plugy/PlugY/common.h

149 lines
4.5 KiB
C

/*==============================================
File created by Yohann NICOLAS.
this file implements some common and useful
function related to some Diablo II mechanisms.
/*============================================*/
#pragma once
#include <windows.h>
#include "../Commons/d2Constants.h"
#include "../Commons/d2BinFile.h"
#include "../Commons/d2Struct.h"
#include "../Commons/d2StringTblStruct.h"
#include "../Commons/D2UnitStruct.h"
#include "../Commons/updatingConst.h"
#include "customData.h"
#include "modifMemory.h"
#include "parameters.h"
#include "globalVariable.h"
//#ifdef MSVC
#define FASTCALL __fastcall
//#else
//#define FASTCALL __msfastcall
//#endif
#define STDCALL __stdcall
#define FCT_ASM(N) __declspec(naked) void N() {__asm{
#define RANDOM(V) ((int)(rand()/(RAND_MAX+1.0)*(V)))
//#define RANDOM(V) (rand()%(V))
// Convertion to 1.09
struct s_shifting {
DWORD ptInventory;
DWORD ptSpecificData;
DWORD ptPYPlayerData;
DWORD ptGame;
DWORD ptClientGame;
DWORD ptSkills;
DWORD ptImage;
DWORD ptFrame;
};
extern s_shifting shifting;
//#define PY(C) (*(PYPlayerData**)((BYTE*)(ptChar)+shifting.ptPYPlayerData))
#define PCPlayerData (*(PlayerData**)((DWORD)(ptChar)+shifting.ptSpecificData)) //->ptPlayerData
#define PCGame (*(Game**)((DWORD)(ptChar)+shifting.ptGame)) //->ptGame
#define PClientGame (*(Game**)((DWORD)(ptClient)+shifting.ptClientGame)) //ptClient->ptGame
#define PCInventory (*(Inventory**)((DWORD)(ptChar)+shifting.ptInventory)) //->ptInventory
//#define PIItemData (*(ItemData**)((DWORD)(ptItem)+shifting.ptSpecificData)) //->ptItemData
//#define PCPY (*(PYPlayerData**)((DWORD)(ptChar)+shifting.ptPYPlayerData)) //->ptPYPlayerData
#define PCPY ((PYPlayerData*)((DWORD)PCPlayerData+shifting.ptPYPlayerData)) //->ptPYPlayerData
#define PCSkills (*(Skills**)((DWORD)(ptChar)+shifting.ptSkills)) //->ptSkills
#define R7(Z,A,B,C,D,E,F,G) (offset_##Z + (version_##Z == V113? 0x##G : (version_##Z == V112? 0x##F : (version_##Z == V111b? 0x##E : (version_##Z == V111? 0x##D : (version_##Z == V110? 0x##C : (version_##Z == V109d? 0x##B : 0x##A)))))))
#define V7(Z,A,B,C,D,E,F,G) (version_##Z == V113? 0x##G : (version_##Z == V112? 0x##F : (version_##Z == V111b? 0x##E : (version_##Z == V111? 0x##D : (version_##Z == V110? 0x##C : (version_##Z == V109d? 0x##B : 0x##A))))))
// Convert 4 char code in a DWORD code
#define BIN(A,B,C,D) ((DWORD)A) + (((DWORD)B) << 8) + (((DWORD)C) << 16) + (((DWORD)D) << 24)
#define RX(v) (WindowStartX+(v))
#define RY(v) (ResolutionY+NegWindowStartY-(v))
enum eFileVersion
{
V109b=0,
V109d,
V110,
V111,
V111b,
V112,
V113
};
extern int version_SmackW32;
extern int version_D2Common;
extern int version_ijl11;
extern int version_D2Gdi;
extern int version_D2Win;
extern int version_D2sound;
extern int version_D2MCPCLI;
extern int version_D2Launch;
extern int version_D2gfx;
extern int version_D2Client;
extern int version_D2Net;
extern int version_D2Lang;
extern int version_D2Game;
extern int version_D2CMP;
extern int version_Bnclient;
extern int version_Fog;
extern int version_Storm;
// Address in memory of external DLL
extern DWORD offset_SmackW32;
extern DWORD offset_D2Common;
extern DWORD offset_ijl11;
extern DWORD offset_D2Gdi;
extern DWORD offset_D2Win;
extern DWORD offset_D2sound;
extern DWORD offset_D2MCPCLI;
extern DWORD offset_D2Launch;
extern DWORD offset_D2gfx;
extern DWORD offset_D2Client;
extern DWORD offset_D2Net;
extern DWORD offset_D2Lang;
extern DWORD offset_D2Game;
extern DWORD offset_D2CMP;
extern DWORD offset_Bnclient;
extern DWORD offset_Fog;
extern DWORD offset_Storm;
extern const char* S_CloneBattles;
extern const char* S_DarkAlliance;
LPWSTR getTranslatedString(int stringID);
enum eStringList
{
STR_STATS_UNASSIGN_WITH_LIMIT=0,
STR_STATS_UNASSIGN_WITHOUT_LIMIT,
STR_STATS_BASE_MIN,
STR_SKILLS_UNASSIGN,
STR_STASH_PREVIOUS_PAGE,
STR_STASH_NEXT_PAGE,
STR_TOGGLE_TO_PERSONAL,
STR_TOGGLE_TO_SHARED,
STR_STASH_PREVIOUS_INDEX,
STR_STASH_NEXT_INDEX,
STR_PERSONAL_PAGE_NUMBER,
STR_SHARED_PAGE_NUMBER,
STR_NO_SELECTED_PAGE,
STR_PUT_GOLD,
STR_TAKE_GOLD,
STR_SHARED_GOLD_QUANTITY,
STR_PREVIOUS_PAGE,
STR_NEXT_PAGE
};
bool isOnRect(DWORD x, DWORD y, DWORD x0, DWORD y0, DWORD l, DWORD h);
void freeMessage(sWinMessage* msg);
LPWSTR getTypeUString (WORD id, LPWSTR lpText, DWORD size);
char* getTypeAString (WORD id, char* lpText, DWORD size);
/*================================= END OF FILE =================================*/