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@ -223,8 +223,8 @@ F7(STD, D2Common,10600,10600,10600,10573,10262,10887,10695,10994, 2335F0, Item
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//F7(STD, D2Common,10601,10601,10601,00000,00000,00000,00000, ItemsBIN*, D2GetByCodeItemStatsBIN, (DWORD code, DWORD* itemID));
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//F7(STD, D2Common,10604,10604,10604,00000,00000,00000,00000, AffixBIN*, D2GetAffixBIN, (int affixID));
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F7(STD, D2Common,10616,10616,10616,10500,10523,10774,10806,10619, 2372C0, GemsBIN*, D2GetGemsBIN, (DWORD gemID));
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F7(STD, D2Common,11232,11232,11232,10746,10258,10913,10783,10393, 26A1B0, CubeMainBIN*,D2GetCubeMainBIN, (DWORD cubemainID));
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F7(STD, D2Common,11233,11233,11233,10639,11135,10390,10675,10235, 26A200, int, D2GetNbCubeMainBIN, ());
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F7(STD, D2Common,11232,11232,11232,10746,10258,10913,10783,10393, , CubeMainBIN*,D2GetCubeMainBIN, (DWORD cubemainID));
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F7(STD, D2Common,11233,11233,11233,10639,11135,10390,10675,10235, , int, D2GetNbCubeMainBIN, ());
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//F7(STD, D2Common,10737,10737,10737,00000,00000,00000,00000, LevelsBIN*, D2GetLevelsBIN, (DWORD levelID));
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F7(STD, D2Common,10628,10628,10628,00000,00000,00000,00000,00000, 00000, DWORD, D2GetNextLevelXP, (DWORD classID, DWORD level));
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F7(STD, D2Common,10629,10629,10629,00000,00000,00000,00000,00000, 00000, DWORD, D2GetMaxLevel, (DWORD classID));
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@ -240,13 +240,13 @@ F7(STD, D2Common,10717,10717,10717,10898,10100,10410,10086,10008, , DWORD, D2
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F7(STD, D2Common,10719,10719,10719,10820,10505,10370,10020,10810, 228250, BYTE, D2ItemGetPage, (Unit* ptUnit));
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F7(STD, D2Common,10720,10720,10720,10485,10608,10223,10012,11026, 228280, void, D2ItemSetPage, (Unit* ptItem, BYTE page));
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F7(STD, D2Common,10731,10731,10731,11017,10890,10231,10744,10601, 229BB0 DWORD, D2CheckItemType, (Unit* ptItem, DWORD itype));
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F7(STD, D2Common,10732,10732,10732,10692,10685,10280,10620,10075, 229DA0, int, D2GetUniqueID, (Unit* ptItem));
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F7(STD, D2Common,10732,10732,10732,10692,10685,10280,10620,10075, , int, D2GetUniqueID, (Unit* ptItem));
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F7(STD, D2Common,10734,10734,10734,00000,00000,00000,00000,00000, 00000, void, D2SetAnim, (Unit* ptUnit, int anim));
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//F7(STD, D2Common,10749,10749,10749,00000,00000,00000,00000, void, D2GetWidthHeight, (Unit* ptItem, BYTE* Width, BYTE* Height);
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//F7(STD, D2Common,10751,10751,10751,00000,00000,00000,00000, DWORD, D2GetItemType, (Unit* ptUnit));
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//F7(STD, D2Common,10757,10757,10757,00000,00000,00000,00000, DWORD, D2GetItemLevelReq, (Unit* ptChar, Unit* ptItem));
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F7(STD, D2Common,10619,10619,10619,10687,10877,10321,11032,10981, 239CB0, int*, D2GetNbRunesBIN, ());//return the point on th number
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F7(STD, D2Common,10620,10620,10620,10775,10296,10622,10006,10405, 239D60, RunesBIN*, D2GetRunesBIN, (int runesID));
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F7(STD, D2Common,10619,10619,10619,10687,10877,10321,11032,10981, , int*, D2GetNbRunesBIN, ());//return the point on th number
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F7(STD, D2Common,10620,10620,10620,10775,10296,10622,10006,10405, , RunesBIN*, D2GetRunesBIN, (int runesID));
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//F7(STD, D2Common,10792,10792,10792,00000,00000,00000,00000, DWORD, D2CanBeRare, (Unit* ptItem));
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//F7(STD, D2Common,10810,10810,10810,00000,00000,00000,00000, BYTE, D2CheckHasInv, (Unit* ptItem));
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//F7(STD, D2Common,10813,10813,10813,00000,00000,00000,00000, DWORD, D2GetStaffMods, (Unit* ptItem));
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@ -256,12 +256,12 @@ F7(STD, D2Common,10620,10620,10620,10775,10296,10622,10006,10405, 239D60, Rune
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//F7(STD, D2Common,10872,10872,10872,00000,00000,00000,00000, DWORD, D2WarpPlayer, (Path* ptPath, Unit* ptChar, Room* ptRoom, DWORD x, DWORD y));
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//F7(STD, D2Common,10875,10875,10875,00000,00000,00000,00000, WORD, D2GetItemVersion, (Unit* ptItem));
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F7(STD, D2Common,11163,11163,11163,10880,11068,10436,11107,10963, 23BCC0, DWORD, D2isEtheral, (Unit* ptItem));//ONLY UNTIL 1.10
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F7(STD, D2Common,10881,10881,10881,10956,11156,10218,10987,10665, 2313E0, DWORD, D2SaveItem, (Unit* ptItem, saveBitField* data, DWORD startSize, DWORD p4, DWORD p5, DWORD p6));
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F7(STD, D2Common,10881,10881,10881,10956,11156,10218,10987,10665, , DWORD, D2SaveItem, (Unit* ptItem, saveBitField* data, DWORD startSize, DWORD p4, DWORD p5, DWORD p6));
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//F7(STD, D2Common,10916,10916,10916,00000,00000,00000,00000, void, DoNothing916, ());
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//F7(STD, D2Common,10940,10940,10940,10027,10105,10953,00000, void, D2Common10027, (Unit* ptChar, DWORD skillID));
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//F7(STD, D2Common,10950,10950,10950,00000,00000,00000,00000, SkillData*, D2GetSkillPointer, (Unit* ptChar, WORD SkillID));
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//F7(STD, D2Common,10952,10952,10952,10950,10256,10858,00000, SkillData*, D2IncSkillBaseLevel, (Unit* ptChar, DWORD skillID));
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F7(STD, D2Common,10953,10953,10953,10099,10255,10210,10302,10335, 247280, void, D2SetSkillBaseLevel,(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));
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F7(STD, D2Common,10953,10953,10953,10099,10255,10210,10302,10335, , void, D2SetSkillBaseLevel,(Unit* ptChar, DWORD skillID, DWORD slvl, DWORD bRemove, char*, DWORD));
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//F7(STD, D2Common,10963,10963,10963,00000,00000,00000,00000, DWORD, D2GetSkillID, (SkillData* ptSkill, const char* file, DWORD line));
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//F7(FAST, D2Common,10966,10966,10966,00000,00000,00000,00000, SkillsBIN*, D2GetSkillsBIN, (SkillData* ptSkill));
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F7(STD, D2Common,10968,10968,10968,10700,10109,10904,10306,10007, , DWORD, D2GetSkillLevel, (Unit* ptChar, SkillData* ptSkill, DWORD includingBonus));
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@ -591,7 +591,7 @@ C7(D2Client,125AD4,124954,11A748,11BD24,11BEF8,11BD28,11B9A0,11D354, , DWORD,
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//C7(D2Launch, 55818, 56088, 2CD5C,000000, 2CD5C,000000,000000, DWORD, GameTypeMode);//0x50 = 80 //6FA3CD5C-6FA10000
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C7(D2Game, F2A80, F2918,113FB8,111718,1115E0,1105E0,1107B8,1105E0, , NetClient*, ClientTable);
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//C7(D2Client,000000,000000,000000,000000,104225,000000,000000, DWORD, CurrentNPCNum);
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C7(D2Client,000000,000000,000000, FB3F4,11A2F4,10330C,119854,1087B4, 3A04F4, DWORD, IsLodGame);
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C7(D2Client,000000,000000,000000, FB3F4,11A2F4,10330C,119854,1087B4, , DWORD, IsLodGame);
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C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,000000, 000000, BYTE, DifficultyLevel);
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//C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,11D1D8, BYTE, DifficultyLevel);
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C7(D2Client,000000,000000,000000,10A40C,11B414,101634,11B824,11C94C, 3A6AAC, DWORD, MouseY);//0x258 = 600
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