plugy/PlugY/LoadPlayerData.cpp
2017-01-23 20:34:12 +01:00

573 lines
17 KiB
C++

/*=================================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
Load Player Custom Data.
=================================================================*/
#include "infinityStash.h"
#include "extendedSaveFile.h"
#include "sharedSaveFile.h"
#include "common.h"
/************************************ LOADING ***********************************/
DWORD STDCALL LoadSPCustomData(Unit* ptChar)
{
DWORD size = 0;
BYTE* data;
log_msg("--- Start LoadSPCustomData ---\n");
if (!ptChar)
{log_msg("LoadSPCustomData : ptChar == NULL\n");return 0x1B;}//Unknow failure
if (ptChar->nUnitType != UNIT_PLAYER)
{log_msg("LoadSPCustomData : ptChar->nUnitType != UNIT_PLAYER\n");return 0x1B;}//Unknow failure
if (!PCPlayerData)
{log_msg("LoadSPCustomData : PCPlayerData == NULL\n");return 0x1B;}//Unknow failure
if (!PCGame)
{log_msg("LoadSPCustomData : PCGame == NULL\n");return 0x1B;}//Unknow failure
DWORD ret=0;
if (PCGame->isLODGame)
{
log_msg("is LOD Game\n");
data = readExtendedSaveFile(PCPlayerData->name, &size);
ret = loadExtendedSaveFile(ptChar, data, size);
D2FogMemDeAlloc(data,__FILE__,__LINE__,0);
if (!ret)
{
data = readSharedSaveFile(PCPlayerData->name, &size);
ret = loadSharedSaveFile(ptChar, data, size);
D2FogMemDeAlloc(data,__FILE__,__LINE__,0);
}
} else {
log_msg("is not LOD Game\n");
}
log_msg("End LoadSPCustomData.\n\n");
return ret;
}
FCT_ASM (caller_LoadSPPlayerCustomData )
MOV ESI,EAX
TEST ESI,ESI
JNZ JMP_LoadSPPlayerCustomData
PUSH DWORD PTR SS:[ESP+0x14]
CALL LoadSPCustomData
MOV ESI,EAX
TEST ESI,ESI
JNZ JMP_LoadSPPlayerCustomData
RETN
JMP_LoadSPPlayerCustomData:
ADD DWORD PTR SS:[ESP],0x17
RETN
}}
/*
return value :
0:ok
1:Unable to enter game. Bad character version
2:Unable to enter game. Bad character quest data
3:Unable to enter game. Bad character waypoint data
4:Unable to enter game. Bad character stats data
5:Unable to enter game. Bad character skills data
6:Unable to enter game
7:Unable to enter game. Bad inventory data
8:Unable to enter game. Bad dead bodies
9:Unable to enter game. Bad header
0A:Unable to enter game. bad hireables
0B:Unable to enter game, bad intro data
0C:Unable to enter game. bad item
0D:Unable to enter game, bad dead body item
0E:Unable to enter game, generic bad file
0F:Game is full
10:Version do not match....
11:Unable to enter game,Your character must kill Baal to play nightmare game
12:Unable to enter game,Your character must kill Baal in nightmare difficulty to play hell game
13:Unable to enter game, a normal character cannot join a game create an harcore character.
14:Unable to enter game, an harcore character cannot join a game create by a normal character.
15:A dead character cannot join or create any game
16:unknow failure
17:Unable to enter game. A D2 Character cannot join an expansion character
18:Expansion cannot join D2
19:Failures to join game
1A:Unable to enter game
1B:unknow failure
*/
enum {
TS_SAVE_PERSONAL=0,
TS_SAVE_SHARED,
TS_PUTGOLD,
TS_TAKEGOLD
};
#pragma pack(1)
typedef struct {
BYTE packID;
BYTE packSize;
DWORD finalSize:31;
DWORD isCustom:1;
BYTE type;
BYTE data[0xFF];
} t_rcvMsg;
#pragma pack()
struct s_MPSaveFile
{
DWORD clientID;
int sizeExtended;
int curExtended;
BYTE* dataExtended;
int sizeShared;
int curShared;
BYTE* dataShared;
s_MPSaveFile* prev;
s_MPSaveFile* next;
bool completed;
};
static BYTE customPackID = 0x6C;
static s_MPSaveFile * receivedSaveFiles = NULL;
void freeCurrentCF(DWORD memoryPool, s_MPSaveFile** curSF)
{
if (*curSF == NULL) return;
D2FreeMem(memoryPool, (*curSF)->dataExtended,__FILE__,__LINE__,0);
D2FreeMem(memoryPool, (*curSF)->dataShared,__FILE__,__LINE__,0);
if ((*curSF)->next)
(*curSF)->next->prev = (*curSF)->prev;
if ((*curSF)->prev)
(*curSF)->prev->next = (*curSF)->next;
else
receivedSaveFiles = (*curSF)->next;
D2FreeMem(memoryPool, *curSF,__FILE__,__LINE__,0);
*curSF = NULL;
}
void sendData(BYTE* data, DWORD size, bool isShared)
{
t_rcvMsg pack;
// d2_assert(size >= 0x40000000, "size of file > 0x40000000", __FILE__, __LINE__);
pack.packID = customPackID;
pack.finalSize = size;
pack.isCustom = true;
pack.type = isShared ? TS_SAVE_SHARED : TS_SAVE_PERSONAL;
DWORD sended = 0;
while (sended < size)
{
pack.packSize = (BYTE) (size - sended > 0xFE ? 0xFF : size - sended + 1);
CopyMemory(pack.data, &data[sended], pack.packSize);
log_msg("Loading Send Packet: \ttype=%X\t finalSize=%X\t packSize=%02X\t data=%08X\n", pack.type, pack.finalSize, pack.packSize, pack.data);
D2SendToServer(pack.packSize+7, 0, &pack);
sended += pack.packSize -1;
}
log_msg("\n");
}
static DWORD sizeExtended;
static BYTE* dataExtended;
static DWORD sizeShared;
static BYTE* dataShared;
void FASTCALL SendSaveFiles (char* ptPath, DWORD maxsize, char* name)
{
// DWORD size;
// BYTE* data;
D2FogGetSavePath(ptPath,maxsize);
log_msg("\n--- Start SendSaveFiles ---\n");
// Send Extended Save File
log_msg("Send Extended Save File\n");
dataExtended = readExtendedSaveFile(name, &sizeExtended);
sendData(dataExtended, sizeExtended, false);
D2FogMemDeAlloc(dataExtended,__FILE__,__LINE__,0);
// Send Shared Save File
log_msg("Send Shared Save File\n");
dataShared = readSharedSaveFile(name, &sizeShared);
sendData(dataShared, sizeShared, true);
D2FogMemDeAlloc(dataShared,__FILE__,__LINE__,0);
// Ending load
log_msg("End SendSaveFiles.\n\n");
}
DWORD STDCALL ReceiveSaveFiles (DWORD clientID, t_rcvMsg* msg)
{
if( (msg->packID != customPackID) || !msg->isCustom) return msg->packID;
log_msg("Loading Receive Packet: clientID=%d\t type=%X\t finalSize=%X\t packSize=%02X\t data=%08X\n", clientID, msg->type, msg->finalSize, msg->packSize, msg->data);
bool isShared;
switch (msg->type)
{
case TS_SAVE_PERSONAL : isShared = false;break;
case TS_SAVE_SHARED : isShared = true;break;
// case TS_PUTGOLD : putGold(ptChar, (DWORD)msg->data); return 0;
// case TS_TAKEGOLD : takeGold(ptChar, (DWORD)msg->data); return 0;
default: return 0;//return msg->packID;
}
NetClient* ptClient = ptClientTable[clientID & 0xFF];
s_MPSaveFile* curSF = receivedSaveFiles;
while (curSF && (clientID != curSF->clientID) )
curSF = curSF->next;
if (curSF && curSF->completed)
freeCurrentCF(0 * PClientGame->memoryPool, &curSF);
if (!curSF)
{
curSF = (s_MPSaveFile *)D2AllocMem(0 * PClientGame->memoryPool, sizeof(s_MPSaveFile),__FILE__,__LINE__,0);
ZeroMemory(curSF, sizeof(s_MPSaveFile));
curSF->clientID = clientID;
curSF->next = receivedSaveFiles;
if (receivedSaveFiles) receivedSaveFiles->prev = curSF;
receivedSaveFiles = curSF;
}
log_msg("curSF = %08X\tcurSF->completed = %d\n", curSF, curSF->completed);
DWORD size = msg->packSize - 1;
if (isShared)
{
if (curSF->sizeShared == 0)
curSF->sizeShared = msg->finalSize;
d2_assert(curSF->sizeShared != msg->finalSize, "Size of shared file has change", __FILE__, __LINE__);
if (!curSF->dataShared)
curSF->dataShared = (BYTE *)D2AllocMem(0 * PClientGame->memoryPool, curSF->sizeShared,__FILE__,__LINE__,0);// d2_assert(!curSF->dataShared, "Can't malloc data", __FILE__, __LINE__);
CopyMemory(&curSF->dataShared[curSF->curShared], msg->data, size);
curSF->curShared += size;
} else {
if (curSF->sizeExtended == 0)
curSF->sizeExtended = msg->finalSize;
d2_assert(curSF->sizeExtended != msg->finalSize, "Size of extented file has change", __FILE__, __LINE__);
if (!curSF->dataExtended)
curSF->dataExtended = (BYTE *)D2AllocMem( 0 * PClientGame->memoryPool, curSF->sizeExtended,__FILE__,__LINE__,0);// d2_assert(!curSF->dataExtended, "Can't malloc data", __FILE__, __LINE__);
CopyMemory(&curSF->dataExtended[curSF->curExtended], msg->data, size);
curSF->curExtended += size;
}
if( curSF->sizeExtended && (curSF->sizeExtended == curSF->curExtended) && curSF->sizeShared && (curSF->sizeShared == curSF->curShared) )
{
curSF->completed = true;
log_msg("ReceiveSaveFiles completed.\n");
}
log_msg("End Load Receive Packet\n");
return msg->packID+10;
}
/*
typedef int (STDCALL * t_fct_recv)(SOCKET s, char *buf, int len, int flags);
t_fct_recv fct_recv;
int STDCALL ReceiveSaveFiles_9(DWORD clientID, SOCKET s, char *buf, int len, int flags)
{
t_rcvMsg* msg = (t_rcvMsg*) buf;
int nb = fct_recv(s,buf,len,flags);
if ((nb<6) || (msg->packID != customPackID) || !msg->isCustom || (msg->packSize+7 != nb))
return nb;
ReceiveSaveFiles(clientID,msg);
msg->packSize = 1;
return 7;
}*/
DWORD STDCALL LoadMPCustomData(Unit* ptChar)
{
log_msg("Start LoadMPCustomData\n");
if (!ptChar) return NULL;
if (!ptChar)
{log_msg("LoadMPCustomData : ptChar == NULL\n");return 0x1B;}//Unknow failure
if (ptChar->nUnitType != UNIT_PLAYER)
{log_msg("LoadMPCustomData : ptChar->nUnitType != UNIT_PLAYER\n");return 0x1B;}//Unknow failure
if (!PCPlayerData)
{log_msg("LoadMPCustomData : PCPlayerData == NULL\n");return 0x1B;}//Unknow failure
NetClient* ptClient = D2GetClient(ptChar,__FILE__,__LINE__);
s_MPSaveFile* curSF = receivedSaveFiles;
while (curSF && (ptClient->clientID != curSF->clientID) )
curSF = curSF->next;
DWORD ret=0;
if (!curSF)
{
log_msg("Server has received no data from extra save files of character %s\n", PCPlayerData->name);
ret = 0xE;//Unable to enter game, generic bad file
}
if (!ret && !curSF->completed)
{
log_msg("Server hasn't receive all data from extra save files of character %s\n",PCPlayerData->name);
ret = 0xE;//Unable to enter game, generic bad file
}
if (!ret && !PCGame)
{
log_msg("LoadMPCustomData : PCGame == NULL\n");
ret = 0x1B;//Unknow failure
}
if (PCGame->isLODGame)
{
log_msg("is LOD Game\n");
if (!ret)
ret = loadExtendedSaveFile(ptChar, curSF->dataExtended, curSF->sizeExtended);
if (!ret)
ret = loadSharedSaveFile(ptChar, curSF->dataShared, curSF->sizeShared);
} else {
log_msg("is not LOD Game\n");
}
freeCurrentCF(PCGame->memoryPool, &curSF);
log_msg("--- End LoadMPCustomData. ---\n\n");
return ret;
}
FCT_ASM ( caller_LoadMPPlayerCustomData_111 )
PUSH DWORD PTR SS:[EBX]
CALL LoadMPCustomData
TEST EAX,EAX
JNZ JMP_LoadMPlayerCustomData
CMP DWORD PTR DS:[EBX],0
JNZ Continue_LoadMP
ADD DWORD PTR SS:[ESP],0x21
Continue_LoadMP:
RETN
JMP_LoadMPlayerCustomData:
SUB DWORD PTR SS:[ESP],0x12
RETN
}}
FCT_ASM ( caller_LoadMPPlayerCustomData )
PUSH DWORD PTR SS:[EDI]
CALL LoadMPCustomData
TEST EAX,EAX
JNZ JMP_LoadMPlayerCustomData
CMP DWORD PTR DS:[EDI],0
JNZ Continue_LoadMP
ADD DWORD PTR SS:[ESP],0x46
Continue_LoadMP:
RETN
JMP_LoadMPlayerCustomData:
SUB DWORD PTR SS:[ESP],0xD
RETN
}}
FCT_ASM ( caller_LoadMPPlayerCustomData_9 )
PUSH DWORD PTR SS:[EDI]
CALL LoadMPCustomData
TEST EAX,EAX
JNZ JMP_LoadMPlayerCustomData
CMP DWORD PTR DS:[EDI],0
JNZ Continue_LoadMP
ADD DWORD PTR SS:[ESP],0x1D
Continue_LoadMP:
RETN
JMP_LoadMPlayerCustomData:
SUB DWORD PTR SS:[ESP],0x13
RETN
}}
FCT_ASM ( caller_SendSaveFiles_111 )
POP EAX
PUSH DWORD PTR CS:[EAX+0x01] //"name"
PUSH EAX
JMP SendSaveFiles
}}
FCT_ASM ( caller_SendSaveFiles )
POP EAX
PUSH DWORD PTR CS:[EAX+0x0F] //"name"
PUSH EAX
JMP SendSaveFiles
}}
FCT_ASM ( caller_ReceiveSaveFiles_111 )
PUSH ECX
PUSH EDX
LEA EBX,DWORD PTR DS:[EBP+4]
PUSH EBX //Message
MOV EBX,DWORD PTR SS:[EBP]
PUSH EBX //ID client
CALL ReceiveSaveFiles
POP EDX
POP ECX
RETN
}}
FCT_ASM ( caller_ReceiveSaveFiles )
PUSH ECX
PUSH EDX
LEA EDI,DWORD PTR DS:[ESI+4]
PUSH EDI //Message
MOV EDI,DWORD PTR DS:[ESI]
PUSH EDI //ID client
CALL ReceiveSaveFiles
POP EDX
POP ECX
RETN
}}
FCT_ASM ( caller_BugFix109b )
MOV EAX,DWORD PTR DS:[EDI+0xBD0]
TEST EAX,EAX
JE go_to_default
MOV EAX,DWORD PTR SS:[ESP+0x20]
MOV DWORD PTR SS:[ESP+0x24],EAX
RETN
go_to_default:
SUB DWORD PTR SS:[ESP],0x4B
RETN
}}
FCT_ASM ( caller_BugFix109d )
MOV EAX,DWORD PTR DS:[ESI+0xAB0]
TEST EAX,EAX
JE go_to_default
MOV EAX,DWORD PTR SS:[ESP+0x20]
MOV DWORD PTR SS:[ESP+0x24],EAX
RETN
go_to_default:
SUB DWORD PTR SS:[ESP],0x4B
RETN
}}
void Install_LoadPlayerData()
{
static int isInstalled = false;
if (isInstalled || !active_PlayerCustomData) return;
log_msg("Patch D2Game & D2Client for load Player's custom data. (LoadPlayerData)\n");
// Load SP player custom data.
mem_seek R7(D2Game, 5046F, 5086F, 5CB0F, BB8ED, 278CD, 465BD, 5638D, 3BCCD);
memt_byte( 0x8B, 0xE8); // CALL caller_LoadSPPlayerCustomData
MEMT_REF4( 0x75F685F0 , caller_LoadSPPlayerCustomData);
memt_byte( 0x16, 0x90); // NOP
//6FC8CB0F 8BF0 MOV ESI,EAX
//6FC8CB11 85F6 TEST ESI,ESI
//6FC8CB13 75 16 JNZ SHORT D2Game.6FC8CB2B
//0203B8ED |> 8BF0 MOV ESI,EAX
//0203B8EF |. 85F6 TEST ESI,ESI
//0203B8F1 |. 75 16 JNZ SHORT D2Game.0203B909
//01F978CD |> 8BF0 MOV ESI,EAX
//01F978CF |. 85F6 TEST ESI,ESI
//01F978D1 |. 75 16 JNZ SHORT D2Game.01F978E9
//6FC665BD |> 8BF0 MOV ESI,EAX
//6FC665BF |. 85F6 TEST ESI,ESI
//6FC665C1 |. 75 16 JNZ SHORT D2Game.6FC665D9
//6FC7638D |> 8BF0 MOV ESI,EAX
//6FC7638F |. 85F6 TEST ESI,ESI
//6FC76391 |. 75 16 JNZ SHORT D2Game.6FC763A9
//6FC5BCCD |> 8BF0 MOV ESI,EAX
//6FC5BCCF |. 85F6 TEST ESI,ESI
//6FC5BCD1 |. 75 16 JNZ SHORT D2Game.6FC5BCE9
// Load MP player custom data.
mem_seek R7(D2Game, 50790, 50B90, 5CC66, BB777, 27757, 46447, 56217, 3BB57);
memt_byte( 0x83, 0xE8);
MEMT_REF4( version_D2Game >= V111 ? 0x2174003B : version_D2Game == V110 ? 0x4674003F : 0x1D74003F, version_D2Game >= V111 ? caller_LoadMPPlayerCustomData_111 : version_D2Game == V110 ? caller_LoadMPPlayerCustomData: caller_LoadMPPlayerCustomData_9);
//6FC8CC66 . 833F 00 CMP DWORD PTR DS:[EDI],0
//6FC8CC69 . 74 46 JE SHORT D2Game.6FC8CCB1
//0203B777 |> 833B 00 CMP DWORD PTR DS:[EBX],0
//0203B77A |. 74 21 JE SHORT D2Game.0203B79D
//01F97757 |> 833B 00 CMP DWORD PTR DS:[EBX],0
//01F9775A |. 74 21 JE SHORT D2Game.01F9777D
//6FC66447 |> 833B 00 CMP DWORD PTR DS:[EBX],0
//6FC6644A |. 74 21 JE SHORT D2Game.6FC6646D
//6FC76217 |> 833B 00 CMP DWORD PTR DS:[EBX],0
//6FC7621A |. 74 21 JE SHORT D2Game.6FC7623D
//6FC5BB57 |> 833B 00 CMP DWORD PTR DS:[EBX],0
//6FC5BB5A |. 74 21 JE SHORT D2Game.6FC5BB7D
// Send save files to Server.
mem_seek R7(D2Client, CF42, CF32, D5A2, 733FC, 5DFDC, 7933C, 1457C, B638C);
MEMJ_REF4( D2FogGetSavePath, version_D2Game >= V111 ? caller_SendSaveFiles_111 : caller_SendSaveFiles);
//6FAAD5A1 |. E8 88D10B00 CALL <JMP.&Fog.#10115>
//6FB233FB |. E8 CA8AF9FF CALL <JMP.&Fog.#10115>
//6FB0DFDB |. E8 C6DEFAFF CALL <JMP.&Fog.#10115>
//6FB2933B |. E8 6A2CF9FF CALL <JMP.&Fog.#10115>
//6FAC457B |. E8 187AFFFF CALL <JMP.&Fog.#10115>
//6FB6638B |. E8 2E5BF5FF CALL <JMP.&Fog.#10115>
// Receive save files from client.
mem_seek R7(D2Game, 183A, 183A, 191A, 376E9, 703D9, 624D9, CAF39, D53E9);
memt_byte( 0x8B ,0xE8);
if ( version_D2Game >= V111 ) {
MEMT_REF4( 0xB60F005D, caller_ReceiveSaveFiles_111);
memt_byte( 0x45 ,0x90);
memt_byte( 0x04 ,0x90);
//01FB76E9 |. 8B5D 00 MOV EBX,DWORD PTR SS:[EBP]
//01FB76EC |. 0FB645 04 MOVZX EAX,BYTE PTR SS:[EBP+4]
//01FE03D9 |. 8B5D 00 MOV EBX,DWORD PTR SS:[EBP]
//01FE03DC |. 0FB645 04 MOVZX EAX,BYTE PTR SS:[EBP+4]
//6FC824D9 |. 8B5D 00 MOV EBX,DWORD PTR SS:[EBP]
//6FC824DC |. 0FB645 04 MOVZX EAX,BYTE PTR SS:[EBP+4]
//6FCEAF39 |. 8B5D 00 MOV EBX,DWORD PTR SS:[EBP]
//6FCEAF3C |. 0FB645 04 MOVZX EAX,BYTE PTR SS:[EBP+4]
//6FCF53E9 |. 8B5D 00 MOV EBX,DWORD PTR SS:[EBP]
//6FCF53EC |. 0FB645 04 MOVZX EAX,BYTE PTR SS:[EBP+4]
} else {
MEMT_REF4( 0x04468A3E, caller_ReceiveSaveFiles);
//6FC3191A |. 8B3E MOV EDI,DWORD PTR DS:[ESI]
//6FC3191C |. 8A46 04 MOV AL,BYTE PTR DS:[ESI+4]
}
if ( version_Fog <= V109d )
{
mem_seek R7(Fog, 47DE, 45AE, 0000, 0000, 0000, 0000, 0000, 0000);
memt_byte( 0x8B ,0xE8);
MEMT_REF4( 0x891C2444, version_Fog == V109b? caller_BugFix109b : caller_BugFix109d);
memt_byte( 0x44 ,0x90);
memt_byte( 0x24 ,0x90);
memt_byte( 0x20 ,0x90);
//6FF545AE |> 8B4424 1C |MOV EAX,DWORD PTR SS:[ESP+1C] ; Case 2 of switch 6FF5454C
//6FF545B2 |. 894424 20 |MOV DWORD PTR SS:[ESP+20],EAX
}
if ( version_D2Game == V109b || version_D2Game == V109d )
customPackID -= 3;
else if ( version_D2Game == V110 )
customPackID --;
log_msg("\n");
isInstalled = true;
}
/*================================= END OF FILE =================================*/