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76 lines
3.1 KiB
C
76 lines
3.1 KiB
C
/*================================================
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File created by Yohann NICOLAS.
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Add support 1.13d by L'Autour.
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This file implements some common and useful
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function related to some Diablo II mechanisms.
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================================================*/
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#pragma once
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#include "common.h"
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#define D2S(F, I, R, N, P) typedef R (STDCALL *T##N) P; extern T##N N;//static D N = (D)(A);
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#define D2F(F, I, R, N, P) typedef R (FASTCALL *T##N) P; extern T##N N;//static D N = (D)(A);
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#define E2S(F, A, R, N, P) typedef R (STDCALL *T##N) P; extern T##N N;
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#define E2F(F, A, R, N, P) typedef R (FASTCALL *T##N) P; extern T##N N;
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#define E2C(F, A, T, N) extern T* pt##N;
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#define F7(X, Z, A,B,C,D,E,F,G,H, R, N, P) typedef R (X##CALL *T##N) P; extern T##N N;
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#define A7(X, Z, A,B,C,D,E,F,G,H, R, N, P) typedef R (X##CALL *T##N) P; extern T##N N;
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#define C7(Z, A,B,C,D,E,F,G,H, T, N) extern T* pt##N;
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#include "../Commons/D2Funcs.h"
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extern DataTables* SgptDataTables;
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//ONLY UNTIL 1.10 :
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//E2F(D2Client,0, DWORD, D2isLODGame, ());
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//E2F(D2Client,0, BYTE, D2GetDifficultyLevel, ());
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//E2S(D2Client,0, DWORD, D2GetMouseX, ());
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//E2S(D2Client,0, DWORD, D2GetMouseY, ());
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//E2S(D2Client,0, Unit*, D2GetClientPlayer, ());
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//E2F(D2Client,0, void, D2SendToServer3, (BYTE type, WORD p));
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////E2F(D2Client,0, void, D2SendToServer7, (BYTE type, WORD p1, WORD p2, WORD p3));
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////E2F(D2Client,0, void, D2SendToServer5, (BYTE type, DWORD p));
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////E2F(D2Client,0, void, D2SendToServer9, (BYTE type, DWORD p1, DWORD p2));
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////E2F(D2Client,0, void, D2SendToServer13,(BYTE type, DWORD p1, DWORD p2, DWORD p3));
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//E2F(D2Game,0, NetClient*, D2GetClient, (Unit* ptUnit, char* lpszErrFile, DWORD ErrLine));
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//E2F(D2Client,0, void, D2CleanStatMouseUp, ());
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#undef F7
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#undef A7
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#undef C7
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#undef D2S
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#undef D2F
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#undef E2S
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#undef E2F
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#undef E2C
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extern TD2AddPlayerStat V2AddPlayerStat;
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extern TD2GetGameByClientID V2GetGameByClientID;
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extern TD2SpawnMonster V2SpawnMonster;
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//extern TD2SetColorPopup V2SetColorPopup;
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extern WORD (*getDescStrPos) (DWORD statID);
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extern void* (STDCALL *compileTxtFile)(DWORD unused, const char* filename, BINField* ptFields, DWORD* ptRecordCount, DWORD recordLength);
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void setImage(sDrawImageInfo* data, void* image);
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void setFrame(sDrawImageInfo* data, DWORD frame);
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void __inline fillRect(DWORD x, DWORD y, DWORD Width, DWORD Height, DWORD color, DWORD transTbl){D2FillArea(x,y,x+Width,y+Height,color,transTbl);};
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//#define SgptDataTables (*ptSgptDataTables)
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#define ResolutionY (*ptResolutionY)
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#define ResolutionX (*ptResolutionX)
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#define NegWindowStartY (*ptNegWindowStartY)
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#define WindowStartX (*ptWindowStartX)
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#define GameTypeMode (*ptGameTypeMode)
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#define ClientTable (*ptClientTable)
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#define IsLodGame (*ptIsLodGame)
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#define DifficultyLevel (*ptDifficultyLevel)
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#define MouseY (*ptMouseY)
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#define MouseX (*ptMouseX)
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#define ptClientChar (*ptptClientChar)
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//#define CurrentNPCNum (*ptCurrentNPCNum)
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bool initD2functions();
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/*================================= END OF FILE =================================*/ |