stats button toggle working

This commit is contained in:
Hash Borgir
2024-04-19 14:17:43 -06:00
parent 4600940fbc
commit b2f9685c20
82 changed files with 257 additions and 254 deletions

View File

@@ -50,6 +50,7 @@ int randStatRangeLow;
int randStatRangeHigh;
int randStatBool;
std::wstring ConvertCharToWString(const std::string& charString) {
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
return converter.from_bytes(charString);
@@ -271,14 +272,14 @@ void d2_tweaks::client::client::init() {
if (m_module == nullptr)
break;
randStat = GetPrivateProfileIntA("RandStat", "stat", 0, lpIniFilePath);
randStatRangeLow = GetPrivateProfileIntA("RandStat", "statRangeLow", 0, lpIniFilePath);
randStatRangeHigh = GetPrivateProfileIntA("RandStat", "statRangeHigh", 0, lpIniFilePath);
randStatBool = GetPrivateProfileIntA("RandStat", "statBool", 0, lpIniFilePath);
//randStat = GetPrivateProfileIntA("RandStat", "stat", 0, lpIniFilePath);
//randStatRangeLow = GetPrivateProfileIntA("RandStat", "statRangeLow", 0, lpIniFilePath);
//randStatRangeHigh = GetPrivateProfileIntA("RandStat", "statRangeHigh", 0, lpIniFilePath);
//randStatBool = GetPrivateProfileIntA("RandStat", "statBool", 0, lpIniFilePath);
spdlog::info("randStat = {0}", randStat);
spdlog::info("randStatRangeLow = {0}", randStatRangeLow);
spdlog::info("randStatRangeHigh = {0}", randStatRangeHigh);
//spdlog::info("randStat = {0}", randStat);
//spdlog::info("randStatRangeLow = {0}", randStatRangeLow);
//spdlog::info("randStatRangeHigh = {0}", randStatRangeHigh);

View File

@@ -1226,174 +1226,175 @@ public:
// Initialize statValue
int32_t statValue = 0;
for (const auto& stat : stats) {
if (m_stats_enabled) {
for (const auto& stat : stats) {
double param = 6;
double param = 6;
int32_t spirits = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(185), NULL);
int32_t soulscaptured = statValue = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(184), NULL);
int32_t spirits = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(185), NULL);
int32_t soulscaptured = statValue = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(184), NULL);
switch (stat.stat) {
// 2. (statValue <- this is probably op stat1 ? * baseValue <- this is probably op base ) / 2 ^ param
switch (stat.stat) {
// 2. (statValue <- this is probably op stat1 ? * baseValue <- this is probably op base ) / 2 ^ param
// (op stat1 value * base stat value) / (2 ^ param)
// let's try this fucking thing
// (op stat1 value * base stat value) / (2 ^ param)
// let's try this fucking thing
case 190: {
// str/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 191: {
// dex/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 192: {
// vit/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 193: {
// enr/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 200: {
// skills/souls
param = 8;
statValue = static_cast<int32_t>((1 * soulscaptured) / pow(2, param)); // what is the value of opStat_str
break;
}
case 190: {
// str/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 191: {
// dex/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 192: {
// vit/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 193: {
// enr/spirits
statValue = static_cast<int32_t>((1 * spirits) / pow(2, param)); // what is the value of opStat_str
break;
}
case 200: {
// skills/souls
param = 8;
statValue = static_cast<int32_t>((1 * soulscaptured) / pow(2, param)); // what is the value of opStat_str
break;
}
case 301: {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
if (record->type == 104) {
statValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
case 301: {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
if (record->type == 104) {
statValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
}
}
break;
}
case 304: {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
if (record->type == 104) {
statValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
}
}
break;
}
default: {
// By default, get player stats
statValue = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
break;
}
}
/*
int32_t diablo2::d2_common::set_stat(structures::unit* unit, unit_stats_t stat, uint32_t value, int16_t param) {
static wrap_func_std_import<int32_t(structures::unit*, int32_t, int32_t, int32_t)> set_stat(10517, get_base());
return set_stat(unit, stat, value, param);
}
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(randStatRangeLow, randStatRangeHigh);
unsigned int randomNumber = dis(gen);
std::random_device rdb;
std::mt19937 genb(rdb());
std::uniform_int_distribution<> randBool(1, 2);
unsigned int randomBool = randBool(genb) - 1;
if (stat.is_item_stat == 1) {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
int RandStatValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(randStat), NULL);
if (record->type == stat.item_type_id && RandStatValue != 0) {
// set randStat value to random number 1 and 2^(32) = 4294967296
diablo2::d2_common::set_stat(item, static_cast<diablo2::unit_stats_t>(randStat), randomNumber, 0);
diablo2::d2_common::set_stat(item, static_cast<diablo2::unit_stats_t>(randStatBool), randomBool, 0);
}
}
}
break;
}
else {
// set randStat value to random number 1 and 2^(32) = 4294967296
//diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStat), randomNumber, 0);
//diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), randomBool, 0);
case 304: {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
if (record->type == 104) {
statValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
int statValue1 = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(randStat), NULL);
int statValue2 = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), NULL);
if (statValue1 > 0 ) {
diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStat), 0, 0);
diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), 0, 0);
}
}
break;
}
*/
auto statValueStr = std::to_wstring(statValue);
std::wstring statText = std::wstring(stat.stat_display_string);// .append(L" " + statValueStr);
if (!diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CHARACTER)
// && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INVENTORY)
// && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SKILL)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CHAT)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_NPCMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MAINMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CONFIG)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_NPCSHOP)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_ANVIL)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_QUEST)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_QUESTLOG)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STATUSAREA)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_WPMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_PARTY)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_TRADE)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MSGS)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_BELT)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) {
// Draw stats
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0);
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, 1, 0, stat.colorStat);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, 1, 4, stat.colorStatValue);
// diablo2::d2_win::set_current_font(diablo2::UI_FONT_16); // Set font to FONT16
//diablo2::structures::d2_cmp::init_gfx_data(&g_gfxdata);
//diablo2::d2_gfx::draw_image(&g_gfxdata, 200, 200, 1, 5, 0);
// instead try to load direct jpg with gdi and insetad ofloading jpg file, specify it bb64 encoded and decode it.
diablo2::ui_color_t::UI_COLOR_WHITE;
OnDraw();
default: {
// By default, get player stats
statValue = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(stat.stat), NULL);
break;
}
}
/*
int32_t diablo2::d2_common::set_stat(structures::unit* unit, unit_stats_t stat, uint32_t value, int16_t param) {
static wrap_func_std_import<int32_t(structures::unit*, int32_t, int32_t, int32_t)> set_stat(10517, get_base());
return set_stat(unit, stat, value, param);
}
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(randStatRangeLow, randStatRangeHigh);
unsigned int randomNumber = dis(gen);
std::random_device rdb;
std::mt19937 genb(rdb());
std::uniform_int_distribution<> randBool(1, 2);
unsigned int randomBool = randBool(genb) - 1;
if (stat.is_item_stat == 1) {
for (auto item : items) {
const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
int RandStatValue = diablo2::d2_common::get_stat(item, static_cast<diablo2::unit_stats_t>(randStat), NULL);
if (record->type == stat.item_type_id && RandStatValue != 0) {
// set randStat value to random number 1 and 2^(32) = 4294967296
diablo2::d2_common::set_stat(item, static_cast<diablo2::unit_stats_t>(randStat), randomNumber, 0);
diablo2::d2_common::set_stat(item, static_cast<diablo2::unit_stats_t>(randStatBool), randomBool, 0);
}
}
}
else {
// set randStat value to random number 1 and 2^(32) = 4294967296
//diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStat), randomNumber, 0);
//diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), randomBool, 0);
int statValue1 = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(randStat), NULL);
int statValue2 = diablo2::d2_common::get_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), NULL);
if (statValue1 > 0 ) {
diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStat), 0, 0);
diablo2::d2_common::set_stat(player, static_cast<diablo2::unit_stats_t>(randStatBool), 0, 0);
}
}
*/
auto statValueStr = std::to_wstring(statValue);
std::wstring statText = std::wstring(stat.stat_display_string);// .append(L" " + statValueStr);
if (!diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CHARACTER)
// && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INVENTORY)
// && !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SKILL)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CHAT)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_NPCMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MAINMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CONFIG)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_NPCSHOP)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_ANVIL)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_QUEST)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_QUESTLOG)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STATUSAREA)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_WPMENU)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_PARTY)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_TRADE)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MSGS)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_BELT)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_HELP)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_MERC)
&& !diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_SCROLL)) {
// Draw stats
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, stat.colorStat, 0);
diablo2::d2_win::set_current_font(fontMap[statsFont]); // Set font to FONT16
diablo2::d2_win::draw_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, stat.colorStatValue, 0);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(statText.c_str()), stat.x1, stat.y1 + textOffset, 1, 0, stat.colorStat);
//diablo2::d2_win::draw_boxed_text(const_cast<wchar_t*>(statValueStr.c_str()), stat.x2, stat.y2 + textOffset, 1, 4, stat.colorStatValue);
// diablo2::d2_win::set_current_font(diablo2::UI_FONT_16); // Set font to FONT16
//diablo2::structures::d2_cmp::init_gfx_data(&g_gfxdata);
//diablo2::d2_gfx::draw_image(&g_gfxdata, 200, 200, 1, 5, 0);
// instead try to load direct jpg with gdi and insetad ofloading jpg file, specify it bb64 encoded and decode it.
diablo2::ui_color_t::UI_COLOR_WHITE;
OnDraw();
}
}
if (!should_draw()) {
m_sort_inventory_btn->set_enabled(false);
m_sort_inventory_btn->set_visible(false);

View File

@@ -9,6 +9,8 @@
#include <DllNotify.h>
#include <D2Template.h>
bool m_stats_enabled = false;
d2_tweaks::client::modules::loot_filter_settings_toggle_menu::loot_filter_settings_toggle_menu(token) {
m_show = false;
@@ -23,13 +25,20 @@ d2_tweaks::client::modules::loot_filter_settings_toggle_menu::loot_filter_settin
if (DLLBASE_SGD2FREERES == 0 && DLLBASE_D2EXPRES == 0)
load_xml("d2tweaks\\interface_vanilla\\loot_filter_settings_toggle_menu.xml");
m_toggle_filter_settings_btn = static_cast<ui::controls::button*>(
get_control("m_toggle_filter_settings_btn"));
m_toggle_filter_settings_btn = static_cast<ui::controls::button*>(get_control("m_toggle_filter_settings_btn"));
m_toggle_filter_settings_btn->set_enabled(false);
m_toggle_filter_settings_btn->set_visible(false);
m_toggle_filter_settings_btn->set_on_click(std::bind(&loot_filter_settings_toggle_menu::toggle_filter_settings_click, this));
m_filter_settings_menu = singleton<ui::ui_manager>::instance().get_menu("loot_filter_settings_menu");
m_btn_toggle_stats = static_cast<ui::controls::button*>(get_control("m_toggle_stats"));
m_btn_toggle_stats->set_enabled(true);
m_btn_toggle_stats->set_visible(true);
m_btn_toggle_stats->set_on_click(std::bind(&loot_filter_settings_toggle_menu::toggle_stats_settings_click, this));
}
void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_filter_settings_click() {
@@ -37,9 +46,18 @@ void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_filter
m_filter_settings_menu->set_enabled(m_show);
m_filter_settings_menu->set_visible(m_show);
m_btn_toggle_stats->set_enabled(true);
m_btn_toggle_stats->set_visible(true);
}
void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::toggle_stats_settings_click() {
m_stats_enabled = !m_stats_enabled;
}
void d2_tweaks::client::modules::loot_filter_settings_toggle_menu::draw() {
m_btn_toggle_stats->set_enabled(diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INTERFACE));
m_btn_toggle_stats->set_visible(diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INTERFACE));
m_toggle_filter_settings_btn->set_enabled(diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INTERFACE));
m_toggle_filter_settings_btn->set_visible(diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INTERFACE));