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Fix #23 ActiveSkillsUnassignmentOneForOne -> ActiveSkillsUnassignmentOneByOne
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@ -11,7 +11,7 @@
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; See PlugY_The_Survival_Kit_-_Readme.txt file for more documentation.
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; Voir le fichier PlugY_The_Survival_Kit_-_LisezMoi.txt pour plus d'information.
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; Siehe PlugY_The_Survival_Kit_-_Liesmich.txt für weitere Informationen
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; Siehe PlugY_The_Survival_Kit_-_Liesmich.txt f<EFBFBD>r weitere Informationen
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[LAUNCHING]
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Param=
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@ -87,7 +87,7 @@ LimitValueToShiftClick=5
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[SKILLS POINTS]
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ActiveSkillsUnassignment=1
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ActiveSkillsUnassignmentOneForOne=0
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ActiveSkillsUnassignmentOneByOne=0
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[WORLD EVENT]
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@ -12,7 +12,7 @@
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; See PlugY_The_Survival_Kit_-_Readme.txt file for more documentation.
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; Voir le fichier PlugY_The_Survival_Kit_-_LisezMoi.txt pour plus d'information.
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; Siehe PlugY_The_Survival_Kit_-_Liesmich.txt für weitere Informationen
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; Siehe PlugY_The_Survival_Kit_-_Liesmich.txt f<EFBFBD>r weitere Informationen
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[GENERAL]
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@ -110,7 +110,7 @@ StatPerLevelUp=5
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[SKILLS POINTS]
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ActiveSkillsUnassignment=0
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ActiveSkillsUnassignmentOneForOne=0
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ActiveSkillsUnassignmentOneByOne=0
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PosXUnassignSkillBtn=-1
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PosYUnassignSkillBtn=-1
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@ -706,7 +706,7 @@ Beispiel:
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Hinweis: <20>berpr<70>ft die wahren "Kosten" f<>r jede Fertigkeit ( kann gr<67>sser als 1 sein in einem MOD)
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Im folgenden die Standardwerte und in {} einige Beispiel Werte mit Beschreibungen:
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- ActiveSkillsUnassignment=0 {0: Ausgeschaltet ; 1: Eingeschaltet }
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- ActiveSkillsUnassignmentOneForOne=0 {0:Normal; 1:Force the skill unassign 1 for 1 (for mods).}
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- ActiveSkillsUnassignmentOneByOne=0 {0:Normal; 1:Force the skill unassign 1 for 1 (for mods).}
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- PosXUnassignSkillBtn=-1 {-1: Default position, 50: Put the button at the position 50 in X}
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- PosYUnassignSkillBtn=-1 {-1: Default position, 50: Put the button at the position 50 in Y}
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@ -659,7 +659,7 @@ note : Prends le co<63>t r<>el de chaque skills (qui peut <20>tre plus grand que
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Attention : Il y a peux de place o<> mettre se boutton sans bugs.
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Ci-dessous, les valeurs par d<>fauts et entre {} des exemples avec leurs significations :
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- ActiveSkillsUnassignment=0 {0:D<>sactiv<69>; 1:Activ<69>}
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- ActiveSkillsUnassignmentOneForOne=0 {0:Normal; 1:Force la d<>assignation 1 for 1 (pour mod sp<73>cifique).}
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- ActiveSkillsUnassignmentOneByOne=0 {0:Normal; 1:Force la d<>assignation 1 for 1 (pour mod sp<73>cifique).}
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- PosXUnassignSkillBtn=-1 {-1: Position par d<>faut, 50: D<>place le bouton <20> la position 50 en X}
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- PosYUnassignSkillBtn=-1 {-1: Position par d<>faut, 50: D<>place le bouton <20> la position 50 en Y}
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@ -733,7 +733,7 @@ Note : It verifies the real cost of each skill (can be greater than 1 in mod)
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Warning : There are few place where you can put this button without bugs.
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Following are default values, between {} are some examples values with descriptions :
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- ActiveSkillsUnassignment=0 {0:Disabled; 1:Enabled}
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- ActiveSkillsUnassignmentOneForOne=0 {0:Normal; 1:Force the skill unassign 1 for 1 (for mods).}
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- ActiveSkillsUnassignmentOneByOne=0 {0:Normal; 1:Force the skill unassign 1 for 1 (for mods).}
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- PosXUnassignSkillBtn=-1 {-1: Default position, 50: Put the button at the position 50 in X}
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- PosYUnassignSkillBtn=-1 {-1: Default position, 50: Put the button at the position 50 in Y}
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