CharmZone-1.10/D2Structs.h

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2024-04-10 22:09:25 +00:00
#pragma once
#ifndef _D2STRUCTS_H
#define _D2STRUCTS_H
#include "D2DataTables.h"
#include "D2PacketDef.h"
#pragma pack(1)
/****************************************************************************
* *
* D2Structs.h *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is used to declare data structures used by the game to *
* represent various entities, such as the data structure representing *
* a unit entity, or a game entity *
* *
*****************************************************************************/
/****************************************************************************
* *
* DECLARATIONS *
* *
*****************************************************************************/
struct D2GameStrc;
struct D2UnitStrc;
/****************************************************************************
* *
* DEFINITIONS *
* *
*****************************************************************************/
struct D2GameStrc
{
//...
};
struct D2UnitStrc
{
//0xF0
};
// end of file --------------------------------------------------------------
#pragma pack()
#endif