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Update D2Funcs_pre114.h
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@ -176,18 +176,18 @@ F7(STD, D2Common,10342,10342,10342,10172,10933,10366,10331,10846, 220BB0, Room
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//F7(STD, D2Common,10394,10394,10394,00000,00000,00000,00000, ObjectsBIN*,D2GetObjectsBIN, (Unit* ptObject));
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F7(STD, D2Common,10420,10420,10420,10218,10079,11097,10356,10404, 221F90, PlayerData*,D2InitPlayerData, (Unit* ptChar)); //??????
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//F7(STD, D2Common,10421,10421,10421,10914,10329,00000,00000, DWORD, D2FreePlayerData, (DWORD game1C, Unit* ptChar));
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F7(STD, D2Common,10424,10424,10424,10562,10800,10860,10920,11103, , PlayerData*,D2GetPlayerData, (Unit* ptChar));
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F7(STD, D2Common,10424,10424,10424,10562,10800,10860,10920,11103, 2221A0, PlayerData*,D2GetPlayerData, (Unit* ptChar));
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F7(STD, D2Common,10431,10431,10431,00000,00000,00000,00000,00000, 00000, DWORD, D2GetDefence, (Unit* ptChar));
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F7(STD, D2Common,10433,10433,10433,00000,00000,00000,00000,00000, 00000, DWORD, D2GetChanceToBlock, (Unit* ptChar, DWORD isLODGame));
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F7(STD, D2Common,10439,10439,10439,10343,11131,10729,10049,11159, 222E70, DWORD, D2GetMaxGold, (Unit* ptUnit));
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F7(STD, D2Common,00000,00000,00000,10440,10572,10481,11090,10193, , DWORD, D2Common10572, (Unit* ptObject, DWORD value));
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F7(STD, D2Common,00000,00000,00000,10440,10572,10481,11090,10193, 224690, DWORD, D2Common10572, (Unit* ptObject, DWORD value));
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//F7(STD, D2Common,10463,10463,10463,00000,00000,00000,00000, DWORD, D2SetStatWithNoTest, ( Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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//F7(STD, D2Common,10464,10464,10464,00000,00000,00000,00000, void, D2AddStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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//F7(STD, D2Common,10465,10465,10465,00000,00000,00000,00000, DWORD, D2SetStat, (Stats* ptStats, DWORD statID, DWORD statValue, DWORD statIndex));
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//F7(STD, D2Common,10466,10466,10466,00000,00000,00000,00000, int, D2GetStat, (Stats* ptStats, DWORD statID, DWORD statIndex));
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//F7(STD, D2Common,10470,10470,10470,00000,00000,00000,00000, Stats*, D2AllocNewStats, (DWORD nUnitId, DWORD flags, DWORD uk18, DWORD nUnitType, DWORD nItemNum));
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F7(STD, D2Common,00000,00000,00000,10471,11160,10866,10258,10040, , BYTE, D2GetObjectFlags, (Unit* ptObject));
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F7(STD, D2Common,00000,00000,00000,10572,11048,10150,10111,10033, , void, D2SetObjectFlags, (Unit* ptObject, BYTE flags));
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F7(STD, D2Common,00000,00000,00000,10471,11160,10866,10258,10040, 2222C0, BYTE, D2GetObjectFlags, (Unit* ptObject));
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F7(STD, D2Common,00000,00000,00000,10572,11048,10150,10111,10033, 222300, void, D2SetObjectFlags, (Unit* ptObject, BYTE flags));
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//F7(STD, D2Common,10471,10471,10471,00000,00000,00000,00000, DWORD, D2Common10471, (void*));
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//F7(STD, D2Common,10472,10472,10472,00000,00000,00000,00000, DWORD, D2Common10472, (void*));
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//F7(STD, D2Common,10475,10475,10475,00000,00000,00000,00000, void, D2UpdateDisabledStat, (Stats* ptCharStats, Stats* ptStats, DWORD one));
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@ -196,7 +196,7 @@ F7(STD, D2Common,00000,00000,00000,10572,11048,10150,10111,10033, , void, D2S
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//F7(STD, D2Common,10485,10485,10485,00000,00000,00000,00000, void, D2FreeStats, (Stats* ptStats));
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F7(STD, D2Common,10487,10487,10487,00000,00000,00000,00000,00000, 00000, DWORD, D2isInState, (Unit* ptChar, DWORD isLODGame));
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//F7(STD, D2Common,10517,10517,10517,00000,00000,00000,00000, void, D2SetPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));
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F7(STD, D2Common,10518,10518,10518,10109,10627,10762,10551,10645, , void, D2AddPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));//ONLY 1.11b
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F7(STD, D2Common,10518,10518,10518,10109,10627,10762,10551,10645, 2272B0, void, D2AddPlayerStat, (Unit* ptChar, DWORD statID, int amount, DWORD index));//ONLY 1.11b
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F7(STD, D2Common,10519,10519,10519,11092,10061,10658,10973,10550, 225480, int, D2GetPlayerStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
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//F7(STD, D2Common,10520,10520,10520,00000,00000,00000,00000, int, D2GetPlayerStat20, (Unit* ptChar, DWORD statID, DWORD index));
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F7(STD, D2Common,10521,10521,10521,10733,10550,10494,10587,10216, 2253B0, int, D2GetPlayerBaseStat, (Unit* ptChar, DWORD statID, DWORD index));//ONLY 1.11b
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@ -222,7 +222,7 @@ F7(STD, D2Common,10578,10578,10578,10653,10496,10244,10849,10037, 2122F0, void
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F7(STD, D2Common,10600,10600,10600,10573,10262,10887,10695,10994, 2335F0, ItemsBIN*, D2GetItemsBIN, (DWORD itemID));
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//F7(STD, D2Common,10601,10601,10601,00000,00000,00000,00000, ItemsBIN*, D2GetByCodeItemStatsBIN, (DWORD code, DWORD* itemID));
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//F7(STD, D2Common,10604,10604,10604,00000,00000,00000,00000, AffixBIN*, D2GetAffixBIN, (int affixID));
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F7(STD, D2Common,10616,10616,10616,10500,10523,10774,10806,10619, , GemsBIN*, D2GetGemsBIN, (DWORD gemID));
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F7(STD, D2Common,10616,10616,10616,10500,10523,10774,10806,10619, 2372C0, GemsBIN*, D2GetGemsBIN, (DWORD gemID));
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F7(STD, D2Common,11232,11232,11232,10746,10258,10913,10783,10393, , CubeMainBIN*,D2GetCubeMainBIN, (DWORD cubemainID));
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F7(STD, D2Common,11233,11233,11233,10639,11135,10390,10675,10235, , int, D2GetNbCubeMainBIN, ());
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//F7(STD, D2Common,10737,10737,10737,00000,00000,00000,00000, LevelsBIN*, D2GetLevelsBIN, (DWORD levelID));
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@ -231,13 +231,13 @@ F7(STD, D2Common,10629,10629,10629,00000,00000,00000,00000,00000, 00000, DWORD
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F7(STD, D2Common,10655,10655,10655,10655,10309,10297,10218,10694, 211D30, DifficultyLevelsBIN*, D2GetDifficultyLevelsBIN, (DWORD difficultyLevel));
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//F7(STD, D2Common,10659,10659,10659,00000,00000,00000,00000, TreasureClassBIN*, D2GetTreasureClassBIN, (WORD id, DWORD uk));
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//F7(STD, D2Common,10668,10668,10668,10450,10953,00000,00000, SuperUniqueBIN*, D2GetSuperUniqueBIN, (WORD id));
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F7(STD, D2Common,10695,10695,10695,10927,10899,10276,10106,10911, , DWORD, D2GetItemQuality, (Unit* ptItem));
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F7(STD, D2Common,10707,10707,10707,10911,10303,10989,10202,10458, , DWORD, D2TestFlags, (Unit* ptUnit, DWORD flags, DWORD line, const char* file));
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F7(STD, D2Common,10695,10695,10695,10927,10899,10276,10106,10911, 227E70, DWORD, D2GetItemQuality, (Unit* ptItem));
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F7(STD, D2Common,10707,10707,10707,10911,10303,10989,10202,10458, 2280A0, DWORD, D2TestFlags, (Unit* ptUnit, DWORD flags, DWORD line, const char* file));
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//F7(STD, D2Common,10708,10708,10708,00000,00000,00000,00000, void, D2SetFlags, (Unit* ptUnit, DWORD flags, DWORD bitNewValue));
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//F7(STD, D2Common,10709,10709,10709,00000,00000,00000,00000, DWORD, D2GetFlags, (Unit* ptUnit));
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//F7(STD, D2Common,10711,10711,10711,00000,00000,00000,00000, void, D2ItemSetFlags, (Unit* ptItem, DWORD flags, DWORD toSet));// toSet = 0 for set to 0 the selected flags else set to 1
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F7(STD, D2Common,10717,10717,10717,10898,10100,10410,10086,10008, , DWORD, D2GetItemLevel, (Unit* ptItem));
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F7(STD, D2Common,10719,10719,10719,10820,10505,10370,10020,10810, , BYTE, D2ItemGetPage, (Unit* ptUnit));
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F7(STD, D2Common,10719,10719,10719,10820,10505,10370,10020,10810, 228250, BYTE, D2ItemGetPage, (Unit* ptUnit));
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F7(STD, D2Common,10720,10720,10720,10485,10608,10223,10012,11026, 228280, void, D2ItemSetPage, (Unit* ptItem, BYTE page));
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F7(STD, D2Common,10731,10731,10731,11017,10890,10231,10744,10601, 229BB0 DWORD, D2CheckItemType, (Unit* ptItem, DWORD itype));
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F7(STD, D2Common,10732,10732,10732,10692,10685,10280,10620,10075, , int, D2GetUniqueID, (Unit* ptItem));
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@ -255,7 +255,7 @@ F7(STD, D2Common,10620,10620,10620,10775,10296,10622,10006,10405, , RunesBIN*,
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//F7(STD, D2Common,10855,10855,10855,00000,00000,00000,00000, void, D2AddAffix, (DWORD, DWORD, Unit* ptItem, AffixBIN* ptAffix, DWORD, DWORD));
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//F7(STD, D2Common,10872,10872,10872,00000,00000,00000,00000, DWORD, D2WarpPlayer, (Path* ptPath, Unit* ptChar, Room* ptRoom, DWORD x, DWORD y));
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//F7(STD, D2Common,10875,10875,10875,00000,00000,00000,00000, WORD, D2GetItemVersion, (Unit* ptItem));
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F7(STD, D2Common,11163,11163,11163,10880,11068,10436,11107,10963, , DWORD, D2isEtheral, (Unit* ptItem));//ONLY UNTIL 1.10
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F7(STD, D2Common,11163,11163,11163,10880,11068,10436,11107,10963, 23BCC0, DWORD, D2isEtheral, (Unit* ptItem));//ONLY UNTIL 1.10
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F7(STD, D2Common,10881,10881,10881,10956,11156,10218,10987,10665, , DWORD, D2SaveItem, (Unit* ptItem, saveBitField* data, DWORD startSize, DWORD p4, DWORD p5, DWORD p6));
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//F7(STD, D2Common,10916,10916,10916,00000,00000,00000,00000, void, DoNothing916, ());
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//F7(STD, D2Common,10940,10940,10940,10027,10105,10953,00000, void, D2Common10027, (Unit* ptChar, DWORD skillID));
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@ -547,7 +547,7 @@ F7(STD, D2Win, 10017,10017,10017,10147,10113,10098,10098,10164, F93C0, void*,
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//D2CMP : ????0000
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//D2S(D2CMP,10014, DWORD, D2CMP10014, (void* image) );//ONLY 1.11
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F7(STD, D2CMP, 10032,10032,10032,10021,10014,10106,10065,10020, , DWORD, D2CMP10014, (void* image) );
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F7(STD, D2CMP, 10032,10032,10032,10021,10014,10106,10065,10020, 201A50, DWORD, D2CMP10014, (void* image) );
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//ONLY UNTIL 1.10 :
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@ -594,8 +594,8 @@ C7(D2Game, F2A80, F2918,113FB8,111718,1115E0,1105E0,1107B8,1105E0, , NetClien
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C7(D2Client,000000,000000,000000, FB3F4,11A2F4,10330C,119854,1087B4, , DWORD, IsLodGame);
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C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,000000, 000000, BYTE, DifficultyLevel);
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//C7(D2Client,000000,000000,10795C,11BFB8,11C2A8,11BFF4,000000,11D1D8, BYTE, DifficultyLevel);
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C7(D2Client,000000,000000,000000,10A40C,11B414,101634,11B824,11C94C, , DWORD, MouseY);//0x258 = 600
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C7(D2Client,000000,000000,000000,10A410,11B418,101638,11B828,11C950, , DWORD, MouseX);//0x320 = 800
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C7(D2Client,000000,000000,000000,10A40C,11B414,101634,11B824,11C94C, 3A6AAC, DWORD, MouseY);//0x258 = 600
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C7(D2Client,000000,000000,000000,10A410,11B418,101638,11B828,11C950, 3A6AB0, DWORD, MouseX);//0x320 = 800
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C7(D2Client,000000,000000,000000,11C4F0,11C1E0,11C3D0,11BBFC,11D050, , Unit*, ptClientChar);
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