plugy/PlugY/SkillsPoints.cpp
2017-01-23 20:34:12 +01:00

95 lines
3.0 KiB
C++

/*=================================================================
File created by Yohann NICOLAS.
Unassign Skill Point for futher re-assignment.
=================================================================*/
#include "updateServer.h"
#include "interface_Skills.h" // Install_InterfaceSkills()
#include "common.h"
bool active_SkillsPoints=0;
bool unassignSkillsPointsOneByOne=0;
int (*getskPoint)(SkillData* ptSkill);
int (*getCharClass)(SkillData* ptSkill);
TD2GetPlayerStat getSingleSkillValue;
int getskPoint_109(SkillData* ptSkill) {return -1;}
int getskPoint_11X(SkillData* ptSkill) {return ptSkill->ptSkillBin->skpoints;}
int getCharClass_109(SkillData* ptSkill) {return *(&ptSkill->ptSkillBin->charclass+8);}
int getCharClass_11X(SkillData* ptSkill) {return ptSkill->ptSkillBin->charclass;}
int STDCALL getSingleSkillValue_109(Unit* ptChar, DWORD , DWORD skillID)
{
DWORD stat;
DWORD ret=0;
stat = D2GetPlayerStat(ptChar, STATS_ITEM_SINGLESKILL+0, skillID);
if ((stat & 255) == skillID) ret += (stat >> 8) & 255;
stat = D2GetPlayerStat(ptChar, STATS_ITEM_SINGLESKILL+1, skillID);
if ((stat & 255) == skillID) ret += (stat >> 8) & 255;
stat = D2GetPlayerStat(ptChar, STATS_ITEM_SINGLESKILL+2, skillID);
if ((stat & 255) == skillID) ret += (stat >> 8) & 255;
return ret;
}
void UnassignAllSkillsPoints(Unit* ptChar)
{
DWORD skillID, keepBonus, maxSkillLevel;
int skpoints;
DWORD nbPoints = 0;
void* ptClient = D2GetClient(ptChar,__FILE__,__LINE__);
SkillData* ptSkill = PCSkills->ptFirstSkill;
while (ptSkill)
{
if (getCharClass(ptSkill) == ptChar->nPlayerClass)//ptSkill->ptSkillBin->charclass
if (ptSkill->state == -1)
{
skillID = ptSkill->ptSkillBin->skillID;
keepBonus = !getSingleSkillValue(ptChar, STATS_ITEM_SINGLESKILL, skillID);
maxSkillLevel = D2GetSkillLevel(ptChar, ptSkill, 0);
skpoints = getskPoint(ptSkill);
if (skpoints == -1 || unassignSkillsPointsOneByOne)
{
D2SetSkillBaseLevel(ptChar, skillID, 0, keepBonus, __FILE__, __LINE__);
nbPoints += maxSkillLevel;
} else {
while (maxSkillLevel--)
{
D2SetSkillBaseLevel(ptChar, skillID, maxSkillLevel, keepBonus, __FILE__, __LINE__);
nbPoints += D2GetSkillCost(ptChar, skpoints, skillID, maxSkillLevel);
}
}
D2SetSkillBaseLevelOnClient(ptClient, ptChar, skillID, 0, keepBonus);
}
ptSkill = ptSkill->ptNextSkill;
}
// Add new free skill points
D2AddPlayerStat( ptChar, STATS_NEWSKILLS, nbPoints, 0 );
}
void Install_SkillsPoints()
{
static int isInstalled = false;
if (isInstalled) return;
Install_InterfaceSkills();
Install_UpdateServer();
if ( version_D2Common >= V110 )
{
getskPoint = getskPoint_11X;
getCharClass = getCharClass_11X;
getSingleSkillValue = D2GetPlayerStat;
} else {
getskPoint = getskPoint_109;
getCharClass = getCharClass_109;
getSingleSkillValue = getSingleSkillValue_109;
}
isInstalled = true;
}
/*================================= END OF FILE =================================*/