mirror of
https://gitlab.com/hashborgir/CharmZone-1.10.git
synced 2024-10-05 17:15:59 +00:00
50 lines
2.8 KiB
C
50 lines
2.8 KiB
C
#pragma once
|
|
|
|
#ifndef _D2CONSTANTS_H
|
|
#define _D2CONSTANTS_H
|
|
|
|
/****************************************************************************
|
|
* *
|
|
* D2Constants.h *
|
|
* Copyright (C) Olivier Verville *
|
|
* *
|
|
* Licensed under the Apache License, Version 2.0 (the "License"); *
|
|
* you may not use this file except in compliance with the License. *
|
|
* You may obtain a copy of the License at *
|
|
* *
|
|
* http://www.apache.org/licenses/LICENSE-2.0 *
|
|
* *
|
|
* Unless required by applicable law or agreed to in writing, software *
|
|
* distributed under the License is distributed on an "AS IS" BASIS, *
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
|
|
* See the License for the specific language governing permissions and *
|
|
* limitations under the License. *
|
|
* *
|
|
*---------------------------------------------------------------------------*
|
|
* *
|
|
* https://github.com/olivier-verville/D2Template *
|
|
* *
|
|
* This file is meant to declare various constant data. As you add more *
|
|
* custom code to your library, you will be using many constant values *
|
|
* used by the game's internal code. Unit types are a good example. *
|
|
* Declaring constants allows you to assign a name to these constants *
|
|
* which are more convenient to use in your source code. *
|
|
* *
|
|
* Another advantage is smaller impact in cases where these values would *
|
|
* need to change. Rather than revising every single piece of code using *
|
|
* this value, you only need to change your constant's value *
|
|
* *
|
|
*****************************************************************************/
|
|
|
|
enum D2C_UnitTypes
|
|
{
|
|
UNIT_PLAYER, // 0 - Players
|
|
UNIT_MONSTER, // 1 - Monsters
|
|
UNIT_OBJECT, // 2 - Objects
|
|
UNIT_MISSILE, // 3 - Missiles
|
|
UNIT_ITEM, // 4 - Items
|
|
UNIT_TILE // 5 - Tiles
|
|
};
|
|
|
|
// end of file ---------------------------------------------------------------
|
|
#endif |