mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-11-30 12:45:58 +00:00
Gems not going back to inv, runes do. May need to revert
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@ -733,7 +733,7 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
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const char* key;
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if (currentPage == 0 || currentPage == 3 || currentPage == 4) {
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if (currentPage == 0 || currentPage == 4) {
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH) || diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE) || diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_INVENTORY)) {
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for (const auto& gem : gemTypes) {
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// Accessing key and value
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@ -769,41 +769,41 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
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static std::unordered_map<std::string, GemType> exTypes = {
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{"gcv", {-1, 382}}, // Chipped Amethyst
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{"gcw", {-1, 383}}, // Chipped Diamond
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{"gcg", {-1, 384}}, // Chipped Emerald
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{"gcr", {-1, 381}}, // Chipped Ruby
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{"gcb", {-1, 385}}, // Chipped Sapphire
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{"skc", {-1, 387}}, // Chipped Skull
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{"gcy", {-1, 386}}, // Chipped Topaz
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{"gfv", {-3, 382}}, // Flawed Amethyst
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{"gfw", {-3, 383}}, // Flawed Diamond
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{"gfg", {-3, 384}}, // Flawed Emerald
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{"gfr", {-3, 381}}, // Flawed Ruby
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{"gfb", {-3, 385}}, // Flawed Sapphire
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{"skf", {-3, 387}}, // Flawed Skull
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{"gfy", {-3, 386}}, // Flawed Topaz
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{"gsv", {-9, 382}}, // Amethyst
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{"gsw", {-9, 383}}, // Diamond
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{"gsg", {-9, 384}}, // Emerald
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{"gsr", {-9, 381}}, // Ruby
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{"gsb", {-9, 385}}, // Sapphire
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{"sku", {-9, 387}}, // Skull
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{"gsy", {-9, 386}}, // Topaz
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{"gzv", {-27, 382}}, // Flawless Amethyst
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{"glw", {-27, 383}}, // Flawless Diamond
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{"glg", {-27, 384}}, // Flawless Emerald
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{"glr", {-27, 381}}, // Flawless Ruby
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{"glb", {-27, 385}}, // Flawless Sapphire
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{"skl", {-27, 387}}, // Flawless Skull
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{"gly", {-27, 386}}, // Flawless Topaz
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{"gpv", {-81, 382}}, // Perfect Amethyst
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{"gpw", {-81, 383}}, // Perfect Diamond
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{"gpg", {-81, 384}}, // Perfect Emerald
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{"gpr", {-81, 381}}, // Perfect Ruby
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{"gpb", {-81, 385}}, // Perfect Sapphire
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{"skz", {-81, 387}}, // Perfect Skull
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{"gpy", {-81, 386}}, // Perfect Topaz
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{"g25", {-1, 381}}, // Chipped Amethyst
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{"g24", {-1, 383}}, // Chipped Diamond
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{"ge8", {-1, 384}}, // Chipped Emerald
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{"g22", {-1, 381}}, // Chipped Ruby
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{"g21", {-1, 382}}, // Chipped Sapphire
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{"g15", {-1, 384}}, // Chipped Skull
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{"g14", {-1, 383}}, // Chipped Topaz
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{"gb4", {-3, 378}}, // Flawed Amethyst
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{"g12", {-3, 383}}, // Flawed Diamond
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{"g11", {-3, 384}}, // Flawed Emerald
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{"g30", {-3, 381}}, // Flawed Ruby
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{"g29", {-3, 382}}, // Flawed Sapphire
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{"g28", {-3, 384}}, // Flawed Skull
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{"g27", {-3, 383}}, // Flawed Topaz
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{"g10", {-9, 378}}, // Amethyst
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{"ge9", {-9, 383}}, // Diamond
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{"g23", {-9, 384}}, // Emerald
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{"ge7", {-9, 381}}, // Ruby
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{"ge6", {-9, 382}}, // Sapphire
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{"g35", {-9, 384}}, // Skull
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{"gb5", {-9, 383}}, // Topaz
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{"g18", {-27, 378}}, // Flawless Amethyst
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{"g32", {-27, 383}}, // Flawless Diamond
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{"g31", {-27, 384}}, // Flawless Emerald
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{"ge5", {-27, 381}}, // Flawless Ruby
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{"ge4", {-27, 382}}, // Flawless Sapphire
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{"g13", {-27, 384}}, // Flawless Skull
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{"ge2", {-27, 383}}, // Flawless Topaz
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{"ge1", {-81, 378}}, // Perfect Amethyst
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{"g20", {-81, 383}}, // Perfect Diamond
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{"g19", {-81, 384}}, // Perfect Emerald
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{"ge3", {-81, 381}}, // Perfect Ruby
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{"g17", {-81, 382}}, // Perfect Sapphire
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{"g16", {-81, 384}}, // Perfect Skull
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{"x01", {-1, 388}}, // El Rune
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{"x02", {-3, 388}}, // Eld Rune
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{"x03", {-9, 388}}, // Tir Rune
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@ -907,34 +907,8 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
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(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
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// Move items from cube to inventory
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const auto player = diablo2::d2_client::get_local_player();
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for (auto item = player->inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
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currentPage = diablo2::d2_common::get_item_page(item);
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// display current page in a messagebox
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// MessageBoxA(0, std::to_string(currentPage).c_str(), "Current Page", 0);
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if (currentPage == 3) { // Item is in the cube
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//// display item guid in a messagebox
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//MessageBoxA(0, std::to_string(item->guid).c_str(), "Item GUID", 0);
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//static d2_tweaks::common::item_move_cs movePacket;
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//movePacket.item_guid = item->guid;
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//movePacket.target_page = 0; // Move to inventory
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//diablo2::d2_client::send_to_server(&movePacket, sizeof movePacket);
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}
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}
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@ -989,52 +963,51 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
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}
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if (strncmp(normCode, "g25", 3) == 0 ||
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strncmp(normCode, "g24", 3) == 0 ||
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strncmp(normCode, "ge8", 3) == 0 ||
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strncmp(normCode, "g22", 3) == 0 ||
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strncmp(normCode, "g21", 3) == 0 ||
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strncmp(normCode, "g15", 3) == 0 ||
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strncmp(normCode, "g14", 3) == 0 ||
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strncmp(normCode, "gb4", 3) == 0 ||
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strncmp(normCode, "g12", 3) == 0 ||
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strncmp(normCode, "g11", 3) == 0 ||
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strncmp(normCode, "g30", 3) == 0 ||
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strncmp(normCode, "g29", 3) == 0 ||
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strncmp(normCode, "g28", 3) == 0 ||
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strncmp(normCode, "g27", 3) == 0 ||
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strncmp(normCode, "g26", 3) == 0 ||
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strncmp(normCode, "g10", 3) == 0 ||
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strncmp(normCode, "ge9", 3) == 0 ||
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strncmp(normCode, "g23", 3) == 0 ||
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strncmp(normCode, "ge7", 3) == 0 ||
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strncmp(normCode, "ge6", 3) == 0 ||
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strncmp(normCode, "g35", 3) == 0 ||
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strncmp(normCode, "gb5", 3) == 0 ||
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strncmp(normCode, "g18", 3) == 0 ||
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strncmp(normCode, "g32", 3) == 0 ||
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strncmp(normCode, "g31", 3) == 0 ||
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strncmp(normCode, "ge5", 3) == 0 ||
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strncmp(normCode, "ge4", 3) == 0 ||
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strncmp(normCode, "g13", 3) == 0 ||
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strncmp(normCode, "ge2", 3) == 0 ||
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strncmp(normCode, "ge1", 3) == 0 ||
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strncmp(normCode, "g20", 3) == 0 ||
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strncmp(normCode, "g19", 3) == 0 ||
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strncmp(normCode, "ge3", 3) == 0 ||
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strncmp(normCode, "g17", 3) == 0 ||
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strncmp(normCode, "g16", 3) == 0 ||
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strncmp(normCode, "ib1", 3) == 0 ||
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if (strncmp(normCode, "gcv", 3) == 0 ||
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strncmp(normCode, "gcw", 3) == 0 ||
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strncmp(normCode, "gcg", 3) == 0 ||
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strncmp(normCode, "gcr", 3) == 0 ||
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strncmp(normCode, "gcb", 3) == 0 ||
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strncmp(normCode, "skc", 3) == 0 ||
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strncmp(normCode, "gcy", 3) == 0 ||
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strncmp(normCode, "gfv", 3) == 0 ||
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strncmp(normCode, "gfw", 3) == 0 ||
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strncmp(normCode, "gfg", 3) == 0 ||
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strncmp(normCode, "gfr", 3) == 0 ||
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strncmp(normCode, "gfb", 3) == 0 ||
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strncmp(normCode, "skf", 3) == 0 ||
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strncmp(normCode, "gfy", 3) == 0 ||
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strncmp(normCode, "gsv", 3) == 0 ||
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strncmp(normCode, "gsw", 3) == 0 ||
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strncmp(normCode, "gsg", 3) == 0 ||
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strncmp(normCode, "gsr", 3) == 0 ||
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strncmp(normCode, "gsb", 3) == 0 ||
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strncmp(normCode, "sku", 3) == 0 ||
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strncmp(normCode, "gsy", 3) == 0 ||
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strncmp(normCode, "gzv", 3) == 0 ||
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strncmp(normCode, "glw", 3) == 0 ||
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strncmp(normCode, "glg", 3) == 0 ||
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strncmp(normCode, "glr", 3) == 0 ||
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strncmp(normCode, "glb", 3) == 0 ||
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strncmp(normCode, "skl", 3) == 0 ||
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strncmp(normCode, "gly", 3) == 0 ||
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strncmp(normCode, "gpv", 3) == 0 ||
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strncmp(normCode, "gpw", 3) == 0 ||
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strncmp(normCode, "gpg", 3) == 0 ||
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strncmp(normCode, "gpr", 3) == 0 ||
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strncmp(normCode, "gpb", 3) == 0 ||
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strncmp(normCode, "skz", 3) == 0 ||
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strncmp(normCode, "gpy", 3) == 0 ||
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// Runes
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strncmp(normCode, "x01", 3) == 0 ||
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strncmp(normCode, "x02", 3) == 0 ||
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strncmp(normCode, "x03", 3) == 0 ||
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strncmp(normCode, "x04", 3) == 0 ||
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strncmp(normCode, "x05", 3) == 0 ||
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strncmp(normCode, "x06", 3) == 0 ||
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strncmp(normCode, "x07", 3) == 0 ||
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strncmp(normCode, "x08", 3) == 0 ||
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strncmp(normCode, "x09", 3) == 0 ||
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strncmp(normCode, "r01", 3) == 0 ||
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strncmp(normCode, "r02", 3) == 0 ||
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strncmp(normCode, "r03", 3) == 0 ||
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strncmp(normCode, "r04", 3) == 0 ||
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strncmp(normCode, "r05", 3) == 0 ||
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strncmp(normCode, "r06", 3) == 0 ||
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strncmp(normCode, "r07", 3) == 0 ||
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strncmp(normCode, "r08", 3) == 0 ||
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strncmp(normCode, "r09", 3) == 0 ||
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strncmp(normCode, "r10", 3) == 0 ||
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strncmp(normCode, "r11", 3) == 0 ||
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strncmp(normCode, "r12", 3) == 0 ||
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@ -1093,27 +1066,29 @@ LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam,
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}
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if (strncmp(normCode, "ib1", 3) == 0) {
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// Move items from cube to inventory
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const auto player = diablo2::d2_client::get_local_player();
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for (auto item = player->inventory->first_item; item != nullptr; item = item->item_data->pt_next_item) {
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currentPage = diablo2::d2_common::get_item_page(item);
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// display current page in a messagebox
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// MessageBoxA(0, std::to_string(currentPage).c_str(), "Current Page", 0);
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if (currentPage == 3) { // Item is in the cube
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// get item record
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const auto record = diablo2::d2_common::get_item_record(item->data_record_index);
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char* normCode = record->string_code;
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if (strncmp(normCode, "ib1", 3) == 0 || strncmp(normCode, "ib3", 3) == 0) {
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// Create the packet
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static d2_tweaks::common::item_move_cs packet;
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packet.item_guid = g_hoverItem->guid;
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static d2_tweaks::common::item_move_cs movePacket;
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movePacket.item_guid = item->guid;
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movePacket.target_page = 0; // Move to inventory
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diablo2::d2_client::send_to_server(&movePacket, sizeof movePacket);
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if (currentPage == 0) { //item is in inventory
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH))
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packet.target_page = 4;
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}
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE))
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packet.target_page = 3;
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}
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else {
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packet.target_page = 0;
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}
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diablo2::d2_client::send_to_server(&packet, sizeof packet);
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(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
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}
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