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https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-11-30 04:35:58 +00:00
Item moving with Z key working
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parent
b2f9685c20
commit
155de2c299
@ -59,6 +59,7 @@ namespace diablo2 {
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static bool get_ui_window_state(ui_window_t window);
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static bool get_ui_window_state(ui_window_t window);
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static void* get_buysellbtn();
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static void* get_buysellbtn();
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static void play_sound(uint32_t soundId, structures::unit* u, uint32_t ticks, BOOL prePick, uint32_t cache);
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static void play_sound(uint32_t soundId, structures::unit* u, uint32_t ticks, BOOL prePick, uint32_t cache);
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static structures::unit* get_unit_by_guid(int32_t type, int32_t guid);
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static structures::unit* get_unit_by_guid(int32_t type, int32_t guid);
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File diff suppressed because it is too large
Load Diff
@ -53,7 +53,7 @@ static growing_object_pool<damage_label> g_label_pool([]() {
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return new damage_label();
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return new damage_label();
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});
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});
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static const size_t DAMAGE_LABELS_SIZE = 1024;
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static const size_t DAMAGE_LABELS_SIZE = 1023;
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static damage_label* g_labels[DAMAGE_LABELS_SIZE]{ nullptr };
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static damage_label* g_labels[DAMAGE_LABELS_SIZE]{ nullptr };
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static size_t g_labels_count = 0;
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static size_t g_labels_count = 0;
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static uint32_t DISPLAY_TIME = 500;
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static uint32_t DISPLAY_TIME = 500;
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@ -5,10 +5,22 @@
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#include <common/hooking.h>
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#include <common/hooking.h>
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#include <d2tweaks/common/protocol.h>
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#include <d2tweaks/ui/menu.h>
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#include <d2tweaks/ui/menu.h>
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#include <diablo2/d2win.h>
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#include <diablo2/d2win.h>
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#include <diablo2/d2client.h>
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#include <diablo2/d2common.h>
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#include <diablo2/d2game.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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#include <Windows.h>
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diablo2::structures::unit* g_item1;
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static LRESULT(__stdcall* g_wnd_proc_original)(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static LRESULT(__stdcall* g_wnd_proc_original)(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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d2_tweaks::ui::ui_manager::ui_manager(token) {
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d2_tweaks::ui::ui_manager::ui_manager(token) {
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@ -58,11 +70,105 @@ void d2_tweaks::ui::ui_manager::draw() {
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}
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}
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}
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}
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struct D2InventoryGridInfoStrc
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{
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BYTE nGridX; //0x00
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BYTE nGridY; //0x01
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WORD pad0x02; //0x02
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int nGridLeft; //0x04
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int nGridRight; //0x08
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int nGridTop; //0x0C
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int nGridBottom; //0x10
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BYTE nGridBoxWidth; //0x14
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BYTE nGridBoxHeight; //0x15
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WORD pad0x16; //0x16
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};
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LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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LRESULT d2_tweaks::ui::ui_manager::wnd_proc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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static auto& instance = singleton<ui_manager>::instance();
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static auto& instance = singleton<ui_manager>::instance();
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bool block;
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bool block;
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// Send transmute packet
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if (wParam == 'X') {
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diablo2::d2_client::send_to_server_7(0x4F, 0x18, 0, 0);
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block = true; // block the game from processing this key
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}
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//// Send item move packet
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//if (wParam == 'Z') {
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// // Call the item_click function using the function pointer
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// const auto g_hoverItem = (*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4));
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// if (g_hoverItem != 0) {
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// char currentPage = diablo2::d2_common::get_item_page(g_hoverItem);
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// // Create the packet
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// static d2_tweaks::common::item_move_cs packet;
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// packet.item_guid = g_hoverItem->guid;
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// if (currentPage == 0) { //item is in inventory
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// if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH))
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// packet.target_page = 4;
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// if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE))
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// packet.target_page = 3;
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// }
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// diablo2::d2_client::send_to_server(&packet, sizeof packet);
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// }
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// block = true; // block the game from processing this key
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//}
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// Send item move packet
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// Send item move packet
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if (wParam == 'Z') {
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// Call the item_click function using the function pointer
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const auto g_hoverItem = (*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4));
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if (g_hoverItem != 0) {
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char currentPage = diablo2::d2_common::get_item_page(g_hoverItem);
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// Create the packet
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static d2_tweaks::common::item_move_cs packet;
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packet.item_guid = g_hoverItem->guid;
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if (currentPage == 0) { //item is in inventory
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_STASH))
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packet.target_page = 4;
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if (diablo2::d2_client::get_ui_window_state(diablo2::UI_WINDOW_CUBE))
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packet.target_page = 3;
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}
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else {
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packet.target_page = 0;
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}
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diablo2::d2_client::send_to_server(&packet, sizeof packet);
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(*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4)) = nullptr;
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}
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block = true; // block the game from processing this key
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}
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// Send item move packet
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if ((wParam == 'Z') && (GetKeyState(VK_SHIFT) & 0x8000)) {
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// Call the item_click function using the function pointer
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const auto g_hoverItem = (*reinterpret_cast<diablo2::structures::unit**>(diablo2::d2_client::get_base() + 0x1158F4));
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if (g_hoverItem != 0) {
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char currentPage = diablo2::d2_common::get_item_page(g_hoverItem);
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// Create the packet
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static d2_tweaks::common::item_move_cs packet;
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packet.item_guid = g_hoverItem->guid;
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if (currentPage > 0) { //item is in inventory
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packet.target_page = 0;
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}
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diablo2::d2_client::send_to_server(&packet, sizeof packet);
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}
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block = true; // block the game from processing this key
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}
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switch (msg) {
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switch (msg) {
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDOWN:
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{
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{
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@ -16,8 +16,6 @@ bool diablo2::d2_client::is_lod() {
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return *reinterpret_cast<int*>(get_base() + 0x1077C4) > 0;
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return *reinterpret_cast<int*>(get_base() + 0x1077C4) > 0;
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}
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}
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diablo2::structures::unit* diablo2::d2_client::get_local_player() {
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diablo2::structures::unit* diablo2::d2_client::get_local_player() {
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static wrap_func_std<structures::unit * ()> get_local_player(0x883D0, get_base());
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static wrap_func_std<structures::unit * ()> get_local_player(0x883D0, get_base());
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return get_local_player();
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return get_local_player();
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@ -53,6 +51,7 @@ uint32_t diablo2::d2_client::get_mouse_y() {
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return get_mouse_y();
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return get_mouse_y();
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}
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}
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bool diablo2::d2_client::get_ui_window_state(const ui_window_t window) {
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bool diablo2::d2_client::get_ui_window_state(const ui_window_t window) {
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static auto ui_states = reinterpret_cast<BOOL*>(get_base() + 0x11A6A8);
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static auto ui_states = reinterpret_cast<BOOL*>(get_base() + 0x11A6A8);
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return ui_states[window];
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return ui_states[window];
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