plugy/Commons/d2BinFile.h

1263 lines
38 KiB
C

/*=================================================================
File created by Yohann NICOLAS.
Stucture of binary file
=================================================================*/
#pragma once
#include <windows.h>
/*
struct D2ShrinesTXT
{
BYTE Code; //+00
BYTE NotUsed1[3]; //+01
DWORD Arg1; //+04
DWORD Arg2; //+08
DWORD DurInFrames; //+0C
BYTE ResetTimeInMinutes; //+10
BYTE Rarity; //+11
char ViewName[0x1F]; //+12
char NiftyPhrase[0x7F]; //+32
BYTE EffectClass; //+B2
BYTE NotUsed2; //+B3
DWORD LevelMin; //+B4
};*/
enum D2CubeItemFlag
{
CUBE_COWPORTAL =1,
CUBE_USEITEM =0xFF,
CUBE_USETYPE =0xFE,
CUBE_TYPE =0xFD,
CUBE_ITEM =0xFC
};
struct CubeOutput//size: 0x54=84 (source total : fct of dll)
{
union {
WORD flag; //+00
struct {
WORD keepModifiers:1; //",mod"
WORD haveSockets:1; //",sock=#nbsocket"
WORD isEthereal:1; //",eth"
WORD isSpecificItem:1; //"#itemUniqueName" or "#itemSetName" (set byItemID too)
WORD destroysFillers :1; //",uns"
WORD removeFillers:1; //",rem"
WORD regeneratesUnique:1; //",reg"
WORD upgradeToExceptional:1; //",exc"
WORD upgradeToElite:1; //",eli"
WORD repair:1; //",rep"
WORD recharge:1; //",rch"
};
};
WORD ID; //+02
WORD specificID; //+04
BYTE quality; //+06 1=",low"; 2=",nor"; 3=",hiq"; 4=",mag"; 5=",set"; 6=",rar"; 7=",uni"; 8=",crf"; 9=",tmp"
BYTE quantityOrNbSockets;//+07 ",qty=#quantity" Or ",sock=#nbsocket"
BYTE outputType; //+08 02="Pand. Portal" 01="Cow Portal" FF="usetype"; FE="useitem" FC="#item4Code" FD="#type4Code"
BYTE lvl; //+09 //+55
BYTE plvl; //+0A //+56
BYTE ilvl; //+0B //+57
WORD Prefix; //+0C
WORD PrefixMin; //+0E (always 0)
WORD PrefixMax; //+10 (always 0)
WORD Suffix; //+12
WORD SuffixMin; //+14 (always 0)
WORD SuffixMax; //+16 (always 0)
DWORD mod1; //+18 //+64(13)
WORD mod1param; //+1C //+68
WORD mod1min; //+1E //+6A
WORD mod1max; //+20 //+6C
BYTE mod1chance; //+22 //+6E
DWORD mod2; //+24 //+70
WORD mod2param; //+28 //+74
WORD mod2min; //+2A //+76
WORD mod2max; //+2C //+78
BYTE mod2chance; //+2E //+7A
DWORD mod3; //+30 //+7C
WORD mod3param; //+34 //+80
WORD mod3min; //+36 //+82
WORD mod3max; //+38 //+84
BYTE mod3chance; //+3A //+86
DWORD mod4; //+3C //+88
WORD mod41param; //+40 //+8C
WORD mod4min; //+42 //+8E
WORD mod4max; //+44 //+90
BYTE mod4chance; //+46 //+92
DWORD mod5; //+48 //+94
WORD mod5param; //+4C //+98
WORD mod5min; //+4E //+9A
WORD mod5max; //+50 //+9C
BYTE mod5chance; //+52 //+9E
};
struct CubeInput//size: 8 (source total : fct of dll)
{
union {
WORD flag; //+00
struct {
WORD byItemID:1; //"#item4Code" or "any"
WORD byItemTypeID:1; //"#itemType4Code"
WORD haveNoSocket:1; //",nos"
WORD haveSockets:1; //",sock"
WORD isEthereal:1; //",eth"
WORD isNotEthereal:1; //",noe"
WORD isSpecificItem:1; //"#itemUniqueName" or "#itemSetName" (set byItemID too)
WORD includeUpgradedVersions:1; //",upg"
WORD isBasic:1; //",bas"
WORD isExceptional:1; //",exc"
WORD isElite:1; //",eli"
WORD isNotRuneword:1; //",nru"
};
};
WORD ID; //+02 FFFF = any items
WORD specificID; //+04
BYTE quality; //+06 1=",low"; 2=",nor"; 3=",hiq"; 4=",mag"; 5=",set"; 6=",rar"; 7=",uni"; 8=",crf"; 9=",tmp"
BYTE quantity; //+07 ",qty=#quantity"
};
struct CubeMainBIN//size: 0x148=328 (source total : fct of dll) (total size in LoD1.10 : BDA0)
{
BYTE enabled; //+00
BYTE ladder; //+01
BYTE minDiff; //+02
BYTE playerClass;//+03 FF=all classes
BYTE op; //+04
DWORD param; //+08
DWORD value; //+0C
BYTE numinputs; //+10
WORD version; //+12
CubeInput input1; //+14
CubeInput input2; //+1C
CubeInput input3; //+24
CubeInput input4; //+2C
CubeInput input5; //+34
CubeInput input6; //+3C
CubeInput input7; //+44
CubeOutput output1; //+4C
CubeOutput output2; //+A0
CubeOutput output3; //+F4
};
struct TreasureClassBIN
{
};
struct ObjectsBIN
{
};
struct LevelsBIN//size=0x220
{
};
struct GemsBIN //size: 0xC0=192 (source : fct of dll)
{
char name[0x20]; //+00
char letter[6]; //+20
BYTE uk1[2]; //+26
DWORD code; //+28
BYTE uk2[2]; //+2C
BYTE nummods; //+2E
BYTE transform; //+2F
int weaponmod1code; //+30
DWORD weaponmod1param;//+34
DWORD weaponmod1min; //+38
DWORD weaponmod1max; //+3C
int weaponmod2code; //+40
DWORD weaponmod2param;//+44
DWORD weaponmod2min; //+48
DWORD weaponmod2max; //+4C
int weaponmod3code; //+50
DWORD weaponmod3param;//+54
DWORD weaponmod3min; //+58
DWORD weaponmod3max; //+5C
int helmmod1code; //+60
DWORD helmmod1param; //+64
DWORD helmmod1min; //+68
DWORD helmmod1max; //+6C
int helmmod2code; //+70
DWORD helmmod2param; //+74
DWORD helmmod2min; //+78
DWORD helmmod2max; //+7C
int helmmod3code; //+80
DWORD helmmod3param; //+84
DWORD helmmod3min; //+88
DWORD helmmod3max; //+8C
int shieldmod1code; //+90
DWORD shieldmod1param;//+94
DWORD shieldmod1min; //+98
DWORD shieldmod1max; //+9C
int shieldmod2code; //+A0
DWORD shieldmod2param;//+A4
DWORD shieldmod2min; //+A8
DWORD shieldmod2max; //+AC
int shieldmod3code; //+B0
DWORD shieldmod3param;//+B4
DWORD shieldmod3min; //+B8
DWORD shieldmod3max; //+BC
};
struct ItemsBIN //size: 0x1A8=424 (source : fct of dll) (nblines : 134 CA 8B) Gold:20B
{
char FlippyFile[0x20]; //+00
char InvFile[0x20]; //+20
char UniqueInvFile[0x20]; //+40
char SetInvFile[0x20]; //+60
DWORD ItemCode; //+80
DWORD NormCode; //+84
DWORD UberCode; //+88
DWORD HellCode; //+8C
DWORD AlternateGfx; //+90
DWORD pSpell; //+94
WORD State; //+98
WORD cState1; //+9A
WORD cState2; //+9C
WORD Stat1; //+9E
WORD Stat2; //+A0
WORD Stat3; //+A2
DWORD Calc1; //+A4
DWORD Calc2; //+A8
DWORD Calc3; //+AC
DWORD Len; //+B0
WORD SpellDesc; //+B4
WORD SpellDescStr; //+B6
DWORD SpellDescCalc; //+B8
DWORD BetterGem; //+BC
DWORD WClass; //+C0
DWORD TwoHandedWClass; //+C4
DWORD TMogType; //+C8
DWORD MinAC; //+CC
DWORD MaxAC; //+D0
DWORD GambleCost; //+D4
DWORD Speed; //+D8
DWORD BitField; //+DC
DWORD Cost; //+E0
DWORD MinStack; //+E4
DWORD MaxStack; //+E8
DWORD SpawnStack; //+EC
DWORD GemOffset; //+F0
WORD NameStr; //+F4
WORD Version; //+F6
WORD AutoPrefix; //+F8
WORD MissileType; //+FA
BYTE Rarity; //+FC
BYTE Level; //+FD
BYTE MinDam; //+FE
BYTE MaxDam; //+FF
BYTE MinMisDam; //+100
BYTE MaxMisDam; //+101
BYTE TwoHandMinDam; //+102
BYTE TwoHandMaxDam; //+103
BYTE RangeAdder; //+104
BYTE NotUsed1; //+105
WORD StrBonus; //+106
WORD DexBonus; //+108
WORD RegStr; //+10A
WORD RegDex; //+10C
BYTE Absorbs; //+10E
BYTE InvWidth; //+10F
BYTE InvHeight; //+110
BYTE Block; //+111
BYTE Durability; //+112
BYTE NoDurability; //+113
BYTE Missile; //+114
BYTE Component; //+115
BYTE RArm; //+116
BYTE LArm; //+117
BYTE Torso; //+118
BYTE Legs; //+119
BYTE RSpad; //+11A
BYTE LSpad; //+11B
BYTE TwoHanded; //+11C
BYTE Usable; //+11D
WORD Type; //+11E
WORD Type2; //+120
BYTE SubType; //+122
BYTE NotUsed2; //+123
WORD DropSound; //+124
WORD UseSound; //+126
BYTE DropSfxFrame; //+128
BYTE Unique; //+129
BYTE Quest; //+12A
BYTE QuestDiffCheck; //+12B
BYTE Transparent; //+12C
BYTE TransTbl; //+12D
BYTE NotUsed3; //+12E
BYTE LightRadius; //+12F
BYTE Belt; //+130
BYTE AutoBelt; //+131
BYTE Stackable; //+132
BYTE Spawnable; //+133
BYTE SpellIcon; //+134
BYTE DurWarning; //+135
BYTE QntWaning; //+136
BYTE HasInv; //+137
BYTE GemSockets; //+138
BYTE TransmoGrify; //+139
BYTE TMogMin; //+13A
BYTE TMogMax; //+13B
BYTE HitClass; //+13C
BYTE OneOrTwoHanded; //+13D
BYTE GemApplyType; //+13E
BYTE LevelReq; //+13F
BYTE MagicLvl; //+140
BYTE Transform; //+141
BYTE InvTrans; //+142
BYTE CompactSave; //+143
BYTE SkipName; //+144
BYTE NotUsed4; //+145
BYTE VendorMin[17]; //+146
BYTE VendorMax[17]; //+157
BYTE VendorMagicMin[17]; //+168
BYTE VendorMagicMax[17]; //+179
BYTE VendorMagicLvl[17]; //+18A
BYTE NotUsed5; //+19B
DWORD NightmareUpgrade; //+19C
DWORD HellUpgrade; //+1A0
BYTE PermStoreItem; //+1A4
BYTE Multibuy; //+1A5
WORD zeros; //+1A6
};
struct RunesBIN //size: 0x120=288 (1.10 ok)
{
char Name[0x40]; //+00
char RuneName[0x40]; //+40
BYTE Complete; //+80
BYTE Server; //+81
WORD RuneNameID; //+82
WORD zero; //+84 (=0x0000)
WORD Itypes[6]; //+86
WORD Etypes[3]; //+92
int Runes[6]; //+98
DWORD t1code1; //+B0
DWORD t1param1; //+B4
DWORD t1min1; //+B8
DWORD t1max1; //+BC
DWORD t1code2; //+C0
DWORD t1param2; //+C4
DWORD t1min2; //+C8
DWORD t1max2; //+CC
DWORD t1code3; //+D0
DWORD t1param3; //+D4
DWORD t1min3; //+D8
DWORD t1max3; //+DC
DWORD t1code4; //+E0
DWORD t1param4; //+E4
DWORD t1min4; //+E8
DWORD t1max4; //+EC
DWORD t1code5; //+F0
DWORD t1param5; //+F4
DWORD t1min5; //+F8
DWORD t1max5; //+FC
DWORD t1code6; //+100
DWORD t1param6; //+104
DWORD t1min6; //+108
DWORD t1max6; //+10C
DWORD t1code7; //+110
DWORD t1param7; //+114
DWORD t1min7; //+118
DWORD t1max7; //+11C
};
/*struct ItemStatsBIN //size: 0x234=564
{
BYTE uk1[0x80]; //+00
DWORD code; //+80 // ou 0x90
BYTE uk2[0xB3]; //+84
BYTE itemStat137; //+137
};*/
struct CharStatsBIN //size= 0xC4=196
{
WCHAR nameU[0x10];
char name[0x10];
BYTE baseSTR; //+20
BYTE baseDEX;
BYTE baseENE;
BYTE baseVIT;
BYTE baseStamina;
BYTE HPAdd;
BYTE percentStr;
BYTE percentDex;
BYTE percentInt;
BYTE percentVit;
WORD manaRegen;
DWORD toHitFactor;
BYTE walkVelocity;//+30
BYTE runVelocity;
BYTE runDrain;
BYTE lifePerLevel;
BYTE staminaPerLevel;
BYTE manaPerLevel;
BYTE lifePerVitality;
BYTE staminaPerVitality;
BYTE manaPerMagic;
BYTE blockFactor;
WORD startSkill;
DWORD baseWClass;
DWORD unknown1[3];
DWORD item1;
BYTE item1Loc;
BYTE item1Count;
WORD item1Unknown;
DWORD item2;
BYTE item2Loc;
BYTE item2Count;
WORD item2Unknown;
DWORD item3;
BYTE item3Loc;
BYTE item3Count;
WORD item3Unknown;
DWORD item4;
BYTE item4Loc;
BYTE item4Count;
WORD item4Unknown;
DWORD item5;
BYTE item5Loc;
BYTE item5Count;
WORD item5Unknown;
DWORD item6;
BYTE item6Loc;
BYTE item6Count;
WORD item6Unknown;
DWORD item7;
BYTE item7Loc;
BYTE item7Count;
WORD item7Unknown;
DWORD item8;
BYTE item8Loc;
BYTE item8Count;
WORD item8Unknown;
DWORD item9;
BYTE item9Loc;
BYTE item9Count;
WORD item9Unknown;
DWORD item10;
BYTE item10Loc;
BYTE item10Count;
WORD item10Unknown;
BYTE unknown2[0x18];
};
/*
struct D2CharStats
{
wchar_t Class_t[0x10]; //+00
char Class[0x10]; //+20
BYTE Str; //+30
BYTE Dex; //+31
BYTE Int; //+32
BYTE Vit; //+33
BYTE Stamina; //+34
BYTE HpAdd; //+35
BYTE PercentStr; //+36
BYTE PercentInt; //+37
BYTE PercentDex; //+38
BYTE PercentVit; //+39
BYTE ManaRegen; //+3A
BYTE NotUsed1; //+3B
DWORD ToHitFactor; //+3C
BYTE WalkVelocity; //+40
BYTE RunVelocity; //+41
BYTE RunDrain; //+42
BYTE LifePerLevel; //+43
BYTE StamianPerLevel; //+44
BYTE ManaPerLevel; //+45
BYTE LifePerVitality; //+46
BYTE StaminaPerVitality; //+47
BYTE ManaPerMagic; //+48
BYTE BlockFactor; //+49
BYTE NotUsed2[2]; //+4A
DWORD BaseWClass; //+4C
BYTE StatPerLevel; //+50
BYTE NotUsed3; //+51
WORD StrAllSkills; //+52
WORD StrSkillTab1; //+54
WORD StrSkillTab2; //+56
WORD StrSkillTab3; //+58
WORD StrClassOnly; //+5A
DWORD Item1; //+5C
BYTE Item1Loc; //+60
BYTE Item1Count; //+61
BYTE NotUsed4[2]; //+62
DWORD Item2; //+64
BYTE Item2Loc; //+68
BYTE Item2Count; //+69
BYTE NotUsed5[2]; //+6A
DWORD Item3; //+6C
BYTE Item3Loc; //+70
BYTE Item3Count; //+71
BYTE NotUsed6[2]; //+72
DWORD Item4; //+74
BYTE Item4Loc; //+78
BYTE Item4Count; //+79
BYTE NotUsed7[2]; //+7A
DWORD Item5; //+7C
BYTE Item5Loc; //+80
BYTE Item5Count; //+81
BYTE NotUsed8[2]; //+82
DWORD Item6; //+84
BYTE Item6Loc; //+88
BYTE Item6Count; //+89
BYTE NotUsed9[2]; //+8A
DWORD Item7; //+8C
BYTE Item7Loc; //+90
BYTE Item7Count; //+91
BYTE NotUsed10[2]; //+92
DWORD Item8; //+94
BYTE Item8Loc; //+98
BYTE Item8Count; //+99
BYTE NotUsed11[2]; //+9A
DWORD Item9; //+9C
BYTE Item9Loc; //+A0
BYTE Item9Count; //+A1
BYTE NotUsed12[2]; //+A2
DWORD Item10; //+A4
BYTE Item10Loc; //+A8
BYTE Item10Count; //+A9
BYTE NotUsed13[2]; //+AA
WORD StartSkill; //+AC
WORD Skill1; //+AE
WORD Skill2; //+B0
WORD Skill3; //+B2
WORD Skill4; //+B4
WORD Skill5; //+B6
WORD Skill6; //+B8
WORD Skill7; //+BA
WORD Skill8; //+BC
WORD Skill9; //+BE
WORD Skill10; //+C0
BYTE NotUSed14[2]; //+C2
};
*/
struct UniqueItemsBIN //size=0x14C (332)
{
WORD uniqueId; //+00
BYTE uk1[0x20]; //+02
WORD uniqueNameId; //+22
BYTE uk2[0x08]; //+24
union {
BYTE flag; //+2C
struct {
BYTE ukf:2;
BYTE carry1:1;
};
};
BYTE uk3[0x11F]; //+2D
};
struct SetItemsBIN //size=0x1B8 (source : fct of dll)
{
WORD setId; //+00
char index[0x20]; //+02
BYTE uk1; //+04
WORD setNameId; //+24
BYTE uk2[0x192]; //+26
};
struct SkillDescBIN //size=0x120=288 (source : fct of dll)
{
BYTE uk1[0x08]; //+00
WORD strNameID; //+08
WORD strShortID; //+0A
WORD strLongID; //+0C
WORD strAltID; //+0E
BYTE uk2[0x110]; //+10
};
struct SkillsBIN //size=0x23C (572)
{
WORD skillID; //+00
BYTE uk1[0x0A]; //+02
BYTE charclass; //+0C
BYTE uk2[0x08]; //+10
WORD itypea1; //+18
WORD itypea2; //+1A
WORD itypea3; //+1C
WORD itypeb1; //+1E
WORD itypeb2; //+20
WORD itypeb3; //+22
WORD etypea1; //+24
WORD etypea2; //+26
WORD etypeb1; //+28
WORD etypeb2; //+2A
BYTE uk3[0x100]; //+2C
WORD maxlvl; //+12C
BYTE uk4[0x42]; //+12E
int skpoints; //+170
WORD reqlevel; //+174
BYTE uk5[0x1E]; //+176
DWORD skilldesc; //+194 (DWORD ?)
BYTE uk6[0xA4]; //+198
};
/*
struct D2SkillsTXT
{
WORD SkillID; //+000
BYTE Mask1; //+002
BYTE Mask2; //+003
BYTE Unknown[8]; //+004
BYTE CharClass; //+00C
BYTE unknown_1[0x17D]; //+00D
WORD Mana; //+18A
short LvlMana; //+18C
BYTE Attackrank; //+18E
BYTE LineOfSight; //+18F
DWORD Delay; //+190
WORD SkillDesc; //+194
BYTE unknown_2[0xA6]; //+196
};
struct D2SkillsTXT
{
WORD SkillID; //+000
BYTE Mask1; //+002
BYTE Mask2; //+003
BYTE Unknown[8]; //+004
BYTE CharClass; //+00C
BYTE Unknown2[3]; //+00D
BYTE anim; //+010
BYTE monanim; //+011
BYTE seqtrans; //+012
BYTE seqnum; //+013
BYTE Unknown7; //+014
BYTE SelectProc; //+015
BYTE seqinput; //+016
BYTE Unknown3; //+017
WORD itypea1; //+018
WORD itypea2; //+01A
WORD itypea3; //+01C
WORD itypeb1; //+01E
WORD itypeb2; //+020
WORD itypeb3; //+022
WORD etypea1; //+024
WORD etypea2; //+026
WORD etypeb1; //+028
WORD etypeb2; //+02A
WORD srvstfunc; //+02C
WORD srvdofunc; //+02E
WORD srvprgfunc1; //+030
WORD srvprgfunc2; //+032
WORD srvprgfunc3; //+034
WORD Unknown8; //+036
DWORD prgcalc1; //+038
DWORD prgcalc2; //+03C
DWORD prgcalc3; //+040
WORD prgdam; //+044
WORD srvmissile; //+046
WORD srvmissilea; //+048
WORD srvmissileb; //+04A
WORD srvmissilec; //+04C
WORD srvoverlay; //+04E
DWORD aurafilter; //+050
WORD aurastat1; //+054
WORD aurastat2; //+056
WORD aurastat3; //+058
WORD aurastat4; //+05A
WORD aurastat5; //+05C
WORD aurastat6; //+05E
DWORD auralencalc; //+060
DWORD aurarangecalc; //+064
DWORD aurastatcalc1; //+068
DWORD aurastatcalc2; //+06C
DWORD aurastatcalc3; //+070
DWORD aurastatcalc4; //+074
DWORD aurastatcalc5; //+078
DWORD aurastatcalc6; //+07C
WORD aurastate; //+080
WORD auratargetstate; //+082
WORD auraevent1; //+084
WORD auraevent2; //+086
WORD auraevent3; //+088
WORD auraeventfunc1; //+08A
WORD auraeventfunc2; //+08C
WORD auraeventfunc3; //+08E
WORD auratgtevent; //+090
WORD auratgteventfunc; //+092
WORD passivestate; //+094
WORD passiveitype; //+096
WORD passivestat1; //+098
WORD passivestat2; //+09A
WORD passivestat3; //+09C
WORD passivestat4; //+09E
WORD passivestat5; //+0A0
DWORD passivecalc1; //+0A4
DWORD passivecalc2; //+0A8
DWORD passivecalc3; //+0AC
DWORD passivecalc4; //+0B0
DWORD passivecalc5; //+0B4
WORD passiveevent; //+0B8
WORD passiveeventfunc; //+0BA
WORD summon; //+0BC
BYTE pettype; //+0BE
BYTE summode; //+0BF
DWORD petmax; //+0C0
WORD sumskill1; //+0C4
WORD sumskill2; //+0C6
WORD sumskill3; //+0C8
WORD sumskill4; //+0CA
WORD sumskill5; //+0CC
DWORD sumskcalc1; //+0D0
DWORD sumskcalc2; //+0D4
DWORD sumskcalc3; //+0D8
DWORD sumskcalc4; //+0DC
DWORD sumskcalc5; //+0E0
WORD sumumod; //+0E4
WORD sumoverlay; //+0E6
WORD cltmissile; //+0E8
WORD cltmissilea; //+0EA
WORD cltmissileb; //+0EC
WORD cltmissilec; //+0EE
WORD cltmissiled; //+0F0
WORD cltstfunc; //+0F2
WORD cltdofunc; //+0F4
WORD cltprgfunc1; //+0F6
WORD cltprgfunc2; //+0F8
WORD cltprgfunc3; //+0FA
WORD stsound; //+0FC
WORD stsoundclass; //+0FE
WORD dosound; //+100
WORD dosounda; //+102
WORD dosoundb; //+104
WORD castoverlay; //+106
WORD tgtoverlay; //+108
WORD tgtsound; //+10A
WORD prgoverlay; //+10C
WORD prgsound; //+10E
WORD cltoverlaya; //+110
WORD cltoverlayb; //+112
DWORD cltcalc1; //+114
DWORD cltcalc2; //+118
DWORD cltcalc3; //+11C
WORD ItemTarget; //+120
WORD ItemCastSound; //+122
WORD ItemCastOverlay; //+124
WORD Unknown4; //+126
DWORD perdelay; //+128
WORD maxlvl; //+12C
WORD ResultFlags; //+12E
DWORD HitFlags; //+130
DWORD HitClass; //+134
DWORD calc1; //+138
DWORD calc2; //+13C
DWORD calc3; //+140
DWORD calc4; //+144
DWORD Param1; //+148
DWORD Param2; //+14C
DWORD Param3; //+150
DWORD Param4; //+154
DWORD Param5; //+158
DWORD Param6; //+15C
DWORD Param7; //+160
DWORD Param8; //+164
WORD weapsel; //+168
WORD ItemEffect; //+16A
BYTE ItemCltEffect; //+16C
BYTE ItemTgtDo; //+16D
BYTE ItemCheckStart; //+16E
BYTE ItemCltCheckStart; //+16F
DWORD skpoints; //+170
WORD reqlevel; //+174
WORD reqstr; //+176
WORD reqdex; //+178
WORD reqint; //+17A
WORD reqvit; //+17C
WORD reqskill1; //+17E
WORD reqskill2; //+180
WORD reqskill3; //+182
WORD startmana; //+184
WORD minmana; //+186
WORD manashift; //+188
WORD Mana; //+18A
short LvlMana; //+18C
BYTE Attackrank; //+18E
BYTE LineOfSight; //+18F
DWORD Delay; //+190
WORD SkillDesc; //+194
WORD Unknown5; //+196
DWORD ToHit; //+198
DWORD LevToHit; //+19C
DWORD ToHitCalc; //+1A0
BYTE HitShift; //+1A4
WORD SrcDam; //+1A5
BYTE Unknown6; //+1A7
DWORD MinDam; //+1A8
DWORD MaxDam; //+1AC
DWORD MinLevDam1; //+1B0
DWORD MinLevDam2; //+1B4
DWORD MinLevDam3; //+1B8
DWORD MinLevDam4; //+1BC
DWORD MinLevDam5; //+1C0
DWORD MaxLevDam1; //+1C4
DWORD MaxLevDam2; //+1C8
DWORD MaxLevDam3; //+1CC
DWORD MaxLevDam4; //+1D0
DWORD MaxLevDam5; //+1D4
DWORD DmgSymPerCalc; //+1D8
DWORD EType; //+1DC
DWORD Emin; //+1E0
DWORD Emax; //+1E4
DWORD EMinLev1; //+1E8
DWORD EMinLev2; //+1EC
DWORD EMinLev3; //+1F0
DWORD EMinLev4; //+1F4
DWORD EMinLev5; //+1F8
DWORD EMaxLev1; //+1FC
DWORD EMaxLev2; //+200
DWORD EMaxLev3; //+204
DWORD EMaxLev4; //+208
DWORD EMaxLev5; //+20C
DWORD EDmgSymPerCalc; //+210
DWORD ELen; //+214
DWORD ELevLen1; //+218
DWORD ELevLen2; //+21C
DWORD ELevLen3; //+220
DWORD ELenSymPerCalc; //+224
WORD restrict; //+228
WORD state1; //+22A
WORD state2; //+22C
WORD state3; //+22E
WORD aitype; //+230
WORD aibonus; //+232
DWORD CostMult; //+234
DWORD CostAdd; //+238
};
Yohann: thx
Kingpin: /*
usemanaondo
repeat
TgtPlaceCheck
interrupt
leftskill
AttackNoMana
TargetItem
TargetAlly
TargetPet
TargetCorpse
SearchOpenXY
SearchEnemyNear
SearchEnemyXY
TargetableOnly
UseAttackRate
durability
enhanceable
noammo
InGame
scroll
general
periodic
aura
passive
Kick
InTown
prgstack
finishing
progressive
range
warp
weaponsnd
stsounddelay
stsuccessonly
lob
decquant
immediate
Kingpin: those columns should be there also
*/
struct DifficultyLevelsBIN
{
DWORD resistPenalty; //+00
BYTE uk1[1]; //+04
};
struct SuperUniqueBIN
{
};
struct MonStatsBIN //size=0x1A8 (424)
{
BYTE uk1[0x6]; //+00
WORD monsterNameID; //+06
BYTE uk2[0x1A0]; //+08
}; //+1A8
struct ItemTypesBIN //size=0xE4 (228) (source : fct of dll)
{
DWORD code; //+00
BYTE uk1[0x11]; //+04
BYTE rare; //+15
BYTE uk2[0x09]; //+16
BYTE staffmods; //+1F
BYTE uk3[0xC4]; //+20
}; //+E4
struct AffixBIN //size=0x90 (144) (source : fct of dll) magicsuffix + magicprefix + automagic
{
char name[0x20]; //+00
WORD nameCode; //+20
WORD version; //+22
DWORD mod1code; //+24
DWORD mod1param; //+28
DWORD mod1min; //+2C
DWORD mod1max; //+30
DWORD mod2code; //+34
DWORD mod2param; //+38
DWORD mod2min; //+3C
DWORD mod2max; //+40
DWORD mod3code; //+44
DWORD mod3param; //+48
DWORD mod3min; //+4C
DWORD mod3max; //+50
BYTE spawnable; //+54
BYTE uk1[0x1]; //+55
WORD transformcolor; //+56
DWORD level; //+58
DWORD group; //+5C
DWORD maxlevel; //+60
BYTE rare; //+64
BYTE levelreq; //+65
BYTE classspecific; //+66
BYTE classf; //+67
BYTE classlevelreq; //+68
BYTE uk2[0x1]; //+69
WORD itype1; //+6A
WORD itype2; //+6C
WORD itype3; //+6E
WORD itype4; //+70
WORD itype5; //+72
WORD itype6; //+74
WORD itype7; //+76
WORD etype1; //+78
WORD etype2; //+7A
WORD etype3; //+7C
WORD etype4; //+7E
WORD etype5; //+80
BYTE frequency; //+82
BYTE uk3[0x1]; //+83
DWORD divide; //+84
DWORD multiply; //+88
DWORD add; //+8C
};
struct PropertiesBIN // size=0x2E (46) (source total : fct of dll)
{
WORD modcode; //+00
BYTE set1; //+02
BYTE set2; //+03
BYTE set3; //+04
BYTE set4; //+05
BYTE set5; //+06
BYTE set6; //+07
BYTE set7; //+08
BYTE uk1[0x1]; //+09
WORD val1; //+0A
WORD val2; //+0C
WORD val3; //+0E
WORD val4; //+10
WORD val5; //+12
WORD val6; //+14
WORD val7; //+16
BYTE func1; //+18
BYTE func2; //+19
BYTE func3; //+1A
BYTE func4; //+1B
BYTE func5; //+1C
BYTE func6; //+1D
BYTE func7; //+1E
BYTE uk2[0x1]; //+1F
WORD stat1; //+20
WORD stat2; //+22
WORD stat3; //+24
WORD stat4; //+26
WORD stat5; //+28
WORD stat6; //+2A
WORD stat7; //+2C
};
struct ItemStatCostBIN // size=0x144 (324) (source total : fct of dll) maxline = 0x1FF = 511
{
DWORD statID; //+00
union //+04
{
DWORD flags;
struct
{
DWORD sendOther:1; //0x00000001
DWORD signedf:1; //0x00000002
DWORD damagerelated:1; //0x00000004
DWORD itemspecific:1; //0x00000008
DWORD direct:1; //0x00000010
DWORD fuk1:4; //0x000001E0
DWORD updateanimrate:1; //0x00000200
DWORD fmin:1; //0x00000400
DWORD fcallback:1; //0x00000800
DWORD saved:1; //0x00001000
DWORD cvssigned:1; //0x00002000
DWORD fuk2:18; //0xFFFFC000
};
};
BYTE sendBits; //+08
BYTE sendParamBits; //+09
BYTE csvbits; //+0A
BYTE csvparam; //+0B
DWORD divide; //+0C
DWORD multiply; //+10
DWORD add; //+14
BYTE valshift; //+18
BYTE saveBits; //+19
BYTE saveBits109; //+1A //are only for conversion
BYTE uk2[0x1]; //+1B
DWORD saveAdd; //+1C
DWORD saveAdd109; //+20 //are only for conversion
DWORD saveParamBits; //+24
BYTE uk3[0x4]; //+28
DWORD minaccr; //+2C
BYTE encode; //+30
BYTE uk4[0x1]; //+31
WORD maxstat; //+32
WORD descpriority; //+34
BYTE descfunc; //+36
BYTE descval; //+37
WORD descstrpos; //+38
WORD descstrneg; //+3A
WORD descstr2; //+3C
WORD dgrp; //+3E
BYTE dgrpfunc; //+40
BYTE dgrpval; //+41
WORD dgrpstrpos; //+42
WORD dgrpstrneg; //+44
WORD dgrpstr2; //+46
WORD itemevent1; //+48
WORD itemevent2; //+4A
WORD itemeventfunc1; //+4C
WORD itemeventfunc2; //+4E
BYTE keepzero; //+50
BYTE uk5[0x3]; //+51
BYTE op; //+54
BYTE opParam; //+55
WORD opStat1; //+58
WORD opStat2; //+5A
WORD opStat3; //+5C
BYTE uk6[0xE2]; //+5E
DWORD stuff; //+140
};
struct InventoryBIN // size=0xF0 (240) (source total : fct of dll)
{
DWORD invLeft; //+00
DWORD invRight; //+04
DWORD invTop; //+08
DWORD invBottom; //+0C
BYTE gridX; //+10
BYTE gridY; //+11
BYTE uk1[2]; //+12
DWORD gridLeft; //+14
DWORD gridRight; //+18
DWORD gridTop; //+1C
DWORD gridBottom; //+20
BYTE gridBoxWidth; //+24
BYTE gridBoxHeight; //+25
BYTE uk2[2]; //+26
DWORD rArmLeft; //+28
DWORD rArmRight; //+2C
DWORD rArmTop; //+30
DWORD rArmBottom; //+34
BYTE rArmWidth; //+38
BYTE rArmHeight; //+39
BYTE uk3[2]; //+3A
DWORD torsoLeft; //+3C
DWORD torsoRight; //+40
DWORD torsoTop; //+44
DWORD torsoBottom; //+48
BYTE torsoWidth; //+4C
BYTE torsoHeight; //+4D
BYTE uk4[2]; //+4E
DWORD lArmLeft; //+50
DWORD lArmRight; //+54
DWORD lArmTop; //+58
DWORD lArmBottom; //+5C
BYTE lArmWidth; //+60
BYTE lArmHeight; //+61
BYTE uk5[2]; //+62
DWORD headLeft; //+64
DWORD headRight; //+68
DWORD headTop; //+6C
DWORD headBottom; //+70
BYTE headWidth; //+74
BYTE headHeight; //+75
BYTE uk6[2]; //+76
DWORD neckLeft; //+78
DWORD neckRight; //+7C
DWORD neckTop; //+80
DWORD neckBottom; //+84
BYTE neckWidth; //+88
BYTE neckHeight; //+89
BYTE uk7[2]; //+8A
DWORD rHandLeft; //+8C
DWORD rHandRight; //+90
DWORD rHandTop; //+94
DWORD rHandBottom; //+98
BYTE rHandWidth; //+9C
BYTE rHandHeight; //+9D
BYTE uk8[2]; //+9E
DWORD lHandLeft; //+A0
DWORD lHandRight; //+A4
DWORD lHandTop; //+A8
DWORD lHandBottom; //+AC
BYTE lHandWidth; //+B0
BYTE lHandHeight; //+B1
BYTE uk9[2]; //+B2
DWORD beltLeft; //+B4
DWORD beltRight; //+B8
DWORD beltTop; //+BC
DWORD beltBottom; //+C0
BYTE beltWidth; //+C4
BYTE beltHeight; //+C5
BYTE uk10[2]; //+C6
DWORD feetLeft; //+C8
DWORD feetRight; //+CC
DWORD feetTop; //+D0
DWORD feetBottom; //+D4
BYTE feetWidth; //+D8
BYTE feetHeight; //+D9
BYTE uk11[2]; //+DA
DWORD glovesLeft; //+DC
DWORD glovesRight; //+E0
DWORD glovesTop; //+E4
DWORD glovesBottom; //+E8
BYTE glovesWidth; //+EC
BYTE glovesHeight; //+ED
BYTE uk12[2]; //+EE
};
struct DataTables//01EE6A20 * 01FDA2D0 //second comments=1.11
{
BYTE uk1[0xA78]; //+000
MonStatsBIN* monStats; //+A78 //1.11 and 1.10
BYTE uk2[0x4]; //+A7C
DWORD nbMonStats; //+A80 //1.11 and 1.10
BYTE uk3[0x108]; //+A84
SkillDescBIN* skilldesc; //+B8C
BYTE uk4[0x4]; //+B90
DWORD nbSkilldesc; //+B94
SkillsBIN* skills; //+B98
BYTE uk5[0x4]; //+B9C
DWORD nbSkills; //+BA0
int* nbSkillsPerPlayer; //+BA4
int maxSkillsPerPlayer; //+BA8
WORD* playerSkills; //+BAC
BYTE uk6[0x14]; //+BB0
CharStatsBIN* charStats; //+BC4
DWORD nbCharStats; //+BC8
ItemStatCostBIN* itemStatCost; //+BCC
BYTE uk7[4]; //+BD0
DWORD nbItemStatCosts; //+BD4
WORD* statsDescPriority; //+BD8
DWORD nbStatsDescPriority;//+BDC
BYTE uk8[0x18]; //+BE0
ItemTypesBIN* itemTypes; //+BF8
DWORD nbItemTypes; //+BFC
BYTE uk9[0x18]; //+C00
SetItemsBIN* setItems; //+C18 //1.11 and 1.10
DWORD nbSetItems; //+C1C //1.11 and 1.10
BYTE uk10[0x4]; //+C20
UniqueItemsBIN* uniqueItems; //+C24 //1.11 and 1.10
DWORD nbUniqueItems; //+C28 //1.11 and 1.10
BYTE uk11[0x2C]; //+C2C
LevelsBIN* levels; //+C58
DWORD nbLevels; //+C5C
BYTE uk12[0x64]; //+C60
CubeMainBIN* cubemain; //+CC4 //14C0 by 148 for 1.11
DWORD nbCubemain; //+CC8 //14C4 for 1.11
DWORD nbInventory; //+CCC
InventoryBIN* inventory; //+CD0
BYTE uk13[0x04]; //+CD4
DWORD nbItems; //+CD8
ItemsBIN* items; //+CDC
ItemsBIN* itemsBis; //+CE0
BYTE uk14[0x1F8]; //+CDC
DWORD nbRunes; //+EDC
RunesBIN* runes; //+EE0
};
/* NEXT NOT TESTED IN 1.10 (1.09b)
struct AffixTxt
{
BYTE mName[0x21]; // +00
WORD mVersion; // +22
DWORD mMod1code; // +24
DWORD mMod1param; // +28
DWORD mMod1min; // +2c
DWORD mMod1max; // +30
DWORD mMod2code; // +34
DWORD mMod2param; // +38
DWORD mMod2min; // +3c
DWORD mMod2max; // +40
DWORD mMod3code; // +44
DWORD mMod3param; // +48
DWORD mMod3min; // +4c
DWORD mMod3max; // +50
WORD mSpawnable; // +54
WORD mTransformcolor; // +56
DWORD mLevel; // +58
DWORD mGroup; // +5c
DWORD mMaxlevel; // +60
BYTE mRare; // +64
BYTE mLevelreq; // +65
BYTE mClassspecific; // +66
BYTE mClass; // +67
BYTE classlevelreq; // +68
BYTE itype1; // +69
BYTE itype2; // +6a
BYTE itype3; // +6b
BYTE itype4; // +6c
BYTE itype5; // +6d
BYTE itype6; // +6e
BYTE itype7; // +6f
BYTE etype1; // +70
BYTE etype2; // +71
BYTE etype3; // +72
BYTE etype4; // +73
BYTE etype5; // +74
DWORD frequency; // +75
DWORD mDivide; // +79
DWORD mMultiply; // +7D
DWORD mAdd; // +81
};
struct AffixTxtTable
{
DWORD mNbAffix; // +00 = total affixes
AffixTxt* mStartTable; // +04 = beginnig ptr
AffixTxt* mSuffixTable; // +08 = suffix.txt ptr
AffixTxt* mPrefixTable; // +0c = prefix.txt ptr
AffixTxt* mAutomagicTable; // +10 = automagic.txt ptr
};
*/
/*================================= END OF FILE =================================*/