updated from 10.00 to 10.01 by Yohann

This commit is contained in:
ChaosMarc 2017-01-11 08:44:46 +01:00
parent 32b737d55e
commit 94b7f1f9bb
41 changed files with 1830 additions and 619 deletions

View File

@ -44,11 +44,12 @@ enum UpdateServerConst
US_MAXGOLD,
US_PUTGOLD,
US_TAKEGOLD,
//For CB
US_TEST1,
US_TEST2,
US_TEST3
US_TEST1, //For CB
US_TEST2, //For CB
US_TEST3, //For CB
US_TOGGLE,
US_SWAP,
US_SWAPLAST = 0xFFFF
};
/*================================= END OF FILE =================================*/

View File

@ -23,11 +23,18 @@ bool active_savegame=false;
#define MAX_CMD_SIZE 200
const char * CMD_RENAME="/rename";
const char * CMD_PAGENAME = "/pagename";
const char * CMD_LISTCUBEFORMULA="/listcube";
const char * CMD_SELECTPAGE="/page";
const char * CMD_SWAP = "/swap";
const char * CMD_TOGGLE = "/toggle";
const char * CMD_RELOAD="/reload";
const char * CMD_LOCK_MOUSE = "/lockmouse";
const char * CMD_LOCK_MOUSE2 = "/lock";
const char * CMD_STARTSAVE="/save";
const char * CMD_MAXGOLD="/maxgold";
@ -145,18 +152,89 @@ int STDCALL commands (char* ptText)
char command[MAX_CMD_SIZE];
ZeroMemory(command,MAX_CMD_SIZE);
strncpy(command,ptText,MAX_CMD_SIZE-1);
strlwr(command);
_strlwr(command);
if (!strncmp(command,CMD_RENAME,strlen(CMD_RENAME)))
if (!strncmp(command, CMD_RENAME, strlen(CMD_RENAME)) && ptClientNameChar != NULL)
{
char* param = &command[strlen(CMD_RENAME)];
int len = strlen(param);
if (param[0] != ' ')
return 1;
param++;
len--;
if (len < 2 || len > 15)
return 0;
for (int i = 0; i < len; i++)
{
char c = param[i];
if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_')))
return 1;
}
// Move current save file
{
char szCurrentFile[MAX_PATH];
char szNewFile[MAX_PATH];
//Get temporary savefile name.
D2FogGetSavePath(szCurrentFile, MAX_PATH);
D2FogGetSavePath(szNewFile, MAX_PATH);
strcat(szCurrentFile, ptChar->ptPlayerData->name);
strcat(szNewFile, param);
strcat(szCurrentFile, ".");
strcat(szNewFile, ".");
int curLen = strlen(szCurrentFile);
int newLen = strlen(szNewFile);
strcpy(&szCurrentFile[curLen], "d2s");
strcpy(&szNewFile[newLen], "d2s");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "d2x");
strcpy(&szNewFile[newLen], "d2x");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "key");
strcpy(&szNewFile[newLen], "key");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "ma0");
strcpy(&szNewFile[newLen], "ma0");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "ma1");
strcpy(&szNewFile[newLen], "ma1");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "ma2");
strcpy(&szNewFile[newLen], "ma2");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "ma3");
strcpy(&szNewFile[newLen], "ma3");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "ma4");
strcpy(&szNewFile[newLen], "ma4");
MoveFile(szCurrentFile, szNewFile);
strcpy(&szCurrentFile[curLen], "map");
strcpy(&szNewFile[newLen], "map");
MoveFile(szCurrentFile, szNewFile);
}
// Update server
for (int i = 0; i <= len; i++)
{
updateServer(US_RENAME + (param[i] << 8));
}
// Update client
log_msg("Rename on Client : %s -> %s\n", ptChar->ptPlayerData->name, param);
strcpy(ptChar->ptPlayerData->name, param);
strcpy(ptClientNameChar, param);
updateServer(US_SAVE);
return 0;
}
if (!strncmp(command, CMD_PAGENAME,strlen(CMD_PAGENAME)))
{
if (!active_multiPageStash) return 1;
char* param = &command[strlen(CMD_RENAME)];
char* param = &command[strlen(CMD_PAGENAME)];
DWORD len = strlen(param);
if (len && (param[0] != ' ')) return 1;
Stash* ptStash = PCPY->currentStash;
if (!ptStash) return 0;
if (len>1)
if (len>1 && param[0] == ' ')
{
D2FogMemDeAlloc(ptStash->name,__FILE__,__LINE__,0);
ptStash->name = (char *)malloc(len);//D2FogMemAlloc(len,__FILE__,__LINE__,0);
@ -182,6 +260,32 @@ int STDCALL commands (char* ptText)
return 0;
}
if (!strncmp(command, CMD_TOGGLE, strlen(CMD_TOGGLE)))
{
if (!active_sharedStash) return 1;
int page = atoi(&command[strlen(CMD_TOGGLE)]) - 1;
if (page < 0)
return 1;
updateServer(US_SWAP3 + ((page & 0xFF000000) >> 16));
updateServer(US_SWAP2 + ((page & 0xFF0000) >> 8));
updateServer(US_SWAP1 + (page & 0xFF00));
updateServer(US_SWAP0_TOGGLE + ((page & 0xFF) << 8));
return 0;
}
if (!strncmp(command, CMD_SWAP, strlen(CMD_SWAP)))
{
if (!active_multiPageStash) return 1;
int page = atoi(&command[strlen(CMD_SWAP)]) - 1;
if (page < 0)
return 1;
updateServer(US_SWAP3 + ((page & 0xFF000000) >> 16));
updateServer(US_SWAP2 + ((page & 0xFF0000) >> 8));
updateServer(US_SWAP1 + (page & 0xFF00));
updateServer(US_SWAP0 + ((page & 0xFF) << 8));
return 0;
}
if (!strcmp(command,CMD_RELOAD))
{
if (onRealm) return 1;
@ -189,10 +293,17 @@ int STDCALL commands (char* ptText)
return 0;
}
if (!strcmp(command, CMD_LOCK_MOUSE) || !strcmp(command, CMD_LOCK_MOUSE2))
{
if (onRealm) return 1;
lockMouseCursor();
return 0;
}
if (!strcmp(command,CMD_STARTSAVE))
{
if (onRealm) return 1;
updateServer(US_STARTSAVE);
updateServer(US_SAVE);
return 0;
}

View File

@ -470,7 +470,7 @@ extern "C" __declspec(dllexport) void* __stdcall Init(LPSTR IniName)
if (active_VersionTextChange)
Install_VersionChange();
if (active_PrintPlugYVersion)
if (active_PrintPlugYVersion || active_Windowed)
Install_PrintPlugYVersion();
if (active_StatsPoints)

View File

@ -10,10 +10,11 @@
#include "d2functions.h"
#include <stdio.h>
int active_RunLODs = false;
int active_alwaysRegenMapInSP = false;
DWORD nbPlayersCommandByDefault = 1;
int active_Windowed = true;
int active_DisplayItemLevel = false;
DWORD nbPlayersCommandByDefault = 0;
int active_alwaysRegenMapInSP = false;
int active_RunLODs = false;
int active_AlwaysDisplayLifeMana = false;
int active_EnabledTXTFilesWithMSExcel = false;
int active_DisplayBaseStatsValue = false;
@ -22,6 +23,90 @@ int active_EnabledCowPortalWhenCowKingWasKill = false;
/****************************************************************************************************/
int setWindowedOptionsDone = false;
int active_RemoveBorder = true;
int active_WindowOnTop = true;
int active_Maximized = true;
int active_SetWindowPos = true;
int windowedX = 240;
int windowedY = 0;
int windowedWidth = 1440;
int windowedHeight = 1080;
int active_LockMouseOnStartup = true;
void lockMouseCursor(int width, int height)
{
RECT clientRect;
RECT rect;
HWND hwnd = GetActiveWindow();
GetClientRect(hwnd, &clientRect);
GetWindowRect(hwnd, &rect);
int shiftX = (rect.right - rect.left - clientRect.right) / 2;
int shiftY = rect.bottom - rect.top - clientRect.bottom - shiftX;
log_msg("Windows size : %i, %i, %i, %i\n", rect.left, rect.top, rect.right, rect.bottom);
rect.left += shiftX;
rect.right = rect.left + width;
rect.top += shiftY;
rect.bottom = rect.top + height;
//no resize : 560, 231, 1360, 831
//resized : 240, 0, 1040, 600
log_msg("Lock Mouse Cursor : %i, %i, %i, %i\n", rect.left, rect.top, rect.right, rect.bottom);
ClipCursor(&rect);
}
void lockMouseCursor() { lockMouseCursor(ResolutionX, ResolutionY); }
void SetWindowedOptions()
{
if (setWindowedOptionsDone)
return;
HWND hwnd = GetActiveWindow();
RECT clientRect;
GetClientRect(hwnd, &clientRect);
if (active_RemoveBorder)
{
LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
SetWindowLong(hwnd, GWL_STYLE, lStyle);
SetWindowPos(hwnd, NULL, 0, 0, clientRect.right, clientRect.bottom, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
if (active_Maximized && !active_SetWindowPos)
{
RECT screen;
GetWindowRect(GetDesktopWindow(), &screen);
log_msg("Screen size : %i, %i, %i, %i\n", screen.left, screen.top, screen.right, screen.bottom);
int w = screen.bottom * clientRect.right / clientRect.bottom;
int h = w * clientRect.bottom / clientRect.right;
if (screen.right < w)
{
h = screen.right * clientRect.bottom / clientRect.right;
w = h * clientRect.right / clientRect.bottom;
}
windowedX = (screen.right - w) / 2;
windowedY = (screen.bottom - h) / 2;
windowedWidth = w;
windowedHeight = h;
}
if (active_SetWindowPos || active_Maximized)
{
if (active_WindowOnTop)
SetWindowPos(hwnd, HWND_TOPMOST, windowedX, windowedY, windowedWidth, windowedHeight, SWP_FRAMECHANGED);
else
SetWindowPos(hwnd, NULL, windowedX, windowedY, windowedWidth, windowedHeight, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
} else if (active_WindowOnTop)
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, clientRect.right, clientRect.bottom, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
if (active_LockMouseOnStartup)
lockMouseCursor(clientRect.right, clientRect.bottom);
setWindowedOptionsDone = true;
}
/****************************************************************************************************/
void STDCALL displayItemlevel(LPWSTR popup, Unit* ptItem)
{
if (onRealm && (selectModParam==MOD_NO)) return;
@ -135,7 +220,7 @@ void Install_DisplayItemLevel()
{
static int isInstalled = false;
if (isInstalled) return;
log_msg("Patch D2Client for display item popup. (DisplayPopup)\n");
// print the text in the final buffer
@ -393,7 +478,6 @@ void Install_AlwaysDisplayLifeMana()
//6FAD7659 |. A1 4CBCB86F MOV EAX,DWORD PTR DS:[6FB8BC4C]
//6FAD7667 |. 0F8C A4000000 JL D2Client.6FAD7711
} else {
// Always display life.
mem_seek R7(D2Client, 58B32, 58B32, 5F102, 2D713, B5DF3, 81733, 0000);

View File

@ -37,7 +37,7 @@ static char *strstri(char *text, char *string)
{
while(*text)
{
if(strnicmp(string, text, len) == 0)
if(_strnicmp(string, text, len) == 0)
{
found = text;
break;
@ -280,7 +280,7 @@ int INIFile::GetPrivateProfileString(const char *section, const char *key, const
if((m_cache) && (section && key && dest && size))
{
if(stricmp(section, m_currentSection) != 0)
if(_stricmp(section, m_currentSection) != 0)
{
strncpy(m_currentSection, section, MAX_SECTIONNAME_LENGTH);
@ -343,7 +343,7 @@ BOOL INIFile::WritePrivateProfileString(char *section, char *key, char *string)
{
if(!section || !key || !string) return false;
if(stricmp(section, m_currentSection) != 0)
if(_stricmp(section, m_currentSection) != 0)
{
if(m_cacheWritePos == 0)
m_cacheWritePos += sprintf((m_cache + m_cacheWritePos), "[%s]\r\n", section);

View File

@ -26,7 +26,7 @@ bool separateHardSoftStash = false;
bool active_sharedGold=false;
char* sharedStashFilename = NULL;
typedef int (*TchangeToSelectedStash)(Unit* ptChar, Stash* newStash, DWORD bIsClient);
typedef int (*TchangeToSelectedStash)(Unit* ptChar, Stash* newStash, DWORD bOnlyItems, DWORD bIsClient);
Unit* firstClassicStashItem(Unit* ptChar)
{
@ -130,11 +130,11 @@ Stash* getStash(Unit* ptChar, DWORD isShared, DWORD id)//WORKS
}
int changeToSelectedStash_9(Unit* ptChar, Stash* newStash, DWORD bIsClient)
int changeToSelectedStash_9(Unit* ptChar, Stash* newStash, DWORD bOnlyItems, DWORD bIsClient)
{
if (!newStash) return 0;
log_msg("changeToSelectedStash ID:%d\tshared:%d\tclient:%d\n",newStash->id,newStash->id,bIsClient);
log_msg("changeToSelectedStash ID:%d\tshared:%d\tonlyItems:%d\tclient:%d\n", newStash->id, newStash->isShared, bOnlyItems, bIsClient);
Stash* currentStash = PCPY->currentStash;
if (currentStash == newStash) return 0;
@ -175,7 +175,6 @@ int changeToSelectedStash_9(Unit* ptChar, Stash* newStash, DWORD bIsClient)
}
// add items of new stash
PCPY->currentStash = newStash;
ptItem = newStash->ptListItem;
while (ptItem)
{
@ -183,16 +182,20 @@ int changeToSelectedStash_9(Unit* ptChar, Stash* newStash, DWORD bIsClient)
D2Common10242(PCInventory, D2GetRealItem(ptItem), 1);
ptItem = D2UnitGetNextItem(ptItem);
}
newStash->ptListItem = NULL;
if (bOnlyItems)
newStash->ptListItem = PCPY->currentStash->ptListItem;
else
PCPY->currentStash = newStash;
PCPY->currentStash->ptListItem = NULL;
return 1;
}
int changeToSelectedStash_10(Unit* ptChar, Stash* newStash, DWORD bIsClient)
int changeToSelectedStash_10(Unit* ptChar, Stash* newStash, DWORD bOnlyItems, DWORD bIsClient)
{
if (!newStash) return 0;
log_msg("changeToSelectedStash ID:%d\tshared:%d\tclient:%d\n",newStash->id,newStash->id,bIsClient);
log_msg("changeToSelectedStash ID:%d\tshared:%d\tonlyItems:%d\tclient:%d\n",newStash->id,newStash->isShared, bOnlyItems,bIsClient);
Stash* currentStash = PCPY->currentStash;
if (currentStash == newStash) return 0;
@ -220,14 +223,17 @@ int changeToSelectedStash_10(Unit* ptChar, Stash* newStash, DWORD bIsClient)
}
// add items of new stash
PCPY->currentStash = newStash;
ptItem = newStash->ptListItem;
while (ptItem)
{
D2InvAddItem(PCInventory, ptItem, ptItem->path->x, ptItem->path->y, 0xC, bIsClient, 4);
ptItem = D2UnitGetNextItem(ptItem);
}
newStash->ptListItem = NULL;
if (bOnlyItems)
newStash->ptListItem = PCPY->currentStash->ptListItem;
else
PCPY->currentStash = newStash;
PCPY->currentStash->ptListItem = NULL;
return 1;
}
@ -277,12 +283,12 @@ DWORD loadStashList(Unit* ptChar, BYTE data[], DWORD maxSize, DWORD* curSize, bo
while (curStash < nbStash)
{
newStash = addStash(ptChar, isShared);
changeToSelectedStash(ptChar, newStash, false);
changeToSelectedStash(ptChar, newStash, 0, false);
DWORD ret = loadStash(ptChar, newStash, data, *curSize, 10000000, curSize);
if (ret) return ret;
curStash++;
}
if (!isShared && !PCPY->selfStash)
{
newStash = addStash(ptChar, isShared);
@ -295,7 +301,7 @@ DWORD loadStashList(Unit* ptChar, BYTE data[], DWORD maxSize, DWORD* curSize, bo
if (!PCPY->currentStash)
PCPY->currentStash = newStash;
}
return 0;
}
@ -383,20 +389,20 @@ void updateSelectedStashClient(Unit* ptChar)//WORKS
void setSelectedStashClient(DWORD stashId, DWORD stashFlags, DWORD flags)//WORKS
{
log_msg("setSelectedStashClient ID:%d, isShared:%d, flags:%08X\n", stashId, stashFlags&1, flags);
log_msg("setSelectedStashClient ID:%d, stashFlags:%d, flags:%08X\n", stashId, stashFlags, flags);
Unit* ptChar = D2GetClientPlayer();
Stash* newStash = getStash(ptChar, stashFlags&1, stashId);
Stash* newStash = getStash(ptChar, (stashFlags & 1) == 1, stashId);
if (!newStash) do
newStash = addStash(ptChar, stashFlags&1);
newStash = addStash(ptChar, (stashFlags & 1) == 1);
while (newStash->id < stashId);
changeToSelectedStash(ptChar, newStash, 1);
changeToSelectedStash(ptChar, newStash, (stashFlags & 2) == 2, 1);
PCPY->flags = flags;
}
void selectStash(Unit* ptChar, Stash* newStash)//WORKS
{
changeToSelectedStash(ptChar, newStash, 0);
changeToSelectedStash(ptChar, newStash, 0, 0);
updateSelectedStashClient(ptChar);
}
@ -423,6 +429,35 @@ void toggleToSharedStash(Unit* ptChar)
}
}
void swapStash(Unit* ptChar, Stash* curStash, Stash* swpStash)
{
if (!ptChar || !curStash || !swpStash || curStash == swpStash)
return;
changeToSelectedStash(ptChar, swpStash, 1, 0);
updateClient(ptChar, UC_SELECT_STASH, swpStash->id, swpStash->flags | 2, PCPY->flags);
}
void toggleStash(Unit* ptChar, DWORD page)
{
log_msg("toggle stash page = %u\n", page);
Stash* curStash = PCPY->currentStash;
Stash* swpStash = curStash->isShared ? PCPY->selfStash : PCPY->sharedStash;
swapStash(ptChar, curStash, swpStash);
}
void swapStash(Unit* ptChar, DWORD page, bool toggle)
{
log_msg("swap stash page = %u\n", page);
Stash* curStash = PCPY->currentStash;
Stash* swpStash = curStash->isShared == toggle ? PCPY->selfStash : PCPY->sharedStash;
for (DWORD i = 0; i < page; i++)
{
if (curStash->nextStash == NULL)
addStash(ptChar, swpStash->isShared);
swpStash = swpStash->nextStash;
}
swapStash(ptChar, curStash, swpStash);
}
void selectPreviousStash(Unit* ptChar)
{

View File

@ -8,6 +8,7 @@
#include "common.h"
#include "error.h"
#include "d2functions.h"
#include "extraOptions.h"
#include <stdio.h>
char* versionText = "";
@ -20,12 +21,17 @@ DWORD newTextBoxData[]={4,0x237,0x243,0xC8,0x14,0,0,0,0,0,0,2};//type,x,y,l,h,?,
void STDCALL printPlugYVersion(void** childrens, DWORD* sgnNumChildren)
{
char buf[20];
void* textbox = D2CreateTextBox(newTextBoxData);
childrens[*sgnNumChildren]=textbox;
d2_assert((*sgnNumChildren)++ >= 40,"sgnNumChildren < MAX_CHILDREN", __FILE__, __LINE__);
sprintf(buf, "PlugY %s", PLUGY_VERSION);
D2PrintLineOnTextBox(textbox, buf, colorOfPlugYVersion);
if (active_Windowed)
SetWindowedOptions();
if (active_PrintPlugYVersion)
{
char buf[20];
void* textbox = D2CreateTextBox(newTextBoxData);
childrens[*sgnNumChildren] = textbox;
d2_assert((*sgnNumChildren)++ >= 40, "sgnNumChildren < MAX_CHILDREN", __FILE__, __LINE__);
sprintf(buf, "PlugY %s", PLUGY_VERSION);
D2PrintLineOnTextBox(textbox, buf, colorOfPlugYVersion);
}
}
FCT_ASM ( caller_printPlugYVersion )

View File

@ -60,6 +60,18 @@ const char* S_active_CheckMemory = "ActiveCheckMemory";
const char* S_active_Commands = "ActiveCommands";
const char* S_active_othersFeatures = "ActiveAllOthersFeatures";
const char* S_WINDOWED = "WINDOWED";
const char* S_ActiveWindowed = "ActiveWindowed";
const char* S_RemoveBorder = "RemoveBorder";
const char* S_WindowOnTop = "WindowOnTop";
const char* S_Maximized = "Maximized";
const char* S_SetWindowPos = "SetWindowPos";
const char* S_X = "X";
const char* S_Y = "Y";
const char* S_Width = "Width";
const char* S_Height = "Height";
const char* S_LockMouseOnStartup = "LockMouseOnStartup";
const char* S_LANGUAGE = "LANGUAGE";
const char* S_active_ChangeLanguage = "ActiveChangeLanguage";
const char* S_selectedLanguage = "SelectedLanguage";
@ -210,7 +222,7 @@ void init_General(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDefaultFi
{
GET_PRIVATE_PROFILE_STRING(S_GENERAL, S_active_DisableBattleNet, "0");
active_DisableBattleNet = atoi(buffer) != 0;
log_msg("active_DisableBattleNet\t\t\t\t= %d\n", active_DisableBattleNet);
log_msg("active_DisableBattleNet\t\t= %d\n", active_DisableBattleNet);
GET_PRIVATE_PROFILE_STRING(S_GENERAL, S_active_logFile, "0");
active_logFile = atoi(buffer)+1;
@ -242,6 +254,51 @@ void init_General(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDefaultFi
log_msg("\n");
}
void init_Windowed(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDefaultFile, char* buffer, DWORD maxSize)
{
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_ActiveWindowed, "0");
active_Windowed = atoi(buffer) != 0;
log_msg("active_Windowed\t\t\t\t= %d\n", active_Windowed);
if (active_Windowed)
{
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_RemoveBorder, "0");
active_RemoveBorder = atoi(buffer) != 0;
log_msg("active_RemoveBorder\t\t\t= %d\n", active_RemoveBorder);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_WindowOnTop, "0");
active_WindowOnTop = atoi(buffer) != 0;
log_msg("active_WindowOnTop\t\t\t= %d\n", active_WindowOnTop);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_Maximized, "0");
active_Maximized = atoi(buffer) != 0;
log_msg("active_Maximized\t\t\t= %d\n", active_Maximized);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_SetWindowPos, "0");
active_SetWindowPos = atoi(buffer) != 0;
log_msg("active_MoveAndResizeWindow\t= %d\n", active_SetWindowPos);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_X, "0");
windowedX = atoi(buffer);
log_msg("windowedX\t\t\t\t\t= %d\n", windowedX);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_Y, "0");
windowedY = atoi(buffer);
log_msg("windowedY\t\t\t\t\t= %d\n", windowedY);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_Width, "0");
windowedWidth = atoi(buffer);
log_msg("windowedWidth\t\t\t\t= %d\n", windowedWidth);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_Height, "0");
windowedHeight = atoi(buffer);
log_msg("windowedHeight\t\t\t\t= %d\n", windowedHeight);
GET_PRIVATE_PROFILE_STRING(S_WINDOWED, S_LockMouseOnStartup, "0");
active_LockMouseOnStartup = atoi(buffer) != 0;
log_msg("active_LockMouseOnStartup\t= %d\n\n", active_LockMouseOnStartup);
}
}
void init_ActiveLanguage(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDefaultFile, char* buffer, DWORD maxSize)
{
GET_PRIVATE_PROFILE_STRING(S_LANGUAGE, S_active_ChangeLanguage, "0");
@ -251,7 +308,7 @@ void init_ActiveLanguage(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDe
if (active_ChangeLanguage)
{
GET_PRIVATE_PROFILE_STRING(S_LANGUAGE, S_selectedLanguage, "ENG");
strupr(buffer);
_strupr(buffer);
switch (*(DWORD*)buffer)
{
case BIN('E','N','G',0) : selectedLanguage=LNG_ENG;break;
@ -281,7 +338,7 @@ void init_ActiveLanguage(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDe
if (active_LanguageManagement)
{
GET_PRIVATE_PROFILE_STRING(S_LANGUAGE, S_defaultLanguage, "ENG");
strupr(buffer);
_strupr(buffer);
switch (*(DWORD*)buffer)
{
case BIN('E','N','G',0) : defaultLanguage=LNG_ENG;break;
@ -302,7 +359,7 @@ void init_ActiveLanguage(INIFile* iniFile, INIFile* iniFixedFile, INIFile* iniDe
GET_PRIVATE_PROFILE_STRING(S_LANGUAGE, S_availableLanguages, "ENG|ESP|DEU|FRA|POR|ITA|JPN|KOR|SIN|CHI|POL|RUS");
availableLanguages.all = 0;
strupr(buffer);
_strupr(buffer);
char* curString = strtok(buffer,"|");
while (curString)
{
@ -783,6 +840,7 @@ void loadParameters()
if (active_plugin)
{
init_General(iniFile, iniFixedFile, iniDefaultFile, buffer, BUFSIZE);
init_Windowed(iniFile, iniFixedFile, iniDefaultFile, buffer, BUFSIZE);
init_ActiveLanguage(iniFile, iniFixedFile, iniDefaultFile, buffer,BUFSIZE);
init_SavePath(iniFile, iniFixedFile, iniDefaultFile, buffer, BUFSIZE);
init_VersionText(iniFile, iniFixedFile, iniDefaultFile, buffer, BUFSIZE);

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@ -1,22 +1,6 @@
/*=================================================================
File created by Yohann NICOLAS.
// PlugY.cpp : Defines the exported functions for the DLL application.
//
Main file of this DLL
#include "stdafx.h"
=================================================================*/
#include <windows.h>
BOOL WINAPI DllMain(HANDLE /*hModule*/, DWORD dwReason, LPVOID /*lpReserved*/)
{
switch(dwReason)
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
}
return true;
}
/*================================= END OF FILE =================================*/

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@ -1,17 +1,26 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5059AE94-61B0-4D07-A970-B670BBCB142C}.Debug|x64.Build.0 = Debug|x64
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{5059AE94-61B0-4D07-A970-B670BBCB142C}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

267
PlugY/PlugY.vcxproj Normal file
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@ -0,0 +1,267 @@
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308
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View File

@ -35,7 +35,6 @@ void updateClient(Unit* ptChar, DWORD mFunc, DWORD p1, DWORD p2, DWORD p3)
D2SendPacket(ptNetClient, &packet, sizeof(DataPacket));
}
DWORD FASTCALL handleClientUpdate(DataPacket* packet)
{
log_msg("[CLIENT] Received custom message: %d with param: %08X , %08X , %08X\n",packet->mFunc,packet->mParam1,packet->mParam2,packet->mParam3);

View File

@ -15,11 +15,16 @@
#include "infinityStash.h"
#include "commands.h"
int renameIndex = 0;
char renameString[16];
DWORD PageSwap;
int STDCALL handleServerUpdate(Unit* ptChar, WORD param)
{
log_msg("Received custom message: %X\n", param);
switch(param & 0xFF)
int type = param & 0xFF;
DWORD arg = (param & 0xFF00) >> 8;
log_msg("Received custom message: type=%i, arg=%i\n", type, arg);
switch(type)
{
case US_UNASSIGN_STR_POINT : UnassignStrPoint( ptChar ); return 1;
case US_UNASSIGN_ENE_POINT : UnassignEnePoint( ptChar ); return 1;
@ -42,17 +47,36 @@ int STDCALL handleServerUpdate(Unit* ptChar, WORD param)
case US_SELECT_PREVIOUS_INDEX2: selectPreviousIndex2Stash( ptChar ); return 1;
case US_SELECT_NEXT_INDEX2 : selectNextIndex2Stash( ptChar ); return 1;
case US_STARTSAVE : savePlayers( ptChar ); return 1;
case US_SAVE : savePlayers( ptChar ); return 1;
case US_MAXGOLD : maxGold(ptChar); return 1;
case US_PUTGOLD : putGold(ptChar, 0); return 1;
case US_TAKEGOLD : takeGold(ptChar, 0); return 1;
default : return 0;
case US_SWAP3 : PageSwap = arg << 24; return 1;
case US_SWAP2 : PageSwap |= arg << 16; return 1;
case US_SWAP1 : PageSwap |= arg << 8; return 1;
case US_SWAP0: swapStash(ptChar, PageSwap | arg, false); PageSwap = 0; return 1;
case US_SWAP0_TOGGLE : swapStash(ptChar, PageSwap | arg, true); PageSwap = 0; return 1;
case US_RENAME :
if (renameIndex == 0)
for (int i = 0; i < 16; i++)
renameString[i] = 0;
renameString[renameIndex++] = (char)arg;
if (arg == 0)
{
renameIndex = 0;
log_msg("Rename on Server : %s -> %s\n", ptChar->ptPlayerData->name, renameString);
strcpy(ptChar->ptPlayerData->name, renameString);
strcpy(ptChar->ptPlayerData->ptNetClient->name, renameString);
}
return 1;
default :
return 0;
}
}
FCT_ASM( caller_handleServerUpdate)
PUSH EAX
PUSH ESI
PUSH EBX
CALL handleServerUpdate
TEST EAX,EAX

19
PlugY/dllmain.cpp Normal file
View File

@ -0,0 +1,19 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

View File

@ -8,24 +8,38 @@
#ifndef __EXTRAOPTIONS_H__INCLUDED
#define __EXTRAOPTIONS_H__INCLUDED
extern int active_RunLODs;
extern int active_alwaysRegenMapInSP;
extern DWORD nbPlayersCommandByDefault;
extern int active_Windowed;
extern int active_LockMouseCursor;
extern int active_DisplayItemLevel;
extern DWORD nbPlayersCommandByDefault;
extern int active_alwaysRegenMapInSP;
extern int active_RunLODs;
extern int active_AlwaysDisplayLifeMana;
extern int active_EnabledTXTFilesWithMSExcel;
extern int active_DisplayBaseStatsValue;
extern int active_LadderRunewords;
extern int active_EnabledCowPortalWhenCowKingWasKill;
void Install_RunLODs();
void Install_AlwaysRegenMapInSP();
void Install_SendPlayersCommand();
extern int active_RemoveBorder;
extern int active_WindowOnTop;
extern int active_Maximized;
extern int active_SetWindowPos;
extern int windowedX;
extern int windowedY;
extern int windowedWidth;
extern int windowedHeight;
extern int active_LockMouseOnStartup;
void Install_DisplayItemLevel();
void Install_SendPlayersCommand();
void Install_AlwaysRegenMapInSP();
void Install_RunLODs();
void Install_AlwaysDisplayLifeMana();
void Install_EnabledTXTFilesWithMSExcel();
void Install_DisplayBaseStatsValue();
void Install_LadderRunewords();
void Install_EnabledCowPortalWhenCowKingWasKill();
void SetWindowedOptions();
void lockMouseCursor();
#endif

View File

@ -33,6 +33,7 @@ void selectPrevious2Stash(Unit* ptChar);
void selectNext2Stash(Unit* ptChar);
void selectPreviousIndex2Stash(Unit* ptChar);
void selectNextIndex2Stash(Unit* ptChar);
void swapStash(Unit* ptChar, DWORD page, bool toggle);
void selectStash(Unit* ptChar, Stash* newStash);
void setSelectedStashClient(DWORD stashId, DWORD stashFlags, DWORD flags);

View File

@ -7,7 +7,7 @@
#pragma once
#define PLUGY_VERSION "10.00"
#define PLUGY_VERSION "10.01"
#define LOG_FILE "PlugY.log"

View File

@ -1,13 +1,12 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by PlugY.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 106
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101

8
PlugY/stdafx.cpp Normal file
View File

@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// PlugY.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

16
PlugY/stdafx.h Normal file
View File

@ -0,0 +1,16 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here

8
PlugY/targetver.h Normal file
View File

@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

View File

@ -5,7 +5,7 @@
; ;
; by Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -28,6 +28,19 @@ ActiveCommands=1
ActiveCheckMemory=1
[WINDOWED]
ActiveWindowed=0
RemoveBorder=1
WindowOnTop=1
Maximized=1
SetWindowPos=0
X=0
Y=0
Width=0
Height=0
LockMouseOnStartup=1
[LANGUAGE]
;ENG|ESP|DEU|FRA|POR|ITA|JPN|KOR|SIN|CHI|POL|RUS
ActiveChangeLanguage=0

View File

@ -2,7 +2,7 @@
!include "LogicLib.nsh"
!include "MUI2.nsh"
!define VERSION "10.00"
!define VERSION "10.01"
!define D2FILES "."
!define NAME "PlugY, The Survival Kit"
!define MOD_DIR "Mod PlugY"
@ -18,7 +18,8 @@
!define MUI_FINISHPAGE_NOAUTOCLOSE
!define MUI_UNFINISHPAGE_NOAUTOCLOSE
!define MUI_FINISHPAGE_SHOWREADME "$(README_FILENAME)"
!define MUI_FINISHPAGE_RUN "PlugY.exe"
!define MUI_FINISHPAGE_RUN ;"PlugY.exe"
!define MUI_FINISHPAGE_RUN_FUNCTION "LaunchPlugY"
!define MUI_FINISHPAGE_RUN_NOTCHECKED
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
!define MUI_ABORTWARNING
@ -106,6 +107,11 @@ Function Un.onInit
ReadRegStr $D2Path HKLM "${REGKEY}" "PlugYDllPath"
FunctionEnd
Function LaunchPlugY
SetOutPath "$INSTDIR"
ExecShell "" "$INSTDIR\PlugY.exe"
FunctionEnd
;--------------------------------
; Custom Page
;Function OptionsPage
@ -151,8 +157,7 @@ Section "!$(SECTION_NAME_CORE)" Core
File "${D2FILES}\PlugY_The_Survival_Kit_-_Readme.txt"
File "${D2FILES}\PlugY_The_Survival_Kit_-_LisezMoi.txt"
File "${D2FILES}\PlugY_The_Survival_Kit_-_Liesmich.txt"
CreateDirectory "$D2Path\PlugY"
setOutPath "$D2Path\PlugY"
setOutPath "$INSTDIR\PlugY"
File "${D2FILES}\PlugY\EmptyPage.dc6"
File "${D2FILES}\PlugY\PlugYDefault.ini"
File "${D2FILES}\PlugY\PlugYFixed.ini"
@ -175,7 +180,7 @@ Section $(SECTION_NAME_STARTMENU_SHORTCUTS) MenuShortcuts
SectionIn 1
CreateDirectory "$SMPROGRAMS\${NAME}"
SetOutPath $INSTDIR
CreateShortCut "$SMPROGRAMS\${NAME}\Uninstall.lnk" "$INSTDIR\${UNINSTALL_FILE}" "" "$INSTDIR\${UNINSTALL_FILE}" 0
CreateShortCut "$SMPROGRAMS\${NAME}\Uninstaller.lnk" "$INSTDIR\${UNINSTALL_FILE}" "" "$INSTDIR\${UNINSTALL_FILE}" 0
CreateShortCut "$SMPROGRAMS\${NAME}\${NAME}.lnk" "$INSTDIR\PlugY.exe" "" "$INSTDIR\PlugY.exe" 0
SectionEnd
@ -187,13 +192,13 @@ Section $(SECTION_NAME_UNINSTALLER) Uninstaller
WriteUninstaller "${UNINSTALL_FILE}"
; Write the installation path into the registry
WriteRegStr HKLM "${REGKEY}" "InstallPath" "$INSTDIR"
WriteRegStr HKLM "${REGKEY}" "InstallPath" $INSTDIR
WriteRegStr HKLM "${REGKEY}" "PlugYDllPath" "$D2Path"
; Write the uninstall keys for Windows
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "InstallLocation" "$$INSTDIR"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "DisplayName" "${NAME}"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "HelpLink" "http://djaftal.chez-alice.fr/"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "HelpLink" "http://plugy.free.fr"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "DisplayVersion" "${VERSION}"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "UninstallString" '"$INSTDIR\${UNINSTALL_FILE}"'
WriteRegDWORD HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${NAME}" "NoModify" 1
@ -224,6 +229,7 @@ Section "Uninstall" Uninstall
Delete "$D2Path\RestoreD2gfxDll.exe"
Delete "$INSTDIR\PlugY.exe"
Delete "$INSTDIR\PlugY.log"
Delete "$INSTDIR\BnetLog.txt"
Delete "$INSTDIR\PlugY.ini"
Delete "$INSTDIR\PlugY_The_Survival_Kit_-_Readme.txt"
Delete "$INSTDIR\PlugY_The_Survival_Kit_-_LisezMoi.txt"

View File

@ -5,7 +5,7 @@
; ;
; by Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -25,6 +25,19 @@ ActiveCheckMemory=1
ActiveAllOthersFeatures=0
[WINDOWED]
ActiveWindowed=0
RemoveBorder=0
WindowOnTop=0
Maximized=0
SetWindowPos=0
X=0
Y=0
Width=0
Height=0
LockMouseOnStartup=0
[LANGUAGE]
;ENG|ESP|DEU|FRA|POR|ITA|JPN|KOR|SIN|CHI|POL|RUS
ActiveChangeLanguage=0

View File

@ -6,7 +6,7 @@
; ;
; by Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -16,6 +16,8 @@
[GENERAL]
[WINDOWED]
[LANGUAGE]
[SAVEPATH]

View File

@ -1,10 +1,10 @@
;--------------------------------------------------------------------------------------;
; ;
; "PlugY, The Survival Kit" ;
; "PlugY, The Survival Kit" ;
; ;
; von Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -20,7 +20,7 @@ WARNUNG:
- PlugY.ini wurde stark verändert, bitte nehmt die Neue!
- Vergesst nicht den Teil: "Kommentare zur Konfigurations-Datei" zu lesen.
- Bitte lest im PlugY-Forum:
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewforum.php?f=133
http://d2mods.info/forum/viewforum.php?f=133
******** ALLE FUNKTIONEN ********
@ -43,20 +43,48 @@ WARNUNG:
- Man kann die Versionsanzeige im Hauptbildschirm anpassen.
- Diablo kann nun auf Text-Dateien laden die von Microsoft Excel geöffnet sind.
- Lokalisiert in Englisch, Französisch, Deutsch, Italienisch, Spanisch, Polnisch.
- Add following commands (the corresponding functions must be enabled in PlugY.ini) :
/save : Save game without exit.
/reload : Reload gamble page.
/page 1 : Show normal stats page (stats page must be opened, space not mandatory).
/page 2 : Show extra stats page (stats page must be opened, space not mandatory).
/page 3 : Show resistance stats page (stats page must be opened, space not mandatory).
/page 4 : (beta) Show available runewords (stats page must be opened, space not mandatory).
/lockmouse : Lock mouse cursor in the window.
/lock : same as /lockmouse.
/pagename name : (beta) Rename current page stash (the new name isn't saved).
/swap page : Swap the content of current stash page with the content of another page (space not mandatory).
/toggle page : Swap the content of current stash page with the content of another page in opposing stash shared/personal (space not mandatory).
/dlm : Toggle always display mana and life mode. (Since 1.13c, you can click on the bottom of each orbs)
/dml : Same as /dlm.
/dl : Toggle always display life mode. (Since 1.13c, you can click on the bottom of the orb)
/dm : Toggle always display mana mode. (Since 1.13c, you can click on the bottom of the orb)
/rename newname : (beta) rename your character and save it. (You must exit the game to update the stats page.)
/listcube : (beta) Create a "cube.txt" file in current directory containing all cube's receipts.
/maxgold : CHEAT don't use in normal game. Set personnal stash, shared stash and character to max gold.
v10.01 Änderungen :
- Add windowed mode.
- Can lock mouse cursor in the window (windowed mode).
- Can remove border (windowed mode).
- Can resize or maximize window (windowed mode).
- Can fix window above any others windows including taskbar (windowed mode).
- Can lock mouse cursor in the windows on startup and with command "/lockmouse" or "/lock" (windowed mode).
- Add command "/swap page" to swap the content of current stash page with the content of another page.
- Add command "/toggle page" to swap the content of current stash page with the content of another page in opposing stash shared/personal.
- Add command "/rename newname" to rename your character. This feature is still in beta and you must exit the game to update the stats page.
v10.00 Änderungen :
- Disable access to Battle.net via main menu button.
- PlugY funktioniert nun auch mit LoD 1.13c Versionen.
- Fix shortcut in start menu
v9.00 Änderungen :
- PlugY funktioniert nun auch mit LoD 1.12 Versionen.
- Ein paar Bugs behoben.
- Eine neue Möglichkeit zum Skills neuverteilen in Mods hinzugefügt.
v8.00 Änderungen :
- Einfachere Installation : Neuer Installer.
- Das Portal zum Cow-Level kann nun geöffnet werden auch wenn der Spieler den Cow-King in der aktuellen Schwierigkeit bereits getötet hat.
@ -67,12 +95,10 @@ v8.00
- Multiplayer : Die Truhendaten werden jetzt korrekt gespeichert wenn es einen Disconnect oder einen Fehler während des Speicherns gibt.
- Die "check load memory failed" Meldung, wenn die D2gfx.dll gepachtt war, wurde entfernt.
v7.01b Änderungen :
- Behoben : Die Ladder-only Runenwortfeatures in den LoD-Versionen 1.11 und 1.10.
- Behoben : Seltsame Zeichen in manchen Texten.
v7.01 Änderungen :
- Die Ladder-Only Runenwörter können für den Singleplayer aktivert werden.
- Fehler bei der AI des Überbaals behoben
@ -81,7 +107,6 @@ v7.01
- Eine eigene EXE wurde hinzugefügt um PlugY zu starten (es werden keine LoD-Dateien mehr verändert)
- Spanische und Polnische Übersetzung hinzugefügt.
V7.00 Änderungen :
- PlugY funktioniert nun auch mit LoD 1.11b Versionen.
- Den Basiswert für jeden Stat im Mausübertext hinzugefügt.
@ -89,17 +114,14 @@ V7.00
- Behoben: Einige Features blieben auch im Battle.net aktiviert
- Italienische Übersetzung hinzugefügt.
v6.01b Änderungen :
- Fehler mit dem Popups der Statuspunktvergabe-Buttons behoben.
v6.01 Änderungen :
- Behoben : unique carry1 items verschwinden nicht wenn sie in LoD 1.10 gecubt werden
- Schlüssel und Uber-Organe werden nicht mehr entfernt wenn man das rote Portal ausserhalb von Harrogath öffnen wollte.
- Fehler in der Versionsanzeige wegen einem Konflikt mit D2Mod behoben.
V6.00 Änderungen :
- PlugY funktioniert nun auch mit LoD 1.11 Versionen
- Freischaltung des Über-Quests ausserhalb von der Realm (LoD 1.11 only).
@ -107,14 +129,12 @@ V6.00
- Kleine Fehler behoben, und kleine Verbesserungen eingebaut
- "/save"-Befehl hinzugefügt um das Spiel zu speichern ohne es zu verlassen (nur LoD 1.11).
v5.06 Änderungen :
- Knöpf for gemeinsamen Goldvorrat hinzugefügt.
- Gemeinsamer Goldvorrat in Multiplayer hinzugefügt.
- Befehl "/DisplayLifeMana" ersetzt durch "/dlm".
- Diverse Fehler behoben.
v5.05 Änderungen :
- Standard Hintergrundfarbe im Status Interface geändert
- Gemeinsames Gold per Kommando hinzugefügt.
@ -122,24 +142,20 @@ v5.05
- Möglichkeit die Namen von Setgegenständ in Grün bei Mouseover in der gemeinsamen Kiste anzuzeigen
- Multiplayer Fehler behoben, indem der gesamte Prozess neu programmiert wurde
v5.04 Änderungen :
- Behoben : Status/Skill Punkte per Levelup bug.
- Behoben : Multiplayer bugs.
- PlugY/PlugYDefault.ini sind jetzt vollständig.
v5.03 Änderungen :
- Behoben : Bug der manchmal zwischen den Hardcore und Softcore gemeinsamen Truhen gewechselt hat.
- Farbänderung der Schrift in den Extra-Seiten möglich.
- Standartwerte in den Extra-Seiten geändert.
- EnabledTXTFilesWhenMSExcelOpenIt in der PlugY.ini ist nun standartmäßig aktiviert.
v5.02 Änderungen :
- Behoben : Bug der das Verschwinden von Gegenständen hervorgerufen hat.
v5.01 Änderungen :
- Behoben : Größere bugs bei der gemeinsamen Truhe.
- Behoben : ActiveLogFile ist jetzt in der PlugY.ini standartmäßig deaktiviert.
@ -160,14 +176,12 @@ v5.00
- Behoben : Das Erscheinen des Diablo Klones am Spielstart.
- Behoben : Andere kleine Bugs.
v4.04 Änderungen :
- Behoben : Anzeige-bug wenn StatPerLevelUp aktiviert war.
- Behoben : Fehler bei der Speicherprozedur wenn die Festplatte voll war.
- Neues Konfigurations-System für Modder.
- Man kann auswählen, ob die Mana und Lebens Anzeige immer über den Kugeln erscheint.
v4.03 Änderungen
- Behoben: Wenn man einen "carry1" - einzigartigen Gegenstand (einzigartiger Zauber) in den Würfel steckt
- Man kann direkt zur ersten und letzten Seite der Kiste gehen (shift + klick auf Nächste/Vorherige Seite)
@ -177,11 +191,9 @@ v4.03
- Button für die zusätzlichen Status Seiten an die gleiche Stelle verschoben, wie die original Buttons (nur in 800x600)
- Man kann auswählen, ob die zuletzt angezeigte Seite erscheint, oder die Hauptseite
v4.02b Änderungen :
- Behoben : Alle Funktionen bleiben im offenen Battle.net eingeschaltet.
v4.02 Änderungen :
- Behoben : Das vergessene "d" in "SeparateHardcoreStash=1" in der PlugY.ini ergänzt
- Behoben : Standardmässig wird dei Sprache in der PlugY.ini nicht geändert.
@ -211,29 +223,24 @@ v4.00
- Behoben : Diablo Clone kann nicht mehr in Normal und Albtraum erscheinen
- Behoben : Zerstörung von zusätzlichen Minions wenn man Fertigkeitspukte zurücksetzt
v3.02 Änderungen :
- Fehler im Bereich Statuspunkte pro LevelUp behoben
- Fehler behoben der verhinderte das bei abgeschalteter gemeinsamer Kiste ein Charkter nicht geladen werden konnte.
- Fehler behoben der es erlaubte Werte zu setzen, ohne das Fertigkeiten pro LevelUp aktiviert waren.
v3.01 Änderungen :
- Man kann die Statuspunkte ändern, die man beim LevelUp bekommt.
- Problem mit fehlerhafter Menge der Fertigkeitspunkte beim zurücksetzen behoben.
- Konfigurationsparameter für den World Event hinzugefügt
- Standardmässig wird nur inHölle der World Event Zähler gezeigt "X SOJ verkauft".
v3.00 Änderungen :
- Lokaler World Event !
- Zurücksetzen von Fertigkeitspunkten
v2.05 Änderungen :
- Wichtiger Ffix : Alle Fehler die einen Start von Diablo2 verhinderten sind entfernt
v2.04 Änderungen :
- Das zurücksetzen der Statuspunkte, sowie die Fertigkeiten pro LevelUp werden abgeschaltet, wenn man sich in ein Realm-Spiel einklinkt (wie bei der Goldkiste die Knöpfe)
- Es wird eine Fehlermeldung angezeigt, anstelle eines Absturzes, wenn PlugY.dll nicht gefunden werden kann
@ -241,11 +248,9 @@ v2.04
- Einen Fehler bezüglich der verschwindenden Knöpfe behoben
- Abspeicher-Problem unter Win95/98/Me behoben
v2.03b Änderungen :
- Anzeige der PlugY Version nur im Hauptbild
v2.03 Änderungen :
- Wichtigster Fix : Die Abspeicher-Routine geändert, damit bei einem Spiel-Absturz keine Items in der Kiste verloren gehen, und der Charakter korrupt wird.
- Kein Absturz des Host Spiels, wenn ein Charakter nicht ins Spiel kann.
@ -253,7 +258,6 @@ v2.03
- Die Versionsanzeige auf der Hauptseite geändert (PlugY Version jetzt rechts, und Farben sind nun möglich)
- Charaktere ohne PlugY können nun an Spielen teilnehmen die gehosted werden von PlugY-Spilern.
v2.02 Änderungen :
- PlugY nutzt die D2win.dll nicht mehr zum laden.
- PlugY enthält einen Patcher/Ent-Patcher um die D2gfx.dll so zu verändern, das PlugY gestartet wird.
@ -261,12 +265,10 @@ v2.02
- Die Goldkistenerweiterung wird bei Realm Spielen automatisch abgeschaltet.
- Index Button Fehler behoben.
v.2.01 Änderungen
- Fertigkeitsfehler beim LevelUp behoben.
- Anzeigefehler im Hauptbildschirm behoben.
v2.00 Änderungen :
- Deutsche Lokalisierung hinzugefügt.
- Die Anzahl der Fertigkeitspunkte beim erreichen des nächsten Levels ist einstellbar.
@ -283,19 +285,16 @@ v2.00
- Der Fehler mir carry1 Gegenständen wurde behoben (Uniques die nur einaml getragen werden dürfen)
- Weitere kleine Verbesserungen eingebaut.
v1.03 Änderungen :
- Französische Liesmich- und Ini-Datei hinzugefügt.
- Fehler in D2Classic-Spielen entfernt (es gibt dort keine Seiten-Erweiterungen, dies ist kein Fehler)
- Fehler behoben, der beim laden mit vor LOD 1.10 generierten Charakteren auftrat.
(zB: ShadowMaster Charakter oder 1.09 oder D2Classic Charakter)
v1.02 Änderungen :
- Dateinamen geändert wegen eines Fehlers mit dem IE und ZIP-Files
- Man kann die Versions-Information im Hauptbildschirm ändern (siehe Ini-Datei).
v1.01 Änderungen :
- Französische Lokalisierung hinzugefügt (Französisches Liesmich.txt folgt)
- Dateinamen von "PlugY, The Survival Kit.ini" in "PlugY,The_Survival_Kit" geändert.
@ -305,7 +304,6 @@ v1.01
(Man kann ihn weiterhin hinzufügen, sollte aber wissen, was man tut...)
- Paket von .rar auf .zip umgestellt
v1.00 Funktionen (es können alle einfach ein- und ausgeschaltet werden) :
- Man kann den "Save"-Pfad anpassen.
- Man kann jeden MOD starten, ohne die gesicherten Spielstände verschieben zu müssen.
@ -340,11 +338,6 @@ v1.00 Funktionen (es k
******** INSTALLATION ********
- The officials sites are :
http://djaftal.chez-alice.fr/
http://phrozenkeep.18v.biz/dload.php?action=category&cat_id=128
http://diablo2.judgehype.com/index.php?page=telechargements
Installation :
- Entpacke alle Dateien in dein Diablo Verzeichnis.
- Kopiere die PlugY.ini und die PlugY.exe in das Verzeichnis in dem dein Mod ist.
@ -532,6 +525,30 @@ Nur Ausschalten wenn du weist was du machst.
- ActiveCheckMemory=1
[WINDOWED]
Launch in windowed mode.
- ActiveWindowed=0 {0:Disabled; 1:Enabled}
Remove border in windowed mode.
- RemoveBorder=0 {0:Disabled; 1:Enabled}
Set window at most top (above taskbar) in windowed mode.
- WindowOnTop=0 {0:Disabled; 1:Enabled}
Maximized and center window (keep ratio 4/3) in windowed mode (if SetWindowPos=0).
- Maximized=0 {0:Disabled; 1:Enabled}
Set position and size of the window in windowed mode.
- SetWindowPos=0 {0:Disabled; 1:Enabled}
- X=0 {0:Window Position X}
- Y=0 {0:Window Position Y}
- Width=0 {0:Window Width}
- Height=0 {0:Window Height}
Lock cursor mouse in the window in windowed mode.
- LockMouseOnStartup=0 {0:Disabled; 1:Enabled}
[LANGUAGE]
Wechselt die ausgewählte Sprache
Ihr müsst die Dateien der Sprache besitzen!!!
@ -753,4 +770,4 @@ Zur Korrektur der deutschen
* Spanish : Acrerune
* Polnisch : Serdel
~~~~~~~~~~~~
;--------------------------------------------------------------------------------------;

View File

@ -4,7 +4,7 @@
; ;
; par Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -23,13 +23,13 @@ Vous pouvez y faire un don si vous le souhaitez.
- Les moddeurs devraient lire la version anglaise de ce readme.
- N'oubliez pas de lire les forums :
http://forum.judgehype.com/judgehype/ModsetModding/liste_sujet-1.htm
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewforum.php?f=133 (anglais)
http://d2mods.info/forum/viewforum.php?f=133 (anglais)
******** CARACTERISTIQUES ********
- Désactive l'accès à Battle.net
- Espace de stockage infini dans le coffre (jusqu'à 4 294 967 296 pages personnelles!)
- Espace de stockage partagé dans le coffre (jusqu'à 4 294 967 296 pages partagées aussi!)
- Espace de stockage infini dans le coffre !
- Espace de stockage partagé dans le coffre !
- Active les mots runiques du ladder en dehors des royaumes.
- World Event et Uber Quest en Local pour le monojoueur et le multijoueur hors royaumes !
- Permet d'ouvrir le portail vers le Cow Level même quand on a tuer le Cow King dans cette difficulté.
@ -46,20 +46,48 @@ Vous pouvez y faire un don si vous le souhaitez.
- D2 peut charger tout les fichiers, même ceux ouvert par Microsoft Excel (désactivé par defaut).
- Affiche la valeur courante des caracs (sans les bonus magiques).
- Localisé en français, anglais, allemand, italien, espagnol et polonais.
- Ajout des commandes suivantes (les fonctions correspondantes doivent être activées dans PlugY.ini) :
/save : Sauvegarde la partie sans quitter.
/reload : Recharge la page des paris.
/page 1 : Affiche la page des stats de base (la page des stats doit être ouverte, espace non obligatoire).
/page 2 : Affiche la page des stats en plus (la page des stats doit être ouverte, espace non obligatoire).
/page 3 : Affiche la page des stats de resistances (la page des stats doit être ouverte, espace non obligatoire).
/page 4 : (bêta) Affiche la page des mots runiques actifs (la page des stats doit être ouverte, espace non obligatoire).
/lockmouse : Bloque le curseur de la souris dans la fenêtre.
/lock : Identique à /lockmouse.
/pagename name : (bêta) Renomme la page courante du coffre (Ce nouveau nom n'est pas sauvegardé).
/swap page : Echange le contenu de la page actuelle du coffre avec le contenu d'une autre "page" (espace non obligatoire).
/toggle page : Echanger le contenu de la page actuelle du coffre avec le contenu d'une autre "page" du coffre opposé partagé/personnel (espace non obligatoire).
/dlm : Inverse le mode d'affichage: Toujours afficher les valeurs de vie et de mana. (Depuis 1.13c, on peut clicker sur le bas de l'orbe)
/dml : Identique à /dlm.
/dl : Inverse le mode d'affichage: Toujours afficher les valeurs de vie. (Depuis 1.13c, on peut clicker sur le bas de l'orbe)
/dm : Inverse le mode d'affichage: Toujours afficher les valeurs de mana. (Depuis 1.13c, on peut clicker sur le bas de l'orbe)
/rename newname : (bêta) Renomme la personnage et le sauvegarde (Vous devez quitter la partie pour la mise à jour de la page des stats).
/listcube : (bêta) Crée un fichier "cube.txt" dans le répertoire courant contenant toutes les formules actives du cube.
/maxgold : CHEAT ne pas utiliser en partie normal. Remplit le coffre personnel, celui partagée et le personnage au maximum d'or.
Changements apportés par la v10.01 :
- Ajout du mode fenêtré.
- Peut bloquer le curseur de la souris dans la fenêtre. (mode fenêtré).
- Peut supprimer les bordure de la fenêtre (mode fenêtré).
- Peut redimensionner ou maximiser la fenêtre (mode fenêtré).
- Peut mettre la fenêtre au-dessus de toutes les autres fenêtres, y compris la barre des tâches (mode fenêtré).
- Permet de verrouiller le curseur de la souris dans les fenêtres au démarrage et avec la commande "/lockmouse" ou "/lock" (mode fenêtré).
- Ajout de la commande "/swap page" pour échanger le contenu de la page actuelle du coffre avec le contenu d'une autre "page".
- Ajout de la commande "/toggle page" pour échanger le contenu de la page actuelle du coffre avec le contenu d'une autre "page" du coffre opposé (partagé/personnel).
- Ajout de la commande "/rename newname" pour renommer son personnage. Cette fonctionnalité est en bêta et vous devez quitter la partie pour mettre à jour la page des stats.
Changements apportés par la v10.00 :
- Désactive l'accès à Battle.net par le bouton du menu principal.
- PlugY fonctionne aussi la version 1.13c de LOD.
- Corrige le raccourci dans le menu démarrer.
Changements apportés par la v9.00 :
- PlugY fonctionne aussi la version 1.12 de LOD.
- Corrige différents bugs.
- Ajout d'une option pour le déassignement des skill dans les mods.
Changements apportés par la v8.00 :
- Installation plus aisée : Nouvel installeur.
- Permet d'ouvrir le portail vers le Cow Level même quand on a tuer le Cow King dans cette difficulté.
@ -70,16 +98,13 @@ Changements apport
- Multiplayer : Sauvegarde les fichiers du stash (avec les données du client comme avec les versions d'avant 5.00) quand il y a une déconnection ou une erreur apparait durant la procédure de sauvegarde.
- Remove the "check load memory failed" message when D2gfx.dll was patched.
Changements apportés par la v7.02 :
- Corrige la perte de points de skills quand on les désalloue dans les mods contenant des skills spéciaux.
Changements apportés par la v7.01b :
- Corrige l'activation des mots runiques du ladder dans les versions 1.11 and 1.10 de LoD.
- Corrige les caractères étranges de quelques texts.
Changements apportés par la v7.01 :
- Active les mots runiques du ladder en dehors des royaumes.
- Corrige le bug avec l'IA de Uber Baal.
@ -88,7 +113,6 @@ Changements apport
- Ajout d'un exécutable pour lancer Plugy (plus aucun fichier de LoD modifié). (RAPPEL)
- Traduction en espagnol et polonais.
Changements apportés par la v7.00 :
- PlugY fonctionne aussi la version 1.11b de LOD.
- Ajout d'un exécutable pour lancer Plugy (plus aucun fichier de LoD modifié).
@ -97,17 +121,14 @@ Changements apport
- Corrige les fonctions qui restais active sur Battle.net.
- Traduction en italien.
Changements apportés par la v6.01b :
- Correction d'un bug avec l'affichage du popup sur les bouttons d'assignement des points de stats.
Changements apportés par la v6.01 :
- Corrige le bug qui cause la disparition des items "carry1" du stash quand ils sont cubbés dans LoD 1.10
- Clés et organes des uber ne sont plus détruit quant on essaie d'ouvrir le portail en dehors d'Harrogath.
- Corrige le conflit avec D2Mod pour l'affichage de la version.
Changements apportés par la v6.00 :
- PlugY fonctionne aussi la version 1.11 de LOD.
- Active la Uber Quest hors des Royaumes. (uniquement LoD 1.11).
@ -115,14 +136,12 @@ Changements apport
- Corrige quelques bugs mineurs et ajoute des améliorations mineurs.
- Ajoute la commande "/save" pour sauvegarder la partie sans quitter (uniquement LoD 1.11).
Changements apportés par la v5.06 :
- Ajoute des bouttons pour le partage de l'or.
- Active l'or partagé en multijoueur.
- La commande "/DisplayLifeMana" est remplacée par "/dlm".
- Corrige quelques bugs.
Changements apportés par la v5.05 :
- Corrige les couleurs par défauts dans l'interface des stats.
- Ajoute de l'or partagée via des commandes.
@ -130,30 +149,25 @@ Changements apport
- Possiblité d'afficher ou non les nom des objets de set dans le popup quand ceux-ci sont dans le coffre partagée.
- Correction des bugs du multiplayer (réécriture de ces fonctions).
Changements apportés par la v5.04 :
- Corrige Stat/Skill points par levelup
- Corrige des bugs en Multiplayer.
- PlugY/PlugYDefault.ini completé.
Changements apportés par la v5.03 :
- Corrige le bug qui échange quelques fois les coffres partagés Hardcore et Softcore.
- Ajoute de la couleur sur les nouvelles pages de stats.
- Change les valeurs par défaut des nouvelles pages de stats.
- Mets EnabledTXTFilesWhenMSExcelOpenIt=1 dans le fichier PlugY.ini.
Changements apportés par la v5.02 :
- Corrige la correction d'un bug précédent qui engendre la disparition d'objets.
Changements apportés par la v5.01 :
- Corrige les bugs importants dans la gestion du stash.
- Remets ActiveLogFile=0 par défaut dans le fichier PlugY.ini.
- Corrige : Bug quand le stash partagé est désactivé.
Changements apportés par la v5.00 :
- PlugY fonctionne sur les mods des versions 1.09, 1.09b, 1.09d et 1.10 de LOD.
- PlugY peut lancer D2Mod.dll.
@ -168,14 +182,12 @@ Changements apport
- Corrige la génération de DiabloClone au démarrage d'une nouvelle partie.
- Corrige plusieurs autres bugs.
Changements apportés par la v4.04 :
- Corrige le bug d'affichage quand statPerLevelUp est activé
- Corrige le bug de sauvegarde quand le disque dur est plein.
- Nouveau système de configuration pour les moddeurs.
- Affiche toujours les valeurs numériques de mana et de vie au-dessus des globes correspondants.
Changements apportés par la v4.03 :
- Corrige le bug des objets uniques carry1 (charme unique) quand on drop le cube.
- Possibilité d'aller directement à la première ou dernière page du coffre (shift + clic sur précédent/suivant).
@ -183,13 +195,11 @@ Changements apport
- Ajouts d'infos sur les pages de stats supplémentaires (2 pages maintenant).
- Ajoute un bouton "page précédente" sur la principale page de stats (uniquement en 800x600).
- Déplace les boutons des pages de stats supplémentaire aux même emplacements que ceux de la page principale (uniquement en 800x600).
- Possibilité de choisir si la page affichée quand on ouvre la page des stats est la page principale ou celle sélectionnée précédemment.
- Possibilité de choisir si la page affichée quand on ouvre la page des stats est la page principale ou celle sélectionnée précédemment
Changements apportés par la v4.02b :
- Les fonctionnalités restent activées sur Battle.net ouvert.
Changements apportés par la v4.02 :
- Corrige le conflit avec Battle.net (BigStash désactivé sur les royaumes)
- Corrige l'oublie du "d" de "SeparateHardcoreStash=1" de PlugY.ini
@ -197,16 +207,13 @@ Changements apport
- Corrige l'activation de l'affichage de l'item level pour toutes les configurations de PlugY.
- Ajouts d'infos sur la 2ème page de stats.
Changements apportés par la v4.01 :
- Corrige le bug du MSVCR70.dll non trouvé.
- Ajouts d'infos sur la 2ème page de stats.
Changements apportés par la v4.00b :
- Corrige le bug du MSVCR70.dll non trouvé.
Changements apportés par la v4.00 :
- Meilleure optimisation du code.
- Ajoute des pages supplémentaires pour l'affichage de plus de statistiques du perso comme le %MF.
@ -224,20 +231,17 @@ Changements apport
- Corrige : Diablo Clone ne peut pas apparaître en mode normal et cauchemar.
- Corrige : Détruit les minions(par exemple les squelettes) en trop près la désallocation si on a un bonus +x dans cette skill.
Changements apportés par la v3.02 :
- Corrige : le changement du nombre de points de Stats reçus à chaque gain de niveau.
- Corrige : Quand le coffre partagé est désactivé vous pouvez charger vos persos.
- Corrige : Vous pouvez changer les paramètres du World Event sans activer les skill reçus à chaque gain de niveau.
Changements apportés par la v3.01 :
- Change le nombre de points de Stats reçus à chaque gain de niveau.
- Corrige les bugs qui donnent des points supplémentaires quand on désallouent les skills.
- Ajoutent les paramètres du WorldEvent dans le fichier de configuration.
- Par défaut, Le WorldEvent AFFICHE "X SOJ vendu" uniquement dans la difficulté enfer.
Changements apportés par la v3.00 :
- World Event en Local pour le monojoueur et le multijoueur hors royaumes !
- Désalloue les points de capacités(skills) précédemment allouées.
@ -245,7 +249,6 @@ Changements apport
- On peut changer le nom du fichier de sauvegarde.
- L'affichage du numero de page pour le coffre partagé est en rouge maintenant.
Changements apportés par la v2.05 :
- Correction importante : Le bug qui faisais que D2 ne démarrais est définitivement corrigé.
@ -293,19 +296,13 @@ Changements apport
******** INSTALLATION ********
Les sites de téléchargement officiel sont :
http://djaftal.chez-alice.fr/
http://phrozenkeep.18v.biz/dload.php?action=category&cat_id=128
http://diablo2.judgehype.com/index.php?page=telechargements
Installation normale :
- Suivre les directives de l'installeur.
note : Vous pouvez choisir le répertoire de "Diablo II" comme répertoire d'installation.
Installation dans un autre mod
- Copier PlugY.ini, PlugY.exe er PlugY folder (+son sontenu) dans le répertoire du mod ciblé.
- Copier PlugY.ini, PlugY.exe et PlugY folder (+son sontenu) dans le répertoire du mod ciblé.
- Editer PlugY.ini pour configurer les options (voir section plus bas).
- Lancer le jeu PlugY.exe et amusez-vous :)
@ -314,8 +311,8 @@ note : Vous pouvez d
Exemple :
Si vous avez installé Lord of Destruction ici : C:\Jeux\Diablo II\Diablo II.exe
Et que le mod ciblé se trouve : D:\D2Mod\MyMod\
Et que un second mod se trouve là : D:\D2Mod\MyMod2\
Et que le mod ciblé se trouve dans : D:\D2Mod\MyMod\
Et qu'un second mod se trouve dans : D:\D2Mod\MyMod2\
Alors la configuration classique est ceci :
C:\Jeux\Diablo II\PlugY.dll
D:\D2Mod\MyMod\PlugY\SharedGoldBtns.dc6
@ -492,6 +489,30 @@ Active les fonctions cach
- ActiveAllOthersFeatures=0 {0:Désactivé; 1:Activé}
[WINDOWED]
Lancement en mode fenêtré.
- ActiveWindowed=0 {0:Désactivé; 1:Activé}
Supprime le cadre de la fenêtre en mode fenêtré.
- RemoveBorder=0 {0:Désactivé; 1:Activé}
Met la fenêtre au plus haut (au-dessus de la barre des tâches) en mode fenêtré.
- WindowOnTop=0 {0:Désactivé; 1:Activé}
Fenêtre centrée et maximisée (ratio maintenu à 4/3) en mode fenêtré (si SetWindowPos = 0).
- Maximized=0 {0:Désactivé; 1:Activé}
Définie la position et la taille de la fenêtre en mode fenêtré.
- SetWindowPos=0 {0:Désactivé; 1:Activé}
- X=0 {0:Position X de la fenêtre}
- Y=0 {0:Position Y de la fenêtre}
- Width=0 {0:Largeur de la fenêtre}
- Height=0 {0:Hauteur de la fenêtre}
Verrouiller le curseur da la souris dans la fenêtre en mode fenêtré.
- LockMouseOnStartup=0 {0:Désactivé; 1:Activé}
[LANGUAGE]
Change la langue du jeu.
Vous devez avoir les fichiers de langue choisi.
@ -702,4 +723,5 @@ PS : D
* Italien : ItalianPlayer
* Espagnol : Acrerune
* Polonais : Serdel
~~~~~~~~~~~~
;--------------------------------------------------------------------------------------;

View File

@ -4,7 +4,7 @@
; ;
; by Yohann Nicolas ;
; ;
; version 10.00 ;
; version 10.01 ;
; ;
;--------------------------------------------------------------------------------------;
@ -20,13 +20,13 @@ You can make a donation if you want.
- PlugY.ini has changed since previous version, use the one in this package.
- Don't forget to read the part named "COMMENTS ON THE CONFIGURATION FILE".
- Don't forget to read the PlugY forum at :
http://phrozenkeep.planetdiablo.gamespy.com/forum/viewforum.php?f=133
http://d2mods.info/forum/viewforum.php?f=133
******** FEATURES ********
- Disable access to Battle.net.
- Infinite storage space in the stash (up to 4,294,967,296 personal pages!)
- Shared storage space in the stash (up to 4,294,967,296 shared pages too!)
- Infinite storage space in the stash.
- Shared storage space in the stash.
- Enabled the ladder only runewords out of realms.
- Local World Event and Uber Quest for singleplayer and multiplayer off-realm !
- Can open Cow Level Portal even when player have kill the Cow King in that difficulty.
@ -42,21 +42,50 @@ You can make a donation if you want.
- Always display Mana and Life values above the globes.
- D2 can load all files, even those opened with Microsoft Excel (disabled by default).
- Display the stats current value (without magical bonus) like Magic/gold find or maximum resistances.
- Can launch game in windowed mode with some options (lock mouse/resize/on top/noborder).
- PlugY is localized in English, French, German, Italian, Spanish, Polish.
- Add following commands (the corresponding functions must be enabled in PlugY.ini) :
/save : Save game without exit.
/reload : Reload gamble page.
/page 1 : Show normal stats page (stats page must be opened, space not mandatory).
/page 2 : Show extra stats page (stats page must be opened, space not mandatory).
/page 3 : Show resistance stats page (stats page must be opened, space not mandatory).
/page 4 : (beta) Show available runewords (stats page must be opened, space not mandatory).
/lockmouse : Lock mouse cursor in the window.
/lock : same as /lockmouse.
/pagename name : (beta) Rename current page stash (the new name isn't saved).
/swap page : Swap the content of current stash page with the content of another page (space not mandatory).
/toggle page : Swap the content of current stash page with the content of another page in opposing stash shared/personal (space not mandatory).
/dlm : Toggle always display mana and life mode. (Since 1.13c, you can click on the bottom of each orbs)
/dml : Same as /dlm.
/dl : Toggle always display life mode. (Since 1.13c, you can click on the bottom of the orb)
/dm : Toggle always display mana mode. (Since 1.13c, you can click on the bottom of the orb)
/rename newname : (beta) rename your character and save it. (You must exit the game to update the stats page.)
/listcube : (beta) Create a "cube.txt" file in current directory containing all cube's receipts.
/maxgold : CHEAT don't use in normal game. Set personnal stash, shared stash and character to max gold.
v10.01 changes :
- Add windowed mode.
- Can lock mouse cursor in the window (windowed mode).
- Can remove border (windowed mode).
- Can resize or maximize window (windowed mode).
- Can fix window above any others windows including taskbar (windowed mode).
- Can lock mouse cursor in the windows on startup and with command "/lockmouse" or "/lock" (windowed mode).
- Add command "/swap page" to swap the content of current stash page with the content of another page.
- Add command "/toggle page" to swap the content of current stash page with the content of another page in opposing stash shared/personal.
- Add command "/rename newname" to rename your character. This feature is still in beta and you must exit the game to update the stats page.
v10.00 changes :
- Disable access to Battle.net via main menu button.
- PlugY works for 1.13c version of LoD too.
- Fix shortcut in start menu
v9.00 changes :
- PlugY works for 1.12 version of LoD too.
- Fix somes bugs.
- Add option for unassign skill for mods.
v8.00 changes :
- Easier installation : New installer.
- Can open Cow Level Portal even when player have kill the Cow King in that difficulty.
@ -67,12 +96,10 @@ v8.00 changes :
- Multiplayer : Save stash files (with client's data like version before 5.00) when a deconnection or error happend during saving process.
- Remove the "check load memory failed" message when D2gfx.dll was patched.
v7.01b changes :
- Fix the ladder only runewords features in versions 1.11 and 1.10 of LoD.
- Fix wierd characters in some text.
v7.01 changes :
- Enabled the ladder only runewords out of realms.
- Fixed Uber Baal AI.
@ -81,7 +108,6 @@ v7.01 changes :
- Add an executable to launch PlugY (no more LoD's files modified) (RECALL)
- Translation into spanish and polish.
v7.00 changes :
- PlugY works for 1.11b version of LoD too.
- Add an executable to launch PlugY (no more LoD's files modified)
@ -90,17 +116,14 @@ v7.00 changes :
- Fix features which stayed enabled on Battle.net.
- Translation into italian.
v6.01b changes :
- Bug fix with the display of popup on stat assignment buttons.
v6.01 changes :
- Major fix : unique carry1 items don't disappear when they are cubbed in LoD 1.10
- Keys and Uber organs aren't destroyed when we try to open a Red Porpal out of Harrogath.
- Fix conflict with D2Mod for the version display.
v6.00 changes :
- PlugY works for 1.11 version of LoD too !
- Enabled Uber Quest off realm (LoD 1.11 only).
@ -108,14 +131,12 @@ v6.00 changes :
- Fixed some minor bugs and added some minor improvements.
- Added command "/save" to save the game without exit (LoD 1.11 only).
v5.06 changes :
- Added buttons for shared gold.
- Enabled shared gold in multiplayer.
- Command "/DisplayLifeMana" is replaced by "/dlm".
- Fixed some bugs.
v5.05 changes :
- Fixed bad default color in interface stats.
- Added Shared gold via commands.
@ -123,30 +144,25 @@ v5.05 changes :
- Display green set item name in popup when it's in the shared stash.
- Fixed multiplayer bugs by redoing multiplayer procedure.
v5.04 changes :
- Fixed : Stat/Skill points per level-up bug.
- Fixed : Multiplayer bugs.
- PlugY/PlugYDefault.ini completed.
v5.03 changes :
- Fixed : Bug which sometimes swaps Hardcore and Softcore shared stash.
- Added color on extra stats page.
- Changed default values on extra stats page.
- Set EnabledTXTFilesWhenMSExcelOpenIt=1 in PlugY.ini file.
v5.02 changes :
- Fixed : Previous bug fix which caused items to disappear.
v5.01 changes :
- Fixed : Major bugs in stash management.
- Fixed : Set back PlugY.ini with ActiveLogFile=0 by default.
- Fixed : bug when shared stash is disabled.
v5.00 changes :
- PlugY works for 1.09, 1.09b, 1.09d versions of LoD, including mods based on these releases !
- PlugY can load D2Mod.dll.
@ -161,14 +177,12 @@ v5.00 changes :
- Fixed : The spawn of DiabloClone at starting of a new game
- Fixed : Some other small bugs.
v4.04 changes :
- Fixed : Display bug when statPerLevelUp enabled.
- Fixed : Bug in saving procedure when the disk is full.
- New configuration system for modders.
- Always display Mana and Life values above the globes.
v4.03 changes :
- Fixed : "carry 1" unique item (unique charm) when we drop the cube.
- Can go directly to first or last page of stash (shift + click on next/previous).
@ -178,7 +192,6 @@ v4.03 changes :
- Moved buttons in extra stats pages to same place as in main stats page (only in 800x600).
- Can choose whether the main (first) page or the last selected page is displayed on opening the stats page.
v4.02b changes :
- Fixed : Features stay enabled in open Battle.net
@ -190,16 +203,13 @@ v4.02 changes :
- Fixed : Item level display enabled correctly for all configurations of PlugY.
- Added data in the extra stats page.
v4.01 changes :
- Fixed : NbPlayers always set to 8 when active.
- Added data in the extra stats page.
v4.00b changes :
- Fixed : MSVCR70.dll not found bug.
v4.00 changes :
- Better optimization of the code.
- Added some pages for displaying more characters stats like %MF.
@ -217,20 +227,17 @@ v4.00 changes :
- Fixed : Diablo Clone can't spawn in normal and nightmare difficulty.
- Fixed : Destruction of extra minions after unassignment if you have +x bonus to the skill.
v3.02 changes :
- Fixed : Change the number of stats points gained when player gains a level.
- Fixed : When the shared stash is disabled, you can load a game with your character.
- Fixed : You can change parameters of World Event without activating skill per level up.
v3.01 changes :
- Change the number of stats points gained when player gains a level.
- Fixed bugs which give extra points when skills points are unassigned.
- Added parameters for the WorldEvent in configuration file.
- By default, World Event only SHOWS "X SOJ Sold" in hell difficulty.
v3.00 changes :
- Local World Event for singleplayer and multiplayer off-realm !
- Unassign assigned skills points.
@ -238,11 +245,9 @@ v3.00 changes :
- Can change the filename of the shared savefile.
- Shared stash page number display are in red now.
v2.05 changes :
- major fix : bugs which cause D2 not to start are finally removed.
v2.04 changes :
- Unassign stats points, skills on level up are disabled when you connect to realm (like stash).
- Open a error message box instead of crash when PlugY.dll isn't found by D2.
@ -250,11 +255,9 @@ v2.04 changes :
- Fixed bug display of buttons.
- Fixed win95/98/Me saving.
v2.03b changes :
- Show PlugY version only in main screen.
v2.03 changes :
- Major fix : Correct and secure the saving procedure.
- No more crash of the host game when a character is unable to enter the game.
@ -262,7 +265,6 @@ v2.03 changes :
- Change version printing on main screen (change color & PlugY version in right corner)
- Character without PlugY can join game host with PlugY enabled.
v2.02 changes :
- PlugY doesn't use D2win.dll to launch PlugY anymore.
- PlugY includes a patcher/unpatcher for editing D2gfx.dll to launch PlugY.
@ -270,12 +272,10 @@ v2.02 changes :
- The infinite storage sytem is automatically disabled on a realm game.
- Fixed index button bugs.
v2.01 changes :
- Fixed skill per level up bug
- Fixed bug display of text in the main menu
v2.00 changes :
- Localized in German.
- Change the number of Skills points gained when player gains a level.
@ -292,7 +292,6 @@ v2.00 changes :
- Removed the bug of "carry 1"
- Add other small improvements... :)
v1.03 changes :
- Added French readme and ini files.
- Removed bugs in D2Classic game (there is no multipage, it's not a bug)
@ -302,12 +301,10 @@ v1.03 changes :
* must read : You can start any mods without moving SAVES files
(you need to move dll files with classic script).
v1.02 changes :
- Re-changed name files due to an IE bug with colon in zip file.
- Ability to change the version text print in the main menu (see ini file).
v1.01 changes :
- Localized for french version (wait for an french readme.txt)
- Changed filename from "PlugY, The Survival Kit.ini" to "PlugY,The_Survival_Kit".
@ -317,7 +314,6 @@ v1.01 changes :
(you can add it if you want but need to know what are you doing...)
- Released in .zip file instead of .rar
v1.00 features (can all be easily enabled or disabled) :
- You can change the save path directory.
- You can start any mods without moving saves files.
@ -353,12 +349,6 @@ v1.00 features (can all be easily enabled or disabled) :
******** INSTALLATION ********
- The officials sites are :
http://djaftal.chez-alice.fr/
http://phrozenkeep.18v.biz/dload.php?action=category&cat_id=128
http://diablo2.judgehype.com/index.php?page=telechargements
Normal Installation :
- Follow directive installer.
@ -548,17 +538,14 @@ Following are default values, between {} are some examples values with descripti
- ActivePlugin=0 {0:Don't load any features; 1:Plugin enabled}
Enable or disable BattleNet Access.
Following are default values, between {} are some examples values with descriptions :
- DisableBattleNet=1 {0:Battle.net access enable; 1:Battle.net access disable}
Create a log file "PlugY.log" in the current directory.
This feature can slow down your game.
Following are default values, between {} are some examples values with descriptions :
- ActiveLogFile=0 {0:No information is written while playing; 1:Always enabled}
Load dll of a specific mod for used PlugY in same time.
Separate each dll file name by the character pipe (|)
Following are default values, between {} are some examples values with descriptions :
- DllToLoad= {(empty): load nothing; D2extra.dll|myDll.dll: Load both D2extra.dll and myDll.dll}
- DllToLoad2= {(empty): Same as DlltoLoad}
@ -576,6 +563,30 @@ Activate hidden or not-finished feature. (don't use it)
- ActiveAllOthersFeatures=0 {0:Disabled; 1:Enabled}
[WINDOWED]
Launch in windowed mode.
- ActiveWindowed=0 {0:Disabled; 1:Enabled}
Remove border in windowed mode.
- RemoveBorder=0 {0:Disabled; 1:Enabled}
Set window at most top (above taskbar) in windowed mode.
- WindowOnTop=0 {0:Disabled; 1:Enabled}
Maximized and center window (keep ratio 4/3) in windowed mode (if SetWindowPos=0).
- Maximized=0 {0:Disabled; 1:Enabled}
Set position and size of the window in windowed mode.
- SetWindowPos=0 {0:Disabled; 1:Enabled}
- X=0 {0:Window Position X}
- Y=0 {0:Window Position Y}
- Width=0 {0:Window Width}
- Height=0 {0:Window Height}
Lock cursor mouse in the window in windowed mode.
- LockMouseOnStartup=0 {0:Disabled; 1:Enabled}
[LANGUAGE]
Change the selected language.
You must have files of the selected language.
@ -657,6 +668,7 @@ Following are default values, between {} are some examples values with descripti
[STAT ON LEVEL UP]
WARNING : CHEAT, DON'T USE IN NORMAL GAME.
Change the number of Stats Points you receive when your character gains a level.
Following are default values, between {} are some examples values with descriptions :
- ActiveStatPerLevelUp=0 {0:Disabled; 1:Enabled}
@ -676,6 +688,7 @@ Following are default values, between {} are some examples values with descripti
[SKILL ON LEVEL UP]
WARNING : CHEAT, DON'T USE IN NORMAL GAME.
Change the number of Skills Points you receive when your character gains a level.
Following are default values, between {} are some examples values with descriptions :
- ActiveSkillPerLevelUp=0 {0:Disabled; 1:Enabled}
@ -786,4 +799,5 @@ PS : Sorry for english faults ;)
* Italian : ItalianPlayer
* Spanish : Acrerune
* Polish : Serdel
~~~~~~~~~~~~
;--------------------------------------------------------------------------------------;

View File

@ -1,16 +1,8 @@
/*
File created by Yohann NICOLAS.
File created by Yohann NICOLAS.
*/
#include <windows.h>
#include <stdio.h>
#include <Psapi.h>
//#using <mscorlib.dll>
//#using <System.dll>
//using namespace EnvDTE;
//using namespace System;
//using namespace System::Diagnostics;
//using namespace System::ComponentModel;
//using namespace System.Diagnostics;
#include "stdafx.h"
#include "PlugYRun.h"
/*
0012C458 00000000 |ModuleFileName = NULL
0012C45C 0012C908 |CommandLine = ""C:\Jeux\Diablo II\Game.exe""
@ -22,115 +14,118 @@
0012C474 0012DF94 |CurrentDir = "C:\Jeux\Diablo II\"
0012C478 0012C6BC |pStartupInfo = 0012C6BC
0012C47C 0012C5CC \pProcessInfo = 0012C5CC
$ ==> >44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D...............
$+10 >1A 13 03 00 08 00 00 00 14 13 04 00 00 00 00 00 .........
$+20 >01 00 00 00 0C C7 12 00 34 87 D1 77 81 00 00 00 ....Ç.4Ñw<EFBFBD>...
$+30 >0A 00 00 00 00 00 00 00 00 00 00 00 89 F6 D4 77 ............öÔw
$+40 >CD AB BA DC 00 00 00 00 Í«ºÜ....
$ ==> >44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
$+10 >1A 13 03 00 08 00 00 00 14 13 04 00 00 00 00 00
$+20 >01 00 00 00 0C C7 12 00 34 87 D1 77 81 00 00 00
$+30 >0A 00 00 00 00 00 00 00 00 00 00 00 89 F6 D4 77
$+40 >CD AB BA DC 00 00 00 00
//0xE9,0x1C,0xD1,0xA8,0x6F
0xE9,0x1C,0xD1,0xA8,0x6F
*/
#define MAX_LOADSTRING 100
#define SUBKEY "Software\\Blizzard Entertainment\\Diablo II"
#define GAMEFILE "\\Game.exe "
#define INIFILE "\\PlugY.ini"
#define GAMEFILE "Game.exe "
#define INIFILE "PlugY.ini"
#define LAUNCHING "LAUNCHING"
#define LOD_VERSION "LodVersionFolder"
#define PARAM "Param"
#define WINDOWED "Windowed"
#define ACTIVE_WINDOWED "ActiveWindowed"
#define LIBRARY_NAME "Library"
BYTE loadDll[]={
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x40,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryA>] ; kernel32.LoadLibraryA
0x50, //PUSH EAX
0x68,0x80,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE80 ; ASCII "PlugY.dll"
0xFF,0x15,0x40,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryA>] ; kernel32.LoadLibraryA
0xA3,0xFC,0xEF,0xA8,0x6F, //MOV DWORD PTR DS:[6FA8EFFC],EAX
0x85,0xC0, //TEST EAX,EAX
0x74,0x2F, //JE SHORT d2gfx.6FA7BE37
0x50, //PUSH EAX
0x68,0x90,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE10 ;Init String
0x50, //PUSH EAX
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAddress>] ; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x04, //JE SHORT d2gfx.6FA7BDC1
0x6A,0x00, //PUSH 0
0xEB,0x13, //JMP SHORT d2gfx.6FA7BDC1
0x68,0x10,0x27,0x00,0x00, //PUSH 2710 ;Init Ordinal(10000)
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAddress>] ; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x02, //JE SHORT d2gfx.6FA7BDC1
0xFF,0xD0, //CALL EAX
0x58, //POP EAX
0x58, //POP EAX
0xC2,0x04,0x00, //RETN 4
0x59, //POP ECX
0xB9,0x80,0xBE,0xA7,0x6F, //MOV ECX,d2gfx.6FA7BE80 ; ASCII "PlugY.dll"
0x83,0x04,0x24,0x10, //ADD DWORD PTR SS:[ESP],10
0xC2,0x04,0x00, //RETN 4
0x00,0x00,0x00,0x00}; //HANDLE var;
BYTE loadDll[] = {
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x40,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryA>] ; kernel32.LoadLibraryA
0x50, //PUSH EAX
0x68,0x80,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE80 ; ASCII "PlugY.dll"
0xFF,0x15,0x40,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.LoadLibraryA>] ; kernel32.LoadLibraryA
0xA3,0xFC,0xEF,0xA8,0x6F, //MOV DWORD PTR DS:[6FA8EFFC],EAX
0x85,0xC0, //TEST EAX,EAX
0x74,0x2F, //JE SHORT d2gfx.6FA7BE37
0x50, //PUSH EAX
0x68,0x90,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE10 ;Init String
0x50, //PUSH EAX
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAddress>] ; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x04, //JE SHORT d2gfx.6FA7BDC1
0x6A,0x00, //PUSH 0
0xEB,0x13, //JMP SHORT d2gfx.6FA7BDC1
0x68,0x10,0x27,0x00,0x00, //PUSH 2710 ;Init Ordinal(10000)
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAddress>] ; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x02, //JE SHORT d2gfx.6FA7BDC1
0xFF,0xD0, //CALL EAX
0x58, //POP EAX
0x58, //POP EAX
0xC2,0x04,0x00, //RETN 4
0x59, //POP ECX
0xB9,0x80,0xBE,0xA7,0x6F, //MOV ECX,d2gfx.6FA7BE80 ; ASCII "PlugY.dll"
0x83,0x04,0x24,0x10, //ADD DWORD PTR SS:[ESP],10
0xC2,0x04,0x00, //RETN 4
0x00,0x00,0x00,0x00 }; //HANDLE var;
BYTE freeDll[]={
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x48,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.FreeLibrary>] ; kernel32.FreeLibrary
0x50, //PUSH EAX
0xA1,0xFC,0xEF,0xA8,0x6F, //MOV EAX,DWORD PTR DS:[6FA8EFFC]
0x85,0xC0, //TEST EAX,EAX
0x74,0x2D, //JE SHORT d2gfx.6FA7BE74
0x50, //PUSH EAX
0x68,0xA0,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE20 ;Release String
0x50, //PUSH EAX
//0x33,0xC0, //XOR EAX,EAX
//0xA3,0xFC,0xEF,0xA8,0x6F, //MOV DWORD PTR DS:[6FA8EFFC],EAX
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAdd>; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x75,0x13, //JNZ SHORT d2gfx.6FA7BDEF
0x68,0x11,0x27,0x00,0x00, //PUSH 2711 ;Release Ordinal(10001)
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAdd>; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x02, //JE SHORT d2gfx.6FA7BDEF
0xFF,0xD0, //CALL EAX
0xFF,0x15,0x48,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.FreeLibrar>; kernel32.FreeLibrary
0x58, //POP EAX
0xC2,0x04,0x00}; //RETN 4
BYTE freeDll[] = {
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x48,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.FreeLibrary>] ; kernel32.FreeLibrary
0x50, //PUSH EAX
0xA1,0xFC,0xEF,0xA8,0x6F, //MOV EAX,DWORD PTR DS:[6FA8EFFC]
0x85,0xC0, //TEST EAX,EAX
0x74,0x2D, //JE SHORT d2gfx.6FA7BE74
0x50, //PUSH EAX
0x68,0xA0,0xBE,0xA7,0x6F, //PUSH d2gfx.6FA7BE20 ;Release String
0x50, //PUSH EAX
//0x33,0xC0, //XOR EAX,EAX
//0xA3,0xFC,0xEF,0xA8,0x6F, //MOV DWORD PTR DS:[6FA8EFFC],EAX
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAdd>; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x75,0x13, //JNZ SHORT d2gfx.6FA7BDEF
0x68,0x11,0x27,0x00,0x00, //PUSH 2711 ;Release Ordinal(10001)
0xFF,0x74,0x24,0x04, //PUSH DWORD PTR SS:[ESP+4]
0xFF,0x15,0x3C,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.GetProcAdd>; kernel32.GetProcAddress
0x85,0xC0, //TEST EAX,EAX
0x74,0x02, //JE SHORT d2gfx.6FA7BDEF
0xFF,0xD0, //CALL EAX
0xFF,0x15,0x48,0xC0,0xA7,0x6F, //CALL DWORD PTR DS:[<&KERNEL32.FreeLibrar>; kernel32.FreeLibrary
0x58, //POP EAX
0xC2,0x04,0x00 }; //RETN 4
//LPCSTR dllName = "PlugY.dll";
//LPCSTR dllName = "PlugY.dll";
LPCSTR initFctName = "_Init@4";
LPCSTR releaseFctName = "_Release@0";
static bool versionXP;
typedef int (__stdcall* tDebugActiveProcessStop)(DWORD);
typedef int(__stdcall* tDebugActiveProcessStop)(DWORD);
tDebugActiveProcessStop debugActiveProcessStop;
void assertion(LPCSTR msg)
{
MessageBox(0, msg, "PlugYRun", MB_OK|MB_ICONASTERISK);
MessageBox(0, msg, "PlugY", MB_OK | MB_ICONASTERISK);
exit(1);
}
bool installPlugY(HANDLE h, DWORD addr, char* libraryName, int isAdd)
{
BYTE buf[200];
DWORD pos=0;
SIZE_T nb=0;
DWORD pos = 0;
SIZE_T nb = 0;
DWORD version;
int res;
// Get Version and needed addresses.
res = ReadProcessMemory(h,(LPVOID)(addr+0x110),&version,4,&nb);//0x80
if (!res || (nb!=4)) assertion("Read to get current d2gfx version in memory failed");
res = ReadProcessMemory(h, (LPVOID)(addr + 0x110), &version, 4, &nb);//0x80
if (!res || (nb != 4)) assertion("Read to get current d2gfx version in memory failed");
DWORD loadCallerAddr = addr;
DWORD freeCallerAddr = addr;
DWORD loadLibraryAddr = addr;
DWORD freeLibraryAddr = addr;
DWORD getProcAddressAddr = addr;
// GET_VERSION(D2gfx, 110, 000054EB, 00001000, 0000C000, 42E6C22A, 43028B19);//110
// GET_VERSION(D2gfx, 110, 000054EB, 00001000, 0000C000, 42E6C22A, 43028B19);//110
switch (version)
{
case 0x000054EB://1.09b 0x00949FA8:
@ -182,17 +177,17 @@ bool installPlugY(HANDLE h, DWORD addr, char* libraryName, int isAdd)
//Verify if memory are ok.
bool alreadyInstalled = false;
res = ReadProcessMemory(h,(LPVOID)loadCallerAddr,buf,6,&nb);
if (!res || nb<6 ) assertion("Read memory failed for checking.");
if (buf[0]!=0xFF || buf[1]!=0x15 || *(DWORD*)(buf+2) != loadLibraryAddr)
if (buf[0]!=0xE8 /*|| buf[1]!=0xD8 || buf[2]!=0x19*/ || buf[3]!=0x00 || buf[4]!=0x00 || buf[5]!=0x90)
res = ReadProcessMemory(h, (LPVOID)loadCallerAddr, buf, 6, &nb);
if (!res || nb<6) assertion("Read memory failed for checking.");
if (buf[0] != 0xFF || buf[1] != 0x15 || *(DWORD*)(buf + 2) != loadLibraryAddr)
if (buf[0] != 0xE8 /*|| buf[1]!=0xD8 || buf[2]!=0x19*/ || buf[3] != 0x00 || buf[4] != 0x00 || buf[5] != 0x90)
assertion("Checking library memory check failed.");
else
alreadyInstalled = true;
res = ReadProcessMemory(h,(LPVOID)freeCallerAddr,buf,6,&nb);
if (!res || nb<6 ) assertion("Read memory failed for checking.");
if (buf[0]!=0xFF || buf[1]!=0x15 || *(DWORD*)(buf+2) != freeLibraryAddr)
if (buf[0]!=0xE8 /*|| buf[1]!=0x75 || buf[2]!=0x1A*/ || buf[3]!=0x00 || buf[4]!=0x00 || buf[5]!=0x90)
res = ReadProcessMemory(h, (LPVOID)freeCallerAddr, buf, 6, &nb);
if (!res || nb<6) assertion("Read memory failed for checking.");
if (buf[0] != 0xFF || buf[1] != 0x15 || *(DWORD*)(buf + 2) != freeLibraryAddr)
if (buf[0] != 0xE8 /*|| buf[1]!=0x75 || buf[2]!=0x1A*/ || buf[3] != 0x00 || buf[4] != 0x00 || buf[5] != 0x90)
if (!alreadyInstalled)
assertion("Checking library memory failed.");
@ -200,45 +195,45 @@ bool installPlugY(HANDLE h, DWORD addr, char* libraryName, int isAdd)
return true;
//Alloc custom memory data.
DWORD memory = (DWORD)VirtualAllocEx(h,NULL,200,MEM_COMMIT,PAGE_EXECUTE_READWRITE);
DWORD oldProtect=-1;
DWORD memory = (DWORD)VirtualAllocEx(h, NULL, 200, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
DWORD oldProtect = -1;
if (!memory)
{
// MessageBox(0, "no memory", "RunPlugY.\n", MB_OK|MB_ICONASTERISK);
memory = addr + 0xBE00 + isAdd*0x1000;
if( !VirtualProtectEx(h,(LPVOID)memory, 200, PAGE_EXECUTE_READWRITE, &oldProtect) )
// MessageBox(0, "no memory", "RunPlugY.\n", MB_OK|MB_ICONASTERISK);
memory = addr + 0xBE00 + isAdd * 0x1000;
if (!VirtualProtectEx(h, (LPVOID)memory, 200, PAGE_EXECUTE_READWRITE, &oldProtect))
assertion("Failed to get memory pool for PlugY loading.");
}
//Make memory data
int len;
pos=0;
pos = 0;
//Dll name
DWORD dllNameAddr = memory+pos;
len = strlen(libraryName)+1;
res = WriteProcessMemory(h,(LPVOID)dllNameAddr,libraryName,len,&nb);
if (!res || (nb!=len)) assertion("Write custom data in memory failed");
pos += pos%16 ? len + 16 - pos%16 : len;
DWORD dllNameAddr = memory + pos;
len = strlen(libraryName) + 1;
res = WriteProcessMemory(h, (LPVOID)dllNameAddr, libraryName, len, &nb);
if (!res || (nb != len)) assertion("Write custom data in memory failed");
pos += pos % 16 ? len + 16 - pos % 16 : len;
//init name
DWORD initNameAddr = memory+pos;
len = strlen(initFctName)+1;
res = WriteProcessMemory(h,(LPVOID)initNameAddr,initFctName,len,&nb);
if (!res || (nb!=len)) assertion("Write custom data in memory failed");
pos += pos%16 ? len + 16 - pos%16 : len;
DWORD initNameAddr = memory + pos;
len = strlen(initFctName) + 1;
res = WriteProcessMemory(h, (LPVOID)initNameAddr, initFctName, len, &nb);
if (!res || (nb != len)) assertion("Write custom data in memory failed");
pos += pos % 16 ? len + 16 - pos % 16 : len;
//release name
DWORD releaseNameAddr = memory+pos;
len = strlen(releaseFctName)+1;
res = WriteProcessMemory(h,(LPVOID)releaseNameAddr,releaseFctName,len,&nb);
if (!res || (nb!=len)) assertion("Write custom data in memory failed");
pos += pos%16 ? len + 16 - pos%16 : len;
DWORD releaseNameAddr = memory + pos;
len = strlen(releaseFctName) + 1;
res = WriteProcessMemory(h, (LPVOID)releaseNameAddr, releaseFctName, len, &nb);
if (!res || (nb != len)) assertion("Write custom data in memory failed");
pos += pos % 16 ? len + 16 - pos % 16 : len;
//load fct
DWORD loadDllAddr = memory+pos;
DWORD loadDllAddr = memory + pos;
DWORD handleAddr = loadDllAddr + sizeof(loadDll) - 4;
*(DWORD*)&loadDll[6] = loadLibraryAddr;
*(DWORD*)&loadDll[6] = loadLibraryAddr;
*(DWORD*)&loadDll[12] = dllNameAddr;
*(DWORD*)&loadDll[18] = loadLibraryAddr;
*(DWORD*)&loadDll[23] = handleAddr;
@ -247,42 +242,42 @@ bool installPlugY(HANDLE h, DWORD addr, char* libraryName, int isAdd)
*(DWORD*)&loadDll[63] = getProcAddressAddr;
*(DWORD*)&loadDll[80] = dllNameAddr;
len = sizeof(loadDll);
res = WriteProcessMemory(h,(LPVOID)loadDllAddr,loadDll,len,&nb);
if (!res || (nb!=len)) assertion("Write custom data in memory failed");
pos += pos%16 ? len + 16 - pos%16 : len;
res = WriteProcessMemory(h, (LPVOID)loadDllAddr, loadDll, len, &nb);
if (!res || (nb != len)) assertion("Write custom data in memory failed");
pos += pos % 16 ? len + 16 - pos % 16 : len;
//free fct
DWORD freeDllAddr = memory+pos;
*(DWORD*)&freeDll[6] = freeLibraryAddr;
DWORD freeDllAddr = memory + pos;
*(DWORD*)&freeDll[6] = freeLibraryAddr;
*(DWORD*)&freeDll[12] = handleAddr;
*(DWORD*)&freeDll[22] = releaseNameAddr;
// *(DWORD*)&freeDll[30] = handleAddr;
*(DWORD*)&freeDll[36-7] = getProcAddressAddr;
*(DWORD*)&freeDll[55-7] = getProcAddressAddr;
*(DWORD*)&freeDll[67-7] = freeLibraryAddr;
// *(DWORD*)&freeDll[30] = handleAddr;
*(DWORD*)&freeDll[36 - 7] = getProcAddressAddr;
*(DWORD*)&freeDll[55 - 7] = getProcAddressAddr;
*(DWORD*)&freeDll[67 - 7] = freeLibraryAddr;
len = sizeof(freeDll);
res = WriteProcessMemory(h,(LPVOID)freeDllAddr,freeDll,len,&nb);
if (!res || (nb!=len)) assertion("Write custom data in memory failed");
pos += pos%16 ? len + 16 - pos%16 : len;
res = WriteProcessMemory(h, (LPVOID)freeDllAddr, freeDll, len, &nb);
if (!res || (nb != len)) assertion("Write custom data in memory failed");
pos += pos % 16 ? len + 16 - pos % 16 : len;
//Patch load library
buf[0]=0x90;
buf[1]=0xE8;
*(DWORD*)(buf+2) = (DWORD)loadDllAddr - (DWORD)loadCallerAddr-6;
buf[0] = 0x90;
buf[1] = 0xE8;
*(DWORD*)(buf + 2) = (DWORD)loadDllAddr - (DWORD)loadCallerAddr - 6;
len = 6;
res = WriteProcessMemory(h,(LPVOID)loadCallerAddr,buf,len,&nb);
if (!res || (nb!=len)) assertion("Write load library in memory failed");
res = WriteProcessMemory(h, (LPVOID)loadCallerAddr, buf, len, &nb);
if (!res || (nb != len)) assertion("Write load library in memory failed");
//Patch free library
*(DWORD*)(buf+2) = (DWORD)freeDllAddr - (DWORD)freeCallerAddr-6;
res = WriteProcessMemory(h,(LPVOID)freeCallerAddr,buf,len,&nb);
if (!res || (nb!=len)) assertion("Write free library in memory failed");
*(DWORD*)(buf + 2) = (DWORD)freeDllAddr - (DWORD)freeCallerAddr - 6;
res = WriteProcessMemory(h, (LPVOID)freeCallerAddr, buf, len, &nb);
if (!res || (nb != len)) assertion("Write free library in memory failed");
// sprintf(tmp,"mem = %08X (read = %d)",buf[0],nbRead);
// MessageBox(0, tmp, "RunPlugY.\n", MB_OK|MB_ICONASTERISK);
// if (oldProtect != -1)
// VirtualProtectEx(h,(LPVOID)memory, 200, oldProtect, &oldProtect);
// sprintf(tmp,"mem = %08X (read = %d)",buf[0],nbRead);
// MessageBox(0, tmp, "RunPlugY.\n", MB_OK|MB_ICONASTERISK);
// if (oldProtect != -1)
// VirtualProtectEx(h,(LPVOID)memory, 200, oldProtect, &oldProtect);
return true;
}
@ -294,21 +289,21 @@ bool installPlugY(HANDLE h, DWORD addr, char* libraryName, int isAdd)
/*bool copyLodVersionFiles()
{
BYTE folder[MAX_PATH];
if (!GetPrivateProfileString(LAUNCHING,LOD_VERSION,"",folder,MAX_PATH,INI_FILE))
return true;
strcat(folder,"\\*");
WIN32_FIND_DATA FindFileData;
HANDLE hFind = FindFirstFile(folder,&FindFileData);
if (hFind==INVALID_HANDLE_VALUE)
return true;
BYTE folder[MAX_PATH];
if (!GetPrivateProfileString(LAUNCHING,LOD_VERSION,"",folder,MAX_PATH,INI_FILE))
return true;
strcat(folder,"\\*");
WIN32_FIND_DATA FindFileData;
HANDLE hFind = FindFirstFile(folder,&FindFileData);
if (hFind==INVALID_HANDLE_VALUE)
return true;
do {
do {
// CopyFile();
} while (FindNextFile(hFind,&FindFileData);
} while (FindNextFile(hFind,&FindFileData);
FindClose(hFind);
return true;
FindClose(hFind);
return true;
}*/
@ -317,342 +312,254 @@ bool isD2gfx(HANDLE hProcess, LPVOID dllAdr)
{
SIZE_T nbRead;
BYTE buf[BUF_SIZE];
ReadProcessMemory(hProcess,dllAdr,buf,BUF_SIZE, &nbRead);
ReadProcessMemory(hProcess, dllAdr, buf, BUF_SIZE, &nbRead);
if (nbRead < 0x40) return false;
int offsetPESignature = *(DWORD*)(buf+0x3C);
if (offsetPESignature+38 >= BUF_SIZE) return false;
DWORD baseOfCode = *(DWORD*)(buf+offsetPESignature + 0x34);
if ( ( baseOfCode != 0x6FA80000) && (baseOfCode != 0x6FA70000)) return false;
int offsetPESignature = *(DWORD*)(buf + 0x3C);
if (offsetPESignature + 38 >= BUF_SIZE) return false;
DWORD baseOfCode = *(DWORD*)(buf + offsetPESignature + 0x34);
if ((baseOfCode != 0x6FA80000) && (baseOfCode != 0x6FA70000)) return false;
return true;
}
bool getWinReg(char* buf, DWORD bufsize)
bool isGameLoaded(HANDLE hProcess, LPVOID baseAdr)
{
SIZE_T nbRead;
BYTE buf[BUF_SIZE];
ReadProcessMemory(hProcess, baseAdr, buf, BUF_SIZE, &nbRead);
if (nbRead < 0x40) return false;
int offsetPESignature = *(DWORD*)(buf + 0x3C);
if (offsetPESignature + 0x5C >= BUF_SIZE) return false;
DWORD baseOfCode = *(DWORD*)(buf + offsetPESignature + 0x34);
DWORD SizeOfImage = *(DWORD*)(buf + offsetPESignature + 0x50);
DWORD CheckSum = *(DWORD*)(buf + offsetPESignature + 0x58);
if ((baseOfCode==0x00400000) && (SizeOfImage == 0x005A5000) && (CheckSum == 0x00374101)) return true;//1.14c
return false;
}
bool getWinReg(LPSTR buf, DWORD bufsize)
{
HKEY hKey;
DWORD type;
int res;
DWORD len = bufsize;
if (RegOpenKeyEx(HKEY_CURRENT_USER, SUBKEY, 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
res = RegQueryValueEx(hKey,"InstallPath",NULL,&type,(LPBYTE)buf,&bufsize);
res = RegQueryValueEx(hKey, "InstallPath", NULL, &type, (LPBYTE)buf, &len);
RegCloseKey(hKey);
if (res!=ERROR_SUCCESS) return false;
} else if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, SUBKEY, 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
res = RegQueryValueEx(hKey,"InstallPath",NULL,&type,(LPBYTE)buf,&bufsize);
if (res != ERROR_SUCCESS) return false;
}
else if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, SUBKEY, 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
res = RegQueryValueEx(hKey, "InstallPath", NULL, &type, (LPBYTE)buf, &len);
RegCloseKey(hKey);
if (res!=ERROR_SUCCESS) return false;
} else {
if (res != ERROR_SUCCESS) return false;
}
else {
return false;
}
strcat(buf, GAMEFILE);
if (GetFileAttributes(buf) == INVALID_FILE_ATTRIBUTES)
if (len <= 1)
return false;
if (buf[len - 2] != '\\')
{
if (len >= bufsize)
return false;
buf[len - 1] = '\\';
buf[len] = NULL;
}
return true;
}
bool launchNormal(char* command, char* currentDirectory)
bool launchNormal(LPSTR commandLine, LPSTR currentDirectory)
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
BOOL success = CreateProcess(0, command, 0, 0, false, 0, 0, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
return success?true:false;
ZeroMemory(&pi, sizeof(pi));
BOOL success = CreateProcess(NULL, commandLine, NULL, NULL, false, 0, NULL, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
return success ? true : false;
}
bool launchGame98(char* command, char* currentDirectory, char* libraryName)
bool launchGame98(LPSTR commandLine, LPSTR currentDirectory, LPSTR libraryName)
{
// MessageBox(0, "LAUNCH 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "LAUNCH 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
BOOL success = CreateProcess(0, command, 0, 0, false, 0, 0, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
ZeroMemory(&pi, sizeof(pi));
BOOL success = CreateProcess(0, commandLine, 0, 0, false, 0, 0, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
if (!success) return false;
DWORD ret;
// MessageBox(0, "LAUNCH 98 while", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "LAUNCH 98 while", "PlugYRun", MB_OK|MB_ICONASTERISK);
Sleep(10);
while (true)
{
SuspendThread(pi.hThread);// == (DWORD)-1)
//MessageBox(0, "Thread not suspended", "PlugYRun", MB_OK|MB_ICONASTERISK);
//MessageBox(0, "Thread not suspended", "PlugYRun", MB_OK|MB_ICONASTERISK);
if (!GetExitCodeProcess(pi.hProcess,&ret) || (ret != STILL_ACTIVE))
if (!GetExitCodeProcess(pi.hProcess, &ret) || (ret != STILL_ACTIVE))
exit(0);
if (isD2gfx(pi.hProcess,(LPVOID)0x6FA80000))
if (isD2gfx(pi.hProcess, (LPVOID)0x6FA80000))
{
// MessageBox(0, "INSTALL 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "INSTALL 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
installPlugY(pi.hProcess, 0x6FA80000, libraryName, 1);
ResumeThread(pi.hThread);
return true;
}
if (isD2gfx(pi.hProcess,(LPVOID)0x6FA70000))
if (isD2gfx(pi.hProcess, (LPVOID)0x6FA70000))
{
// MessageBox(0, "INSTALL 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "INSTALL 98", "PlugYRun", MB_OK|MB_ICONASTERISK);
installPlugY(pi.hProcess, 0x6FA70000, libraryName, 0);
ResumeThread(pi.hThread);
return true;
}
ResumeThread(pi.hThread);
// Sleep(10);
// Sleep(10);
}
return true;
}
bool launchGameXP(char* command, char* currentDirectory, char* libraryName)
bool launchGameXP(LPSTR commandLine, LPSTR currentDirectory, LPSTR libraryName)
{
// MessageBox(0, "LAUNCH XP", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "LAUNCH XP", "PlugYRun", MB_OK|MB_ICONASTERISK);
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
BOOL success = CreateProcess(0, command, 0, 0, false, DEBUG_PROCESS, 0, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
ZeroMemory(&pi, sizeof(pi));
BOOL success = CreateProcess(0, commandLine, 0, 0, false, DEBUG_PROCESS, 0, currentDirectory, &si, &pi);//DEBUG_ONLY_THIS_PROCESS
if (!success) return false;
DEBUG_EVENT DebugEvent;
DWORD status;
// MessageBox(0, "START WAITING", "PlugYRun", MB_OK|MB_ICONASTERISK);
while (WaitForDebugEvent(&DebugEvent,INFINITE))
while (WaitForDebugEvent(&DebugEvent, INFINITE))
{
status = DBG_CONTINUE;
switch(DebugEvent.dwDebugEventCode)
switch (DebugEvent.dwDebugEventCode)
{
case CREATE_THREAD_DEBUG_EVENT:
CloseHandle(DebugEvent.u.CreateThread.hThread);
break;
case CREATE_PROCESS_DEBUG_EVENT:
if (isGameLoaded(pi.hProcess, DebugEvent.u.CreateProcessInfo.lpBaseOfImage))
{
//installPlugYOnGame(pi.hProcess, (DWORD)DebugEvent.u.CreateProcessInfo.lpBaseOfImage, libraryName, (DWORD)DebugEvent.u.LoadDll.lpBaseOfDll == 0x6FA8000);
CloseHandle(DebugEvent.u.CreateProcessInfo.hFile);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
debugActiveProcessStop(DebugEvent.dwProcessId);
return true;
}
break;
case EXIT_PROCESS_DEBUG_EVENT:
// MessageBox(0, "EXIT", "PlugY", MB_OK|MB_ICONASTERISK);
exit(0);
case EXCEPTION_DEBUG_EVENT:
if (DebugEvent.u.Exception.ExceptionRecord.ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
MessageBox(0, "EXCEPTION_ACCESS_VIOLATION", "PlugY", MB_OK|MB_ICONASTERISK);
// status = DBG_EXCEPTION_NOT_HANDLED;
MessageBox(0, "EXCEPTION_ACCESS_VIOLATION", "PlugY", MB_OK | MB_ICONASTERISK);
break;
case LOAD_DLL_DEBUG_EVENT:
// if (!GetModuleBaseName(pi.hProcess,(HMODULE)DebugEvent.u.LoadDll.lpBaseOfDll,buf,100))
// MessageBox(0, "ERROR", "PlugYRun", MB_OK|MB_ICONASTERISK);
// sprintf(buf,"%08X : %d",DebugEvent.u.LoadDll.lpBaseOfDll,GetLastError());
// MessageBox(0, buf, "PlugYRun", MB_OK|MB_ICONASTERISK);
// if (!strcmp(buf,"d2gfx.dll"))
// if ((LPVOID)GetModuleHandle("D2gfx.dll") == DebugEvent.u.LoadDll.lpBaseOfDll)//pi.hProcess,,buf,bufSize);
if(isD2gfx(pi.hProcess, DebugEvent.u.LoadDll.lpBaseOfDll))
if (isD2gfx(pi.hProcess, DebugEvent.u.LoadDll.lpBaseOfDll))
{
// MessageBox(0, "INSTALL XP", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "INSTALL XP", "PlugYRun", MB_OK|MB_ICONASTERISK);
installPlugY(pi.hProcess, (DWORD)DebugEvent.u.LoadDll.lpBaseOfDll, libraryName, (DWORD)DebugEvent.u.LoadDll.lpBaseOfDll == 0x6FA8000);
CloseHandle(DebugEvent.u.LoadDll.hFile);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
debugActiveProcessStop(DebugEvent.dwProcessId);
// MessageBox(0, "INSTALL XP end", "PlugYRun", MB_OK|MB_ICONASTERISK);
// MessageBox(0, "INSTALL XP end", "PlugYRun", MB_OK|MB_ICONASTERISK);
return true;
} else
}
else
CloseHandle(DebugEvent.u.LoadDll.hFile);
break;
}
ContinueDebugEvent(DebugEvent.dwProcessId,DebugEvent.dwThreadId,status);
ContinueDebugEvent(DebugEvent.dwProcessId, DebugEvent.dwThreadId, status);
}
MessageBox(0, "ERROR : PlugY isn't installed", "PlugYRun", MB_OK|MB_ICONASTERISK);
MessageBox(0, "ERROR : PlugY isn't installed", "PlugYRun", MB_OK | MB_ICONASTERISK);
return true;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
int APIENTRY WinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow)
{
char currrentDirectory[MAX_PATH];
char iniFileName[MAX_PATH];
char command[MAX_PATH+50];
char command[MAX_PATH + 256];
// MessageBox(NULL,"START","PlugYRun",MB_OK);
//Get Current Directory.
if (!GetCurrentDirectory(MAX_PATH-1,currrentDirectory))
// Get Current Directory.
if (!GetCurrentDirectory(sizeof(currrentDirectory), currrentDirectory))
assertion("Current directory not found");
int len = strlen(currrentDirectory);
if (len && currrentDirectory[len-1] != '\\')
if (len == 0)
assertion("Current directory not found");
if (currrentDirectory[len - 1] != '\\')
{
currrentDirectory[len+1]=NULL;
currrentDirectory[len]='\\';
if (len >= MAX_PATH - 1)
assertion("Path length too long");
currrentDirectory[len++] = '\\';
currrentDirectory[len] = NULL;
}
//Get ini full path name.
strcpy(iniFileName,currrentDirectory);
strcat(iniFileName,INIFILE);
// Get ini full path name.
strcpy(iniFileName, currrentDirectory);
if (len + strlen(INIFILE) >= sizeof(iniFileName))
assertion("Path length too long");
strcat(iniFileName, INIFILE);
// Get game.exe path.
strcpy(command, currrentDirectory);
int cmdLen = len + strlen(GAMEFILE);
if (cmdLen >= sizeof(command))
assertion("Path length too long");
strcat(command, GAMEFILE);
//Get current directory.
strcpy(command,currrentDirectory);
strcat(command,GAMEFILE);
if (GetFileAttributes(command) == INVALID_FILE_ATTRIBUTES)
if (!getWinReg(command, MAX_PATH+50))
return 1;
{
if (!getWinReg(command, sizeof(command)))
return 1;
cmdLen = strlen(command) + strlen(GAMEFILE);
if (cmdLen >= sizeof(command))
assertion("Path length too long");
strcat(command, GAMEFILE);
if (GetFileAttributes(command) == INVALID_FILE_ATTRIBUTES)
return false;
}
//Add params.
strcat(command,lpCmdLine);
len = strlen(command);
GetPrivateProfileString(LAUNCHING,PARAM,"",&command[len],MAX_PATH-len,iniFileName);
//copyLodVersionFiles();
// Add params.
int paramLen = strlen(lpCmdLine);
if (paramLen > 0)
{
cmdLen += paramLen + 1;
if (cmdLen > sizeof(command))
assertion("Path length too long");
strcat(command, lpCmdLine);
strcat(command, " ");
}
int windowed = GetPrivateProfileInt(WINDOWED, ACTIVE_WINDOWED, 0, iniFileName);
if (windowed)
{
cmdLen += paramLen + 3;
if (cmdLen > sizeof(command))
assertion("Path length too long");
strcat(command, "-w ");
}
GetPrivateProfileString(LAUNCHING, PARAM, NULL, command + cmdLen, sizeof(command) - cmdLen, iniFileName);
char libraryName[50];
if (!GetPrivateProfileString(LAUNCHING,LIBRARY_NAME,"",libraryName,50,iniFileName) || !libraryName[0])
if (!GetPrivateProfileString(LAUNCHING, LIBRARY_NAME, "", libraryName, 50, iniFileName) || !libraryName[0])
return !launchNormal(command, currrentDirectory);
// MessageBox(NULL,command,"PlugYRun",MB_OK);
// Launch LoD and install PlugY
HMODULE module = GetModuleHandle("Kernel32.dll");
if (module)
{
debugActiveProcessStop = (tDebugActiveProcessStop) GetProcAddress(module,"DebugActiveProcessStop");
debugActiveProcessStop = (tDebugActiveProcessStop)GetProcAddress(module, "DebugActiveProcessStop");
if (debugActiveProcessStop)
return !launchGameXP(command, currrentDirectory, libraryName);
}
return !launchGame98(command, currrentDirectory, libraryName);
}
/* else if (GetVersion() & 0x80000000)
{
versionXP=false;
} else {
versionXP=true;
}*/
//HINSTANCE
// CreateProcessInternalA
// HMODULE HPlugY = LoadLibrary("C:\\Jeux\\Diablo II\\PlugY.dll");
// if (!HPlugY) return 0;
// DuplicateHandle
// GetCurrentProcess();
/* typedef void* (__stdcall* Tinit)(LPSTR IniName);
Tinit init = (Tinit)GetProcAddress(HPlugY,"_Init@4");
if (!init) return 0;
init(0);*/
/*
6FC2BD50 /$ 81EC 08010000 SUB ESP,108
6FC2BD56 |. 53 PUSH EBX
6FC2BD57 |. 8A9C24 1801000>MOV BL,BYTE PTR SS:[ESP+118]
6FC2BD5E |. F6C3 10 TEST BL,10
6FC2BD61 |. 55 PUSH EBP
6FC2BD62 |. 56 PUSH ESI
6FC2BD63 |. C707 00000000 MOV DWORD PTR DS:[EDI],0
6FC2BD69 |. C74424 0C 0000>MOV DWORD PTR SS:[ESP+C],0
6FC2BD71 |. BE F3030000 MOV ESI,3F3
6FC2BD76 |. C64424 10 00 MOV BYTE PTR SS:[ESP+10],0
6FC2BD7B |. 75 25 JNZ SHORT storm.6FC2BDA2
6FC2BD7D |. F6C3 02 TEST BL,2
6FC2BD80 |. 68 04010000 PUSH 104
6FC2BD85 |. 74 0C JE SHORT storm.6FC2BD93
6FC2BD87 |. 68 146AC36F PUSH storm.6FC36A14 ; ASCII "Software\Battle.net\"
6FC2BD8C |. 8D4424 18 LEA EAX,DWORD PTR SS:[ESP+18]
6FC2BD90 |. 50 PUSH EAX
6FC2BD91 |. EB 0A JMP SHORT storm.6FC2BD9D
6FC2BD93 |> 68 F069C36F PUSH storm.6FC369F0 ; ASCII "Software\Blizzard Entertainment\"
6FC2BD98 |. 8D4C24 18 LEA ECX,DWORD PTR SS:[ESP+18]
6FC2BD9C |. 51 PUSH ECX
6FC2BD9D |> E8 EE07FEFF CALL storm.#501
6FC2BDA2 |> 8B9424 1801000>MOV EDX,DWORD PTR SS:[ESP+118]
6FC2BDA9 |. 68 04010000 PUSH 104
6FC2BDAE |. 52 PUSH EDX
6FC2BDAF |. 8D4424 18 LEA EAX,DWORD PTR SS:[ESP+18]
6FC2BDB3 |. 50 PUSH EAX
6FC2BDB4 |. E8 6705FEFF CALL storm.#503
6FC2BDB9 |. F6C3 04 TEST BL,4
6FC2BDBC |. 8B2D 1030C36F MOV EBP,DWORD PTR DS:[<&ADVAPI32.RegQuer>; advapi32.RegQueryValueExA
6FC2BDC2 |. 75 5D JNZ SHORT storm.6FC2BE21
6FC2BDC4 |. 8D4C24 0C LEA ECX,DWORD PTR SS:[ESP+C]
6FC2BDC8 |. 51 PUSH ECX ; /pHandle
6FC2BDC9 |. 68 19000200 PUSH 20019 ; |Access = KEY_READ
6FC2BDCE |. 6A 00 PUSH 0 ; |Reserved = 0
6FC2BDD0 |. 8D5424 1C LEA EDX,DWORD PTR SS:[ESP+1C] ; |
6FC2BDD4 |. 52 PUSH EDX ; |Subkey
6FC2BDD5 |. 68 01000080 PUSH 80000001 ; |hKey = HKEY_CURRENT_USER
6FC2BDDA |. FF15 0830C36F CALL DWORD PTR DS:[<&ADVAPI32.RegOpenKey>; \RegOpenKeyExA
002281A4 80000001 |hKey = HKEY_CURRENT_USER
002281A8 002281C8 |Subkey = "Software\Blizzard Entertainment\Diablo II"
002281AC 00000000 |Reserved = 0
002281B0 00020019 |Access = KEY_READ
002281B4 002281C4 \pHandle = 002281C4
6FC2BDE0 |. 8BF0 MOV ESI,EAX
6FC2BDE2 |. 85F6 TEST ESI,ESI
6FC2BDE4 |. 75 3B JNZ SHORT storm.6FC2BE21
6FC2BDE6 |. 8B8C24 2801000>MOV ECX,DWORD PTR SS:[ESP+128]
6FC2BDED |. 8B9424 2401000>MOV EDX,DWORD PTR SS:[ESP+124]
6FC2BDF4 |. 8B8424 2C01000>MOV EAX,DWORD PTR SS:[ESP+12C]
6FC2BDFB |. 57 PUSH EDI ; /pBufSize
6FC2BDFC |. 51 PUSH ECX ; |Buffer
6FC2BDFD |. 8B4C24 14 MOV ECX,DWORD PTR SS:[ESP+14] ; |
6FC2BE01 |. 52 PUSH EDX ; |pValueType
6FC2BE02 |. 8907 MOV DWORD PTR DS:[EDI],EAX ; |
6FC2BE04 |. 8B8424 2801000>MOV EAX,DWORD PTR SS:[ESP+128] ; |
6FC2BE0B |. 56 PUSH ESI ; |Reserved
6FC2BE0C |. 50 PUSH EAX ; |ValueName
6FC2BE0D |. 51 PUSH ECX ; |hKey
6FC2BE0E |. FFD5 CALL EBP ; \RegQueryValueExA
002281A0 00000124 |hKey = 124
002281A4 6FF77B88 |ValueName = "InstallPath"
002281A8 00000000 |Reserved = NULL
002281AC 002282FC |pValueType = 002282FC
002281B0 00228320 |Buffer = 00228320
002281B4 00228300 \pBufSize = 00228300
6FC2BE10 |. 8B5424 0C MOV EDX,DWORD PTR SS:[ESP+C]
6FC2BE14 |. 52 PUSH EDX ; /hKey
6FC2BE15 |. 8BF0 MOV ESI,EAX ; |
6FC2BE17 |. FF15 1830C36F CALL DWORD PTR DS:[<&ADVAPI32.RegCloseKe>; \RegCloseKey
002281B4 00000124 \hKey = 00000124 (window)
6FC2BE1D |. 85F6 TEST ESI,ESI
6FC2BE1F |. 74 62 JE SHORT storm.6FC2BE83
6FC2BE21 |> F6C3 01 TEST BL,1
6FC2BE24 |. 75 59 JNZ SHORT storm.6FC2BE7F
6FC2BE26 |. 8D4424 0C LEA EAX,DWORD PTR SS:[ESP+C]
6FC2BE2A |. 50 PUSH EAX ; /pHandle
6FC2BE2B |. 68 19000200 PUSH 20019 ; |Access = KEY_READ
6FC2BE30 |. 6A 00 PUSH 0 ; |Reserved = 0
6FC2BE32 |. 8D4C24 1C LEA ECX,DWORD PTR SS:[ESP+1C] ; |
6FC2BE36 |. 51 PUSH ECX ; |Subkey
6FC2BE37 |. 68 02000080 PUSH 80000002 ; |hKey = HKEY_LOCAL_MACHINE
6FC2BE3C |. FF15 0830C36F CALL DWORD PTR DS:[<&ADVAPI32.RegOpenKey>; \RegOpenKeyExA
6FC2BE42 |. 8BF0 MOV ESI,EAX
6FC2BE44 |. 85F6 TEST ESI,ESI
6FC2BE46 |. 75 4C JNZ SHORT storm.6FC2BE94
6FC2BE48 |. 8B8424 2801000>MOV EAX,DWORD PTR SS:[ESP+128]
6FC2BE4F |. 8B8C24 2401000>MOV ECX,DWORD PTR SS:[ESP+124]
6FC2BE56 |. 8B9424 2C01000>MOV EDX,DWORD PTR SS:[ESP+12C]
6FC2BE5D |. 57 PUSH EDI
6FC2BE5E |. 50 PUSH EAX
6FC2BE5F |. 8B4424 14 MOV EAX,DWORD PTR SS:[ESP+14]
6FC2BE63 |. 51 PUSH ECX
6FC2BE64 |. 8917 MOV DWORD PTR DS:[EDI],EDX
6FC2BE66 |. 8B9424 2801000>MOV EDX,DWORD PTR SS:[ESP+128]
6FC2BE6D |. 56 PUSH ESI
6FC2BE6E |. 52 PUSH EDX
6FC2BE6F |. 50 PUSH EAX
6FC2BE70 |. FFD5 CALL EBP
6FC2BE72 |. 8B4C24 0C MOV ECX,DWORD PTR SS:[ESP+C]
6FC2BE76 |. 51 PUSH ECX ; /hKey
6FC2BE77 |. 8BF0 MOV ESI,EAX ; |
6FC2BE79 |. FF15 1830C36F CALL DWORD PTR DS:[<&ADVAPI32.RegCloseKe>; \RegCloseKey
6FC2BE7F |> 85F6 TEST ESI,ESI
6FC2BE81 |. 75 11 JNZ SHORT storm.6FC2BE94
6FC2BE83 |> 5E POP ESI
6FC2BE84 |. 5D POP EBP
6FC2BE85 |. B8 01000000 MOV EAX,1
6FC2BE8A |. 5B POP EBX
6FC2BE8B |. 81C4 08010000 ADD ESP,108
6FC2BE91 |. C2 1800 RETN 18
6FC2BE94 |> 56 PUSH ESI ; /Error
6FC2BE95 |. FF15 2832C36F CALL DWORD PTR DS:[<&KERNEL32.SetLastErr>; \SetLastError
6FC2BE9B |. 5E POP ESI
6FC2BE9C |. 5D POP EBP
6FC2BE9D |. 33C0 XOR EAX,EAX
6FC2BE9F |. 5B POP EBX
6FC2BEA0 |. 81C4 08010000 ADD ESP,108
6FC2BEA6 \. C2 1800 RETN 18
*/
///////////////////////// END OF FILE ///////////////////////

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PlugYRun/PlugYRun.h Normal file
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#pragma once
#include "resource.h"

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PlugYRun", "PlugYRun.vcproj", "{119E844E-4DF8-409D-8B12-DC5CDDB5E37C}"

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PlugYRun", "PlugYRun.vcxproj", "{73941C80-3185-4FC1-A248-A6C6E4B39BCB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{119E844E-4DF8-409D-8B12-DC5CDDB5E37C}.Debug|Win32.ActiveCfg = Debug|Win32
{119E844E-4DF8-409D-8B12-DC5CDDB5E37C}.Debug|Win32.Build.0 = Debug|Win32
{119E844E-4DF8-409D-8B12-DC5CDDB5E37C}.Release|Win32.ActiveCfg = Release|Win32
{119E844E-4DF8-409D-8B12-DC5CDDB5E37C}.Release|Win32.Build.0 = Release|Win32
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Debug|x64.ActiveCfg = Debug|x64
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Debug|x64.Build.0 = Debug|x64
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Debug|x86.ActiveCfg = Debug|Win32
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Debug|x86.Build.0 = Debug|Win32
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Release|x64.ActiveCfg = Release|x64
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Release|x64.Build.0 = Release|x64
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Release|x86.ActiveCfg = Release|Win32
{73941C80-3185-4FC1-A248-A6C6E4B39BCB}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{73941C80-3185-4FC1-A248-A6C6E4B39BCB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>PlugYRun</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>PlugY</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "..\PlugYInstaller\PlugY.exe"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="PlugYRun.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="PlugYRun.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PlugYRun.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="PlugY.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<ClInclude Include="PlugYRun.h">
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<ResourceCompile Include="PlugYRun.rc">
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8
PlugYRun/stdafx.cpp Normal file
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// stdafx.cpp : source file that includes just the standard includes
// PlugYRun.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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PlugYRun/stdafx.h Normal file
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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PlugYRun/targetver.h Normal file
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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>