NetClient* ptNetClient, Unit* ptChar, Unit* ptItem,DWORD,DWORD,DWORD));//6FC3E6F0
|
||||
//A7(FAST, D2Game,00000,00000,10FB0,00000,00000,00000,00000, DWORD, D2UpdateInventory, (Game* ptGame, Unit* ptChar, void* ptNetClient, Inventory* pInventory));//6FC40FB0
|
||||
//A7(FAST, D2Game,00000,00000,110E0,00000,00000,00000,00000, DWORD, D2UpdateItem, (Unit* ptChar, Unit* ptItem, Unit* ptSocketedItem, void* ptNetClient));//6FC410E0
|
||||
A7(STD, D2Game,00000,00000,00000,27230,109F0,AE930,A22E0,15F40, , DWORD, D2LinkPortal, (Game* ptGame, Unit* ptObject, DWORD levelEndID, DWORD levelStartID));
|
||||
A7(FAST, D2Game,00000,00000,128F0,38D90,43E60,11FF0,D2070,B2F70, , DWORD, D2VerifIfNotCarry1, (Unit* ptItem, ItemsBIN* itemsData, Unit* ptFirstItem));// BY EBX=itemsData EAX=ptFirstItem [ESP]=ptItem
|
||||
//A7(FAST, D2Game,00000,00000,1ED80,00000,00000,00000,00000, Unit*, D2CreateItem, (Game* ptGame, ItemGenerationData* itemGenerationData, DWORD));//6FC4ED80
|
||||
A7(FAST, D2Game,00000,00000,22070, 1090, 1DF0, 11F0, 1280, 1340, , Room*, D2TestPositionInRoom, (Room* ptRoom, DWORD x, DWORD y));
|
||||
//A7(FAST, D2Game,00000,00000,22410,00000,00000,00000,00000, void, D2AddStaffModAffixes, (Unit* ptItem, ItemGenerationData* itemParam));//6FC52410
|
||||
//A7(FAST, D2Game,00000,00000,22C00,00000,00000,00000,00000, WORD, D2GetNewAffix, (Unit* ptItem, DWORD testIfSpawnable, DWORD mustSelectOne, DWORD addToItem, DWORD isPrefix, int affixID, WORD autoAffixGroupID));//6FC52C00
|
||||
//A7(FAST, D2Game,00000,00000,23610,00000,00000,00000,00000, WORD, D2GetRareAffixName, (Unit* ptItem, DWORD wantPrefix));//6FC53610
|
||||
//A7(FAST, D2Game,00000,00000,3AD10,00000,00000,00000,00000, DWORD, D2GetSuperUniqueMonsterID, (Game* ptGame, Unit* ptMonster));//6FC6AD10
|
||||
A7(FAST, D2Game,00000,00000,3F220,4ABE0,EC7E0,40B90,24950,CDE20, , DWORD, D2SpawnMonster, (Game* ptGame, Room* ptRoom, DWORD zero1, DWORD x, DWORD y, DWORD minusOne, DWORD superuniqueID, DWORD zero2));//wrong param
|
||||
A7(STD, D2Game,00000,00000,00000,D6D10,235C0, D410,200E0,59980, , void, D2Game235C0, (Game* ptGame, Room* ptRoom));
|
||||
//A7(FAST, D2Game,00000,00000,4C7B0,00000,00000,00000,00000, Unit*, D2GetSkillItem, (Unit* ptChar));//6FC7C7B0
|
||||
//A7(FAST, D2Game,00000,00000,5A500,00000,00000,00000,00000, DWORD, D2SavePlayer, (Game* ptGame, Unit* ptChar, char* playername, DWORD zero));//6FC8A500
|
||||
A7(FAST, D2Game,4F100,4F500,5B8A0,B9D70,25D50,44950,54810,3A4C0, , DWORD, D2LoadInventory, (Game* ptGame, Unit* pChar, saveBitField* pdata, DWORD p2, DWORD maxSize, DWORD p4, DWORD *ptNbBytesRead));//6FC8B8A0
|
||||
A7(FAST, D2Game,7BAE0,7BFD0,8BB00,97620,BEF80,93650,E03A0,6DC40, , Unit*, D2GameGetObject, (Game* ptGame, DWORD type, DWORD itemNum));//6FCBBB00
|
||||
//A7(FAST, D2Game,00000,00000,9F320,501C0,F1C50,F1A50,F3220, Unit*, D2GetOwnerMonster, (Unit* ptMonster));
|
||||
//A7(FAST, D2Game,00000,00000,E08D0,00000,00000,00000,00000, void, D2UpdateSkillDataAfterUnassignment, (Game* ptGame, Unit* ptChar, DWORD skillID));//6FD108D0
|
||||
A7(FAST, D2Game,00000,00000,00000,99760,C09E0,94E70,E1D90,6FE10, , Unit*, D2CreateUnit, (DWORD type, DWORD id, DWORD x, DWORD y, Game* ptGame, Room* ptRoom, DWORD uk1, DWORD uk2, DWORD uk3));
|
||||
A(FAST, D2Game,00000,00000,00000,9B480,34920,D1AA0,70180,941E0, , void, D2OpenPandPortal, (Game* ptGame, Unit* ptChar));
|
||||
A7(FAST, D2Game,00000,00000,00000,9B470,34910,D1A90,70170,941D0, , void, D2OpenPandFinalPortal, (Game* ptGame, Unit* ptChar));
|
||||
A7(FAST, D2Game,00000,00000,00000,84730,85AA0,DBE90,A9610,31920, , void, D2MephIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
A(FAST, D2Game,00000,00000,00000,75980,D7BD0,CD0F0,85B60,4EAD0, , void, D2DiabloIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
A7(FAST, D2Game,00000,00000,00000,EAB20,2BC80,B3B90,B8610,C8850, , void, D2BaalIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
A7(FAST, D2Game,00000,00000,00000,70320,D2D70,C2A90,7B4E0,49480, , void, D2UberMephIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
A7(FAST, D2Game,00000,00000,00000,7F200,7FE60,D6250,A39D0,2C3F0, , void, D2UberDiabloIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
A7(FAST, D2Game,00000,00000,00000,E92B0,2A300,B2210,B6C80,C6EC0, , void, D2UberBaalIA, (Game* ptGame, Unit* ptMonster, DWORD*));
|
||||
//A7(FAST, D2Game,00000,00000,00000,00000,92420,00000,00000, void, D2ReloadGambleScreenGame, (Unit* ptNPC, Game* ptGame, Unit* ptChar, DWORD, DWORD one));
|
||||
A7(STD, D2Game,00000,00000, 89C0,E2390,E66D0,A8090,2C830,BE660, , void, D2SaveGame, (Game* ptGame) );
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2Net : 6FC00000
|
||||
//D2S(D2Net,10020, DWORD, D2SendToServer, (DWORD size, DWORD one, void* data));//ONLY 1.11b
|
||||
//D2S(D2Net,10018, DWORD, D2SendToClient, (DWORD zero, DWORD clientID, void* data, DWORD size));//ONLY 1.11b
|
||||
|
||||
F7(STD, D2Net, 10005,10005,10005,10035,10020,10036,10024,10015, , DWORD, D2SendToServer, (DWORD size, DWORD one, void* data));//(DWORD zero, void* data, DWORD size) for 1.10 and before
|
||||
F7(STD, D2Net, 10006,10006,10006,10018,10018,10015,10002,10012, , DWORD, D2SendToClient, (DWORD zero, DWORD clientID, void* data, DWORD size));
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Fog : 6FF50000
|
||||
//D2S(Fog,10023, void, D2FogAssertOld, (const char* ptMessage, DWORD eip, DWORD line));//ONLY 1.11/1.11b (STDCALL until 1.10)
|
||||
//D2F(Fog,10024, void, D2FogAssert, (const char* ptMessage, DWORD eip, DWORD line));//ONLY 1.11/1.11b (STDCALL until 1.10)
|
||||
//D2F(Fog,10042, void*, D2FogMemAlloc, (DWORD dwMemSize, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));
|
||||
//D2F(Fog,10043, void*, D2FogMemDeAlloc, (void* ptMemLoc, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));//1.11b
|
||||
//D2F(Fog,10045, void*, D2AllocMem, (DWORD,DWORD dwMemSize, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));//1.11b
|
||||
//D2F(Fog,10046, void*, D2FreeMem, (DWORD,void* ptMemLoc, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));//1.11b
|
||||
//D2F(Fog,10102, DWORD, D2MPQOpenFile, (char* ptPath, void** buf));//1.11
|
||||
//D2F(Fog,10103, DWORD, D2MPQCloseFile, (void* mpqfile));//1.11
|
||||
//D2F(Fog,10104, DWORD, D2MPQReadFile, (void* mpqfile, BYTE* buffer, DWORD nbToRead, DWORD* nbRead,DWORD,DWORD,DWORD));//1.11
|
||||
//D2F(Fog,10105, DWORD, D2MPQGetSizeFile, (void* mpqfile, DWORD* toReset));//1.11
|
||||
//D2F(Fog,10115, void, D2FogGetSavePath, (char* ptPath, DWORD maxsize));//1.11b
|
||||
//D2F(Fog,10116, void, D2FogGetInstallPath, (char* ptPath, DWORD maxsize));//1.11b
|
||||
////D2S(Fog,10126, DWORD, D2InitBitField, (saveBitField* data, BYTE* buf, DWORD bufsize));//6FF536C0
|
||||
////D2S(Fog,10127, DWORD, D2GetBitFieldSize, (saveBitField* data));//6FF536C0
|
||||
////D2S(Fog,10128, void, D2EncodeValue, (saveBitField* data, DWORD value, DWORD bitSize));//6FF536C0
|
||||
////D2S(Fog,10130, DWORD, D2DecodeValue, (saveBitField* data,DWORD readingSize));//6FF53840
|
||||
//D2S(Fog,10212, void, D2Fog10212, (DWORD unknow));//1.11b
|
||||
////D2S(Fog,10217, int, D2GetIDFromLookUpTable, (void* table, char* string, bool));//6FF53840
|
||||
//D2S(Fog,10265, int, D2GetInstructionPointer, ());//ONLY 1.11/1.11b NOT 1.10
|
||||
|
||||
F7(STD, Fog, 10023,10023,10023,00000,00000,00000,00000,00000, 00000, void, D2FogAssertOld, (const char* ptMessage, DWORD eip, DWORD line));//(STDCALL until 1.10)
|
||||
F7(FAST, Fog, 00000,00000,00000,10024,10024,10024,10024,10024, 8A60, void, D2FogAssert, (const char* ptMessage, DWORD eip, DWORD line));
|
||||
F(FAST, Fog, 10042,10042,10042,10042,10042,10042,10042,10042, B380, void*, D2FogMemAlloc, (DWORD dwMemSize, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));
|
||||
F7(FAST, Fog, 10043,10043,10043,10043,10043,10043,10043,10043, B3C0, void*, D2FogMemDeAlloc, (void* ptMemLoc, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));
|
||||
F7(FAST, Fog, 10045,10045,10045,10045,10045,10045,10045,10045, B430, void*, D2AllocMem, (DWORD,DWORD dwMemSize, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));
|
||||
F7(FAST, Fog, 10046,10046,10046,10046,10046,10046,10046,10046, B480, void*, D2FreeMem, (DWORD,void* ptMemLoc, LPCSTR lpszErrFile, DWORD ErrLine, DWORD Zero));
|
||||
F7(FAST, Fog, 10102,10102,10102,10102,10102,10102,10102,10102, 68E0, DWORD, D2MPQOpenFile, (char* ptPath, void** buf));
|
||||
F7(FAST, Fog, 10103,10103,10103,10103,10103,10103,10103,10103, 68F0, DWORD, D2MPQCloseFile, (void* mpqfile));
|
||||
F7(FAST, Fog, 10104,10104,10104,10104,10104,10104,10104,10104, 6900, DWORD, D2MPQReadFile, (void* mpqfile, BYTE* buffer, DWORD nbToRead, DWORD* nbRead,DWORD,DWORD,DWORD));
|
||||
F7(FAST, Fog, 10105,10105,10105,10105,10105,10105,10105,10105, 9630, DWORD, D2MPQGetSizeFile, (void* mpqfile, DWORD* toReset));
|
||||
F7(FAST, Fog, 10115,10115,10115,10115,10115,10115,10115,10115, 7050, void, D2FogGetSavePath, (char* ptPath, DWORD maxsize));
|
||||
F7(FAST, Fog, 10116,10116,10116,10116,10116,10116,10116,10116, 6BA0, void, D2FogGetInstallPath, (char* ptPath, DWORD maxsize));
|
||||
//F7(STD, Fog, 10126,10126,10126,10126,10126,10126,10126, DWORD, D2InitBitField, (saveBitField* data, BYTE* buf, DWORD bufsize));//6FF536C0
|
||||
//F7(STD, Fog, 10127,10127,10127,10127,10127,10127,10127, DWORD, D2GetBitFieldSize, (saveBitField* data));//6FF536C0
|
||||
//F7(STD, Fog, 10128,10128,10128,10128,10128,10128,10128, void, D2EncodeValue, (saveBitField* data, DWORD value, DWORD bitSize));//6FF536C0
|
||||
//F7(STD, Fog, 10130,10130,10130,10130,10130,10130,10130, DWORD, D2DecodeValue, (saveBitField* data,DWORD readingSize));//6FF53840
|
||||
F7(STD, Fog, 10212,10212,10212,10212,10212,10212,10212,10212, 2BD0B0, void, D2Fog10212, (DWORD unknow));
|
||||
//F7(STD, Fog, 10217,10217,10217,10217,10217,10217,10217, int, D2GetIDFromLookUpTable, (void* table, char* string, bool));//6FF53840
|
||||
F7(STD, Fog, 00000,00000,00000,10265,10265,10265,10265,10265, 8090, int, D2GetInstructionPointer, ());
|
||||
//Fog10213 getIndexFromLookupTable (&table,code,bool)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2Lang : 6FC10000
|
||||
////D2F(D2Lang,10003, LPWSTR, D2GetStringFromString, (const char* ptString));//6FC13BC0
|
||||
//D2F(D2Lang,10000, LPWSTR, D2GetStringFromIndex, (WORD dwIndexNum));//ONLY 1.11b
|
||||
////D2S(D2Lang,10006, void, D2GetStringLang, (LPSTR ptLang, DWORD Zero));//6FC13FB0
|
||||
//D2S(D2Lang,10013, DWORD, D2GetLang, ());//ONLY 1.11b
|
||||
//D2S(D2Lang,10010, DWORD, D2PrintBigNumber, (LPWSTR ptBuf , DWORD number, DWORD size));//6FC14210
|
||||
////D2S(D2Lang,10013, DWORD, D2GetStringAndIndexFromString, (const char* ptString , LPWSTR result));//6FC13960
|
||||
////E2F(D2Lang,29B0, DWORD, D2UnicodeWidth, (DWORD MemLoc, WORD Size));//6FC129B0
|
||||
////E2F(D2Lang,2E60, LPWSTR, D2GetStrFromIndex , (void* ptFile, void* ptMemLoc, DWORD dwIndexNum));//6FC12E60
|
||||
////E2F(D2Lang,3640, TblHeader*, D2LoadTblFile, (LPCSTR lpszFileName));//6FC13640
|
||||
////E2F(D2Lang,3A90, WORD, D2GetStrAndIndexFromString, (void* ptFile, void* ptMemLoc, LPSTR String, LPWSTR RetString));//6FC13A90
|
||||
////E2F(D2Lang,2CD0, DWORD, D2unicodenwidth, (char* ptChar, DWORD size));//6FC12CD0_unicodenwidth
|
||||
////E2S(D2Lang,1670, DWORD, D2swprintf, (DWORD bufSize, LPWSTR buf, LPWSTR string, ...));//6FC11670_sprintf
|
||||
|
||||
//F7(FAST, D2Lang, 10003,10003,10003,00000,00000,00000,00000,10011, LPWSTR, D2GetStringFromString, (const char* ptString));//6FC13BC0
|
||||
F7(FAST, D2Lang, 10003,10003,10003,10002,10004,10010,10011,10011, 124E20, LPWSTR, D2GetStringFromString, (const char* ptString));//6FC13BC0
|
||||
F7(FAST, D2Lang, 10004,10004,10004,10005,10000,10005,10003,10004, 124A30, LPWSTR, D2GetStringFromIndex, (WORD dwIndexNum));
|
||||
//F7(STD, D2Lang, 10006,10006,10006,00000,00000,00000,00000, void, D2GetStringLang, (LPSTR ptLang, DWORD Zero));//6FC13FB0
|
||||
F7(STD, D2Lang, 10007,10007,10007,10009,10013,10002,10009,10001, 125150, DWORD, D2GetLang, ());//14b 00522A20
|
||||
F7(STD, D2Lang, 10010,10010,10010,00000,00000,00000,00000,00000, 00000, DWORD, D2PrintBigNumber, (LPWSTR ptBuf , DWORD number, DWORD size));//6FC14210
|
||||
F7(STD, D2Lang, 10013,10013,10013,00000,00000,00000,00000,10005, 124D30, DWORD, D2GetStringAndIndexFromString, (const char* ptString , LPWSTR result));//6FC13960
|
||||
//A7(FAST, D2Lang, 00000,00000,029B0,00000,00000,00000,00000, DWORD, D2UnicodeWidth, (DWORD MemLoc, WORD Size));//6FC129B0
|
||||
//A7(FAST, D2Lang, 00000,00000,02E60,00000,00000,00000,00000, LPWSTR, D2GetStrFromIndex , (void* ptFile, void* ptMemLoc, DWORD dwIndexNum));//6FC12E60
|
||||
//A7(FAST, D2Lang, 00000,00000,03640,00000,00000,00000,00000, TblHeader*, D2LoadTblFile, (LPCSTR lpszFileName));//6FC13640
|
||||
//A7(FAST, D2Lang, 00000,00000,03A90,00000,00000,00000,00000, WORD, D2GetStrAndIndexFromString, (void* ptFile, void* ptMemLoc, LPSTR String, LPWSTR RetString));//6FC13A90
|
||||
//A7(FAST, D2Lang, 00000,00000,02CD0,00000,00000,00000,00000, DWORD, D2unicodenwidth, (char* ptChar, DWORD size));//6FC12CD0_unicodenwidth
|
||||
//A7(STD, D2Lang, 00000,00000,01670,00000,00000,00000,00000, DWORD, D2swprintf, (DWORD bufSize, LPWSTR buf, LPWSTR string, ...));//6FC11670_sprintf
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Storm : 6FFB0000
|
||||
////D2S(Storm,253, void, D2StormMPQCloseFile, (void* mpqfile));
|
||||
//D2S(Storm,268, DWORD, D2StormMPQOpenFile, (DWORD zero, LPCSTR fileName, DWORD dwSearchScope, void** buffer));//1.11b
|
||||
//D2S(Storm,503, void, D2Storm503, (DWORD, DWORD, DWORD)); //+1.11
|
||||
//D2S(Storm,511, void, D2FreeWinMessage, (sWinMessage* msg));//1.11/1.11b
|
||||
|
||||
//F7(STD, Storm, 253, 253, 253, 253, 253, 253, 000, void, D2StormMPQCloseFile, (void* mpqfile));
|
||||
F7(STD, Storm, 268, 268, 268, 268, 268, 268, 268, 268, 192F0, DWORD, D2StormMPQOpenFile, (DWORD zero, LPCSTR fileName, DWORD dwSearchScope, void** buffer))
|
||||
F7(STD, Storm, 503, 503, 503, 503, 503, 503, 503, 503, 13800, void, D2Storm503, (DWORD, DWORD, DWORD));
|
||||
F7(STD, Storm, 511, 511, 511, 511, 511, 511, 511, 511, 20290, void, D2FreeWinMessage, (sWinMessage* msg));
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2gfx : 6FA70000
|
||||
//D2S(D2gfx,10063, DWORD, D2GetResolution,() );//ONLY 1.11b
|
||||
////D2S(D2gfx,10023, DWORD, D2CreateMainWindow,(DWORD,DWORD) );
|
||||
////D2S(D2gfx,10026, DWORD, D2ShowWindow,() );
|
||||
////D2S(D2gfx,10027, HWND, D2GetWindowHandle,() );//6FA749C0
|
||||
//D2S(D2gfx,10000, void, D2FillArea,(DWORD x1, DWORD y1, DWORD x2, DWORD y2, DWORD color, DWORD transTbl));//ONLY 1.11b
|
||||
//D2S(D2gfx,10044, void, D2PrintImage,(sDrawImageInfo* data, DWORD x, DWORD y, DWORD p4, DWORD p5, DWORD p6) );//ONLY 1.11b
|
||||
|
||||
F7(STD, D2gfx, 10005,10005,10005,10000,10063,10043,10031,10012, F5160, DWORD, D2GetResolution,() );
|
||||
//F7,STD, D2gfx, 10023,10023,10023,00000,00000,00000,00000, DWORD, D2CreateMainWindow,(DWORD,DWORD) );
|
||||
//F7(STD, D2gfx, 10026,10026,10026,00000,00000,00000,00000, DWORD, D2ShowWindow,() );
|
||||
//F7,STD, D2gfx, 10027,10027,10027,00000,00000,00000,00000, HWND, D2GetWindowHandle,() );//6FA749C0
|
||||
F7(STD, D2gfx, 10055,10055,10055,10028,10000,10062,10014,10028, F6300, void, D2FillArea,(DWORD x1, DWORD y1, DWORD x2, DWORD y2, DWORD color, DWORD transTbl));
|
||||
F7(STD, D2gfx, 10072,10072,10072,10047,10044,10024,10041,10042, F6480, void, D2PrintImage,(sDrawImageInfo* data, DWORD x, DWORD y, DWORD p4, DWORD p5, DWORD p6));
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2Win : 6F8E0000 (1.10 and 1.11)
|
||||
//D2F(D2Win,10075, void, D2PrintLineOnTextBox,(void* screen, char* s, DWORD color) );//ONLY 1.11b
|
||||
//D2F(D2Win,10064, void, D2PrintString,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse) );//ONLY 1.11b
|
||||
//D2F(D2Win,10128, DWORD, D2GetPixelLen,(LPWSTR s) );//ONLY 1.11b
|
||||
//D2F(D2Win,10170, DWORD, D2SetFont,(DWORD fontID) );//ONLY 1.11b
|
||||
//D2F(D2Win,10039, void, D2PrintPopup,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center) );//ONLY 1.11b
|
||||
//D2F(D2Win,10131, void, D2GetPixelRect,(LPWSTR s, DWORD* x, DWORD* y) );//6F8AB260
|
||||
//D2F(D2Win,10132, DWORD, D2PrintTextPopup,(LPWSTR s, DWORD x, DWORD y, DWORD uk, DWORD type, DWORD color) );//6F8AB080
|
||||
//D2S(D2Win,10113, void*, D2CreateTextBox,(DWORD* data) );//ONLY 1.11b
|
||||
|
||||
F7(FAST, D2Win, 10046,10046,10046,10061,10075,10015,10022,10051, FCFF0, void, D2PrintLineOnTextBox,(void* screen, char* s, DWORD color) );
|
||||
F7(FAST, D2Win, 10117,10117,10117,10020,10064,10001,10150,10076, 102320, void, D2PrintString,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD bfalse) );
|
||||
F7(FAST, D2Win, 10121,10121,10121,10034,10128,10132,10028,10150, 101820, DWORD, D2GetPixelLen,(LPWSTR s) );
|
||||
F7(FAST, D2Win, 10127,10127,10127,10141,10170,10010,10184,10047, 102EF0, DWORD, D2SetFont,(DWORD fontID) );
|
||||
F7(FAST, D2Win, 10129,10129,10129,10118,10039,10031,10085,10137, 102280, void, D2PrintPopup,(LPWSTR s, DWORD x, DWORD y, DWORD color, DWORD center) );
|
||||
F7(FAST, D2Win, 10131,10131,10131,00000,00000,00000,00000,00000, 00000, void, D2GetPixelRect,(LPWSTR s, DWORD* x, DWORD* y) );//6F8AB260
|
||||
F7(FAST, D2Win, 10132,10132,10132,00000,00000,00000,00000,00000, 00000, DWORD, D2PrintTextPopup,(LPWSTR s, DWORD x, DWORD y, DWORD uk, DWORD type, DWORD color) );//6F8AB080
|
||||
F7(STD, D2Win, 10017,10017,10017,10147,10113,10098,10098,10164, F93C0, void*, D2CreateTextBox,(DWORD* data) );
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//D2CMP : ????0000
|
||||
//D2S(D2CMP,10014, DWORD, D2CMP10014, (void* image) );//ONLY 1.11
|
||||
|
||||
F7(STD, D2CMP, 10032,10032,10032,10021,10014,10106,10065,10020, , DWORD, D2CMP10014, (void* image) );
|
||||
|
||||
|
||||
//ONLY UNTIL 1.10 :
|
||||
A7(FAST, D2Client, BA00, B9F0, C080,00000,00000,00000,00000,00000, 00000, DWORD, D2isLODGame, ());//6FAAC080
|
||||
A7(FAST, D2Client, 00000,00000, C090,00000,00000,00000,00000,00000, 00000, BYTE, D2GetDifficultyLevel, ());//6FAAC090 1.09 should be BA10 (b) BA00 (d)
|
||||
A7(STD, D2Client, B6670,B59F0,B7BC0,00000,00000,00000,00000,00000, 00000, DWORD, D2GetMouseX, ());//6FB57BC0
|
||||
A7(STD, D2Client, B6680,B5A00,B7BD0,00000,00000,00000,00000,00000, 00000, DWORD, D2GetMouseY, ());//6FB57BD0
|
||||
A7(STD, D2Client, 8DC40,8CFC0,883D0,00000,00000,00000,00000,00000, 00000, Unit*, D2GetClientPlayer, ());//6FB283D0
|
||||
A7(FAST, D2Client, B920, B910, BF60,00000,00000,00000,00000,00000, 00000, void, D2CleanStatMouseUp, ());//6FAABF60
|
||||
A7(FAST, D2Client, D210, D200, D990,00000,00000,00000,00000,00000, 00000, void, D2SendToServer3, (BYTE type, WORD p));//6FAAD990
|
||||
//A7(FAST, D2Client, 00000,00000, DA20,00000,00000,00000,00000, void, D2SendToServer5, (BYTE type, DWORD p));//6FAADA20
|
||||
//A7(FAST, D2Client, 00000,00000, D9E0,00000,00000,00000,00000, void, D2SendToServer7, (BYTE type, WORD p1, WORD p2, WORD p3));//6FAAD9E0
|
||||
//A7(FAST, D2Client, 00000,00000, DA40,00000,00000,00000,00000, void, D2SendToServer9, (BYTE type, DWORD p1, DWORD p2));//6FAADA40
|
||||
//A7(FAST, D2Client, 00000,00000, DA70,00000,00000,00000,00000, void, D2SendToServer13,(BYTE type, DWORD p1, DWORD p2, DWORD p3));//6FAADA70
|
||||
A7(FAST, D2Game, 7C2C0,7C7B0,8C2E0,00000,00000,00000,00000,00000, 00000, NetClient*, D2GetClient, (Unit* ptUnit, char* lpszErrFile, DWORD ErrLine));//6FCBC2E0
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////// VARIABLES ////////
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Data D2Client : 6FAA0000
|
||||
////E2C(D2Common,96A20, DataTables*,SgptDataTables); //03836A20 - 037A0000 //01EE6A20
|
||||
//E2C(D2Client,F4FC8, DWORD, ResolutionY);//0x258 = 600 //1.11b
|
||||
//E2C(D2Client,F4FC4, DWORD, ResolutionX);//0x320 = 800 //1.11b
|
||||
//E2C(D2Client,11BEFC,DWORD, NegWindowStartY);//0xFFFFFFC4 = -60 //1.11b
|
||||
//E2C(D2Client,11BEF8,DWORD, WindowStartX);//0x50 = 80 //1.11b
|
||||
////E2C(D2Launch,2CD5C, DWORD, GameTypeMode);//0x50 = 80 //6FA3CD5C-6FA10000
|
||||
//E2C(D2Game, 111718,NetClient*, ClientTable);//1.11
|
||||
////E2C(D2Client,104225,DWORD, CurrentNPCNum);//1.11b
|
||||
//E2C(D2Client,11A2F4,DWORD, IsLodGame);//1.11
|
||||
//E2C(D2Client,11BFB8,BYTE, DifficultyLevel);//1.11
|
||||
//E2C(D2Client,11B414,DWORD, MouseY);//0x258 = 600 //1.11b
|
||||
//E2C(D2Client,11B418,DWORD, MouseX);//0x320 = 800 //1.11b
|
||||
//E2C(D2Client,11C1E0,Unit*, ptClientChar);//1.11b
|
||||
|
||||
//C7(D2Common,000000,000000, 96A20, 9B74C, 9EE8C, 9B500, 99E1C, DataTables*,SgptDataTables); //03836A20 - 037A0000 //01EE6A20
|
||||
C7(D2Client, D50E8, D40E0, D40F0, F5C60, F4FC8, DC6E4, DBC4C,F7038, 311470, DWORD, ResolutionY);//0x258 = 600
|
||||
C7(D2Client, D50EC, D40E4, D40F4, F5C5C, F4FC4, DC6E0, DBC48,F7034, 31146C, DWORD, ResnolutionX);//0x320 = 800
|
||||
C7(D2Client,125AD8,124958,11A74C,11BD28,11BEFC,11BD2C,11B9A4,11D358, , DWORD, NegWindowStartY);//0xFFFFFFC4 = -60
|
||||
C7(D2Client,125AD4,124954,11A748,11BD24,11BEF8,11BD28,11B9A0,11D354, , DWORD, WindowStartX);//0x50 = 80
|
||||
//C7(D2Launch, 55818, 56088, 2CD5C,000000, 2CD5C,000000,000000, DWORD, GameTypeMode);//0x50 = 80 //6FA3CD5C-6FA10000
|
||||
C7(D2Game, F2A80, F2918,113FB8,111718,1115E0,1105E0,1107B8,1105E0, , NetClient*, ClientTable);
|
||||
//C7(D2Client,000000,000000,000000,000000,104225,000000,000000, DWORD, CurrentNPCNum);
|
||||
C7(D2Client,000000,000000,000000, FB3F4,11A2F4,10330C,119854,1087B4, , DWORD, IsLodGame);
|
||||
C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,000000, 000000, BYTE, DifficultyLevel);
|
||||
//C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,11D1D8, BYTE, DifficultyLevel);
|
||||
C7(D2Client,000000,000000,000000,10A40C,11B414,101634,11B824,11C94C, , DWORD, MouseY);//0x258 = 600
|
||||
C7(D2Client,000000,000000,000000,10A410,11B418,101638,11B828,11C950, , DWORD, MouseX);//0x320 = 800
|
||||
C7(D2Client,000000,000000,000000,11C4F0,11C1E0,11C3D0,11BBFC,11D050, , Unit*, ptClientChar);
|
||||
|
||||
|
||||
C7(D2Client, DB918, DA828,000000,000000,000000,000000,000000,000000, 000000, DWORD, NbStatDesc);
|
||||
C7(D2Client, DAF98, D9EA8,000000,000000,000000,000000,000000,000000, 000000, DWORD, StatDescTable);
|
||||
|
||||
/* NEXT NOT TESTED IN 1.10 (1.09b fct)
|
||||
D2_STD(D2Common10066, void, D2RemoveFromRoom, (DrlgRoom1* hRoom, DWORD untitype, DWORD unitID), 0x6FD7CFD0);
|
||||
D2_STD(D2Common10082, DWORD, D2IsTown, (DrlgRoom1* hRoom), 0x6FD7D8A0);
|
||||
D2_STD(D2Common10180, Unit*, D2GetTargetFromPath, (Path* hPath), 0x6FD9C4C0);
|
||||
D2_STD(D2Common10184, void, D2SetPathParameter, (Path* hPath, DWORD value), 0x6FD9C5D0);
|
||||
D2_STD(D2Common10240, Inventory*, D2InitInventory, (DWORD zero, DWORD param1, DWORD param2, DWORD param3, DWORD one), 0x6FD7E920);
|
||||
D2_STD(D2Common10253, bool, D2EquipUnit, (Unit* ptTaker, Unit* ptItem, DWORD bodyloc), 0x6FD80020);
|
||||
D2_STD(D2Common10258, Unit*, D2GetWeaponUnit, (Inventory* ptInventory), 0x6FD802D0);
|
||||
D2_STD(D2Common10261, void*, D2SetMouseItem, (Inventory* ptInventory, Unit* ptUnit), 0x6FD80520);
|
||||
D2_STD(D2Common10310, Node*, D2GetNodeForItem, (Inventory* ptInventory, Unit* ptUnit), 0x6FD82FB0);
|
||||
D2_STD(D2Common10320, SkillData*, D2GetStartingSkill, (Unit* ptUnit), 0x6FDAD8C0);
|
||||
D2_STD(D2Common10321, SkillData*, D2GetLeftHandSkill, (Unit* ptUnit), 0x6FDAD900);
|
||||
//D2_STD(D2Common10322, SkillData*, D2GetRightSkill, (Unit* ptUnit), 0x6FDAD940);
|
||||
D2_STD(D2Common10323, SkillData*, D2GetCurrentSkill, (Unit* ptUnit), 0x6FDAD9C0);
|
||||
D2_STD(D2Common10326, DWORD, D2UNITGetXpos, ( Unit* ptUnit ), 0x6FDADA00);
|
||||
D2_STD(D2Common10329, DWORD, D2UNITGetYpos, ( Unit* ptUnit ), 0x6FDADB70);
|
||||
//D2_STD(D2Common10348, void, D2SetUnitMode, (Unit* ptUnit, DWORD mode), 0x6FDAEBD0);
|
||||
D2_STD(D2Common10395, ShrinesTXT*, D2GetShrinesTXTRowFromID, (DWORD shrineID), 0x6FDAFE20);
|
||||
D2_STD(D2Common10659, void*, D2GetTCFromID, (DWORD TCIndex), 0x6FD5E1C0);
|
||||
//D2_STD(D2Common10517, void, D2SetPlayerStat, (Unit* ptChar, DWORD statID, DWORD Amount), 0x6FDA7D30);
|
||||
//D2_STD(D2Common10581, CharStatsBIN*,D2GetCharStatsBIN, (DWORD classID), offset_D2Common + 0x6FD47430);
|
||||
D2_STD(D2Common10746, DWORD, D2GetCode, (Unit* ptUnit), 0x6FD8AD70);
|
||||
D2_STD(D2Common10749, void, D2ITEMSGetItemDimensions, (Unit* ptItem, DWORD* x, DWORD* y, char* filename, DWORD line), 0x6FD8AF00);
|
||||
D2_STD(D2Common10795, DWORD, D2GetMaxStack, (Unit* ptUnit), 0x6FD8EEF0);
|
||||
D2_STD(D2Common10804, DWORD, D2GetSpellIcon, (Unit* ptUnit), 0x6FD8F190);
|
||||
D2_STD(D2Common10821, DWORD, D2IsSocketValid, (Unit* ptItem ), 0x6FD8FD70);
|
||||
//D2_STD(D2Common10854, void, D2RemoveItem, (Unit* ptUnit, BYTE page), 0x6FD89DC0);
|
||||
D2_STD(D2Common10868, void, D2SetMod, (Unit* ptUnit, ItemMod* ptProperty, int one), 0x6FD88950);
|
||||
D2_FST(D2Common10918, DWORD, D2GetRandomInt, (D2Seed* ptSeed, int max), 0x6FDA0B10);
|
||||
D2_STD(D2Common10952, Unit*, D2AddSingleSkill, (Unit* ptChar, WORD SkillID), 0x6FDA1CB0); // WORD ?
|
||||
D2_FST(D2Common10966, Unit*, D2GetSkillPointerFromClient, (Unit* ptClientChar), 0x6FDA33A0);
|
||||
D2_FST(D2Common6FC82E00,DWORD, D2GetItemNum, (D2Game* ptGame, DWORD lvl, DWORD typenum), 0x6FC82E00);
|
||||
|
||||
D2_FST(D2Game6FC3E3F0, void, D2ClientItemRemove, (void* ptClient, Unit* ptChar, Unit* ptItem, DWORD twenty), 0x6FC3E3F0);
|
||||
D2_FST(D2Game6FC3E640, void, D2FireScrollGraph, (void* ptClient, Unit* ptItem, int one, DWORD dwStatID, DWORD dwStatNum), 0x6FC3E640);
|
||||
D2_FST(D2Game6FC3E6C0, void, D2SetMouseIcon, (void* ptGame, Unit* ptChar, int nSpellicon, int zero, int one, DWORD dwUnknown), 0x6FC3E6C0);
|
||||
D2_FST(D2Game6FC3E740, void*, D2ResetMouse, (void* ptClient, Unit* ptChar), 0x6FC3E740);
|
||||
D2_FST(D2Game6FC45BD0, DWORD, D2SwapItem, (D2Game* ptGame, Unit* ptChar, DWORD dwSrcID, DWORD dwTrgID, int x, int y, void* ptMouse), 0x6FC45BD0);
|
||||
D2_FST(D2Game6FC45FE0, void, D2RemoveItemMem, (D2Game* ptGame, Unit* ptChar, Unit* ptItem, DWORD zero), 0x6FC45FE0);
|
||||
D2_FST(D2Game6FC480D0, DWORD, D2PutScroll, (D2Game* ptGame, Unit* ptChar, DWORD dwSrcID, DWORD dwTrgID, void* ptMouse), 0x6FC480D0);
|
||||
D2_FST(D2Game6FC497B0, void, D2UpdatePlayer, (void * ptGame, Unit* ptChar, DWORD nUnitType), 0x6FC497B0);
|
||||
D2_FST(D2Game6FC4E170, void*, D2RemoveItemFromMem, (void* ptGame, Unit* ptItem), 0x6FC4E170);
|
||||
D2_FST(D2Game6FC4E290, void*, D2GetPtrFromCode, (void* ptChar, DWORD itemcode), 0x6FC4E290);
|
||||
D2_FST(D2Game6FC87E40, void, D2SpawnItem, (void* ptGame, Unit* ptChar, DWORD itemCode, DWORD ilvl, DWORD quality, DWORD one), 0x6FC87E40);
|
||||
D2_FST(D2Game6FC4EF60, void, D2DropTC, (void* ptGame, Unit* ptChar, Unit* ptNPC, void* ptTC, DWORD z5, DWORD ilvl, DWORD z1, DWORD z2, DWORD z3, DWORD z4), 0x6FC4EF60);
|
||||
D2_FST(D2Game6FCABAE0, Unit*, D2GetPtrFromID, (D2Game* ptGame, int UnitType, DWORD UniqueID), 0x6FCABAE0);
|
||||
D2_FST(D2Game6FCABB70, void, D2SpawnPlague, (void* u1,Unit* ptMissile), 0x6FCABB70);
|
||||
|
||||
D2_FST(D2Client6FAB9AF0,void, D2FireClientMissile, (Unit* ptUnit), 0x6FAB9AF0);
|
||||
D2_FST(D2Client6FAE6600,void, D2CubeLight, (DWORD code), 0x6FAE6600);
|
||||
D2_FST(D2Client6FB22270,void, D2ScrollText, (Unit* ptUnit, DWORD ptText, int zero), 0x6FB22270);
|
||||
D2_FST(D2Client6FB2C1E0,Unit*, D2GetClientUnit, (DWORD itemID, DWORD nUnitType), 0x6FB2C1E0);
|
||||
D2_FST(D2Client6FB30470,void, D2ClientUpdatePlayer, (Unit* ptChar, DWORD nUnitType), 0x6FB30470);
|
||||
|
||||
|
||||
Storm 1.09:
|
||||
251 SFileAuthenticateArchive
|
||||
252 SFileCloseArchive
|
||||
253 SFileCloseFile
|
||||
254 SFileDdaBegin
|
||||
255 SFileDdaBeginEx
|
||||
256 SFileDdaDestroy
|
||||
257 SFileDdaEnd
|
||||
258 SFileDdaGetPos
|
||||
259 SFileDdaGetVolume
|
||||
260 SFileDdaInitialize
|
||||
261 SFileDdaSetVolume
|
||||
262 SFileDestroy
|
||||
263 SFileEnableDirectAccess
|
||||
264 SFileGetFileArchive
|
||||
265 SFileGetFileSize
|
||||
266 SFileOpenArchive
|
||||
267 SFileOpenFile
|
||||
268 SFileOpenFileEx
|
||||
269 SFileReadFile
|
||||
270 SFileSetBasePath
|
||||
271 SFileSetFilePointer
|
||||
272 SFileSetLocale
|
||||
273 SFileGetBasePath
|
||||
274 SFileSetIoErrorMode
|
||||
275 SFileGetArchiveName
|
||||
276 SFileGetFileName
|
||||
277 SFileGetArchiveInfo
|
||||
278 SFileSetPlatform
|
||||
279 SFileLoadFile
|
||||
280 SFileUnloadFile
|
||||
281 SFileLoadFileEx
|
||||
282 SFilePrioritizeRequest
|
||||
283 SFile_CancelRequest
|
||||
284 SFileSetAsyncBudget
|
||||
285 SFileSetDataChunkSize
|
||||
286 SFileEnableSeekOptimization
|
||||
287 SFileReadFileEx
|
||||
288 SFile_CancelRequestEx
|
||||
289 SFileReadFileEx2
|
||||
290 SFileLoadFileEx2
|
||||
|
||||
Storm1.08
|
||||
401 SMemAlloc
|
||||
403 SMemFree
|
||||
404 SMemGetSize
|
||||
405 SMemReAlloc
|
||||
481 SMemFindNextBlock
|
||||
482 SMemFindNextHeap
|
||||
483 SMemGetHeapByCaller
|
||||
484 SMemGetHeapByPtr
|
||||
485 SMemHeapAlloc
|
||||
486 SMemHeapCreate
|
||||
487 SMemHeapDestroy
|
||||
488 SMemHeapFree
|
||||
489 SMemHeapReAlloc
|
||||
490 SMemHeapSize
|
||||
491 SMemCopy
|
||||
492 SMemFill
|
||||
493 SMemMove
|
||||
494 SMemZero
|
||||
495 SMemCmp
|
||||
496 SMemSetDebugFlags
|
||||
497 SMemDumpState
|
||||
*/
|
||||
//Kingpin: D2Common #10027 is used to get dest unit (used for get type5 object in next room)
|
||||
//D2Common10247, (ptInventory, ptItem, x,y,0xC,void*,void*,BYTE page) verif if items can be put in inventory
|
||||
//D2Common10252 CheckGrid mouse over inventory/stash/etc. grid
|
||||
//D2Common10284 returns current number of used sockets arg1 = ptInventory //KP
|
||||
//D2Common10367 Returns number of rows in belt Kingpin: arg1 = ptItem
|
||||
//D2Common10526 Kingpin know arg1 = ptUnit, arg3 = _FILE_, arg4 = ptGame
|
||||
//D2Common10573 arg2 ptStatsList
|
||||
//D2Common10660 is for sure returning tc entry it uses act, difficulty as params and one more, arg3 = depends of area level (0-2)
|
||||
//D2Common11064 Kingpin: Check if monster and check if current animation mode is allowed arg1 = ptUnit
|
||||
//D2Common11257 Get MaxID from SuperUnique.bin adress in memory arg1 = hcIdx
|
||||
|
||||
//D2LoadItem D2Common10883 + 0x60370);//01D40370-1ce0000
|
||||
//D2TcEx (select what item to drop from the treasureclass) at:6FC51360
|
||||
//D2_STD(D2Common10578, BYTE*, D2LoadBinFile, (...), offset_D2Common + 0xFD70); //01CFFD70-01CF0000
|
||||
//Kingpin :I have noted that 10732 is this: get set/unique # [[+70]+24]
|
||||
/*
|
||||
Kingpin: d2common #11270
|
||||
Kingpin: Check MonType.txt line to see if it match (returns a boolan)
|
||||
Kingpin: arg1 = unknown
|
||||
arg2 = damage_vs_montype (stat from intestatscost.txt)
|
||||
arg3 = ptUnit
|
||||
arg4 = 80 (maxline maybe, but is only guessing)
|
||||
|
||||
//d2game.6FD1D660 reverse player name :P
|
||||
|
||||
|
||||
Kingpin: figured out a new t hing related to D2common #10466 :P
|
||||
Yohann: ah ?
|
||||
Kingpin: get stat (from itemstatscost.txt) used to calculated frames (life, missile, mana e.tc)
|
||||
Kingpin: arg1 = ptUnit
|
||||
Kingpin: arg2 = stat_id
|
||||
Kingpin: arg3 = table index
|
||||
|
||||
|
||||
D2Game.6FCBC900 Get Target ptUnit
|
||||
|
||||
Kingpin: D2Client.6FB18770 returns a boolean if you have enough mana for skill
|
||||
Kingpin: D2Client.6FB18AC0 sets it to selectable or not
|
||||
D2Common #10480 Return ptState arg1 = ptUnit, arg2 = state_id
|
||||
D2Common #10479 Get State_ID from ptState+14
|
||||
D2Common #11265 Get Skill_ID from ptState+1C Arg1 = ptState
|
||||
|
||||
Kingpin: D2Common #10497 Get Duration of State
|
||||
Kingpin: arg1 = state_id
|
||||
|
||||
|
||||
D2Client.6FB5B0F0
|
||||
Function: Draw Filled Rectangle
|
||||
void FASTCALL D2ClientFillRect(int x, int y, int Width, int Height, ULONG ulColor, ULONG transTbl);
|
||||
D2_FST(D2Client6FB5B0F0,void, D2ClientFillRect,(int x, int y, int Width, int Height, DWORD col, DWORD transTbl), offset_D2Client + 0xBB0F0);//6FB5B0F0-6FAA0000
|
||||
D2Gfx.#10055
|
||||
Function: Draw Filled Rectangle
|
||||
void STDCALL D2GfxFillRect(int left, int top, int right, int bottom, ULONG ulColor, ULONG transTbl);
|
||||
NOTES:
|
||||
color = Palette index.
|
||||
transTbl = pl2 transform table index ...
|
||||
0 = 75% transparent
|
||||
1 = 50% transparent
|
||||
2 = 25% transparent
|
||||
3 = color blend 1 //white is transparent black is solid
|
||||
4 = color blend 2 //black is transparent white is solid
|
||||
5 = normal draw
|
||||
6 = color blend 3 // screen + color
|
||||
7 = hilight
|
||||
|
||||
|
||||
6FAE7831 E8 9A380800 CALL <JMP.&D2Common.#10252> ; click inventory
|
||||
6FAE8D44 E8 87230800 CALL <JMP.&D2Common.#10252> ; Right click inventory
|
||||
6FAE8972 E8 59270800 CALL <JMP.&D2Common.#10252> ; mouse over
|
||||
|
||||
|
||||
D2Client.6FACFCD0 then that set color for the text (it calls in this function #10121 and 10117)
|
||||
Kingpin: and the position
|
||||
Kingpin: arg1 = Xpos
|
||||
arg2 = Ypos
|
||||
arg3 = Pointer to Unicode String
|
||||
arg4 = Color
|
||||
|
||||
Kingpin: 10470 has as first arg ptGame +1C (memory alloc thing)
|
||||
Kingpin: arg2 = flags i guess since they use 0x40 again
|
||||
Kingpin: arg3 = 0 (no idea what it used for)
|
||||
Kingpin: arg4 = 4 (same here, no idea)
|
||||
Kingpin: arg5 = uniqueID
|
||||
|
||||
Kingpin: 10868 SetMod
|
||||
arg1 = ptItem
|
||||
arg2 = ItemMod
|
||||
arg3 = 1
|
||||
Kingpin: 11232 Get Cube Recipe Record (Line) from Cubemain.bin Address in memory
|
||||
Kingpin: i have no parameters for 11232
|
||||
Kingpin: 11233 Get Number of Cube Recipes
|
||||
|
||||
Kingpin: edi contains target unit
|
||||
Kingpin: 10342 get ptRoom from target unit
|
||||
Kingpin: ecx = unique unit id
|
||||
Kingpin: ebx = unit type
|
||||
Kingpin: eax = ptRoom
|
||||
Kingpin: 10066 remove unit from room
|
||||
|
||||
D2Game.6FCBC900 ; Get Target Unit
|
||||
Arg1 = ptPlayer (ptUnit)
|
||||
Arg2 = ptGame
|
||||
|
||||
|
||||
|
||||
#10962 Add skill to player
|
||||
Kingpin: arg1 ptPlayer
|
||||
arg2 SkillID
|
||||
Kingpin: arg3 Skill Level
|
||||
|
||||
10602 Gets an item ID # from an item code
|
||||
|
||||
Kingpin: get Prefix/suffix
|
||||
Kingpin: #10699 arg1 = ptItem, arg2 = prefix Index
|
||||
Kingpin: #10701 arg1 = ptItem, arg2 = suffix index
|
||||
|
||||
|
||||
D2EquipUnit STDCALL_FUNCTION(int, D2Common280D, (Inventory* ptInventory, Unit* ptItem, int bodylocation));
|
||||
D2AddItemToInventory STDCALL_FUNCTION(int, D2Common2802, (Inventory* ptInventory, Unit* ptItem, int nodePage));
|
||||
Kingpin: in my notes it should start here
|
||||
Kingpin: 6FC51360 /$ 55 PUSH EBP
|
||||
|
||||
D2DropTC FASTCALL_FUNCTION(void, D2Game6FC51360, (D2Game* ptGame, Unit* ptChar, Unit* ptNPC, void* ptTC, DWORD z5, DWORD ilvl, DWORD z1, DWORD z2, DWORD z3, DWORD z4));
|
||||
|
||||
Kingpin: D2CreateItemUnit FASTCALL_FUNCTION(Unit*, D2Game6FC501A0, (Unit* ptPlayer, DWORD itemCode, D2Game* ptGame, DWORD uk1, DWORD quality, DWORD uk3, DWORD uk4, DWORD Lvl, DWORD uk5, DWORD uk6, DWORD uk7));
|
||||
ptItem = D2CreateItemUnit(ptPlayer, D2GetItemIDfromCode(CharstatTXT->Item1), PCGame, 4, 2, 1, 1, D2GetUnitStat(ptPlayer,STATS_LEVEL,0), 0, 0, 0);
|
||||
|
||||
Kingpin: monsterData +28 holds ptGame
|
||||
Kingpin: ptGame +2C UniqueID (owner ID)
|
||||
Kingpin: ptGame +30 UnitType
|
||||
srvDoFunc 15 adds temporarly a stat
|
||||
|
||||
Kingpin: we have 10041 that get ptRoom from ptAct, XOffset&Yoffset
|
||||
|
||||
*/
|
||||
/*================================= END OF FILE =================================*/
|
Loading…
Reference in New Issue
Block a user