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/*=================================================================
File created by Yohann NICOLAS .
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Add support 1.13 d by L ' Autour .
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Add support 1.14 d by haxifix .
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Interface stats page functions
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = */
# include "interface_Stash.h"
# include "updateServer.h"
# include "infinityStash.h"
# include "plugYFiles.h" // Install_PlugYImagesFiles()
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# include "common.h"
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# include <stdio.h>
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# include <ctime> // Include ctime for srand and rand functions
# include <iostream>
# include <fstream>
# include <vector>
# include <string>
# include <cstdlib>
# include <Windows.h>
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static struct
{
union {
DWORD all ;
struct {
DWORD previous : 1 ;
DWORD next : 1 ;
DWORD toggleToSharedStash : 1 ;
DWORD previousIndex : 1 ;
DWORD nextIndex : 1 ;
DWORD putGold : 1 ;
DWORD takeGold : 1 ;
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DWORD stashName : 1 ;
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} ;
} ;
} isDownBtn ;
bool displaySharedSetItemNameInGreen = true ;
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int posXPreviousBtn = - 1 ;
int posYPreviousBtn = - 1 ;
int posWPreviousBtn = 32 ;
int posHPreviousBtn = 32 ;
int posXNextBtn = - 1 ;
int posYNextBtn = - 1 ;
int posWNextBtn = 32 ;
int posHNextBtn = 32 ;
int posXSharedBtn = - 1 ;
int posYSharedBtn = - 1 ;
int posWSharedBtn = 32 ;
int posHSharedBtn = 32 ;
int posXPreviousIndexBtn = - 1 ;
int posYPreviousIndexBtn = - 1 ;
int posWPreviousIndexBtn = 32 ;
int posHPreviousIndexBtn = 32 ;
int posXNextIndexBtn = - 1 ;
int posYNextIndexBtn = - 1 ;
int posWNextIndexBtn = 32 ;
int posHNextIndexBtn = 32 ;
int posXPutGoldBtn = - 1 ;
int posYPutGoldBtn = - 1 ;
int posWPutGoldBtn = 32 ;
int posHPutGoldBtn = 32 ;
int posXTakeGoldBtn = - 1 ;
int posYTakeGoldBtn = - 1 ;
int posWTakeGoldBtn = 32 ;
int posHTakeGoldBtn = 32 ;
int posXStashNameField = - 1 ;
int posYStashNameField = - 1 ;
int posWStashNameField = 175 ;
int posHStashNameField = 20 ;
int posXStashGoldField = - 1 ;
int posYStashGoldField = - 1 ;
int posWStashGoldField = 152 ;
int posHStashGoldField = 18 ;
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# include <chrono>
// Define a type alias for clarity
using namespace std : : chrono ;
// Global variable to store start time
time_point < steady_clock > startTime ;
// Function to start the timer
void StartTimer ( ) {
startTime = steady_clock : : now ( ) ;
}
// Function to check if 5000ms have elapsed
bool HasElapsed ( ) {
auto currentTime = steady_clock : : now ( ) ;
auto elapsed = duration_cast < milliseconds > ( currentTime - startTime ) ;
return elapsed . count ( ) > = 5000 ;
}
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DWORD PersonalNormalPageColor = WHITE ;
DWORD PersonalIndexPageColor = DARK_GREEN ;
DWORD PersonalMainIndexPageColor = YELLOW ;
DWORD SharedNormalPageColor = GOLD ;
DWORD SharedIndexPageColor = ORANGE ;
DWORD SharedMainIndexPageColor = RED ;
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DWORD getXPreviousBtn ( ) { return RX ( posXPreviousBtn < 0 ? D2GetResolution ( ) ? 0x80 : 0xAF : posXPreviousBtn ) ; }
DWORD getYPreviousBtn ( ) { return RY ( posYPreviousBtn < 0 ? 0x40 : posYPreviousBtn ) ; }
DWORD getXNextBtn ( ) { return RX ( posXNextBtn < 0 ? D2GetResolution ( ) ? 0xA0 : 0xCF : posXNextBtn ) ; } //?169:SEL_X(0x63, 0x63, 0xCF, 0xA0));}
DWORD getYNextBtn ( ) { return RY ( posYNextBtn < 0 ? 0x40 : posYNextBtn ) ; }
DWORD getXSharedBtn ( ) { return RX ( posXSharedBtn < 0 ? D2GetResolution ( ) ? 0x10 : 0x6F : posXSharedBtn ) ; } //17:SEL_X(0xE3, 0xE3, 0x6F, 0x10));}//0xD8
DWORD getYSharedBtn ( ) { return RY ( posYSharedBtn < 0 ? 0x40 : posYSharedBtn ) ; }
DWORD getXPreviousIndexBtn ( ) { return RX ( posXPreviousIndexBtn < 0 ? D2GetResolution ( ) ? 0x60 : 0x8F : posXPreviousIndexBtn ) ; } //73:SEL_X(0x18, 0x60, 0x8F, 0x60));}
DWORD getYPreviousIndexBtn ( ) { return RY ( posYPreviousIndexBtn < 0 ? 0x40 : posYPreviousIndexBtn ) ; }
DWORD getXNextIndexBtn ( ) { return RX ( posXNextIndexBtn < 0 ? D2GetResolution ( ) ? 0xC0 : 0xEF : posXNextIndexBtn ) ; } //217:SEL_X(0x128, 0xC0, 0xEF, 0xC0));}
DWORD getYNextIndexBtn ( ) { return RY ( posYNextIndexBtn < 0 ? 0x40 : posYNextIndexBtn ) ; }
DWORD getXPutGoldBtn ( ) { return RX ( posXPutGoldBtn < 0 ? 0x1C : posXPutGoldBtn ) ; }
DWORD getYPutGoldBtn ( ) { return RY ( posYPutGoldBtn < 0 ? 0x1A8 : posYPutGoldBtn ) ; }
DWORD getXTakeGoldBtn ( ) { return RX ( posXTakeGoldBtn < 0 ? 0x105 : posXTakeGoldBtn ) ; }
DWORD getYTakeGoldBtn ( ) { return RY ( posYTakeGoldBtn < 0 ? 0x1A8 : posYTakeGoldBtn ) ; }
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DWORD getXStashNameField ( ) { return RX ( posXStashNameField < 0 ? 0x4A : posXStashNameField ) ; }
DWORD getYStashNameField ( ) { return RY ( posYStashNameField < 0 ? 0x19A : posYStashNameField ) ; }
DWORD getXStashGoldField ( ) { return RX ( posXStashGoldField < 0 ? 0x61 : posXStashGoldField ) ; }
DWORD getYStashGoldField ( ) { return RY ( posYStashGoldField < 0 ? 0x1B6 : posYStashGoldField ) ; }
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//closeBtn x: D2C=0x113 LOD=0x110(0->0x28) y: D2C=0x41 LOD=0x40 (-0x23 -> 5)
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# define isOnButtonNextStash(x,y) isOnRect(x, y, getXNextBtn(), getYNextBtn(), posWNextBtn, posHNextBtn)
# define isOnButtonPreviousStash(x,y) isOnRect(x, y, getXPreviousBtn(), getYPreviousBtn(), posWPreviousBtn, posHPreviousBtn)
# define isOnButtonToggleSharedStash(x,y) isOnRect(x, y, getXSharedBtn(), getYSharedBtn(), posWSharedBtn, posHSharedBtn)
# define isOnButtonNextIndexStash(x,y) isOnRect(x, y, getXNextIndexBtn(), getYNextIndexBtn(), posWNextIndexBtn, posHNextIndexBtn)
# define isOnButtonPreviousIndexStash(x,y) isOnRect(x, y, getXPreviousIndexBtn(), getYPreviousIndexBtn(), posWPreviousIndexBtn, posHPreviousIndexBtn)
# define isOnButtonPutGold(x,y) isOnRect(x, y, getXPutGoldBtn(), getYPutGoldBtn(), posWPutGoldBtn, posHPutGoldBtn)
# define isOnButtonTakeGold(x,y) isOnRect(x, y, getXTakeGoldBtn(), getYTakeGoldBtn(), posWTakeGoldBtn, posHTakeGoldBtn)
# define isOnStashNameField(x,y) isOnRect(x, y, getXStashNameField(), getYStashNameField(), posWStashNameField, posHStashNameField)
# define isOnStashGoldField(x,y) isOnRect(x, y, getXStashGoldField(), getYStashGoldField(), posWStashGoldField, posHStashGoldField)
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void UpdateStashPosition ( )
{
//static int isInstalled = false;
//if (isInstalled) return;
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InventoryBIN * inventory = D2GetInventoryBIN ( ) ;
if ( inventory - > gridY = = 15 )
{
posXPreviousBtn = 127 ;
posYPreviousBtn = 500 ;
posXNextBtn = 159 ;
posYNextBtn = 500 ;
posXSharedBtn = 28 ;
posYSharedBtn = 21 ;
posXPreviousIndexBtn = 95 ;
posYPreviousIndexBtn = 500 ;
posXNextIndexBtn = 191 ;
posYNextIndexBtn = 500 ;
posXPutGoldBtn = 28 ;
posYPutGoldBtn = 500 ;
posXTakeGoldBtn = 259 ;
posYTakeGoldBtn = 500 ;
//posXStashNameField = -1;
posYStashNameField = 16 ;
//posXStashGoldField = -1;
posYStashGoldField = 36 ;
}
}
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void * STDCALL printBtns ( )
{
if ( onRealm | | ! D2isLODGame ( ) ) return D2LoadBuySelBtn ( ) ;
Unit * ptChar = D2GetClientPlayer ( ) ;
sDrawImageInfo data ;
ZeroMemory ( & data , sizeof ( data ) ) ;
setImage ( & data , stashBtnsImages ) ;
setFrame ( & data , 0 + isDownBtn . previous ) ;
D2PrintImage ( & data , getXPreviousBtn ( ) , getYPreviousBtn ( ) , - 1 , 5 , 0 ) ;
setFrame ( & data , 2 + isDownBtn . next ) ;
D2PrintImage ( & data , getXNextBtn ( ) , getYNextBtn ( ) , - 1 , 5 , 0 ) ;
if ( active_sharedStash )
{
setFrame ( & data , 4 + isDownBtn . toggleToSharedStash + ( PCPY - > showSharedStash ? 2 : 0 ) ) ;
D2PrintImage ( & data , getXSharedBtn ( ) , getYSharedBtn ( ) , - 1 , 5 , 0 ) ;
}
setFrame ( & data , 8 + isDownBtn . previousIndex ) ;
D2PrintImage ( & data , getXPreviousIndexBtn ( ) , getYPreviousIndexBtn ( ) , - 1 , 5 , 0 ) ;
setFrame ( & data , 10 + isDownBtn . nextIndex ) ;
D2PrintImage ( & data , getXNextIndexBtn ( ) , getYNextIndexBtn ( ) , - 1 , 5 , 0 ) ;
if ( active_sharedGold )
{
setImage ( & data , sharedGoldBtnsImages ) ;
setFrame ( & data , 0 + isDownBtn . putGold ) ;
D2PrintImage ( & data , getXPutGoldBtn ( ) , getYPutGoldBtn ( ) , - 1 , 5 , 0 ) ;
setFrame ( & data , 2 + isDownBtn . takeGold ) ;
D2PrintImage ( & data , getXTakeGoldBtn ( ) , getYTakeGoldBtn ( ) , - 1 , 5 , 0 ) ;
}
LPWSTR lpText ;
DWORD mx = D2GetMouseX ( ) ;
DWORD my = D2GetMouseY ( ) ;
D2SetFont ( 1 ) ;
if ( isOnButtonPreviousStash ( mx , my ) ) {
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lpText = getLocalString ( STR_STASH_PREVIOUS_PAGE ) ;
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D2PrintPopup ( lpText , getXPreviousBtn ( ) + posWPreviousBtn / 2 , getYPreviousBtn ( ) - posHPreviousBtn , WHITE , 1 ) ;
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} else if ( isOnButtonNextStash ( mx , my ) ) {
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lpText = getLocalString ( STR_STASH_NEXT_PAGE ) ;
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D2PrintPopup ( lpText , getXNextBtn ( ) + posWNextBtn / 2 , getYNextBtn ( ) - posHNextBtn , WHITE , 1 ) ;
} else if ( isOnButtonToggleSharedStash ( mx , my ) ) {
if ( active_sharedStash ) {
lpText = getLocalString ( PCPY - > showSharedStash ? STR_TOGGLE_TO_PERSONAL : STR_TOGGLE_TO_SHARED ) ;
D2PrintPopup ( lpText , getXSharedBtn ( ) + posWSharedBtn / 2 , getYSharedBtn ( ) - posHSharedBtn , WHITE , 1 ) ;
} else if ( active_SharedStashInMultiPlayer = = 1 ) {
lpText = getLocalString ( STR_TOGGLE_MULTI_DISABLED ) ;
D2PrintPopup ( lpText , getXPreviousIndexBtn ( ) + posWPreviousIndexBtn / 2 , getYPreviousIndexBtn ( ) - posHPreviousIndexBtn , WHITE , 1 ) ;
}
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} else if ( isOnButtonPreviousIndexStash ( mx , my ) ) {
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lpText = getLocalString ( STR_STASH_PREVIOUS_INDEX ) ;
D2PrintPopup ( lpText , getXPreviousIndexBtn ( ) + posWPreviousIndexBtn / 2 , getYPreviousIndexBtn ( ) - posHPreviousIndexBtn , WHITE , 1 ) ;
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} else if ( isOnButtonNextIndexStash ( mx , my ) ) {
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lpText = getLocalString ( STR_STASH_NEXT_INDEX ) ;
D2PrintPopup ( lpText , getXNextIndexBtn ( ) + posWNextIndexBtn / 2 , getYNextIndexBtn ( ) - posHNextIndexBtn , WHITE , 1 ) ;
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} else if ( active_sharedGold & & isOnButtonPutGold ( mx , my ) ) {
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lpText = getLocalString ( STR_PUT_GOLD ) ;
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D2PrintPopup ( lpText , getXPutGoldBtn ( ) + posWPutGoldBtn / 2 , getYPutGoldBtn ( ) - posHPutGoldBtn , WHITE , 1 ) ;
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} else if ( active_sharedGold & & isOnButtonTakeGold ( mx , my ) ) {
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lpText = getLocalString ( STR_TAKE_GOLD ) ;
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D2PrintPopup ( lpText , getXTakeGoldBtn ( ) + posWTakeGoldBtn / 2 , getYTakeGoldBtn ( ) - posHTakeGoldBtn , WHITE , 1 ) ;
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}
return D2LoadBuySelBtn ( ) ;
}
DWORD STDCALL manageBtnDown ( sWinMessage * msg )
{
if ( onRealm | | ! D2isLODGame ( ) ) return 0 ;
if ( isOnButtonPreviousStash ( msg - > x , msg - > y ) )
isDownBtn . previous = 1 ;
else if ( isOnButtonNextStash ( msg - > x , msg - > y ) )
isDownBtn . next = 1 ;
else if ( active_sharedStash & & isOnButtonToggleSharedStash ( msg - > x , msg - > y ) )
isDownBtn . toggleToSharedStash = 1 ;
else if ( isOnButtonPreviousIndexStash ( msg - > x , msg - > y ) )
isDownBtn . previousIndex = 1 ;
else if ( isOnButtonNextIndexStash ( msg - > x , msg - > y ) )
isDownBtn . nextIndex = 1 ;
else if ( active_sharedGold & & isOnButtonPutGold ( msg - > x , msg - > y ) )
isDownBtn . putGold = 1 ;
else if ( active_sharedGold & & isOnButtonTakeGold ( msg - > x , msg - > y ) )
isDownBtn . takeGold = 1 ;
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else if ( isOnStashNameField ( msg - > x , msg - > y ) )
isDownBtn . stashName = 1 ;
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else return 0 ;
D2PlaySound ( 4 , 0 , 0 , 0 , 0 ) ;
freeMessage ( msg ) ;
return 1 ;
}
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DWORD STDCALL manageBtnUp ( sWinMessage * msg )
{
if ( onRealm | | ! D2isLODGame ( ) ) return 0 ;
Unit * ptChar = D2GetClientPlayer ( ) ;
if ( isOnButtonPreviousStash ( msg - > x , msg - > y ) ) {
log_msg ( " push up left button previous \n " ) ;
if ( isDownBtn . previous )
if ( GetKeyState ( VK_SHIFT ) < 0 )
updateServer ( US_SELECT_PREVIOUS2 ) ;
else
updateServer ( US_SELECT_PREVIOUS ) ;
} else if ( isOnButtonNextStash ( msg - > x , msg - > y ) ) {
log_msg ( " push up left button next \n " ) ;
if ( isDownBtn . next )
if ( GetKeyState ( VK_SHIFT ) < 0 )
updateServer ( US_SELECT_NEXT2 ) ;
else
updateServer ( US_SELECT_NEXT ) ;
} else if ( active_sharedStash & & isOnButtonToggleSharedStash ( msg - > x , msg - > y ) ) {
log_msg ( " push up left button shared \n " ) ;
if ( isDownBtn . toggleToSharedStash )
if ( PCPY - > showSharedStash )
updateServer ( US_SELECT_SELF ) ;
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else
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updateServer ( US_SELECT_SHARED ) ;
} else if ( isOnButtonPreviousIndexStash ( msg - > x , msg - > y ) ) {
log_msg ( " select left button previous index \n " ) ;
if ( isDownBtn . previousIndex )
if ( GetKeyState ( VK_SHIFT ) < 0 )
updateServer ( US_SELECT_PREVIOUS_INDEX2 ) ;
else
updateServer ( US_SELECT_PREVIOUS_INDEX ) ;
} else if ( isOnButtonNextIndexStash ( msg - > x , msg - > y ) ) {
log_msg ( " push up left button next index \n " ) ;
if ( isDownBtn . nextIndex )
if ( GetKeyState ( VK_SHIFT ) < 0 )
updateServer ( US_SELECT_NEXT_INDEX2 ) ;
else
updateServer ( US_SELECT_NEXT_INDEX ) ;
} else if ( active_sharedGold & & isOnButtonPutGold ( msg - > x , msg - > y ) ) {
log_msg ( " push up left put gold \n " ) ;
if ( isDownBtn . putGold )
updateServer ( US_PUTGOLD ) ;
} else if ( active_sharedGold & & isOnButtonTakeGold ( msg - > x , msg - > y ) ) {
log_msg ( " push up left take gold \n " ) ;
if ( isDownBtn . takeGold )
updateServer ( US_TAKEGOLD ) ;
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} else if ( isOnStashNameField ( msg - > x , msg - > y ) ) {
log_msg ( " push up left Stash Name \n " ) ;
if ( isDownBtn . stashName & & PCPY - > currentStash )
{
if ( GetKeyState ( VK_SHIFT ) < 0 )
{
WCHAR text [ 21 ] ;
getCurrentStashName ( text , 21 , ptChar ) ;
D2TogglePage ( 5 , 0 , 0 ) ; // Open command window
_snwprintf ( ptInputCommand , 25 , L " /rp %s " , text ) ;
InputCommandLen = wcslen ( ptInputCommand ) ;
}
else if ( PCPY - > currentStash - > isMainIndex )
updateServer ( US_RESET_INDEX ) ;
else if ( PCPY - > currentStash - > isIndex )
updateServer ( US_SET_MAIN_INDEX ) ;
else
updateServer ( US_SET_INDEX ) ;
}
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} else return 0 ;
return 1 ;
}
void FASTCALL printPageNumber ( LPWSTR maxGoldText , DWORD x , DWORD y , DWORD color , DWORD bfalse )
{
if ( onRealm | | ! D2isLODGame ( ) )
{
D2PrintString ( maxGoldText , x , y , color , bfalse ) ;
return ;
}
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DWORD mx = D2GetMouseX ( ) ;
DWORD my = D2GetMouseY ( ) ;
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Unit * ptChar = D2GetClientPlayer ( ) ;
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WCHAR popupText [ 0x400 ] ;
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if ( ! PCPY - > currentStash )
D2PrintString ( getLocalString ( STR_NO_SELECTED_PAGE ) , x , y , WHITE , bfalse ) ;
else
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{
bool isShared = PCPY - > currentStash - > isShared ;
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bool isIndex = PCPY - > currentStash - > isIndex ;
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bool isMainIndex = PCPY - > currentStash - > isMainIndex ;
DWORD currentId = PCPY - > currentStash - > id + 1 ;
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WCHAR text [ 21 ] ;
getCurrentStashName ( text , 21 , ptChar ) ;
// Replace character # by number page.
int j = 0 ;
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for ( int i = 0 ; text [ i ] ; i + + )
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{
if ( text [ i ] = = L ' # ' )
{
DWORD val = currentId ;
int nbDigits = 0 ;
do
{
nbDigits + + ;
val / = 10 ;
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} while ( val ) ;
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j + = nbDigits ;
val = currentId ;
nbDigits = 0 ;
do
{
nbDigits + + ;
popupText [ j - nbDigits ] = ( WCHAR ) ( val % 10 + 48 ) ;
val / = 10 ;
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} while ( val ) ;
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}
else
popupText [ j + + ] = text [ i ] ;
}
popupText [ j ] = NULL ;
// Check text length vs field name length
int pixelLen = D2GetPixelLen ( popupText ) ;
int len = wcslen ( popupText ) ;
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while ( len > 0 & & pixelLen > posWStashNameField - 5 )
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{
len - - ;
popupText [ len ] = NULL ;
pixelLen = D2GetPixelLen ( popupText ) ;
}
DWORD color = isShared ? ( isMainIndex ? SharedMainIndexPageColor : isIndex ? SharedIndexPageColor : SharedNormalPageColor ) : ( isMainIndex ? PersonalMainIndexPageColor : isIndex ? PersonalIndexPageColor : PersonalNormalPageColor ) ;
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// By HashCasper
D2PrintString ( popupText , 152 , 605 , color , bfalse ) ;
WCHAR HashString [ ] = L " Ironman Mod by Hash " ;
D2PrintString ( HashString , 152 , 75 , color , bfalse ) ;
// Print Random Tips
// Define an array of tips
const wchar_t * tips [ ] = {
L " Consume spirits like potions to increase Spirits Quaffed stat in character stat sheet page. " ,
L " Cube Souls with Energy Sphere to capture Soul Energy and use it to create powerful items. Recipes will come later. " ,
L " Collect Demon souls from demons and regular souls from monsters; Demon souls morph you into the demon whose soul you have. " ,
L " Spirits can be consumed like potions or put on as rings to add to Souls Consumed count. " ,
L " Cube underused magic/rare/set/unique items with Energy Sphere to collect their magic energy for creating new items. " ,
L " Cube white items with Energy Sphere to break down into simple item parts for creating base item types with smithing hammers. " ,
L " Use Rare Shard, Set Stone, or Unique Particle with smithing hammers and Energy Sphere to create rare/set/unique items. " ,
L " Acquire smithing hammers to create base item types, each requiring X number of collected item parts. " ,
L " Capture Talisman of Corruption and cube to corrupt items for new magical properties; a gamble with potential rewards. " ,
L " Use Experience Book for extra experience, Infinite Mana Elixir for massive mana regeneration, and Regeneration Elixir for life regeneration. " ,
L " Use Elixirs to permanently boost stats like Strength, Dexterity, Health, Stamina, Mana, and resistances. " ,
L " Equip Sling Stone for increased throwing potion damage, various elemental stones for resistance boosts, and Mastery Stones for skill damage boosts. " ,
L " Use Portable Shrines for temporary buffs like increased defense, damage, experience gained, mana regeneration, and skill levels. " ,
L " In Ironman, gold is nonexistent, town portals are disabled; rely on items, waypoints, and strategic gameplay to progress. " ,
L " Inventory management is critical; use items conservatively and intelligently switch gear based on monster types and situations. " ,
L " Hybrid character builds and creative weapon choices are encouraged in Ironman; experiment and adapt strategies accordingly. " ,
L " Protect hirelings actively as they are essential allies; they can be hired for 0 gold but lose items if they die. " ,
L " Coordinate with teammates in MultiPlayer; teamwork, resource sharing, and strategy are key to success in Ironman. " ,
L " In Hardcore Ironman, caution and careful planning are crucial; falling back, potion management, and adaptability are essential for survival. " ,
L " Utilize waypoints for inter-level travel in Ironman; waypoints become crucial for navigating the game world. " ,
L " Always have backup gear in your backpack in Ironman; switch out gear intelligently based on monster types and challenges. " ,
L " Experiment with different weapons and gear in Ironman; adapt your strategies to overcome various monster types and situations. " ,
L " Keep a close watch on your hirelings' health in Ironman; losing a hireling means losing their equipped items as well. " ,
L " Plan and communicate effectively in MultiPlayer Ironman games; teamwork and coordination are key to overcoming challenges. " ,
L " Be conservative with resources in Hardcore Ironman; strategic planning and careful execution are vital for survival. " ,
L " Craft rare/set/unique items using collected item parts and smithing hammers in Ironman; choose item types wisely for your build. " ,
L " Capture and corrupt items using Talisman of Corruption for new magical properties in Ironman; take calculated risks for potential rewards. " ,
L " Use Portable Shrines strategically in Ironman for temporary buffs; timing and placement of shrines can turn the tide of battle. " ,
L " Keep track of Souls Consumed and Spirits Quaffed stats in Ironman; they reflect your progress and resource utilization in the game. " ,
L " Enhance your character with Elixirs and Stones for permanent stat boosts and bonuses in Ironman; plan your upgrades wisely. " ,
L " Master the art of retreating and regrouping in Hardcore Ironman; strategic fallbacks can save your character's life in tough situations. " ,
L " Stay vigilant and adapt your strategies in MultiPlayer Ironman games; synergy and cooperation with teammates are essential for success. " ,
L " Experiment with different skill synergies and builds in Ironman; explore the full potential of your character's abilities. " ,
L " Craft and equip powerful unique items using collected Magic Essence Points and recipes in Ironman; customize your gear for optimal performance. " ,
L " Explore new areas and challenges in Ironman; discover hidden secrets and encounters by venturing off the beaten path. " ,
L " Combine different magic/rare/set/unique items with the Energy Sphere to collect their magic energy in Ironman. " ,
L " Cube white items with the Energy Sphere to break them down into simple item parts for crafting in Ironman. " ,
L " Use smithing hammers with the Energy Sphere to create base item types for crafting in Ironman. " ,
L " Combine Rare Shard, Set Stone, or Unique Particle with base item types and Magic Essence Points to create rare/set/unique items in Ironman. " ,
L " Cube Souls with the Energy Sphere to capture their energy and use it for creating more powerful items in Ironman. " ,
L " + to Amazon Skills increases the Minimum and Maximum skill levels for Amazon skills. " ,
L " + to Assassin Skills increases the Minimum and Maximum skill levels for Assassin skills. " ,
L " + to Barbarian Skills increases the Minimum and Maximum skill levels for Barbarian skills. " ,
L " + to Druid Skills increases the Minimum and Maximum skill levels for Druid skills. " ,
L " + to Necromancer Skills increases the Minimum and Maximum skill levels for Necromancer skills. " ,
L " + to Paladin Skills increases the Minimum and Maximum skill levels for Paladin skills. " ,
L " + to Sorceress Skills increases the Minimum and Maximum skill levels for Sorceress skills. " ,
L " + to All Skills increases the Minimum and Maximum skill levels for all skills. " ,
L " + to Fire Skills increases the Minimum and Maximum skill levels for Fire skills. " ,
L " + to Cold Skills increases the Minimum and Maximum skill levels for Cold skills. " ,
L " + to Lightning Skills increases the Minimum and Maximum skill levels for Lightning skills. " ,
L " + to Poison Skills increases the Minimum and Maximum skill levels for Poison skills. " ,
L " + to Magic Skills increases the Minimum and Maximum skill levels for Magic skills. " ,
L " + to Single Skills increases the Minimum and Maximum levels for a specific skill. " ,
L " + to Single Skill Tabs increases the Minimum and Maximum levels for a specific skill tab. " ,
L " Chance to cast a skill when attacking triggers a specified skill with a certain chance and skill level. " ,
L " Chance to cast a skill when hitting triggers a specified skill with a certain chance and skill level. " ,
L " Chance to cast a skill when getting hit triggers a specified skill with a certain chance and skill level. " ,
L " Skill Charges grant a certain number of charges to a specific skill with a designated skill level. " ,
L " Using an Aura when equipped activates a specified aura skill with Minimum and Maximum levels. " ,
L " Cast a skill when a monster is killed has a chance to trigger a specified skill at a certain skill level. " ,
L " Cast a skill when a player is killed has a chance to trigger a specified skill at a certain skill level. " ,
L " Cast a skill when a player level-up has a chance to trigger a specified skill at a certain skill level. " ,
L " Spawns a random skill within a range of specified skills with corresponding skill levels. " ,
L " + to other char classes grants skills from other character classes with Minimum and Maximum levels. " ,
L " + to AC increases the Armor Class within a specified range. " ,
L " + X to AC per level increases Armor Class by a certain value per character level. " ,
L " + X to AC Based on Strength increases Armor Class based on Strength by a certain value. " ,
L " + X to AC Based on Dexterity increases Armor Class based on Dexterity by a certain value. " ,
L " +% to AC increases Armor Class by a percentage within a specified range. " ,
L " +% X to AC per level increases Armor Class by a certain percentage per character level. " ,
L " +% X to AC Based on Strength increases Armor Class based on Strength by a certain percentage. " ,
L " +% X to AC Based on Dexterity increases Armor Class based on Dexterity by a certain percentage. " ,
L " + to AC vs Melee increases Armor Class against melee attacks within a specified range. " ,
L " + to AC vs Missiles increases Armor Class against missile attacks within a specified range. " ,
L " + to Durability increases the durability of an item within a specified range. " ,
L " +% to Durability increases the durability of an item by a percentage within a specified range. " ,
L " Indestructible makes an item not lose durability. " ,
L " Repair 1 Dur per 100/X seconds repairs an item's durability over time. " ,
L " Repair 1 Qnt per 100/X seconds repairs an item's quantity over time. " ,
L " Increase Stack by X amount increases the stack size of an item by a certain value. " ,
L " + to AR increases Attack Rating within a specified range. " ,
L " + Attack Rating per level increases Attack Rating by a certain value per character level. " ,
L " + Attack Rating based on Strength increases Attack Rating based on Strength by a certain value. " ,
L " + Attack Rating based on Dexterity increases Attack Rating based on Dexterity by a certain value. " ,
L " +% to AR increases Attack Rating by a percentage within a specified range. " ,
L " +% AR per level increases Attack Rating by a certain percentage per character level. " ,
L " +% AR based on Strength increases Attack Rating based on Strength by a certain percentage. " ,
L " +% AR based on Dexterity increases Attack Rating based on Dexterity by a certain percentage. " ,
L " + to AR vs Demons increases Attack Rating against Demons within a specified range. " ,
L " + to AR vs Undead increases Attack Rating against Undead within a specified range. " ,
L " +% to AR vs Montype increases Attack Rating against a specified monster type within a specified range. " ,
L " + to Damage increases both Minimum and Maximum damage values for an item within a specified range. " ,
L " +% to Damage increases both Minimum and Maximum damage values by a percentage within a specified range. " ,
L " + to Minimum Damage increases Minimum damage within a specified range. " ,
L " + to Minimum Damage per Level increases Minimum damage by a certain value per character level. " ,
L " + to Minimum Damage based on Strength increases Minimum damage based on Strength by a certain value. " ,
L " + to Minimum Damage based on Dexterity increases Minimum damage based on Dexterity by a certain value. " ,
L " +% to Minimum Damage per level increases Minimum damage by a percentage per character level. " ,
L " + to Maximum Damage increases Maximum damage within a specified range. " ,
L " + to Maximum Damage per level increases Maximum damage by a certain value per character level. " ,
L " + to Maximum Damage based on Strength increases Maximum damage based on Strength by a certain value. " ,
L " + to Maximum Damage based on Dexterity increases Maximum damage based on Dexterity by a certain value. " ,
L " +% to Maximum damage per level increases Maximum damage by a percentage per character level. " ,
L " +% to Maximum Damage based on Strength increases Maximum damage based on Strength by a certain percentage. " ,
L " +% to Maximum Damage based on Dexterity increases Maximum damage based on Dexterity by a certain percentage. " ,
L " + to Minimum & Maximum Damage increases both Minimum and Maximum damage values for an item within a specified range. " ,
L " +% to Damage vs Demons increases damage against Demons within a specified range. " ,
L " +% damage to demons per level increases damage against Demons by a certain percentage per character level. " ,
L " +% to Damage vs Undead increases damage against Undead within a specified range. " ,
L " +% damage to undead per level increases damage against Undead by a certain percentage per character level. " ,
L " +% to crushing blow increases the chance to cause a crushing blow within a specified range. " ,
L " +% crushing blow per level increases the chance to cause a crushing blow by a certain percentage per character level. " ,
L " +% crushing blow based on Strength increases the chance to cause a crushing blow based on Strength by a certain percentage. " ,
L " +% crushing blow based on Dexterity increases the chance to cause a crushing blow based on Dexterity by a certain percentage. " ,
L " +% to deadly strike increases the chance to cause a deadly strike within a specified range. " ,
L " +% deadly strike per level increases the chance to cause a deadly strike by a certain percentage per character level. " ,
L " +% deadly strike based on Strength increases the chance to cause a deadly strike based on Strength by a certain percentage. " ,
L " +% deadly strike Based on Dexterity increases the chance to cause a deadly strike based on Dexterity by a certain percentage. " ,
L " + to throw damage increases throwing damage within a specified range. " ,
L " +% to Damage vs Montype increases damage against a specified monster type within a specified range. " ,
L " Ignores Target Defense (ITD) ignores the target's defense. " ,
L " +% pierce increases the chance to pierce enemy resistances within a specified range. " ,
L " +% pierce based on Level increases the chance to pierce enemy resistances based on character level. " ,
L " +% pierce based on Strength increases the chance to pierce enemy resistances based on Strength. " ,
L " Knockback has a chance to knockback enemies on hit. " ,
L " +% life stolen grants life steal within a specified range. " ,
L " +% mana stolen grants mana steal within a specified range. " ,
L " +# mana after each kill grants mana regeneration after each kill within a specified range. " ,
L " +# after each demon kill grants health after each demon kill within a specified range. " ,
L " Prevents monster healing prevents monsters from healing. " ,
L " +% chance to cause open wounds increases the chance to cause open wounds within a specified range. " ,
L " +% open wounds per level increases the chance to cause open wounds based on character level. " ,
L " +% open wounds based on Strength increases the chance to cause open wounds based on Strength. " ,
L " +% open wounds Based on Dexterity increases the chance to cause open wounds based on Dexterity. " ,
L " Enemy Is slowed by X% slows enemies by a percentage within a specified range. " ,
L " Enemy Is slowed by X% based on Level slows enemies based on character level. " ,
L " Chance to Blind Target has a chance to blind the target. " ,
L " Chance to Blind Target based on Level has a chance to blind the target based on character level. " ,
L " Freeze Target X seconds freezes the target for a specified duration. " ,
L " Freeze Target X seconds based on Level freezes the target based on character level. " ,
L " Freeze Target X seconds based on Energy freezes the target based on character Energy. " ,
L " Reduce AC by X% reduces the target's Armor Class by a percentage within a specified range. " ,
L " Reduce AC by X reduces the target's Armor Class within a specified range. " ,
L " + to Kicking Damage increases kicking damage within a specified range. " ,
L " + Kick damage per level increases kicking damage based on character level. " ,
L " + Kick damage based on Strength increases kicking damage based on Strength. " ,
L " + Kick damage based on Dexterity increases kicking damage based on Dexterity. " ,
L " +% chance to reanimate target increases the chance to reanimate a target within a specified range. " ,
L " Reduces monster fire resistance reduces a monster's fire resistance within a specified range. " ,
L " Reduces monster lightning resistance reduces a monster's lightning resistance within a specified range. " ,
L " Reduces monster cold resistance reduces a monster's cold resistance within a specified range. " ,
L " Reduces monster poison resistance reduces a monster's poison resistance within a specified range. " ,
L " HP gained after every kill grants health regeneration after each kill within a specified range. " ,
L " Corspe cannot be ressurected/Targeted prevents corpses from being resurrected or targeted. " ,
L " +% damage taken goes to mana converts a percentage of damage taken to mana within a specified range. " ,
L " Damage reduced by X amount reduces incoming damage by a specific amount within a specified range. " ,
L " Damage reduced by X% reduces incoming damage by a percentage within a specified range. " ,
L " Damage reduced by X% based on Level reduces incoming damage based on character level. " ,
L " Damage reduced by X% based on Vitality reduces incoming damage based on character Vitality. " ,
L " Magic damage reduced by X reduces incoming magic damage within a specified range. " ,
L " Magic damage reduced by X per Level reduces incoming magic damage based on character level. " ,
L " Magic damage reduced by X per Energy reduces incoming magic damage based on character Energy. " ,
L " Attacker takes X damage when hitting causes an attacker to take damage when hitting. " ,
L " Attacker takes X damage per level causes an attacker to take damage based on character level. " ,
L " Attacker takes X ltng dmg when hitting causes an attacker to take lightning damage when hitting. " ,
L " Attacker takes X fire dmg when hitting causes an attacker to take fire damage when hitting. " ,
L " Attacker takes X cold dmg when hitting causes an attacker to take cold damage when hitting. " ,
L " Attacker X chance to flee when hitting gives the attacker a chance to flee when hitting. " ,
L " Attacker X chance get blinded when hitting gives the attacker a chance to get blinded when hitting. " ,
L " Cold Damage adds cold damage to attacks or skills over a specified duration. " ,
L " Minimum Cold Damage sets the minimum cold damage for attacks or skills. " ,
L " Maximum Cold Damage sets the maximum cold damage for attacks or skills. " ,
L " Cold Duration sets the duration of cold effects caused by attacks or skills. " ,
L " Poison Damage adds poison damage to attacks or skills over a specified duration. " ,
L " Minimum Poison Damage sets the minimum poison damage for attacks or skills. " ,
L " Maximum Poison Damage sets the maximum poison damage for attacks or skills. " ,
L " Poison Duration sets the duration of poison effects caused by attacks or skills. " ,
L " Damage per Poison Level increases poison damage per character level. " ,
L " Poison Length Reduction reduces the duration of poison effects caused by attacks or skills. " ,
L " Poison Length Reduction per level reduces the duration of poison effects based on character level. " ,
L " Poison Length Reduction per Vitality reduces the duration of poison effects based on character Vitality. " ,
L " Fire Damage adds fire damage to attacks or skills over a specified duration. " ,
L " Minimum Fire Damage sets the minimum fire damage for attacks or skills. " ,
L " Maximum Fire Damage sets the maximum fire damage for attacks or skills. " ,
L " Fire Duration sets the duration of fire effects caused by attacks or skills. " ,
L " Fire Length Reduction reduces the duration of fire effects caused by attacks or skills. " ,
L " Fire Length Reduction per level reduces the duration of fire effects based on character level. " ,
L " Fire Length Reduction per Vitality reduces the duration of fire effects based on character Vitality. " ,
L " Lightning Damage adds lightning damage to attacks or skills over a specified duration. " ,
L " Minimum Lightning Damage sets the minimum lightning damage for attacks or skills. " ,
L " Maximum Lightning Damage sets the maximum lightning damage for attacks or skills. " ,
L " Lightning Duration sets the duration of lightning effects caused by attacks or skills. " ,
L " Magic Damage adds magic damage to attacks or skills over a specified duration. " ,
L " Minimum Magic Damage sets the minimum magic damage for attacks or skills. " ,
L " Maximum Magic Damage sets the maximum magic damage for attacks or skills. " ,
L " Magic Duration sets the duration of magic effects caused by attacks or skills. " ,
L " Damage per Magic Level increases magic damage per character level. " ,
L " Magic Resistance Reduction reduces enemy resistance against magic attacks. " ,
L " Monster Flee X% causes monsters to flee with a certain chance. " ,
L " Chance to create an explosion creates an explosion with a certain chance. " ,
L " Fire explosive arrows causes arrows to explode on impact with a certain chance. " ,
L " Half Freeze Duration halves the duration of freeze effects. " ,
L " Cannot be Frozen prevents the character from being frozen. " ,
L " +% to Resist All increases resistance to all damage types within a specified range. " ,
L " +% to Resist All based on Level increases resistance to all damage types based on character level. " ,
L " +% to Resist Cold increases resistance to cold damage within a specified range. " ,
L " +% to Resist Cold per level increases resistance to cold damage based on character level. " ,
L " +% to Resist Fire increases resistance to fire damage within a specified range. " ,
L " +% to Resist Fire per level increases resistance to fire damage based on character level. " ,
L " +% to Resist Lightning increases resistance to lightning damage within a specified range. " ,
L " +% to Resist Lightning per level increases resistance to lightning damage based on character level. " ,
L " +% to Resist Poison increases resistance to poison damage within a specified range. " ,
L " +% to Resist Poison per level increases resistance to poison damage based on character level. " ,
L " +% to Resist Magic increases resistance to magic damage within a specified range. " ,
L " +% to Resist Magic based on Level increases resistance to magic damage based on character level. " ,
L " +% to Resist Magic based on Energy increases resistance to magic damage based on character Energy. " ,
L " +% to Maximum Resist All increases maximum resistance to all damage types within a specified range. " ,
L " +% to Maximum Resist Cold increases maximum resistance to cold damage within a specified range. " ,
L " +% to Maximum Resist Fire increases maximum resistance to fire damage within a specified range. " ,
L " +% to Maximum Resist Lightning increases maximum resistance to lightning damage within a specified range. " ,
L " +% to Maximum Resist Poison increases maximum resistance to poison damage within a specified range. " ,
L " +% to Maximum Resist Magic increases maximum resistance to magic damage within a specified range. " ,
L " Reduce Poison Duration reduces the duration of poison effects on the character. " ,
L " Reduce Poison Duration per Level reduces the duration of poison effects based on character level. " ,
L " Reduce Poison Duration per Vitality reduces the duration of poison effects based on character Vitality. " ,
L " Reduce Curse Duration reduces the duration of curse effects on the character. " ,
L " Reduce Curse Duration per Level reduces the duration of curse effects based on character level. " ,
L " Reduce Curse Duration per Energy reduces the duration of curse effects based on character Energy. " ,
L " Presence of 'res-all-max-hidden', 'res-all-hidden', 'res-all-max%', 'all-zero-display' on the same item displays and modifies all resistances. " ,
L " + to Dexterity increases Dexterity within a specified range. " ,
L " + to Dexterity per level increases Dexterity by a certain value per character level. " ,
L " +% to Dexterity increases Dexterity by a percentage within a specified range. " ,
L " +% to Dexterity per level increases Dexterity by a percentage per character level. " ,
L " + to Strength increases Strength within a specified range. " ,
L " + to Strength per level increases Strength by a certain value per character level. " ,
L " +% to Strength increases Strength by a percentage within a specified range. " ,
L " +% to Strength per level increases Strength by a percentage per character level. " ,
L " + to Vitality increases Vitality within a specified range. " ,
L " + to Vitality per level increases Vitality by a certain value per character level. " ,
L " +% to Vitality increases Vitality by a percentage within a specified range. " ,
L " +% to Vitality per level increases Vitality by a percentage per character level. " ,
L " + to Energy increases Energy within a specified range. " ,
L " + to Energy per level increases Energy by a certain value per character level. " ,
L " +% to Energy increases Energy by a percentage within a specified range. " ,
L " +% to Energy per level increases Energy by a percentage per character level. " ,
L " Adds + to All stats increases all stats within a specified range. " ,
L " + to Health increases Health within a specified range. " ,
L " + to Health per level increases Health by a certain value per character level. " ,
L " + to Health based on Vitality increases Health based on Vitality by a certain value. " ,
L " +% to Health increases Health by a percentage within a specified range. " ,
L " + to Mana increases Mana within a specified range. " ,
L " + to Mana per level increases Mana by a certain value per character level. " ,
L " + to Mana based on Energy increases Mana based on Energy by a certain value. " ,
L " +% to Mana increases Mana by a percentage within a specified range. " ,
L " + to Replenish Life grants life replenishment within a specified range. " ,
L " +% to Mana Regeneration increases Mana regeneration by a percentage within a specified range. " ,
L " +% run/walk speed increases running and walking speed within a specified range. " ,
L " +% run/walk speed based on Level increases running and walking speed based on character level. " ,
L " +% run/walk speed based on Vitality increases running and walking speed based on Vitality. " ,
L " + to stamina increases Stamina within a specified range. " ,
L " + stamina per level increases Stamina by a certain value per character level. " ,
L " +% reduce stamina drain decreases the rate at which stamina is drained within a specified range. " ,
L " +% stamina regeneration increases stamina regeneration rate within a specified range. " ,
L " +% regenerate stamina per level increases stamina regeneration rate based on character level. " ,
L " +% attack speed increases attack speed within a specified range. " ,
L " +% attack speed based on Level increases attack speed based on character level. " ,
L " +% attack speed based on Strength increases attack speed based on Strength. " ,
L " +% attack speed based on Dexterity increases attack speed based on Dexterity. " ,
L " +% chance to block increases the chance to block within a specified range. " ,
L " +% chance to block based on Level increases the chance to block based on character level. " ,
L " +% chance to block based on Strength increases the chance to block based on Strength. " ,
L " +% chance to block based on Dexterity increases the chance to block based on Dexterity. " ,
L " +% block speed increases block speed within a specified range. " ,
L " +% block speed based on Level increases block speed based on character level. " ,
L " +% block speed based on Strength increases block speed based on Strength. " ,
L " +% block speed based on Dexterity increases block speed based on Dexterity. " ,
L " +% cast speed increases casting speed within a specified range. " ,
L " +% cast speed based on Level increases casting speed based on character level. " ,
L " +% cast speed based on Energy increases casting speed based on character Energy. " ,
L " +% hit recovery speed increases hit recovery speed within a specified range. " ,
L " +% hit recovery speed based on Level increases hit recovery speed based on character level. " ,
L " +% hit recovery speed based on Vitality increases hit recovery speed based on Vitality. " ,
L " + to Light Radius increases the light radius within a specified range. " ,
L " Fire Magic Arrows enables firing magical arrows. " ,
L " Fire Explosive Arrows enables firing explosive arrows. " ,
L " +% chance to find magic items increases the chance to find magic items within a specified range. " ,
L " + Magic Find per level increases the chance to find magic items based on character level. " ,
L " +% increased gold drops increases the amount of gold dropped by monsters within a specified range. " ,
L " + More Gold per Level increases the amount of gold dropped by monsters based on character level. " ,
L " Altered Item Requirements reduces the requirements to equip an item within a specified range. " ,
L " Chance to make enemies flee increases the chance of causing enemies to flee within a specified range. " ,
L " Add X Sockets to an Item adds a specific number of sockets to an item. " ,
L " Makes any item throwable enables throwing any item. " ,
L " Adds additional blood increases the amount of blood displayed when hitting enemies. " ,
L " +% additional xp gained increases the amount of experience gained within a specified range. " ,
L " + additional xp gained per level increases the amount of experience gained based on character level. " ,
L " + additional xp gained based on Energy increases the amount of experience gained based on character Energy. " ,
L " Reduce vendor cost reduces the cost of items bought from vendors within a specified range. " ,
L " Reduce vendor cost based on Level reduces the cost of items based on character level. " ,
L " Applies fade state changes the character to a faded state within a specified range. " ,
L " Adds additional level requirements increases the level requirement to use an item. " ,
L " Force spawns item as ethereal makes an item always spawn as an ethereal item. "
} ;
// Calculate the number of tips in the array
int numTips = sizeof ( tips ) / sizeof ( tips [ 0 ] ) ;
// Seed the random number generator
srand ( static_cast < unsigned int > ( time ( nullptr ) ) ) ;
// Generate a random index
int randomIndex = rand ( ) % numTips ;
// Print the randomly selected tip using D2PrintString function
D2PrintString ( const_cast < LPWSTR > ( tips [ randomIndex ] ) , 152 , 95 , WHITE , 0 ) ;
2024-04-05 06:25:12 +00:00
/* // Print Random Tips
{
// Define an array of tips
WCHAR tips [ 1024 ] [ 256 ] ; // Array to hold tips, assuming max length of 255 characters per tip
// Batch 1: Ironman Style Tips for Diablo II Hardcore Gameplay
wcscpy_s ( tips [ 0 ] , L " Tip: Manage your resources wisely for survival. " ) ;
wcscpy_s ( tips [ 1 ] , L " Tip: Always carry health potions for emergencies. " ) ;
wcscpy_s ( tips [ 2 ] , L " Tip: Save high-quality gear for tough boss battles. " ) ;
wcscpy_s ( tips [ 3 ] , L " Tip: Explore thoroughly to find hidden treasures. " ) ;
wcscpy_s ( tips [ 4 ] , L " Tip: Customize your gear to adapt to different challenges. " ) ;
wcscpy_s ( tips [ 5 ] , L " Tip: Utilize hirelings strategically for support in combat. " ) ;
wcscpy_s ( tips [ 6 ] , L " Tip: Master the art of inventory management for efficiency. " ) ;
wcscpy_s ( tips [ 7 ] , L " Tip: Save and invest your gold wisely in crucial items. " ) ;
wcscpy_s ( tips [ 8 ] , L " Tip: Learn and use underused skills for surprising advantages. " ) ;
wcscpy_s ( tips [ 9 ] , L " Tip: Keep track of waypoints for effective navigation. " ) ;
wcscpy_s ( tips [ 10 ] , L " Tip: Be cautious with 'Players X' command to avoid overwhelming challenges. " ) ;
wcscpy_s ( tips [ 11 ] , L " Tip: Always have an escape plan when facing overwhelming odds. " ) ;
wcscpy_s ( tips [ 12 ] , L " Tip: Experiment with different weapon types for diverse combat strategies. " ) ;
wcscpy_s ( tips [ 13 ] , L " Tip: Use potions and buffs strategically during boss fights. " ) ;
wcscpy_s ( tips [ 14 ] , L " Tip: Pay attention to monster modifiers and adjust your tactics accordingly. " ) ;
wcscpy_s ( tips [ 15 ] , L " Tip: Explore side areas and dungeons for valuable loot and experience. " ) ;
wcscpy_s ( tips [ 16 ] , L " Tip: Keep a backup set of gear for emergencies and special encounters. " ) ;
wcscpy_s ( tips [ 17 ] , L " Tip: Stay updated with mod updates and patch notes for new features. " ) ;
wcscpy_s ( tips [ 18 ] , L " Tip: Join online communities to learn advanced strategies and tactics. " ) ;
wcscpy_s ( tips [ 19 ] , L " Tip: Balance offense and defense to survive challenging encounters. " ) ;
wcscpy_s ( tips [ 20 ] , L " Tip: Invest in skills that complement your playstyle and gear setup. " ) ;
wcscpy_s ( tips [ 21 ] , L " Tip: Use terrain and environment to your advantage during battles. " ) ;
wcscpy_s ( tips [ 22 ] , L " Tip: Stay patient and persistent, progress in Ironman takes time. " ) ;
wcscpy_s ( tips [ 23 ] , L " Tip: Don't rush into unknown areas, scout and plan your approach. " ) ;
wcscpy_s ( tips [ 24 ] , L " Tip: Prioritize resistances and elemental defenses for survival. " ) ;
wcscpy_s ( tips [ 25 ] , L " Tip: Learn monster behaviors and weaknesses for efficient farming. " ) ;
wcscpy_s ( tips [ 26 ] , L " Tip: Keep track of important quest items and their locations. " ) ;
wcscpy_s ( tips [ 27 ] , L " Tip: Experiment with different character builds for diverse gameplay experiences. " ) ;
wcscpy_s ( tips [ 28 ] , L " Tip: Use traps, potions, and scrolls wisely to gain advantages in battles. " ) ;
wcscpy_s ( tips [ 29 ] , L " Tip: Take breaks and restock supplies regularly to avoid burnout. " ) ;
wcscpy_s ( tips [ 30 ] , L " Tip: Share knowledge and strategies with fellow players for mutual benefit. " ) ;
wcscpy_s ( tips [ 31 ] , L " Tip: Explore lore and backstory for immersive gameplay experiences. " ) ;
wcscpy_s ( tips [ 32 ] , L " Tip: Don't underestimate common enemies, they can overwhelm careless adventurers. " ) ;
wcscpy_s ( tips [ 33 ] , L " Tip: Engage in boss fights with a well-thought-out strategy and preparation. " ) ;
wcscpy_s ( tips [ 34 ] , L " Tip: Complete side quests and challenges for unique rewards and achievements. " ) ;
wcscpy_s ( tips [ 35 ] , L " Tip: Communicate and coordinate with party members for efficient teamwork. " ) ;
wcscpy_s ( tips [ 36 ] , L " Tip: Utilize environmental hazards and traps against powerful foes. " ) ;
wcscpy_s ( tips [ 37 ] , L " Tip: Experiment with different crafting recipes for custom gear upgrades. " ) ;
wcscpy_s ( tips [ 38 ] , L " Tip: Keep an eye on your surroundings, hidden secrets can lead to great rewards. " ) ;
wcscpy_s ( tips [ 39 ] , L " Tip: Upgrade your gear regularly to match increasing enemy difficulty. " ) ;
wcscpy_s ( tips [ 40 ] , L " Tip: Explore alternative routes and paths for unique encounters and rewards. " ) ;
wcscpy_s ( tips [ 41 ] , L " Tip: Utilize crowd control skills and tactics for managing large groups of enemies. " ) ;
wcscpy_s ( tips [ 42 ] , L " Tip: Stay aware of game mechanics changes in patches and updates for optimal gameplay. " ) ;
wcscpy_s ( tips [ 43 ] , L " Tip: Take advantage of synergies between skills and equipment for powerful combos. " ) ;
wcscpy_s ( tips [ 44 ] , L " Tip: Stay organized with your inventory and stash for efficient item management. " ) ;
wcscpy_s ( tips [ 45 ] , L " Tip: Engage in player-run events and competitions for added fun and challenges. " ) ;
wcscpy_s ( tips [ 46 ] , L " Tip: Experiment with different playstyles to keep the game experience fresh and exciting. " ) ;
wcscpy_s ( tips [ 47 ] , L " Tip: Use consumables wisely, hoarding or overspending can lead to challenges. " ) ;
wcscpy_s ( tips [ 48 ] , L " Tip: Explore and interact with NPCs for quests, lore, and unique items. " ) ;
wcscpy_s ( tips [ 49 ] , L " Tip: Plan your character's progression and build for long-term success. " ) ;
wcscpy_s ( tips [ 50 ] , L " Tip: Master positioning to avoid being overwhelmed by enemies. " ) ;
wcscpy_s ( tips [ 51 ] , L " Tip: Utilize map awareness for efficient navigation and objective location. " ) ;
wcscpy_s ( tips [ 52 ] , L " Tip: Upgrade weapons with socketed gems for added elemental damage or bonuses. " ) ;
wcscpy_s ( tips [ 53 ] , L " Tip: Save unique items for tough encounters or emergencies. " ) ;
wcscpy_s ( tips [ 54 ] , L " Tip: Invest in resistances against common elemental attacks. " ) ;
wcscpy_s ( tips [ 55 ] , L " Tip: Upgrade hireling's gear to match your level and increase survivability. " ) ;
wcscpy_s ( tips [ 56 ] , L " Tip: Practice resource management for efficient use of skills and potions. " ) ;
wcscpy_s ( tips [ 57 ] , L " Tip: Experiment with skill combinations for versatile combat strategies. " ) ;
wcscpy_s ( tips [ 58 ] , L " Tip: Use environment obstacles to control enemy movement. " ) ;
wcscpy_s ( tips [ 59 ] , L " Tip: Upgrade movement speed for faster traversal and escapes. " ) ;
wcscpy_s ( tips [ 60 ] , L " Tip: Utilize teleport skills for quick navigation and evasion. " ) ;
wcscpy_s ( tips [ 61 ] , L " Tip: Invest in mana or energy shield for magic defense. " ) ;
wcscpy_s ( tips [ 62 ] , L " Tip: Customize hotkeys for quick access to essential abilities. " ) ;
wcscpy_s ( tips [ 63 ] , L " Tip: Upgrade hireling's weapon with gems or runes for increased damage. " ) ;
wcscpy_s ( tips [ 64 ] , L " Tip: Master dodges and evasive maneuvers to minimize damage. " ) ;
wcscpy_s ( tips [ 65 ] , L " Tip: Use area-of-effect skills to efficiently clear groups of enemies. " ) ;
wcscpy_s ( tips [ 66 ] , L " Tip: Upgrade armor with socketed gems for added resistances. " ) ;
wcscpy_s ( tips [ 67 ] , L " Tip: Explore dungeons fully for valuable rewards and experience. " ) ;
wcscpy_s ( tips [ 68 ] , L " Tip: Invest in crowd control skills for tactical advantages. " ) ;
wcscpy_s ( tips [ 69 ] , L " Tip: Engage in hit-and-run tactics to avoid enemy retaliation. " ) ;
wcscpy_s ( tips [ 70 ] , L " Tip: Upgrade hireling's armor for increased survivability. " ) ;
wcscpy_s ( tips [ 71 ] , L " Tip: Use town portal scrolls strategically for retreat or restock. " ) ;
wcscpy_s ( tips [ 72 ] , L " Tip: Invest in skills or items for life regeneration or healing. " ) ;
wcscpy_s ( tips [ 73 ] , L " Tip: Customize gear to counter specific enemy types or bosses. " ) ;
wcscpy_s ( tips [ 74 ] , L " Tip: Upgrade hireling's skills to complement your abilities. " ) ;
wcscpy_s ( tips [ 75 ] , L " Tip: Master the use of consumables for status ailment counters. " ) ;
wcscpy_s ( tips [ 76 ] , L " Tip: Utilize knockback effects to control enemy engagements. " ) ;
wcscpy_s ( tips [ 77 ] , L " Tip: Upgrade weapons with ethereal runes or gems for increased damage. " ) ;
wcscpy_s ( tips [ 78 ] , L " Tip: Invest in critical strike chance or damage for burst potential. " ) ;
wcscpy_s ( tips [ 79 ] , L " Tip: Customize gear loadout for challenging encounters or areas. " ) ;
wcscpy_s ( tips [ 80 ] , L " Tip: Upgrade hireling's gear with life steal or leech effects. " ) ;
wcscpy_s ( tips [ 81 ] , L " Tip: Utilize skills with teleport or dash abilities for quick escapes. " ) ;
wcscpy_s ( tips [ 82 ] , L " Tip: Invest in mana regeneration for sustained casting. " ) ;
wcscpy_s ( tips [ 83 ] , L " Tip: Customize skills for synergies and optimal combat. " ) ;
wcscpy_s ( tips [ 84 ] , L " Tip: Upgrade hireling's gear with magic find bonuses for loot. " ) ;
wcscpy_s ( tips [ 85 ] , L " Tip: Master crowd control to isolate dangerous enemies. " ) ;
wcscpy_s ( tips [ 86 ] , L " Tip: Utilize elemental damage conversions against enemy weaknesses. " ) ;
wcscpy_s ( tips [ 87 ] , L " Tip: Upgrade resistances for added protection. " ) ;
wcscpy_s ( tips [ 88 ] , L " Tip: Invest in damage reflection or thorn effects for passive damage. " ) ;
wcscpy_s ( tips [ 89 ] , L " Tip: Customize gear for increased rare and unique drops. " ) ;
wcscpy_s ( tips [ 90 ] , L " Tip: Upgrade hireling's gear against common enemy attacks. " ) ;
wcscpy_s ( tips [ 91 ] , L " Tip: Utilize skills with area damage effects efficiently. " ) ;
wcscpy_s ( tips [ 92 ] , L " Tip: Invest in movement speed boosts for exploration. " ) ;
wcscpy_s ( tips [ 93 ] , L " Tip: Customize build with synergistic skills and gear. " ) ;
wcscpy_s ( tips [ 94 ] , L " Tip: Upgrade hireling's weapon against enemy vulnerabilities. " ) ;
wcscpy_s ( tips [ 95 ] , L " Tip: Utilize skills with fear or taunt effects for control. " ) ;
wcscpy_s ( tips [ 96 ] , L " Tip: Invest in bonuses against undead, demons, or specific monsters. " ) ;
wcscpy_s ( tips [ 97 ] , L " Tip: Customize gear with life steal or healing for survivability. " ) ;
wcscpy_s ( tips [ 98 ] , L " Tip: Upgrade hireling's armor with magic find bonuses. " ) ;
wcscpy_s ( tips [ 99 ] , L " Tip: Utilize cooldown reduction effects for skill usage. " ) ;
wcscpy_s ( tips [ 100 ] , L " Tip: Invest in knockback or knockdown effects for control. " ) ;
wcscpy_s ( tips [ 101 ] , L " Tip: Customize attributes for offense, defense, and utility balance. " ) ;
wcscpy_s ( tips [ 102 ] , L " Tip: Create backup characters in case of unexpected deaths. " ) ;
wcscpy_s ( tips [ 103 ] , L " Tip: Prioritize resistances and defensive stats over offensive stats. " ) ;
wcscpy_s ( tips [ 104 ] , L " Tip: Study monster abilities to anticipate dangerous situations. " ) ;
wcscpy_s ( tips [ 105 ] , L " Tip: Use crowd control skills to manage overwhelming enemy groups. " ) ;
wcscpy_s ( tips [ 106 ] , L " Tip: Always carry health and mana potions for emergencies. " ) ;
wcscpy_s ( tips [ 107 ] , L " Tip: Explore different skill combinations for versatility in combat. " ) ;
wcscpy_s ( tips [ 108 ] , L " Tip: Pay attention to synergies between skills for enhanced effectiveness. " ) ;
wcscpy_s ( tips [ 109 ] , L " Tip: Learn boss mechanics to maximize chances of survival. " ) ;
wcscpy_s ( tips [ 110 ] , L " Tip: Keep an eye on your surroundings for potential dangers. " ) ;
wcscpy_s ( tips [ 111 ] , L " Tip: Use environmental objects to your advantage in battles. " ) ;
wcscpy_s ( tips [ 112 ] , L " Tip: Join multiplayer games for added safety and teamwork. " ) ;
wcscpy_s ( tips [ 113 ] , L " Tip: Consult online guides and forums for valuable gameplay strategies. " ) ;
wcscpy_s ( tips [ 114 ] , L " Tip: Trade wisely to acquire necessary gear without risking too much. " ) ;
wcscpy_s ( tips [ 115 ] , L " Tip: Communicate with other players to coordinate actions and strategies. " ) ;
wcscpy_s ( tips [ 116 ] , L " Tip: Don't rush through areas; proceed cautiously to avoid traps and ambushes. " ) ;
wcscpy_s ( tips [ 117 ] , L " Tip: Maintain a balance between offense and defense in your character build. " ) ;
wcscpy_s ( tips [ 118 ] , L " Tip: Take breaks to avoid fatigue and maintain focus during long gaming sessions. " ) ;
wcscpy_s ( tips [ 119 ] , L " Tip: Backup important save files regularly to prevent data loss. " ) ;
wcscpy_s ( tips [ 120 ] , L " Tip: Experiment with different playstyles to keep the game experience fresh. " ) ;
wcscpy_s ( tips [ 121 ] , L " Tip: Stay updated with game patches and updates for bug fixes and new content. " ) ;
wcscpy_s ( tips [ 122 ] , L " Tip: Have fun and enjoy the challenge of hardcore gameplay! " ) ;
wcscpy_s ( tips [ 123 ] , L " Tip: Join online communities to connect with other hardcore players. " ) ;
wcscpy_s ( tips [ 124 ] , L " Tip: Share your experiences and learn from others to improve your gameplay. " ) ;
wcscpy_s ( tips [ 125 ] , L " Tip: Customize your key bindings for comfortable and efficient gameplay. " ) ;
wcscpy_s ( tips [ 126 ] , L " Tip: Invest in quality gaming peripherals for better control and responsiveness. " ) ;
wcscpy_s ( tips [ 127 ] , L " Tip: Stay calm and focused during intense battles to make better decisions. " ) ;
wcscpy_s ( tips [ 128 ] , L " Tip: Analyze your deaths to learn from mistakes and avoid repeating them. " ) ;
wcscpy_s ( tips [ 129 ] , L " Tip: Adjust game settings for optimal performance on your system. " ) ;
wcscpy_s ( tips [ 130 ] , L " Tip: Organize your inventory for quick access to important items. " ) ;
wcscpy_s ( tips [ 131 ] , L " Tip: Follow a leveling guide for efficient progression in the game. " ) ;
wcscpy_s ( tips [ 132 ] , L " Tip: Upgrade your gear regularly to keep up with increasing difficulty. " ) ;
wcscpy_s ( tips [ 133 ] , L " Tip: Use sound cues to detect hidden or off-screen enemies. " ) ;
wcscpy_s ( tips [ 134 ] , L " Tip: Minimize distractions during gameplay to stay focused. " ) ;
wcscpy_s ( tips [ 135 ] , L " Tip: Backup your character data externally for added security. " ) ;
wcscpy_s ( tips [ 136 ] , L " Tip: Join or form a hardcore gaming clan for support and camaraderie. " ) ;
wcscpy_s ( tips [ 137 ] , L " Tip: Practice kiting and positioning techniques for survival in tough battles. " ) ;
wcscpy_s ( tips [ 138 ] , L " Tip: Keep track of cooldowns and timers for effective skill management. " ) ;
wcscpy_s ( tips [ 139 ] , L " Tip: Explore hidden areas and dungeons for valuable loot and experience. " ) ;
wcscpy_s ( tips [ 140 ] , L " Tip: Use hotkeys for quick access to commonly used skills and items. " ) ;
wcscpy_s ( tips [ 141 ] , L " Tip: Learn about monster immunities to avoid ineffective attacks. " ) ;
wcscpy_s ( tips [ 142 ] , L " Tip: Backup your internet connection with a reliable backup plan for uninterrupted gameplay. " ) ;
wcscpy_s ( tips [ 143 ] , L " Tip: Avoid risky shortcuts or exploits that may compromise your character. " ) ;
wcscpy_s ( tips [ 144 ] , L " Tip: Pay attention to loot filters to focus on valuable drops. " ) ;
wcscpy_s ( tips [ 145 ] , L " Tip: Use the town portal strategically to retreat and recover. " ) ;
wcscpy_s ( tips [ 146 ] , L " Tip: Customize your user interface for better visibility and efficiency. " ) ;
wcscpy_s ( tips [ 147 ] , L " Tip: Participate in in-game events for unique rewards and challenges. " ) ;
wcscpy_s ( tips [ 148 ] , L " Tip: Keep your gaming environment comfortable and ergonomic for extended play sessions. " ) ;
wcscpy_s ( tips [ 149 ] , L " Tip: Practice patience and persistence; progress may require multiple attempts. " ) ;
wcscpy_s ( tips [ 150 ] , L " Tip: Take advantage of seasonal or temporary boosts to progress faster. " ) ;
wcscpy_s ( tips [ 151 ] , L " Tip: Use the in-game map to plan routes and avoid getting lost. " ) ;
wcscpy_s ( tips [ 152 ] , L " Tip: Invest in life leech or mana leech abilities for sustain during battles. " ) ;
wcscpy_s ( tips [ 153 ] , L " Tip: Keep an eye on your experience bar to time level-up decisions strategically. " ) ;
wcscpy_s ( tips [ 154 ] , L " Tip: Consult with experienced players for advanced gameplay tips and strategies. " ) ;
wcscpy_s ( tips [ 155 ] , L " Tip: Learn about monster spawn locations and behaviors for efficient farming. " ) ;
wcscpy_s ( tips [ 156 ] , L " Tip: Use debuffs and status effects to weaken tough enemies. " ) ;
wcscpy_s ( tips [ 157 ] , L " Tip: Manage your gold wisely; spend it on essential upgrades and items. " ) ;
wcscpy_s ( tips [ 158 ] , L " Tip: Utilize mercenary NPCs for additional firepower and support. " ) ;
wcscpy_s ( tips [ 159 ] , L " Tip: Experiment with different character builds to find your preferred playstyle. " ) ;
wcscpy_s ( tips [ 160 ] , L " Tip: Learn about item properties and affixes to identify valuable gear. " ) ;
wcscpy_s ( tips [ 161 ] , L " Tip: Stay informed about game events and promotions for special rewards. " ) ;
wcscpy_s ( tips [ 162 ] , L " Tip: Take breaks and stretch regularly to avoid muscle strain during long gaming sessions. " ) ;
wcscpy_s ( tips [ 163 ] , L " Tip: Backup your game settings and configurations for quick recovery after updates. " ) ;
wcscpy_s ( tips [ 164 ] , L " Tip: Use defensive skills and abilities proactively to avoid damage spikes. " ) ;
wcscpy_s ( tips [ 165 ] , L " Tip: Participate in community challenges and contests for fun and rewards. " ) ;
wcscpy_s ( tips [ 166 ] , L " Tip: Experiment with different weapon types and combinations for varied combat styles. " ) ;
wcscpy_s ( tips [ 167 ] , L " Tip: Use consumables like scrolls and potions strategically in tough situations. " ) ;
wcscpy_s ( tips [ 168 ] , L " Tip: Stay aware of in-game events and timers for limited-time opportunities. " ) ;
wcscpy_s ( tips [ 169 ] , L " Tip: Use the game's forums and social media to connect with fellow players. " ) ;
wcscpy_s ( tips [ 170 ] , L " Tip: Adjust your gameplay pace based on your character's survivability and damage output. " ) ;
wcscpy_s ( tips [ 171 ] , L " Tip: Stay positive and learn from failures to improve your overall gameplay. " ) ;
wcscpy_s ( tips [ 172 ] , L " Tip: Upgrade your storage space for easier item management and organization. " ) ;
wcscpy_s ( tips [ 173 ] , L " Tip: Watch gameplay tutorials and streams to pick up advanced strategies and techniques. " ) ;
wcscpy_s ( tips [ 174 ] , L " Tip: Use defensive positioning and movement to avoid unnecessary damage. " ) ;
wcscpy_s ( tips [ 175 ] , L " Tip: Invest in magic find gear for better chances of finding rare items. " ) ;
wcscpy_s ( tips [ 176 ] , L " Tip: Keep track of your quest progress to avoid missing important objectives. " ) ;
wcscpy_s ( tips [ 177 ] , L " Tip: Test your build against different enemy types to ensure overall effectiveness. " ) ;
wcscpy_s ( tips [ 178 ] , L " Tip: Use the shared stash wisely to transfer items between characters. " ) ;
wcscpy_s ( tips [ 179 ] , L " Tip: Save valuable crafting materials for high-level item upgrades. " ) ;
wcscpy_s ( tips [ 180 ] , L " Tip: Maintain a positive relationship with other players for a better gaming experience. " ) ;
wcscpy_s ( tips [ 181 ] , L " Tip: Use environmental clues and hints to uncover hidden secrets and treasures. " ) ;
wcscpy_s ( tips [ 182 ] , L " Tip: Invest in movement speed enhancements for faster exploration and travel. " ) ;
wcscpy_s ( tips [ 183 ] , L " Tip: Customize your chat filters to focus on important in-game communications. " ) ;
wcscpy_s ( tips [ 184 ] , L " Tip: Join public games for increased social interactions and gameplay variety. " ) ;
wcscpy_s ( tips [ 185 ] , L " Tip: Support fellow players by sharing knowledge and resources. " ) ;
wcscpy_s ( tips [ 186 ] , L " Tip: Use boss-specific strategies and tactics for smoother encounters. " ) ;
wcscpy_s ( tips [ 187 ] , L " Tip: Maintain a backup copy of your gaming preferences and configurations. " ) ;
wcscpy_s ( tips [ 188 ] , L " Tip: Learn about different damage types to optimize your character's defenses. " ) ;
wcscpy_s ( tips [ 189 ] , L " Tip: Use the minimap to navigate efficiently in large areas and dungeons. " ) ;
wcscpy_s ( tips [ 190 ] , L " Tip: Avoid overextending in dangerous areas; retreat strategically when necessary. " ) ;
wcscpy_s ( tips [ 191 ] , L " Tip: Share your gaming achievements and milestones with the community. " ) ;
wcscpy_s ( tips [ 192 ] , L " Tip: Experiment with team compositions for multiplayer synergy and success. " ) ;
wcscpy_s ( tips [ 193 ] , L " Tip: Use voice chat for faster and clearer communication during group activities. " ) ;
wcscpy_s ( tips [ 194 ] , L " Tip: Set achievable goals for each gaming session to track progress. " ) ;
wcscpy_s ( tips [ 195 ] , L " Tip: Keep track of important NPC locations for quests and services. " ) ;
wcscpy_s ( tips [ 196 ] , L " Tip: Stay updated on game economy trends for better trading decisions. " ) ;
wcscpy_s ( tips [ 197 ] , L " Tip: Use third-party tools responsibly to enhance gameplay without exploits. " ) ;
wcscpy_s ( tips [ 198 ] , L " Tip: Support game developers by providing constructive feedback and bug reports. " ) ;
wcscpy_s ( tips [ 199 ] , L " Tip: Take time to appreciate the game's lore and story elements for immersion. " ) ;
wcscpy_s ( tips [ 200 ] , L " Tip: Use in-game events and festivals to earn unique rewards and items. " ) ;
wcscpy_s ( tips [ 201 ] , L " Tip: Allocate skill points strategically to match your character's playstyle. " ) ;
wcscpy_s ( tips [ 202 ] , L " Tip: Save powerful consumables for tough boss encounters and critical moments. " ) ;
wcscpy_s ( tips [ 203 ] , L " Tip: Explore hidden areas and dungeons to discover rare loot and secrets. " ) ;
wcscpy_s ( tips [ 204 ] , L " Tip: Use crowd control abilities to manage groups of enemies effectively. " ) ;
wcscpy_s ( tips [ 205 ] , L " Tip: Upgrade your gear gradually to maintain a balanced power level. " ) ;
wcscpy_s ( tips [ 206 ] , L " Tip: Save rare crafting materials for high-tier item enhancements. " ) ;
wcscpy_s ( tips [ 207 ] , L " Tip: Adapt your tactics to different enemy resistances and vulnerabilities. " ) ;
wcscpy_s ( tips [ 208 ] , L " Tip: Keep an eye on your character's stamina to avoid exhaustion during battles. " ) ;
wcscpy_s ( tips [ 209 ] , L " Tip: Utilize area-of-effect skills to handle large groups of monsters efficiently. " ) ;
wcscpy_s ( tips [ 210 ] , L " Tip: Explore diverse terrains and regions for varied monster encounters and challenges. " ) ;
wcscpy_s ( tips [ 211 ] , L " Tip: Learn about monster behaviors and attack patterns to anticipate their moves. " ) ;
wcscpy_s ( tips [ 212 ] , L " Tip: Prioritize resistances and defenses based on the areas you are exploring. " ) ;
wcscpy_s ( tips [ 213 ] , L " Tip: Save quest rewards for moments when they can provide the most benefit. " ) ;
wcscpy_s ( tips [ 214 ] , L " Tip: Experiment with different weapon and armor combinations for optimal synergies. " ) ;
wcscpy_s ( tips [ 215 ] , L " Tip: Maintain a balanced approach between offense, defense, and utility skills. " ) ;
wcscpy_s ( tips [ 216 ] , L " Tip: Use environment structures for cover and tactical advantages during battles. " ) ;
wcscpy_s ( tips [ 217 ] , L " Tip: Keep track of monster elemental attacks to adjust your gear and strategies. " ) ;
wcscpy_s ( tips [ 218 ] , L " Tip: Allocate attribute points wisely to enhance your character's strengths. " ) ;
wcscpy_s ( tips [ 219 ] , L " Tip: Use area restraints and chokepoints to control enemy movement in combat. " ) ;
wcscpy_s ( tips [ 220 ] , L " Tip: Save rare scrolls and runes for powerful enchantments and upgrades. " ) ;
wcscpy_s ( tips [ 221 ] , L " Tip: Customize your skill hotkeys for quick access to essential abilities. " ) ;
wcscpy_s ( tips [ 222 ] , L " Tip: Experiment with different playstyles to keep your gameplay experience fresh. " ) ;
wcscpy_s ( tips [ 223 ] , L " Tip: Save high-level challenge areas for moments when you are adequately prepared. " ) ;
wcscpy_s ( tips [ 224 ] , L " Tip: Use shrines strategically to gain temporary bonuses during critical moments. " ) ;
wcscpy_s ( tips [ 225 ] , L " Tip: Maintain a stock of basic supplies like potions and scrolls for emergencies. " ) ;
wcscpy_s ( tips [ 226 ] , L " Tip: Keep track of quest timers to complete time-sensitive objectives. " ) ;
wcscpy_s ( tips [ 227 ] , L " Tip: Use terrain features to separate enemies and deal with them one by one. " ) ;
wcscpy_s ( tips [ 228 ] , L " Tip: Save and identify rare charms and amulets for valuable stat bonuses. " ) ;
wcscpy_s ( tips [ 229 ] , L " Tip: Utilize temporary buffs from shrines and spells for challenging encounters. " ) ;
wcscpy_s ( tips [ 230 ] , L " Tip: Explore side areas and dungeons for additional loot and experience. " ) ;
wcscpy_s ( tips [ 231 ] , L " Tip: Learn about enemy resistances to optimize your elemental damage output. " ) ;
wcscpy_s ( tips [ 232 ] , L " Tip: Use healing abilities and potions strategically to conserve resources. " ) ;
wcscpy_s ( tips [ 233 ] , L " Tip: Keep an eye out for unique monster variants for rare loot drops. " ) ;
wcscpy_s ( tips [ 234 ] , L " Tip: Save quest items and keys for their specific usage requirements. " ) ;
wcscpy_s ( tips [ 235 ] , L " Tip: Use crowd control effects to interrupt enemy spellcasting and attacks. " ) ;
wcscpy_s ( tips [ 236 ] , L " Tip: Adapt your gear and skills to match the enemy types in different areas. " ) ;
wcscpy_s ( tips [ 237 ] , L " Tip: Explore different difficulty levels for increased challenges and rewards. " ) ;
wcscpy_s ( tips [ 238 ] , L " Tip: Save valuable runes and gems for crafting and socketing powerful items. " ) ;
wcscpy_s ( tips [ 239 ] , L " Tip: Use mercenaries as distractions and additional damage dealers in tough fights. " ) ;
wcscpy_s ( tips [ 240 ] , L " Tip: Maintain awareness of your character's elemental resistances for survivability. " ) ;
wcscpy_s ( tips [ 241 ] , L " Tip: Utilize environmental objects for tactical advantages in combat. " ) ;
wcscpy_s ( tips [ 242 ] , L " Tip: Save high-level runes for crafting end-game gear upgrades. " ) ;
wcscpy_s ( tips [ 243 ] , L " Tip: Keep track of time-sensitive events and quests for unique rewards. " ) ;
wcscpy_s ( tips [ 244 ] , L " Tip: Use unique class abilities for strategic advantages in different situations. " ) ;
wcscpy_s ( tips [ 245 ] , L " Tip: Experiment with synergistic skill combinations for enhanced effectiveness. " ) ;
wcscpy_s ( tips [ 246 ] , L " Tip: Maintain a diverse potion stock for various combat scenarios. " ) ;
wcscpy_s ( tips [ 247 ] , L " Tip: Use traps and environmental hazards to your advantage in battles. " ) ;
wcscpy_s ( tips [ 248 ] , L " Tip: Save rare and unique items for specialized character builds. " ) ;
wcscpy_s ( tips [ 249 ] , L " Tip: Explore secret passages and hidden areas for valuable treasures. " ) ;
wcscpy_s ( tips [ 250 ] , L " Tip: Use scrolls and potions strategically to weaken and control enemies. " ) ;
wcscpy_s ( tips [ 251 ] , L " Tip: Learn about boss mechanics and weaknesses for efficient battles. " ) ;
wcscpy_s ( tips [ 252 ] , L " Tip: Save powerful consumables for boss encounters and critical moments. " ) ;
wcscpy_s ( tips [ 253 ] , L " Tip: Explore different skill synergies for powerful character builds. " ) ;
wcscpy_s ( tips [ 254 ] , L " Tip: Use temporary buffs and enhancements for challenging encounters. " ) ;
wcscpy_s ( tips [ 255 ] , L " Tip: Maintain a balanced inventory with essential supplies and loot. " ) ;
wcscpy_s ( tips [ 256 ] , L " Tip: Explore diverse environments for varied monster encounters and rewards. " ) ;
wcscpy_s ( tips [ 257 ] , L " Tip: Use environmental objects strategically for crowd control. " ) ;
wcscpy_s ( tips [ 258 ] , L " Tip: Save high-level crafting materials for end-game gear upgrades. " ) ;
wcscpy_s ( tips [ 259 ] , L " Tip: Prioritize enemy threats based on their damage output and abilities. " ) ;
wcscpy_s ( tips [ 260 ] , L " Tip: Use area-of-effect skills to handle multiple enemies efficiently. " ) ;
wcscpy_s ( tips [ 261 ] , L " Tip: Adapt your gear and skills to match enemy resistances and vulnerabilities. " ) ;
wcscpy_s ( tips [ 262 ] , L " Tip: Maintain a diverse arsenal of weapons for different combat scenarios. " ) ;
wcscpy_s ( tips [ 263 ] , L " Tip: Explore optional areas and dungeons for valuable loot and experience. " ) ;
wcscpy_s ( tips [ 264 ] , L " Tip: Use crowd control effects to manage large groups of monsters. " ) ;
wcscpy_s ( tips [ 265 ] , L " Tip: Save powerful spells and abilities for critical moments and tough enemies. " ) ;
wcscpy_s ( tips [ 266 ] , L " Tip: Maintain a balanced build between offense, defense, and utility skills. " ) ;
wcscpy_s ( tips [ 267 ] , L " Tip: Use temporary buffs strategically to overcome challenging encounters. " ) ;
wcscpy_s ( tips [ 268 ] , L " Tip: Save rare crafting materials for high-tier item upgrades and enchantments. " ) ;
wcscpy_s ( tips [ 269 ] , L " Tip: Adapt your tactics and strategies to different enemy types and behaviors. " ) ;
wcscpy_s ( tips [ 270 ] , L " Tip: Explore different elemental damages for varied combat advantages. " ) ;
wcscpy_s ( tips [ 271 ] , L " Tip: Use defensive skills and abilities to mitigate incoming damage. " ) ;
wcscpy_s ( tips [ 272 ] , L " Tip: Save powerful potions and consumables for boss battles and emergencies. " ) ;
wcscpy_s ( tips [ 273 ] , L " Tip: Maintain awareness of your character's status effects and buffs during combat. " ) ;
wcscpy_s ( tips [ 274 ] , L " Tip: Use hit-and-run tactics to deal with powerful enemies safely. " ) ;
wcscpy_s ( tips [ 275 ] , L " Tip: Save skill points for later levels to invest in more powerful abilities. " ) ;
wcscpy_s ( tips [ 276 ] , L " Tip: Utilize in-game lore and clues to uncover hidden treasures and secrets. " ) ;
wcscpy_s ( tips [ 277 ] , L " Tip: Use environmental obstacles to block enemy paths and control engagements. " ) ;
wcscpy_s ( tips [ 278 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 279 ] , L " Tip: Adapt your playstyle based on the monster density and encounter difficulty. " ) ;
wcscpy_s ( tips [ 280 ] , L " Tip: Use temporary buffs strategically to enhance your combat effectiveness. " ) ;
wcscpy_s ( tips [ 281 ] , L " Tip: Save valuable scrolls and runes for crucial moments and upgrades. " ) ;
wcscpy_s ( tips [ 282 ] , L " Tip: Maintain a balanced approach between offensive and defensive skills. " ) ;
wcscpy_s ( tips [ 283 ] , L " Tip: Use diverse weapon types to exploit enemy weaknesses and resistances. " ) ;
wcscpy_s ( tips [ 284 ] , L " Tip: Explore different talent trees to discover unique character synergies. " ) ;
wcscpy_s ( tips [ 285 ] , L " Tip: Save powerful abilities and cooldowns for boss fights and elite enemies. " ) ;
wcscpy_s ( tips [ 286 ] , L " Tip: Maintain a varied potion supply for different combat situations. " ) ;
wcscpy_s ( tips [ 287 ] , L " Tip: Use knowledge of enemy mechanics to plan effective engagement strategies. " ) ;
wcscpy_s ( tips [ 288 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 289 ] , L " Tip: Adapt your gear and skills based on the elements prevalent in certain areas. " ) ;
wcscpy_s ( tips [ 290 ] , L " Tip: Use crowd control effects to manage enemy aggro and group dynamics. " ) ;
wcscpy_s ( tips [ 291 ] , L " Tip: Save rare and valuable items for trading or future character builds. " ) ;
wcscpy_s ( tips [ 292 ] , L " Tip: Explore different character builds to find synergies with your preferred playstyle. " ) ;
wcscpy_s ( tips [ 293 ] , L " Tip: Use terrain features strategically to gain advantages in combat. " ) ;
wcscpy_s ( tips [ 294 ] , L " Tip: Save powerful consumables for pivotal moments and difficult encounters. " ) ;
wcscpy_s ( tips [ 295 ] , L " Tip: Maintain a diverse inventory of utility items for various situations. " ) ;
wcscpy_s ( tips [ 296 ] , L " Tip: Use enemy behaviors and movement patterns to predict their attacks. " ) ;
wcscpy_s ( tips [ 297 ] , L " Tip: Save rare crafting materials for end-game item enhancements. " ) ;
wcscpy_s ( tips [ 298 ] , L " Tip: Adapt your strategies and tactics to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 299 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 300 ] , L " Tip: Save powerful spells and abilities for critical moments and tough enemies. " ) ;
wcscpy_s ( tips [ 301 ] , L " Tip: Maintain awareness of your character's status effects and debuffs during combat. " ) ;
wcscpy_s ( tips [ 302 ] , L " Tip: Use hit-and-run tactics to wear down powerful enemies safely. " ) ;
wcscpy_s ( tips [ 303 ] , L " Tip: Save skill points for later levels to invest in more powerful talents. " ) ;
wcscpy_s ( tips [ 304 ] , L " Tip: Utilize game lore and quest hints to uncover hidden treasures and secrets. " ) ;
wcscpy_s ( tips [ 305 ] , L " Tip: Use environmental obstacles and terrain features to control enemy movements. " ) ;
wcscpy_s ( tips [ 306 ] , L " Tip: Save rare and unique items for specialized character builds and synergies. " ) ;
wcscpy_s ( tips [ 307 ] , L " Tip: Adapt your playstyle based on the monster types and encounter difficulties. " ) ;
wcscpy_s ( tips [ 308 ] , L " Tip: Use temporary buffs strategically to enhance your combat capabilities. " ) ;
wcscpy_s ( tips [ 309 ] , L " Tip: Save valuable scrolls and runes for pivotal moments and item upgrades. " ) ;
wcscpy_s ( tips [ 310 ] , L " Tip: Maintain a balanced mix of offensive and defensive skills for versatility. " ) ;
wcscpy_s ( tips [ 311 ] , L " Tip: Use various weapon types to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 312 ] , L " Tip: Explore different talent paths to uncover powerful character synergies. " ) ;
wcscpy_s ( tips [ 313 ] , L " Tip: Save powerful abilities and cooldowns for boss encounters and elite fights. " ) ;
wcscpy_s ( tips [ 314 ] , L " Tip: Maintain a diverse potion supply for handling different combat scenarios. " ) ;
wcscpy_s ( tips [ 315 ] , L " Tip: Use knowledge of enemy mechanics to plan effective combat strategies. " ) ;
wcscpy_s ( tips [ 316 ] , L " Tip: Save high-quality gear for challenging encounters and boss battles. " ) ;
wcscpy_s ( tips [ 317 ] , L " Tip: Adapt your gear and skills according to elemental threats in specific areas. " ) ;
wcscpy_s ( tips [ 318 ] , L " Tip: Use crowd control effects to manage enemy aggro and group dynamics. " ) ;
wcscpy_s ( tips [ 319 ] , L " Tip: Save rare and valuable items for trading or future character builds. " ) ;
wcscpy_s ( tips [ 320 ] , L " Tip: Explore different character builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 321 ] , L " Tip: Use terrain features and environmental objects for tactical advantages. " ) ;
wcscpy_s ( tips [ 322 ] , L " Tip: Save powerful consumables for pivotal moments and challenging fights. " ) ;
wcscpy_s ( tips [ 323 ] , L " Tip: Maintain a varied inventory of utility items for diverse challenges. " ) ;
wcscpy_s ( tips [ 324 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their attacks. " ) ;
wcscpy_s ( tips [ 325 ] , L " Tip: Save rare crafting materials for end-game equipment and enhancements. " ) ;
wcscpy_s ( tips [ 326 ] , L " Tip: Adapt your tactics and strategies to different boss encounter mechanics. " ) ;
wcscpy_s ( tips [ 327 ] , L " Tip: Use area-of-effect abilities to control and weaken groups of enemies. " ) ;
wcscpy_s ( tips [ 328 ] , L " Tip: Save powerful spells and abilities for crucial moments and tough enemies. " ) ;
wcscpy_s ( tips [ 329 ] , L " Tip: Maintain awareness of your character's status effects during battles. " ) ;
wcscpy_s ( tips [ 330 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 331 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 332 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 333 ] , L " Tip: Use environmental obstacles to control enemy movements during combat. " ) ;
wcscpy_s ( tips [ 334 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 335 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different enemies. " ) ;
wcscpy_s ( tips [ 336 ] , L " Tip: Use temporary buffs strategically for challenging battles and encounters. " ) ;
wcscpy_s ( tips [ 337 ] , L " Tip: Save valuable scrolls and runes for critical moments and item enhancements. " ) ;
wcscpy_s ( tips [ 338 ] , L " Tip: Maintain a balanced skill set for versatility in various combat situations. " ) ;
wcscpy_s ( tips [ 339 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 340 ] , L " Tip: Explore different talent paths for unique character playstyles. " ) ;
wcscpy_s ( tips [ 341 ] , L " Tip: Save powerful abilities for boss fights and elite enemy encounters. " ) ;
wcscpy_s ( tips [ 342 ] , L " Tip: Maintain a diverse potion supply for handling different combat challenges. " ) ;
wcscpy_s ( tips [ 343 ] , L " Tip: Use knowledge of enemy mechanics to plan effective combat strategies. " ) ;
wcscpy_s ( tips [ 344 ] , L " Tip: Save high-quality gear for challenging areas and boss battles. " ) ;
wcscpy_s ( tips [ 345 ] , L " Tip: Adapt your gear and skills based on the elements prevalent in specific areas. " ) ;
wcscpy_s ( tips [ 346 ] , L " Tip: Use crowd control effects to manage enemy groups and engagements. " ) ;
wcscpy_s ( tips [ 347 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 348 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 349 ] , L " Tip: Use terrain features and environmental objects for tactical advantages. " ) ;
wcscpy_s ( tips [ 350 ] , L " Tip: Save powerful consumables for crucial moments and difficult fights. " ) ;
wcscpy_s ( tips [ 351 ] , L " Tip: Maintain a varied inventory of utility items for various challenges. " ) ;
wcscpy_s ( tips [ 352 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their attacks. " ) ;
wcscpy_s ( tips [ 353 ] , L " Tip: Save rare crafting materials for end-game equipment and enhancements. " ) ;
wcscpy_s ( tips [ 354 ] , L " Tip: Adapt your tactics and strategies to different boss mechanics. " ) ;
wcscpy_s ( tips [ 355 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of foes. " ) ;
wcscpy_s ( tips [ 356 ] , L " Tip: Save powerful spells and abilities for critical moments and tough enemies. " ) ;
wcscpy_s ( tips [ 357 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 358 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 359 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 360 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 361 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 362 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 363 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 364 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 365 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 366 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 367 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 368 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 369 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 370 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 371 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 372 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 373 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 374 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 375 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 376 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 377 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 378 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 379 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 380 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 381 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 382 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 383 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 384 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 385 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 386 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 387 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 388 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 389 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 390 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 391 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 392 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 393 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 394 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 395 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 396 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 397 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 398 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 399 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 400 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 401 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 402 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 403 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 404 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 405 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 406 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 407 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 408 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 409 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 410 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 411 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 412 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 413 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 414 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 415 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 416 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 417 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 418 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 419 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 420 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 421 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 422 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 423 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 424 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 425 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 426 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 427 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 428 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 429 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 430 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 431 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 432 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 433 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 434 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 435 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 436 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 437 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 438 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 439 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 440 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 441 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 442 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 443 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 444 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 445 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 446 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 447 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 448 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 449 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 450 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 451 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 452 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 453 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 454 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 455 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 456 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 457 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 458 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 459 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 460 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 461 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 462 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 463 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 464 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 465 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 466 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 467 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 468 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 469 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 470 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 471 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 472 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 473 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 474 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 475 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 476 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 477 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 478 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 479 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 480 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 481 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 482 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 483 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 484 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 485 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 486 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 487 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 488 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 489 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 490 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 491 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 492 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 493 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 494 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 495 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 496 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 497 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 498 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 499 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 500 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 501 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 502 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 503 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 504 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 505 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 506 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 507 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 508 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 509 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 510 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 511 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 512 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 513 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 514 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 515 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 516 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 517 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 518 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 519 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 520 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 521 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 522 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 523 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 524 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 525 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 526 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 527 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 528 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 529 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 530 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 531 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 532 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 533 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 534 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 535 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
wcscpy_s ( tips [ 536 ] , L " Tip: Explore different talent paths for unique character strategies. " ) ;
wcscpy_s ( tips [ 537 ] , L " Tip: Save powerful abilities for boss fights and elite engagements. " ) ;
wcscpy_s ( tips [ 538 ] , L " Tip: Maintain a diverse potion supply for handling different challenges. " ) ;
wcscpy_s ( tips [ 539 ] , L " Tip: Use knowledge of enemy mechanics to plan effective strategies. " ) ;
wcscpy_s ( tips [ 540 ] , L " Tip: Save high-quality gear for challenging areas and boss encounters. " ) ;
wcscpy_s ( tips [ 541 ] , L " Tip: Adapt your gear and skills based on prevalent elements in areas. " ) ;
wcscpy_s ( tips [ 542 ] , L " Tip: Use crowd control effects to manage enemy groups and dynamics. " ) ;
wcscpy_s ( tips [ 543 ] , L " Tip: Save rare and valuable items for trading or future builds. " ) ;
wcscpy_s ( tips [ 544 ] , L " Tip: Explore different builds to find synergies with your preferred style. " ) ;
wcscpy_s ( tips [ 545 ] , L " Tip: Use terrain features and objects for tactical advantages in battles. " ) ;
wcscpy_s ( tips [ 546 ] , L " Tip: Save powerful consumables for crucial moments and tough encounters. " ) ;
wcscpy_s ( tips [ 547 ] , L " Tip: Maintain a varied inventory for handling various challenges. " ) ;
wcscpy_s ( tips [ 548 ] , L " Tip: Use enemy behaviors and patterns to predict and counter their actions. " ) ;
wcscpy_s ( tips [ 549 ] , L " Tip: Save rare crafting materials for end-game equipment enhancements. " ) ;
wcscpy_s ( tips [ 550 ] , L " Tip: Adapt tactics and strategies to different boss fight mechanics. " ) ;
wcscpy_s ( tips [ 551 ] , L " Tip: Use area-of-effect abilities to control and weaken large groups of enemies. " ) ;
wcscpy_s ( tips [ 552 ] , L " Tip: Save powerful spells and abilities for critical moments and tough foes. " ) ;
wcscpy_s ( tips [ 553 ] , L " Tip: Maintain awareness of your character's status during intense battles. " ) ;
wcscpy_s ( tips [ 554 ] , L " Tip: Use hit-and-run tactics to handle powerful enemies safely. " ) ;
wcscpy_s ( tips [ 555 ] , L " Tip: Save skill points for higher levels to invest in powerful talents. " ) ;
wcscpy_s ( tips [ 556 ] , L " Tip: Utilize game lore and quest details to uncover hidden treasures. " ) ;
wcscpy_s ( tips [ 557 ] , L " Tip: Use environmental obstacles to control enemy movements during fights. " ) ;
wcscpy_s ( tips [ 558 ] , L " Tip: Save rare and unique items for specialized builds and synergies. " ) ;
wcscpy_s ( tips [ 559 ] , L " Tip: Adapt your playstyle to the strengths and weaknesses of different foes. " ) ;
wcscpy_s ( tips [ 560 ] , L " Tip: Use temporary buffs strategically for challenging encounters. " ) ;
wcscpy_s ( tips [ 561 ] , L " Tip: Save valuable scrolls and runes for critical moments and enhancements. " ) ;
wcscpy_s ( tips [ 562 ] , L " Tip: Maintain a balanced skill set for versatility in combat scenarios. " ) ;
wcscpy_s ( tips [ 563 ] , L " Tip: Use a variety of weapons to exploit enemy vulnerabilities and resistances. " ) ;
// Seed the random number generator
srand ( static_cast < unsigned int > ( time ( nullptr ) ) ) ;
// Generate a random index to select a random tip
int randomIndex = rand ( ) % 3 ; // Random index between 0 and 2
// Print the randomly selected tip
D2PrintString ( tips [ randomIndex ] , 152 , 95 , color , bfalse ) ;
}
*/
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}
}
static Stash * curStash = NULL ;
static DWORD currentSawStash = 0 ;
Unit * STDCALL getNextItemForSet ( Unit * ptItem )
{
Unit * item = ptItem ? D2UnitGetNextItem ( ptItem ) : NULL ;
if ( item ) return item ;
if ( ! curStash )
{
Unit * ptChar = D2GetClientPlayer ( ) ;
switch ( currentSawStash )
{
case 0 : curStash = PCPY - > selfStash ;
currentSawStash = displaySharedSetItemNameInGreen ? 1 : 2 ;
break ;
case 1 : curStash = PCPY - > sharedStash ;
currentSawStash = 2 ;
break ;
default : return NULL ;
}
} else {
curStash = curStash - > nextStash ;
}
if ( curStash )
{
item = curStash - > ptListItem ;
if ( item ) return item ;
}
return getNextItemForSet ( item ) ;
}
Unit * STDCALL initGetNextItemForSet ( Inventory * ptInventory )
{
Unit * ptChar = D2GetClientPlayer ( ) ;
if ( ptChar - > nUnitType ! = UNIT_PLAYER ) return NULL ;
if ( ! PCPY ) return NULL ;
curStash = NULL ;
currentSawStash = 0 ;
Unit * item = D2InventoryGetFirstItem ( ptInventory ) ;
if ( item ) return item ;
return getNextItemForSet ( item ) ;
}
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FCT_ASM ( caller_manageBtnDown_114 )
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PUSH EBX
CALL manageBtnDown
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0xA ]
MOV DWORD PTR DS : [ EDX ] , 1
POP EDI
POP ESI
POP EBX
MOV ESP , EBP
POP EBP
RETN 4
IS_NOT_ON_BUTTON :
JMP D2ClickOnStashButton
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} }
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FCT_ASM ( caller_manageBtnDown_111 )
PUSH EBP
CALL manageBtnDown
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0x10 ]
MOV DWORD PTR DS : [ EDX ] , 1
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON :
JMP D2ClickOnStashButton
} }
FCT_ASM ( caller_manageBtnDown )
PUSH EDI
CALL manageBtnDown
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0xF3 ]
MOV DWORD PTR DS : [ EDX ] , 1
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON :
JMP D2isLODGame
} }
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FCT_ASM ( caller_manageBtnUp_114 )
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PUSH EBX
CALL manageBtnUp
MOV isDownBtn . all , 0
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0x33 ]
MOV DWORD PTR DS : [ EDX ] , 0
SUB EDX , 8
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 4
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 0x64
MOV DWORD PTR DS : [ EDX ] , 0
POP EDI
POP ESI
POP EBX
MOV ESP , EBP
POP EBP
RETN 4
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IS_NOT_ON_BUTTON :
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JMP D2ClickOnStashButton
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} }
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FCT_ASM ( caller_manageBtnUp_111 )
PUSH EBX
CALL manageBtnUp
MOV isDownBtn . all , 0
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0x1A ]
MOV DWORD PTR DS : [ EDX ] , 0
SUB EDX , 8
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 4
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 0x68
MOV DWORD PTR DS : [ EDX ] , 0
POP EDI
POP ESI
POP EBP
POP EBX
POP ECX
RETN 4
IS_NOT_ON_BUTTON :
JMP D2ClickOnStashButton
} }
FCT_ASM ( caller_manageBtnUp )
PUSH EBP
CALL manageBtnUp
MOV isDownBtn . all , 0
TEST EAX , EAX
JE IS_NOT_ON_BUTTON
POP EDX
MOV EDX , DWORD PTR DS : [ EDX + 0xEA ]
MOV DWORD PTR DS : [ EDX ] , 0
SUB EDX , 8
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 4
MOV DWORD PTR DS : [ EDX ] , 0
ADD EDX , 0x68
MOV DWORD PTR DS : [ EDX ] , 0
POP EDI
POP ESI
POP EBP
POP EBX
RETN 4
IS_NOT_ON_BUTTON :
JMP D2isLODGame
} }
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FCT_ASM ( initBtnsStates_114 )
MOV isDownBtn . all , 0
POP ECX
MOV ESP , EBP
POP EBP
RETN
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} }
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FCT_ASM ( initBtnsStates )
MOV isDownBtn . all , 0
ADD ESP , 0x104
RETN
} }
void Install_InterfaceStash ( )
{
static int isInstalled = false ;
if ( isInstalled ) return ;
Install_UpdateServer ( ) ;
Install_PlugYImagesFiles ( ) ;
log_msg ( " Patch D2Client for stash interface. (InterfaceStash) \n " ) ;
// Print button images
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mem_seek R8 ( D2Client , 39060 , 39060 , 3F 399 , B1006 , 7 DF86 , B3656 , 99 A56 , 9 DE26 , 8F 308 ) ;
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MEMC_REF4 ( D2LoadBuySelBtn , printBtns ) ;
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//6FADF398 |. E8 734D0400 CALL D2Client.6FB24110
//6FB61005 |. E8 A6D3FEFF CALL D2Client.6FB4E3B0
//6FB2DF85 |. E8 3642FEFF CALL D2Client.6FB121C0
//6FB63655 |. E8 9682FDFF CALL D2Client.6FB3B8F0
//6FB49A55 |. E8 96500200 CALL D2Client.6FB6EAF0
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//6FB4DE25 |. E8 76ACF7FF CALL D2Client.6FAC8AA0
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//0048F307 |. E8 F452FCFF CALL Game.00454600
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// print page number
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mem_seek R8 ( D2Client , 3903 C , 3903 C , 3F 375 , B0FE3 , 7 DF63 , B3633 , 99 A33 , 9 DE03 , 8F 2E5 ) ;
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StartTimer ( ) ;
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MEMJ_REF4 ( D2PrintString , printPageNumber ) ;
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//6FADF374 |. E8 3FCC0800 CALL <JMP.&D2Win.#10117>
//6FB60FE2 |. E8 99C2F5FF CALL <JMP.&D2Win.#10020>
//6FB2DF62 |. E8 19F3F8FF CALL <JMP.&D2Win.#10064>
//6FB63632 |. E8 299DF5FF CALL <JMP.&D2Win.#10001>
2017-01-23 19:34:12 +00:00
//6FB49A32 |. E8 4739F7FF CALL <JMP.&D2Win.#10150>
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//6FB4DE02 |. E8 4739F7FF CALL <JMP.&D2Win.#10076>
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//0048F2E4 |. E8 37300700 CALL Game.00502320 ; \Game.00502320
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// Manage mouse down (Play sound)
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mem_seek R8 ( D2Client , 45091 , 45091 , 4 BBA1 , B4666 , 7F DD6 , B54A6 , 9 B8A6 , 9F C76 , 925 B8 ) ;
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MEMC_REF4 ( version_D2Client > = V111 ? ( DWORD ) D2ClickOnStashButton : ( DWORD ) D2isLODGame , version_D2Client > = V114a ? caller_manageBtnDown_114 : version_D2Client > = V111 ? caller_manageBtnDown_111 : caller_manageBtnDown ) ;
//6FAEBBA0 > E8 DB04FCFF CALL D2Client.6FAAC080
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//6FB64665 . E8 B61EFFFF CALL D2Client.6FB56520
//6FB2FDD5 . E8 E612FFFF CALL D2Client.6FB210C0
//6FB654A5 . E8 9611FFFF CALL D2Client.6FB56640
//6FB4B8A5 . E8 5614FFFF CALL D2Client.6FB3CD00
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//6FB4FC75 . E8 960FFFFF CALL D2Client.6FB40C10
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//004925B7 |. E8 C473FFFF CALL Game.00489980
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// Manage mouse up
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mem_seek R8 ( D2Client , 455F 9 , 455F 9 , 4 C0F9 , B57B9 , 7F C09 , B52D9 , 9 B6D9 , 9F AA9 , 89 B63 ) ;
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MEMC_REF4 ( version_D2Client > = V111 ? ( DWORD ) D2ClickOnStashButton : ( DWORD ) D2isLODGame , version_D2Client > = V114a ? caller_manageBtnUp_114 : version_D2Client > = V111 ? caller_manageBtnUp_111 : caller_manageBtnUp ) ;
//6FAEC0F8 > E8 83FFFBFF CALL D2Client.6FAAC080
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//6FB657B8 > E8 630DFFFF CALL D2Client.6FB56520
//6FB2FC08 > E8 B314FFFF CALL D2Client.6FB210C0
//6FB652D8 > E8 6313FFFF CALL D2Client.6FB56640
//6FB4B6D8 > E8 2316FFFF CALL D2Client.6FB3CD00
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//6FB4FAA8 > E8 6311FFFF CALL D2Client.6FB40C10
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//00489B62 |> E8 19FEFFFF CALL Game.00489980
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// init state of button on open stash page
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mem_seek R8 ( D2Client , 45 B3A , 45 B3A , 4 C63A , A645A , 749 DA , A9D9A , 8 CC3A , 9441 A , 89 ED5 ) ;
if ( version_D2Client > = V114d )
{
memt_byte ( 0x8B , 0xE9 ) ; // CALL initBtnsStates
MEMT_REF4 ( 0xCCC35DE5 , initBtnsStates_114 ) ;
} else {
memt_byte ( 0x81 , 0xE9 ) ; // CALL initBtnsStates
MEMT_REF4 ( 0x000104C4 , initBtnsStates ) ;
memt_byte ( 0x00 , 0x90 ) ;
}
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//6FAE5B3A |> 81C4 04010000 ADD ESP,104
//6FAE5B3A |> 81C4 04010000 ADD ESP,104
//6FAEC63A |> 81C4 04010000 ADD ESP,104
//6FB5645A |> 81C4 04010000 ADD ESP,104
//6FB249DA |> 81C4 04010000 ADD ESP,104
//6FB59D9A |> 81C4 04010000 ADD ESP,104
//6FB3CC3A |> 81C4 04010000 ADD ESP,104
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//6FB4441A |> 81C4 04010000 ADD ESP,104
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//00489ED5 |> 8BE5 MOV ESP,EBP
//00489ED7 |. 5D POP EBP
//00489ED8 \. C3 RETN
//00489ED9 CC INT3
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// init the search of print in green the item set name we have in stash
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mem_seek R8 ( D2Client , 3F 098 , 3F 098 , 45997 , A71F4 , 71F 64 , A7314 , 8 D434 , 91 A24 , 86774 ) ;
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MEMJ_REF4 ( D2InventoryGetFirstItem , initGetNextItemForSet ) ;
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//6FAE5996 |. E8 D5500800 CALL <JMP.&D2Common.#10277>
//6FB571F3 |. E8 D64EF6FF CALL <JMP.&D2Common.#10402>
//6FB21F63 |. E8 96A1F9FF CALL <JMP.&D2Common.#10535>
//6FB57313 |. E8 8250F6FF CALL <JMP.&D2Common.#11151>
//6FB3D433 |. E8 B8F0F7FF CALL <JMP.&D2Common.#10460>
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//6FB41A23 |. E8 96A7F7FF CALL <JMP.&D2Common.#11040>
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//00486773 |. E8 484B1B00 CALL Game.0063B2C0 ; \Game.0063B2C0
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// Get next item for print in green the item set name we have in stash
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mem_seek R8 ( D2Client , 3F 0F A , 3F 0F A , 45 A1C , A728B , 71FF B , A73AB , 8 D4CB , 91 ABB , 86807 ) ;
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MEMJ_REF4 ( D2UnitGetNextItem , getNextItemForSet ) ;
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//6FAE5A1B E8 4A500800 CALL <JMP.&D2Common.#10304>
//6FB5728A |. E8 0B4FF6FF |CALL <JMP.&D2Common.#10934>
//6FB21FFA |. E8 A1A1F9FF |CALL <JMP.&D2Common.#11140>
//6FB573AA |. E8 7550F6FF |CALL <JMP.&D2Common.#10770>
//6FB3D4CA |. E8 99F0F7FF |CALL <JMP.&D2Common.#10464>
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//6FB41ABA |. E8 A3A8F7FF |CALL <JMP.&D2Common.#10879>
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//00486806 |. E8 95771B00 |CALL Game.0063DFA0 ; \Game.0063DFA0
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log_msg ( " \n " ) ;
isInstalled = true ;
}
/*================================= END OF FILE =================================*/