hit-skill 1 11 item_skillonhit Proc Skill on Hit Skill # % Chance Level none 0
gethit-skill 1 11 item_skillongethit Proc Skill on Get Hit Skill # % Chance Level none 0
gembonus Increase chance of finding Gems none 0
regen-dur none 0
fire-fx none 0
ltng-fx none 0
sock 1 14 item_numsockets none 0
dmg-fire 1 15 firemindam 16 firemaxdam Fire Damage Min Max none 0
dmg-ltng 1 15 lightmindam 16 lightmaxdam Lightning Damage Min Max none 0
dmg-mag 1 15 magicmindam 16 magicmaxdam Magic Damge Min Max none 0
dmg-cold 1 15 coldmindam 16 coldmaxdam 17 coldlength Cold Damage Length (Frames) Min Max none 0
dmg-pois 1 15 poisonmindam 16 poisonmaxdam 17 poisonlength Poison Damage Length (Frames) Min Max none 0
dmg-throw 1 15 item_throw_mindamage 16 item_throw_maxdamage Throwing Damage Min Max none 0
dmg-norm 1 15 mindamage 16 maxdamage Normal Damage Modifier Min Max none 0
ac/lvl 1 17 item_armor_perlevel AC per Player Level ac/lvl (8ths) none 0
ac%/lvl 1 17 item_armorpercent_perlevel AC% per Player Level ac%/lvl (8ths) none 0
hp/lvl 1 17 item_hp_perlevel HP per Player Level hp/lvl (8ths) none 0
mana/lvl 1 17 item_mana_perlevel Mana per Player Level (8ths) none 0
dmg/lvl 1 17 item_maxdamage_perlevel Max Damage per Player Level (8ths) none 0
dmg%/lvl 1 17 item_maxdamage_percent_perlevel Max Damage % per Player Level (8ths) none 0
str/lvl 1 17 item_strength_perlevel Strength per Player Level (8ths) none 0
dex/lvl 1 17 item_dexterity_perlevel Dexterity per Player Level (8ths) none 0
enr/lvl 1 17 item_energy_perlevel Energy per Player Level (8ths) none 0
vit/lvl 1 17 item_vitality_perlevel Vitality per Player Level (8ths) none 0
att/lvl 1 17 item_tohit_perlevel Attack per Player Level att/lvl (1) none 0
att%/lvl 1 17 item_tohitpercent_perlevel Attack% per Player Level att%/lvl (8ths) none 0
dmg-cold/lvl 1 17 item_cold_damagemax_perlevel Max Cold Damage per Player Level (8ths) none 0
dmg-fire/lvl 1 17 item_fire_damagemax_perlevel Max Fire Damage per Player Level (8ths) none 0
dmg-ltng/lvl 1 17 item_ltng_damagemax_perlevel Max Lightning Dmg per Player Level (8ths) none 0
dmg-pois/lvl 1 17 item_pois_damagemax_perlevel Max Poison Dmg per Player Level (8ths) none 0
res-cold/lvl 1 17 item_resist_cold_perlevel Resist Cold% per Player Level (8ths) none 0
res-fire/lvl 1 17 item_resist_fire_perlevel Resist Fire% per Player Level (8ths) none 0
res-ltng/lvl 1 17 item_resist_ltng_perlevel Resist Lightning% per Player Level (8ths) none 0
res-pois/lvl 1 17 item_resist_pois_perlevel Resist Poison% per Player Level (8ths) none 0
abs-cold/lvl 1 17 item_absorb_cold_perlevel Absorb Cold Dmg per Player Level (8ths) none 0
abs-fire/lvl 1 17 item_absorb_fire_perlevel Absorb Fire Dmg per Player Level (8ths) none 0
abs-ltng/lvl 1 17 item_absorb_ltng_perlevel Absorb Lightning Dmg per Player Lvl (8ths) none 0
abs-pois/lvl 1 17 item_absorb_pois_perlevel Absorb Poison Dmg per Player Lvl (8ths) none 0
thorns/lvl 1 17 item_thorns_perlevel Damage to Attacker per Player Lvl (8ths) none 0
gold%/lvl 1 17 item_find_gold_perlevel +% Gold Dropped per Player Lvl (8ths) none 0
mag%/lvl 1 17 item_find_magic_perlevel +% Magical per Player Lvl (8ths) none 0
regen-stam/lvl 1 17 item_regenstamina_perlevel +% Stamina Regeneration per Player Lvl (8ths) none 0
stam/lvl 1 17 item_stamina_perlevel Stamina per Player Level (8ths) none 0
dmg-dem/lvl 1 17 item_damage_demon_perlevel Damage to Demons % per Player Level (8ths) none 0
dmg-und/lvl 1 17 item_damage_undead_perlevel Damage to Undead % per Player Level (8ths) none 0
att-dem/lvl 1 17 item_tohit_demon_perlevel Attack Demons + per Player Level att/lvl (1) none 0
att-und/lvl 1 17 item_tohit_undead_perlevel Attack Undead + per Player Level att/lvl (1) none 0
crush/lvl 1 17 item_crushingblow_perlevel +% Chance of Crushing Blow per Player Level (8ths) none 0
wounds/lvl 1 17 item_openwounds_perlevel +% Chance of Open Wounds per Player Level (8ths) none 0
kick/lvl 1 17 item_kick_damage_perlevel Kick Damage per Player Level (8ths) none 0
deadly/lvl 1 17 item_deadlystrike_perlevel +% Chance of Deadly Strike per Player Level (8ths) none 0
gems%/lvl +% Chance of finding Gems per Player Level (8ths) none 0
rep-dur 1 17 item_replenish_durability regenerates durability speed (see note) regenerates 1 durability point per 100/lvl seconds 0
rep-quant 1 17 item_replenish_quantity regenerates quantity speed (see note) regenerates 1 quantity per 100/lvl seconds 0
stack 1 1 item_extra_stack Increased stack size min count max count none 0
item% +% Chance of finding item item type min chance max chance random chance from min to max is assigned to item 0
dmg-slash Slashing Damage min max random amount from min to max is assigned to item 0
dmg-slash% Slashing Damage % min % max % random amount from min to max is assigned to item 0
dmg-crush Crush Damage min max random amount from min to max is assigned to item 0
dmg-crush% Crush Damage % min % max % random amount from min to max is assigned to item 0
dmg-thrust Thrust Damage min max random amount from min to max is assigned to item 0
dmg-thrust% Thrust Damage % min % max % random amount from min to max is assigned to item 0
abs-slash Absorb Slashing Damage min amt max amt random amount from min to max is assigned to item 0
abs-crush Absorb Crushing Damage min amt max amt random amount from min to max is assigned to item 0
abs-thrust Absorb Thrusting Damage min amt max amt random amount from min to max is assigned to item 0
abs-slash% Absorb Slashing Damage % min % max % random amount from min to max is assigned to item 0
abs-crush% Absorb Crushing Damage % min % max % random amount from min to max is assigned to item 0
abs-thrust% Absorb Thrusting Damage % min % max % random amount from min to max is assigned to item 0
ac/time 1 18 item_armor_bytime "AC / time increment (0=day, 1=dusk, 2=night, 3=dawn)" center period min max "max at center period, min at opposite period, linear progression" 0
ac%/time 1 18 item_armorpercent_bytime AC% / time increment (8 periods) center period min max "max at center period, min at opposite period, linear progression" 0
hp/time 1 18 item_hp_bytime HP / time increment center period min max "max at center period, min at opposite period, linear progression" 0
mana/time 1 18 item_mana_bytime Mana / time increment center period min max "max at center period, min at opposite period, linear progression" 0
dmg/time 1 18 item_maxdamage_bytime Max Damage / time increment center period min max "max at center period, min at opposite period, linear progression" 0
dmg%/time 1 18 item_maxdamage_percent_bytime Max Damage % / time increment center period min max "max at center period, min at opposite period, linear progression" 0
str/time 1 18 item_strength_bytime Strength / time increment center period min max "max at center period, min at opposite period, linear progression" 0
dex/time 1 18 item_dexterity_bytime Dexterity / time increment center period min max "max at center period, min at opposite period, linear progression" 0
enr/time 1 18 item_energy_bytime Energy / time increment center period min max "max at center period, min at opposite period, linear progression" 0
vit/time 1 18 item_vitality_bytime Vitality / time increment center period min max "max at center period, min at opposite period, linear progression" 0
att/time 1 18 item_tohit_bytime To hit / time increment center period min max "max at center period, min at opposite period, linear progression" 0
att%/time 1 18 item_tohitpercent_bytime To Hit % / time increment center period min max "max at center period, min at opposite period, linear progression" 0
dmg-cold/time 1 18 item_cold_damagemax_bytime Cold Damage Max / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
dmg-fire/time 1 18 item_fire_damagemax_bytime Fire Damage Max / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
dmg-ltng/time 1 18 item_ltng_damagemax_bytime Lightning Damage Max / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
dmg-pois/time 1 18 item_pois_damagemax_bytime Poison Damage Max / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
res-cold/time 1 18 item_resist_cold_bytime Resist Cold / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
res-fire/time 1 18 item_resist_fire_bytime Resist Fire / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
res-ltng/time 1 18 item_resist_ltng_bytime Resist Lightning / time inc center period min max "max at center period, min at opposite period, linear progression" 0
res-pois/time 1 18 item_resist_pois_bytime Resist Poison / time inc center period min max "max at center period, min at opposite period, linear progression" 0
abs-cold/time 1 18 item_absorb_cold_bytime Absorb Cold / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
abs-fire/time 1 18 item_absorb_fire_bytime Absorb Fire / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
abs-ltng/time 1 18 item_absorb_ltng_bytime Absorb Lightning / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
abs-pois/time 1 18 item_absorb_pois_bytime Absorb Poison / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
gold%/time 1 18 item_find_gold_bytime Find Gold Amt % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
mag%/time 1 18 item_find_magic_bytime Find Magic % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
regen-stam/time 1 18 item_regenstamina_bytime % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
stam/time 1 18 item_stamina_bytime Stamina / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
dmg-dem/time 1 18 item_damage_demon_bytime Damage to Demons % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
dmg-und/time 1 18 item_damage_undead_bytime Damage to Undead % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
att-dem/time 1 18 item_tohit_demon_bytime To Hit Demons % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
att-und/time 1 18 item_tohit_undead_bytime To Hit Undead % / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
crush/time 1 18 item_crushingblow_bytime % chance of Crushing Blow / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
wounds/time 1 18 item_openwounds_bytime +% chance of Open Wounds / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
kick/time 1 18 item_kick_damage_bytime Kick Damage / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
deadly/time 1 18 item_deadlystrike_bytime +% chance of Deadly Strike / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
gems%/time +% chance of finding Gems / time inc. center period min max "max at center period, min at opposite period, linear progression" 0
pierce-fire 1 1 passive_fire_pierce Negates % of Enemy Cold Resistance min max none 0
pierce-ltng 1 1 passive_ltng_pierce Negates % of Enemy Fire Resistance min max none 0
pierce-cold 1 1 passive_cold_pierce Negates % of Enemy Lightning Resistance min max none 0
pierce-pois 1 1 passive_pois_pierce Negates % of Enemy Poison Resistance min max none 0
dmg-mon Damage vs. specific Monster Type monster min max none 0
dmg%-mon Damage % vs. specific Monster Type monster min max none 0
att-mon To Hit vs. specific Monster Type monster min max none 0
att%-mon To Hit % vs. specific Monster Type monster min max none 0
ac-mon AC vs. specific Monster Type monster min max none 0
ac%-mon AC% vs. specific Monster Type monster min max none 0