/*============================================== File created by Yohann NICOLAS. Modification of code in memory functions. /*============================================*/ #pragma once #include extern void* currentMemoryPos; DWORD mem_seek(DWORD newPos); void memt_byte(BYTE old, BYTE val); #define MEMT_DWORD(O, R) memt_dword((DWORD)(O), (DWORD)(R)) void memt_dword(DWORD old, DWORD val); #define MEMT_REF4(O, R) memt_ref4((DWORD)(O), (DWORD)(R)) void memt_ref4(DWORD old, DWORD ref); //CALL #define MEMJ_REF4(O, R) if (version_Game < V114a) memj_ref4((DWORD)(O), (DWORD)(R)); else memc_ref4((DWORD)(O), (DWORD)(R)) void memj_ref4(DWORD old, DWORD ref); //CALL D2Common.6FD5F500 #define MEMC_REF4(O, R) memc_ref4((DWORD)(O), (DWORD)(R)) void memc_ref4(DWORD old, DWORD ref); //CALL DWORD PTR DS:[<&USER32.GetKeyState>] #define MEMD_REF4(O, R) memd_ref4((DWORD)(O), (DWORD)(R)) void memd_ref4(DWORD old, DWORD ref); /*================================= END OF FILE =================================*/