plugy/PlugY/Interface_Stash.cpp
2021-01-04 08:07:29 +01:00

710 lines
23 KiB
C++

/*=================================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
Add support 1.14d by haxifix.
Interface stats page functions
=================================================================*/
#include "interface_Stash.h"
#include "updateServer.h"
#include "infinityStash.h"
#include "plugYFiles.h" // Install_PlugYImagesFiles()
#include "common.h"
#include <stdio.h>
static struct
{
union{
DWORD all;
struct{
DWORD previous:1;
DWORD next:1;
DWORD toggleToSharedStash:1;
DWORD previousIndex:1;
DWORD nextIndex:1;
DWORD putGold:1;
DWORD takeGold:1;
DWORD stashName:1;
};
};
} isDownBtn;
bool displaySharedSetItemNameInGreen = true;
int posXPreviousBtn = -1;
int posYPreviousBtn = -1;
int posWPreviousBtn = 32;
int posHPreviousBtn = 32;
int posXNextBtn = -1;
int posYNextBtn = -1;
int posWNextBtn = 32;
int posHNextBtn = 32;
int posXSharedBtn = -1;
int posYSharedBtn = -1;
int posWSharedBtn = 32;
int posHSharedBtn = 32;
int posXPreviousIndexBtn = -1;
int posYPreviousIndexBtn = -1;
int posWPreviousIndexBtn = 32;
int posHPreviousIndexBtn = 32;
int posXNextIndexBtn = -1;
int posYNextIndexBtn = -1;
int posWNextIndexBtn = 32;
int posHNextIndexBtn = 32;
int posXPutGoldBtn = -1;
int posYPutGoldBtn = -1;
int posWPutGoldBtn = 32;
int posHPutGoldBtn = 32;
int posXTakeGoldBtn = -1;
int posYTakeGoldBtn = -1;
int posWTakeGoldBtn = 32;
int posHTakeGoldBtn = 32;
int posXStashNameField = -1;
int posYStashNameField = -1;
int posWStashNameField = 175;
int posHStashNameField = 20;
int posXStashGoldField = -1;
int posYStashGoldField = -1;
int posWStashGoldField = 152;
int posHStashGoldField = 18;
DWORD PersonalNormalPageColor = WHITE;
DWORD PersonalIndexPageColor = DARK_GREEN;
DWORD PersonalMainIndexPageColor = YELLOW;
DWORD SharedNormalPageColor = GOLD;
DWORD SharedIndexPageColor = ORANGE;
DWORD SharedMainIndexPageColor = RED;
DWORD getXPreviousBtn() {return RX(posXPreviousBtn<0? D2GetResolution()?0x80:0xAF : posXPreviousBtn);}
DWORD getYPreviousBtn() {return RY(posYPreviousBtn<0 ? 0x40 : posYPreviousBtn);}
DWORD getXNextBtn() {return RX(posXNextBtn<0 ? D2GetResolution()?0xA0:0xCF :posXNextBtn);}//?169:SEL_X(0x63, 0x63, 0xCF, 0xA0));}
DWORD getYNextBtn() {return RY(posYNextBtn<0 ? 0x40 : posYNextBtn);}
DWORD getXSharedBtn() {return RX(posXSharedBtn<0 ? D2GetResolution()?0x10:0x6F :posXSharedBtn);}//17:SEL_X(0xE3, 0xE3, 0x6F, 0x10));}//0xD8
DWORD getYSharedBtn() {return RY(posYSharedBtn<0 ? 0x40 : posYSharedBtn);}
DWORD getXPreviousIndexBtn() {return RX(posXPreviousIndexBtn<0 ? D2GetResolution()?0x60:0x8F :posXPreviousIndexBtn);}//73:SEL_X(0x18, 0x60, 0x8F, 0x60));}
DWORD getYPreviousIndexBtn() {return RY(posYPreviousIndexBtn<0 ? 0x40 : posYPreviousIndexBtn);}
DWORD getXNextIndexBtn() {return RX(posXNextIndexBtn<0? D2GetResolution()?0xC0:0xEF : posXNextIndexBtn);}//217:SEL_X(0x128, 0xC0, 0xEF, 0xC0));}
DWORD getYNextIndexBtn() {return RY(posYNextIndexBtn<0 ? 0x40 : posYNextIndexBtn);}
DWORD getXPutGoldBtn() {return RX(posXPutGoldBtn<0? 0x1C : posXPutGoldBtn);}
DWORD getYPutGoldBtn() {return RY(posYPutGoldBtn<0 ? 0x1A8 : posYPutGoldBtn);}
DWORD getXTakeGoldBtn() {return RX(posXTakeGoldBtn<0? 0x105 : posXTakeGoldBtn);}
DWORD getYTakeGoldBtn() {return RY(posYTakeGoldBtn<0 ? 0x1A8 : posYTakeGoldBtn);}
DWORD getXStashNameField() {return RX(posXStashNameField<0 ? 0x4A : posXStashNameField);}
DWORD getYStashNameField() {return RY(posYStashNameField<0 ? 0x19A : posYStashNameField);}
DWORD getXStashGoldField() {return RX(posXStashGoldField<0 ? 0x61 : posXStashGoldField);}
DWORD getYStashGoldField() {return RY(posYStashGoldField<0 ? 0x1B6 : posYStashGoldField);}
//closeBtn x: D2C=0x113 LOD=0x110(0->0x28) y: D2C=0x41 LOD=0x40 (-0x23 -> 5)
#define isOnButtonNextStash(x,y) isOnRect(x, y, getXNextBtn(), getYNextBtn(), posWNextBtn, posHNextBtn)
#define isOnButtonPreviousStash(x,y) isOnRect(x, y, getXPreviousBtn(), getYPreviousBtn(), posWPreviousBtn, posHPreviousBtn)
#define isOnButtonToggleSharedStash(x,y) isOnRect(x, y, getXSharedBtn(), getYSharedBtn(), posWSharedBtn, posHSharedBtn)
#define isOnButtonNextIndexStash(x,y) isOnRect(x, y, getXNextIndexBtn(), getYNextIndexBtn(), posWNextIndexBtn, posHNextIndexBtn)
#define isOnButtonPreviousIndexStash(x,y) isOnRect(x, y, getXPreviousIndexBtn(), getYPreviousIndexBtn(), posWPreviousIndexBtn, posHPreviousIndexBtn)
#define isOnButtonPutGold(x,y) isOnRect(x, y, getXPutGoldBtn(), getYPutGoldBtn(), posWPutGoldBtn, posHPutGoldBtn)
#define isOnButtonTakeGold(x,y) isOnRect(x, y, getXTakeGoldBtn(), getYTakeGoldBtn(), posWTakeGoldBtn, posHTakeGoldBtn)
#define isOnStashNameField(x,y) isOnRect(x, y, getXStashNameField(), getYStashNameField(), posWStashNameField, posHStashNameField)
#define isOnStashGoldField(x,y) isOnRect(x, y, getXStashGoldField(), getYStashGoldField(), posWStashGoldField, posHStashGoldField)
void UpdateStashPosition()
{
//static int isInstalled = false;
//if (isInstalled) return;
InventoryBIN* inventory = D2GetInventoryBIN();
if (inventory->gridY == 15)
{
posXPreviousBtn = 127;
posYPreviousBtn = 500;
posXNextBtn = 159;
posYNextBtn = 500;
posXSharedBtn = 28;
posYSharedBtn = 21;
posXPreviousIndexBtn = 95;
posYPreviousIndexBtn = 500;
posXNextIndexBtn = 191;
posYNextIndexBtn = 500;
posXPutGoldBtn = 28;
posYPutGoldBtn = 500;
posXTakeGoldBtn = 259;
posYTakeGoldBtn = 500;
//posXStashNameField = -1;
posYStashNameField = 16;
//posXStashGoldField = -1;
posYStashGoldField = 36;
}
}
void* STDCALL printBtns()
{
if (onRealm || !D2isLODGame()) return D2LoadBuySelBtn();
Unit* ptChar = D2GetClientPlayer();
sDrawImageInfo data;
ZeroMemory(&data,sizeof(data));
setImage(&data, stashBtnsImages);
setFrame(&data, 0 + isDownBtn.previous);
D2PrintImage(&data, getXPreviousBtn(), getYPreviousBtn(), -1, 5, 0);
setFrame(&data, 2 + isDownBtn.next);
D2PrintImage(&data, getXNextBtn(), getYNextBtn(), -1, 5, 0);
if (active_sharedStash)
{
setFrame(&data, 4 + isDownBtn.toggleToSharedStash + (PCPY->showSharedStash?2:0) );
D2PrintImage(&data, getXSharedBtn(), getYSharedBtn(), -1, 5, 0);
}
setFrame(&data, 8 + isDownBtn.previousIndex);
D2PrintImage(&data, getXPreviousIndexBtn(), getYPreviousIndexBtn(), -1, 5, 0);
setFrame(&data, 10 + isDownBtn.nextIndex);
D2PrintImage(&data, getXNextIndexBtn(), getYNextIndexBtn(), -1, 5, 0);
if (active_sharedGold)
{
setImage(&data, sharedGoldBtnsImages);
setFrame(&data, 0 + isDownBtn.putGold);
D2PrintImage(&data, getXPutGoldBtn(), getYPutGoldBtn(), -1, 5, 0);
setFrame(&data, 2 + isDownBtn.takeGold);
D2PrintImage(&data, getXTakeGoldBtn(), getYTakeGoldBtn(), -1, 5, 0);
}
LPWSTR lpText;
DWORD mx = D2GetMouseX();
DWORD my = D2GetMouseY();
D2SetFont(1);
if (isOnButtonPreviousStash(mx,my)) {
lpText = getLocalString(STR_STASH_PREVIOUS_PAGE);
D2PrintPopup(lpText, getXPreviousBtn()+posWPreviousBtn/2, getYPreviousBtn()-posHPreviousBtn, WHITE, 1);
} else if (isOnButtonNextStash(mx,my)) {
lpText = getLocalString(STR_STASH_NEXT_PAGE);
D2PrintPopup(lpText, getXNextBtn()+posWNextBtn/2, getYNextBtn()-posHNextBtn, WHITE, 1);
} else if (isOnButtonToggleSharedStash(mx,my)) {
if (active_sharedStash) {
lpText = getLocalString(PCPY->showSharedStash ? STR_TOGGLE_TO_PERSONAL : STR_TOGGLE_TO_SHARED);
D2PrintPopup(lpText, getXSharedBtn()+posWSharedBtn/2, getYSharedBtn()-posHSharedBtn, WHITE, 1);
} else if (active_SharedStashInMultiPlayer == 1) {
lpText = getLocalString(STR_TOGGLE_MULTI_DISABLED);
D2PrintPopup(lpText, getXPreviousIndexBtn()+posWPreviousIndexBtn/2, getYPreviousIndexBtn()-posHPreviousIndexBtn, WHITE, 1);
}
} else if (isOnButtonPreviousIndexStash(mx,my)) {
lpText = getLocalString(STR_STASH_PREVIOUS_INDEX);
D2PrintPopup(lpText, getXPreviousIndexBtn()+posWPreviousIndexBtn/2, getYPreviousIndexBtn()-posHPreviousIndexBtn, WHITE, 1);
} else if (isOnButtonNextIndexStash(mx,my)) {
lpText = getLocalString(STR_STASH_NEXT_INDEX);
D2PrintPopup(lpText, getXNextIndexBtn()+posWNextIndexBtn/2, getYNextIndexBtn()-posHNextIndexBtn, WHITE, 1);
} else if (active_sharedGold && isOnButtonPutGold(mx,my)) {
lpText = getLocalString(STR_PUT_GOLD);
D2PrintPopup(lpText, getXPutGoldBtn()+posWPutGoldBtn/2, getYPutGoldBtn()-posHPutGoldBtn, WHITE, 1);
} else if (active_sharedGold && isOnButtonTakeGold(mx,my)) {
lpText = getLocalString(STR_TAKE_GOLD);
D2PrintPopup(lpText, getXTakeGoldBtn()+posWTakeGoldBtn/2, getYTakeGoldBtn()-posHTakeGoldBtn, WHITE, 1);
}
return D2LoadBuySelBtn();
}
DWORD STDCALL manageBtnDown(sWinMessage* msg)
{
if (onRealm || !D2isLODGame()) return 0;
if (isOnButtonPreviousStash(msg->x,msg->y))
isDownBtn.previous = 1;
else if (isOnButtonNextStash(msg->x,msg->y))
isDownBtn.next = 1;
else if (active_sharedStash && isOnButtonToggleSharedStash(msg->x,msg->y))
isDownBtn.toggleToSharedStash = 1;
else if (isOnButtonPreviousIndexStash(msg->x,msg->y))
isDownBtn.previousIndex = 1;
else if (isOnButtonNextIndexStash(msg->x,msg->y))
isDownBtn.nextIndex = 1;
else if (active_sharedGold && isOnButtonPutGold(msg->x,msg->y))
isDownBtn.putGold = 1;
else if (active_sharedGold && isOnButtonTakeGold(msg->x,msg->y))
isDownBtn.takeGold = 1;
else if (isOnStashNameField(msg->x,msg->y))
isDownBtn.stashName = 1;
else return 0;
D2PlaySound(4,0,0,0,0);
freeMessage(msg);
return 1;
}
DWORD STDCALL manageBtnUp(sWinMessage* msg)
{
if (onRealm || !D2isLODGame()) return 0;
Unit* ptChar = D2GetClientPlayer();
if (isOnButtonPreviousStash(msg->x,msg->y)) {
log_msg("push up left button previous\n");
if (isDownBtn.previous)
if (GetKeyState(VK_SHIFT)<0)
updateServer(US_SELECT_PREVIOUS2);
else
updateServer(US_SELECT_PREVIOUS);
} else if (isOnButtonNextStash(msg->x,msg->y)) {
log_msg("push up left button next\n");
if (isDownBtn.next)
if (GetKeyState(VK_SHIFT)<0)
updateServer(US_SELECT_NEXT2);
else
updateServer(US_SELECT_NEXT);
} else if (active_sharedStash && isOnButtonToggleSharedStash(msg->x,msg->y)) {
log_msg("push up left button shared\n");
if (isDownBtn.toggleToSharedStash)
if (PCPY->showSharedStash)
updateServer(US_SELECT_SELF);
else
updateServer(US_SELECT_SHARED);
} else if (isOnButtonPreviousIndexStash(msg->x,msg->y)) {
log_msg("select left button previous index\n");
if (isDownBtn.previousIndex)
if (GetKeyState(VK_SHIFT)<0)
updateServer(US_SELECT_PREVIOUS_INDEX2);
else
updateServer(US_SELECT_PREVIOUS_INDEX);
} else if (isOnButtonNextIndexStash(msg->x,msg->y)) {
log_msg("push up left button next index\n");
if (isDownBtn.nextIndex)
if (GetKeyState(VK_SHIFT)<0)
updateServer(US_SELECT_NEXT_INDEX2);
else
updateServer(US_SELECT_NEXT_INDEX);
} else if (active_sharedGold && isOnButtonPutGold(msg->x,msg->y)) {
log_msg("push up left put gold\n");
if (isDownBtn.putGold)
updateServer(US_PUTGOLD);
} else if (active_sharedGold && isOnButtonTakeGold(msg->x,msg->y)) {
log_msg("push up left take gold\n");
if (isDownBtn.takeGold)
updateServer(US_TAKEGOLD);
} else if (isOnStashNameField(msg->x,msg->y)) {
log_msg("push up left Stash Name\n");
if (isDownBtn.stashName && PCPY->currentStash)
{
if (GetKeyState(VK_SHIFT)<0)
{
WCHAR text[21];
getCurrentStashName(text, 21, ptChar);
D2TogglePage(5,0,0);// Open command window
_snwprintf(ptInputCommand, 25, L"/rp %s", text);
InputCommandLen = wcslen(ptInputCommand);
}
else if (PCPY->currentStash->isMainIndex)
updateServer(US_RESET_INDEX);
else if (PCPY->currentStash->isIndex)
updateServer(US_SET_MAIN_INDEX);
else
updateServer(US_SET_INDEX);
}
} else return 0;
return 1;
}
void FASTCALL printPageNumber(LPWSTR maxGoldText, DWORD x, DWORD y, DWORD color, DWORD bfalse)
{
if (onRealm || !D2isLODGame() )
{
D2PrintString(maxGoldText,x,y,color,bfalse);
return;
}
DWORD mx = D2GetMouseX();
DWORD my = D2GetMouseY();
Unit* ptChar = D2GetClientPlayer();
WCHAR popupText[0x400];
if (!PCPY->currentStash)
D2PrintString(getLocalString(STR_NO_SELECTED_PAGE), x, y, WHITE, bfalse);
else
{
bool isShared = PCPY->currentStash->isShared;
bool isIndex = PCPY->currentStash->isIndex;
bool isMainIndex = PCPY->currentStash->isMainIndex;
DWORD currentId = PCPY->currentStash->id + 1;
WCHAR text[21];
getCurrentStashName(text, 21, ptChar);
// Replace character # by number page.
int j = 0;
for (int i=0; text[i]; i++)
{
if (text[i] == L'#')
{
DWORD val = currentId;
int nbDigits = 0;
do
{
nbDigits++;
val /= 10;
} while(val);
j += nbDigits;
val = currentId;
nbDigits = 0;
do
{
nbDigits++;
popupText[j - nbDigits] = (WCHAR)(val % 10 + 48);
val /= 10;
} while(val);
}
else
popupText[j++] = text[i];
}
popupText[j] = NULL;
// Check text length vs field name length
int pixelLen = D2GetPixelLen(popupText);
int len = wcslen(popupText);
while(len > 0 && pixelLen > posWStashNameField - 5)
{
len--;
popupText[len] = NULL;
pixelLen = D2GetPixelLen(popupText);
}
DWORD color = isShared ? (isMainIndex ? SharedMainIndexPageColor : isIndex ? SharedIndexPageColor : SharedNormalPageColor) : (isMainIndex ? PersonalMainIndexPageColor : isIndex ? PersonalIndexPageColor : PersonalNormalPageColor);
D2PrintString(popupText, x, y, color, bfalse);
if (isOnStashNameField(mx, my))
{
_snwprintf(popupText, 0x400, getLocalString(STR_PAGE_TYPE_CHANGE), currentId);
D2PrintPopup(popupText, getXStashNameField() + posWStashNameField/2, getYStashNameField() - posHStashNameField - 2, WHITE, 1);
}
}
//printGoldMaxPopup
if (isOnStashGoldField(mx, my))
{
if (active_sharedGold)
{
_snwprintf(popupText, 0x400, L"%s\n%s: %u", maxGoldText, getLocalString(STR_SHARED_GOLD_QUANTITY), PCPY->sharedGold);
D2PrintPopup(popupText, getXStashGoldField() + posWStashGoldField/2, getYStashGoldField() - posHStashGoldField - 2, WHITE, 1);
} else
D2PrintPopup(maxGoldText, getXStashGoldField() + posWStashGoldField/2, getYStashGoldField() - posHStashGoldField - 2, WHITE, 1);
}
}
static Stash* curStash=NULL;
static DWORD currentSawStash=0;
Unit* STDCALL getNextItemForSet(Unit* ptItem)
{
Unit* item = ptItem?D2UnitGetNextItem(ptItem):NULL;
if (item) return item;
if (!curStash)
{
Unit* ptChar = D2GetClientPlayer();
switch (currentSawStash)
{
case 0: curStash = PCPY->selfStash;
currentSawStash = displaySharedSetItemNameInGreen ? 1 : 2;
break;
case 1: curStash = PCPY->sharedStash;
currentSawStash = 2;
break;
default:return NULL;
}
} else {
curStash = curStash->nextStash;
}
if (curStash)
{
item = curStash->ptListItem;
if (item) return item;
}
return getNextItemForSet(item);
}
Unit* STDCALL initGetNextItemForSet(Inventory* ptInventory)
{
Unit* ptChar = D2GetClientPlayer();
if (ptChar->nUnitType != UNIT_PLAYER) return NULL;
if (!PCPY) return NULL;
curStash = NULL;
currentSawStash = 0;
Unit* item = D2InventoryGetFirstItem(ptInventory);
if (item) return item;
return getNextItemForSet(item);
}
FCT_ASM( caller_manageBtnDown_114 )
PUSH EBX
CALL manageBtnDown
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0xA]
MOV DWORD PTR DS:[EDX],1
POP EDI
POP ESI
POP EBX
MOV ESP,EBP
POP EBP
RETN 4
IS_NOT_ON_BUTTON:
JMP D2ClickOnStashButton
}}
FCT_ASM( caller_manageBtnDown_111 )
PUSH EBP
CALL manageBtnDown
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0x10]
MOV DWORD PTR DS:[EDX],1
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON:
JMP D2ClickOnStashButton
}}
FCT_ASM( caller_manageBtnDown )
PUSH EDI
CALL manageBtnDown
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0xF3]
MOV DWORD PTR DS:[EDX],1
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON:
JMP D2isLODGame
}}
FCT_ASM( caller_manageBtnUp_114 )
PUSH EBX
CALL manageBtnUp
MOV isDownBtn.all,0
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0x33]
MOV DWORD PTR DS:[EDX],0
SUB EDX,8
MOV DWORD PTR DS:[EDX],0
ADD EDX,4
MOV DWORD PTR DS:[EDX],0
ADD EDX,0x64
MOV DWORD PTR DS:[EDX],0
POP EDI
POP ESI
POP EBX
MOV ESP,EBP
POP EBP
RETN 4
IS_NOT_ON_BUTTON:
JMP D2ClickOnStashButton
}}
FCT_ASM( caller_manageBtnUp_111 )
PUSH EBX
CALL manageBtnUp
MOV isDownBtn.all,0
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0x1A]
MOV DWORD PTR DS:[EDX],0
SUB EDX,8
MOV DWORD PTR DS:[EDX],0
ADD EDX,4
MOV DWORD PTR DS:[EDX],0
ADD EDX,0x68
MOV DWORD PTR DS:[EDX],0
POP EDI
POP ESI
POP EBP
POP EBX
POP ECX
RETN 4
IS_NOT_ON_BUTTON:
JMP D2ClickOnStashButton
}}
FCT_ASM( caller_manageBtnUp )
PUSH EBP
CALL manageBtnUp
MOV isDownBtn.all,0
TEST EAX,EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX, DWORD PTR DS:[EDX+0xEA]
MOV DWORD PTR DS:[EDX],0
SUB EDX,8
MOV DWORD PTR DS:[EDX],0
ADD EDX,4
MOV DWORD PTR DS:[EDX],0
ADD EDX,0x68
MOV DWORD PTR DS:[EDX],0
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON:
JMP D2isLODGame
}}
FCT_ASM ( initBtnsStates_114 )
MOV isDownBtn.all,0
POP ECX
MOV ESP,EBP
POP EBP
RETN
}}
FCT_ASM ( initBtnsStates )
MOV isDownBtn.all,0
ADD ESP,0x104
RETN
}}
void Install_InterfaceStash()
{
static int isInstalled = false;
if (isInstalled) return;
Install_UpdateServer();
Install_PlugYImagesFiles();
log_msg("Patch D2Client for stash interface. (InterfaceStash)\n");
// Print button images
mem_seek R8(D2Client, 39060, 39060, 3F399, B1006, 7DF86, B3656, 99A56, 9DE26, 8F308);
MEMC_REF4( D2LoadBuySelBtn, printBtns);
//6FADF398 |. E8 734D0400 CALL D2Client.6FB24110
//6FB61005 |. E8 A6D3FEFF CALL D2Client.6FB4E3B0
//6FB2DF85 |. E8 3642FEFF CALL D2Client.6FB121C0
//6FB63655 |. E8 9682FDFF CALL D2Client.6FB3B8F0
//6FB49A55 |. E8 96500200 CALL D2Client.6FB6EAF0
//6FB4DE25 |. E8 76ACF7FF CALL D2Client.6FAC8AA0
//0048F307 |. E8 F452FCFF CALL Game.00454600
// print page number
mem_seek R8(D2Client, 3903C, 3903C, 3F375, B0FE3, 7DF63, B3633, 99A33, 9DE03, 8F2E5);
MEMJ_REF4( D2PrintString, printPageNumber);
//6FADF374 |. E8 3FCC0800 CALL <JMP.&D2Win.#10117>
//6FB60FE2 |. E8 99C2F5FF CALL <JMP.&D2Win.#10020>
//6FB2DF62 |. E8 19F3F8FF CALL <JMP.&D2Win.#10064>
//6FB63632 |. E8 299DF5FF CALL <JMP.&D2Win.#10001>
//6FB49A32 |. E8 4739F7FF CALL <JMP.&D2Win.#10150>
//6FB4DE02 |. E8 4739F7FF CALL <JMP.&D2Win.#10076>
//0048F2E4 |. E8 37300700 CALL Game.00502320 ; \Game.00502320
// Manage mouse down (Play sound)
mem_seek R8(D2Client, 45091, 45091, 4BBA1, B4666, 7FDD6, B54A6, 9B8A6, 9FC76, 925B8);
MEMC_REF4( version_D2Client >= V111 ? (DWORD)D2ClickOnStashButton : (DWORD)D2isLODGame, version_D2Client >= V114a ? caller_manageBtnDown_114 : version_D2Client >= V111 ? caller_manageBtnDown_111 : caller_manageBtnDown);
//6FAEBBA0 > E8 DB04FCFF CALL D2Client.6FAAC080
//6FB64665 . E8 B61EFFFF CALL D2Client.6FB56520
//6FB2FDD5 . E8 E612FFFF CALL D2Client.6FB210C0
//6FB654A5 . E8 9611FFFF CALL D2Client.6FB56640
//6FB4B8A5 . E8 5614FFFF CALL D2Client.6FB3CD00
//6FB4FC75 . E8 960FFFFF CALL D2Client.6FB40C10
//004925B7 |. E8 C473FFFF CALL Game.00489980
// Manage mouse up
mem_seek R8(D2Client, 455F9, 455F9, 4C0F9, B57B9, 7FC09, B52D9, 9B6D9, 9FAA9, 89B63);
MEMC_REF4( version_D2Client >= V111 ? (DWORD)D2ClickOnStashButton : (DWORD)D2isLODGame, version_D2Client >= V114a ? caller_manageBtnUp_114 : version_D2Client >= V111 ? caller_manageBtnUp_111 : caller_manageBtnUp);
//6FAEC0F8 > E8 83FFFBFF CALL D2Client.6FAAC080
//6FB657B8 > E8 630DFFFF CALL D2Client.6FB56520
//6FB2FC08 > E8 B314FFFF CALL D2Client.6FB210C0
//6FB652D8 > E8 6313FFFF CALL D2Client.6FB56640
//6FB4B6D8 > E8 2316FFFF CALL D2Client.6FB3CD00
//6FB4FAA8 > E8 6311FFFF CALL D2Client.6FB40C10
//00489B62 |> E8 19FEFFFF CALL Game.00489980
// init state of button on open stash page
mem_seek R8(D2Client, 45B3A, 45B3A, 4C63A, A645A, 749DA, A9D9A, 8CC3A, 9441A, 89ED5);
if (version_D2Client >= V114d)
{
memt_byte( 0x8B, 0xE9 ); // CALL initBtnsStates
MEMT_REF4( 0xCCC35DE5, initBtnsStates_114);
} else {
memt_byte( 0x81, 0xE9 ); // CALL initBtnsStates
MEMT_REF4( 0x000104C4, initBtnsStates);
memt_byte( 0x00, 0x90 );
}
//6FAE5B3A |> 81C4 04010000 ADD ESP,104
//6FAE5B3A |> 81C4 04010000 ADD ESP,104
//6FAEC63A |> 81C4 04010000 ADD ESP,104
//6FB5645A |> 81C4 04010000 ADD ESP,104
//6FB249DA |> 81C4 04010000 ADD ESP,104
//6FB59D9A |> 81C4 04010000 ADD ESP,104
//6FB3CC3A |> 81C4 04010000 ADD ESP,104
//6FB4441A |> 81C4 04010000 ADD ESP,104
//00489ED5 |> 8BE5 MOV ESP,EBP
//00489ED7 |. 5D POP EBP
//00489ED8 \. C3 RETN
//00489ED9 CC INT3
// init the search of print in green the item set name we have in stash
mem_seek R8(D2Client, 3F098, 3F098, 45997, A71F4, 71F64, A7314, 8D434, 91A24, 86774);
MEMJ_REF4( D2InventoryGetFirstItem, initGetNextItemForSet);
//6FAE5996 |. E8 D5500800 CALL <JMP.&D2Common.#10277>
//6FB571F3 |. E8 D64EF6FF CALL <JMP.&D2Common.#10402>
//6FB21F63 |. E8 96A1F9FF CALL <JMP.&D2Common.#10535>
//6FB57313 |. E8 8250F6FF CALL <JMP.&D2Common.#11151>
//6FB3D433 |. E8 B8F0F7FF CALL <JMP.&D2Common.#10460>
//6FB41A23 |. E8 96A7F7FF CALL <JMP.&D2Common.#11040>
//00486773 |. E8 484B1B00 CALL Game.0063B2C0 ; \Game.0063B2C0
// Get next item for print in green the item set name we have in stash
mem_seek R8(D2Client, 3F0FA, 3F0FA, 45A1C, A728B, 71FFB, A73AB, 8D4CB, 91ABB, 86807);
MEMJ_REF4( D2UnitGetNextItem, getNextItemForSet);
//6FAE5A1B E8 4A500800 CALL <JMP.&D2Common.#10304>
//6FB5728A |. E8 0B4FF6FF |CALL <JMP.&D2Common.#10934>
//6FB21FFA |. E8 A1A1F9FF |CALL <JMP.&D2Common.#11140>
//6FB573AA |. E8 7550F6FF |CALL <JMP.&D2Common.#10770>
//6FB3D4CA |. E8 99F0F7FF |CALL <JMP.&D2Common.#10464>
//6FB41ABA |. E8 A3A8F7FF |CALL <JMP.&D2Common.#10879>
//00486806 |. E8 95771B00 |CALL Game.0063DFA0 ; \Game.0063DFA0
log_msg("\n");
isInstalled = true;
}
/*================================= END OF FILE =================================*/