CharmZone-1.10/D2Constants.h
Hash Borgir 54c085f7fb initial
2024-04-10 16:09:25 -06:00

50 lines
2.8 KiB
C

#pragma once
#ifndef _D2CONSTANTS_H
#define _D2CONSTANTS_H
/****************************************************************************
* *
* D2Constants.h *
* Copyright (C) Olivier Verville *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is meant to declare various constant data. As you add more *
* custom code to your library, you will be using many constant values *
* used by the game's internal code. Unit types are a good example. *
* Declaring constants allows you to assign a name to these constants *
* which are more convenient to use in your source code. *
* *
* Another advantage is smaller impact in cases where these values would *
* need to change. Rather than revising every single piece of code using *
* this value, you only need to change your constant's value *
* *
*****************************************************************************/
enum D2C_UnitTypes
{
UNIT_PLAYER, // 0 - Players
UNIT_MONSTER, // 1 - Monsters
UNIT_OBJECT, // 2 - Objects
UNIT_MISSILE, // 3 - Missiles
UNIT_ITEM, // 4 - Items
UNIT_TILE // 5 - Tiles
};
// end of file ---------------------------------------------------------------
#endif