#pragma once #ifndef _D2STRUCTS_H #define _D2STRUCTS_H #include "D2DataTables.h" #include "D2PacketDef.h" #pragma pack(1) /**************************************************************************** * * * D2Structs.h * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* * See the License for the specific language governing permissions and * * limitations under the License. * * * *---------------------------------------------------------------------------* * * * https://github.com/olivier-verville/D2Template * * * * This file is used to declare data structures used by the game to * * represent various entities, such as the data structure representing * * a unit entity, or a game entity * * * *****************************************************************************/ /**************************************************************************** * * * DECLARATIONS * * * *****************************************************************************/ struct D2GameStrc; struct D2UnitStrc; /**************************************************************************** * * * DEFINITIONS * * * *****************************************************************************/ struct D2GameStrc { //... }; struct D2UnitStrc { //0xF0 }; // end of file -------------------------------------------------------------- #pragma pack() #endif