<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{5059AE94-61B0-4D07-A970-B670BBCB142C}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>PlugY</RootNamespace>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGY_EXPORTS;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;PLUGY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGY_EXPORTS;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <PostBuildEvent>
      <Command>copy "$(TargetPath)" "..\PlugYInstaller\PlugY.dll"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;PLUGY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\Commons\d2BinFile.h" />
    <ClInclude Include="..\Commons\d2constants.h" />
    <ClInclude Include="..\Commons\D2Funcs.h" />
    <ClInclude Include="..\Commons\d2StringTblStruct.h" />
    <ClInclude Include="..\Commons\d2Struct.h" />
    <ClInclude Include="..\Commons\D2UnitStruct.h" />
    <ClInclude Include="..\Commons\updatingConst.h" />
    <ClInclude Include="bigStash.h" />
    <ClInclude Include="clientSaveFile.h" />
    <ClInclude Include="commands.h" />
    <ClInclude Include="common.h" />
    <ClInclude Include="customData.h" />
    <ClInclude Include="customLibraries.h" />
    <ClInclude Include="d2functions.h" />
    <ClInclude Include="error.h" />
    <ClInclude Include="extendedSaveFile.h" />
    <ClInclude Include="extraOptions.h" />
    <ClInclude Include="globalVariable.h" />
    <ClInclude Include="infinityStash.h" />
    <ClInclude Include="INIfile.h" />
    <ClInclude Include="interface_Skills.h" />
    <ClInclude Include="interface_Stash.h" />
    <ClInclude Include="interface_Stats.h" />
    <ClInclude Include="language.h" />
    <ClInclude Include="loadPlayerData.h" />
    <ClInclude Include="mainScreen.h" />
    <ClInclude Include="modifMemory.h" />
    <ClInclude Include="newInterfaces.h" />
    <ClInclude Include="newInterface_CubeListing.h" />
    <ClInclude Include="newInterface_Runewords.h" />
    <ClInclude Include="newInterface_Stats.h" />
    <ClInclude Include="newInterface_StatsPageTwo.h" />
    <ClInclude Include="othersFeatures.h" />
    <ClInclude Include="parameters.h" />
    <ClInclude Include="playerCustomData.h" />
    <ClInclude Include="plugYFiles.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="savePath.h" />
    <ClInclude Include="savePlayerData.h" />
    <ClInclude Include="sharedSaveFile.h" />
    <ClInclude Include="skillPerLevelUp.h" />
    <ClInclude Include="skillsPoints.h" />
    <ClInclude Include="statPerLevelUp.h" />
    <ClInclude Include="statsPoints.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
    <ClInclude Include="uberQuest.h" />
    <ClInclude Include="updateClient.h" />
    <ClInclude Include="updateServer.h" />
    <ClInclude Include="worldEvent.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="BigStash.cpp" />
    <ClCompile Include="ClientSaveFile.cpp" />
    <ClCompile Include="Commands.cpp" />
    <ClCompile Include="Common.cpp" />
    <ClCompile Include="CustomLibraries.cpp" />
    <ClCompile Include="D2functions.cpp" />
    <ClCompile Include="D2wrapper.cpp" />
    <ClCompile Include="dllmain.cpp">
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
      <CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Error.cpp" />
    <ClCompile Include="ExtendedSaveFile.cpp" />
    <ClCompile Include="ExtraOptions.cpp" />
    <ClCompile Include="GlobalVariable.cpp" />
    <ClCompile Include="InfinityStash.cpp" />
    <ClCompile Include="INIfile.cpp" />
    <ClCompile Include="Interface_Skills.cpp" />
    <ClCompile Include="Interface_Stash.cpp" />
    <ClCompile Include="Interface_Stats.cpp" />
    <ClCompile Include="Language.cpp" />
    <ClCompile Include="LoadPlayerData.cpp" />
    <ClCompile Include="MainScreen.cpp" />
    <ClCompile Include="ModifMemory.cpp" />
    <ClCompile Include="NewInterfaces.cpp" />
    <ClCompile Include="NewInterface_CubeListing.cpp" />
    <ClCompile Include="NewInterface_Runewords.cpp" />
    <ClCompile Include="NewInterface_Stats.cpp" />
    <ClCompile Include="NewInterface_StatsPageTwo.cpp" />
    <ClCompile Include="OthersFeatures.cpp" />
    <ClCompile Include="Parameters.cpp" />
    <ClCompile Include="PlayerCustomData.cpp" />
    <ClCompile Include="PlugY.cpp" />
    <ClCompile Include="PlugYFiles.cpp" />
    <ClCompile Include="SavePath.cpp" />
    <ClCompile Include="SavePlayerData.cpp" />
    <ClCompile Include="SharedSaveFile.cpp" />
    <ClCompile Include="SkillPerLevelUp.cpp" />
    <ClCompile Include="SkillsPoints.cpp" />
    <ClCompile Include="StatPerLevelUp.cpp" />
    <ClCompile Include="StatsPoints.cpp" />
    <ClCompile Include="stdafx.cpp" />
    <ClCompile Include="UberQuest.cpp" />
    <ClCompile Include="UpdateClient.cpp" />
    <ClCompile Include="UpdateServer.cpp" />
    <ClCompile Include="WorldEvent.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="PlugY.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>