plugy/PlugY/UberQuest.cpp

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/*=================================================================
File created by Yohann NICOLAS.
Add support 1.13d by L'Autour.
Uber Quest Management.
=================================================================*/
2017-01-23 19:34:12 +00:00
#include "uberQuest.h"
#include "common.h"
bool active_UberQuest=0;
/*
void* ptQuest = D2GetPlayerData(ptChar)->ptQuest[ptGame->difficultyLevel];
if (D2CheckQuestState(ptGame->game10F4[0xC],4,0xB) ||
D2CheckQuestState(ptQuest,4,0xA) ||
ptGame->ptIsLodGame && !D2CheckQuestState(ptQuest,0x28,0)
// !ptGame->ptIsLodGame && D2CheckQuestState(ptQuest,0x1A,0)TODO for !ptGame->ptIsLodGame...
{
// d2_assert(!ptChar,"openPandPortal : ptChar==NULL",__FILE__,__LINE__);
// ptChar->v6E = 0x14;
// ptChar->v70 = ptChar;
// D2Common10148(ptChar);
// ptChar->flag400 = 1;
// return 0;
}
Room* = ptRoom = D2GetRoom(ptChar);
if (D2GetLevelID(ptRoom) != 1) return 0;
Position pos1;
D2GetPosition(ptChar, &pos1);
void* ptPortal = NULL;
D2Game02059FE0(ptRoom,&pos1,3,0x400,&ptPortal,0x64);
if (!ptPortal) return 0;
Position pos2;
pos2.x = pos1.x;
pos2.y = pos1.y;
testing crash useless...
D2GetDropRoom(ptRoom, &pos2, &pos2,3,0x3E01,0xC01,0);
*/
/*
void* FASTCALL D2Game01F81090(Room* ptRoom, DWORD x, DWORD y);//0x1090
*/
#define OBJECT_PERMANENT_PORTAL 0x3C
#define LEVEL_ACT5TOWN 109
#define LEVEL_ACT5_PANDEMONIUM1 133
#define LEVEL_ACT5_PANDEMONIUM2 134
#define LEVEL_ACT5_PANDEMONIUM3 135
#define LEVEL_ACT5_PANDEMONIUM_FINAL 136
static struct
{
union{
DWORD all;
struct{
DWORD portal1Opened:1;
DWORD portal2Opened:1;
DWORD portal3Opened:1;
DWORD portal4Opened:1;
DWORD uber1Spawned:1;
DWORD uber2Spawned:1;
DWORD uber3Spawned:1;
DWORD uber4Spawned:1;
DWORD uber5Spawned:1;
DWORD uber6Spawned:1;
};
};
int count1;
int count2;
int count3;
int count4;
int count5;
int count6;
Room* room1;
Room* room2;
Room* room3;
Room* room4;
Room* room5;
Room* room6;
} questState;
void resetQuestState()
{
ZeroMemory(&questState,sizeof(questState));
questState.count1 = 10 + RANDOM(10);
questState.count2 = 20 + RANDOM(40);
questState.count3 = 10 + RANDOM(20);
int value = 5 + RANDOM(10);
questState.count4 = value + RANDOM(4);
questState.count5 = value + RANDOM(4);
questState.count6 = value + RANDOM(4);
log_msg("Uber Quest State : %d %d %d %d %d %d\n",questState.count1, questState.count2, questState.count3, questState.count4, questState.count5, questState.count6);
}
DWORD openPortalOnLevel(Game* ptGame, Unit* ptChar, DWORD levelID)
{
log_msg("openning portal to level %d\n",levelID);
Room* ptRoom = D2GetRoom(ptChar);
if ( D2GetLevelID(ptRoom) != LEVEL_ACT5TOWN ) return 0;
//Get position in the room
Position pos;
D2GetPosition(ptChar, &pos);
if (!D2GetDropRoom(ptRoom, &pos, &pos, 3, 0x3E01, 0xC01, 0)) return 0;
ptRoom = D2TestPositionInRoom(ptRoom, pos.x, pos.y);
if (!ptRoom) return 0;
// Create Portal
Unit* ptPortal = D2CreateUnit(UNIT_OBJECT, OBJECT_PERMANENT_PORTAL, pos.x, pos.y, ptGame, ptRoom, 1, 1, 0);
ptPortal->ptObjectData->levelID = (BYTE)levelID;
D2Common10572(ptPortal, 1);
D2LinkPortal(ptGame, ptPortal, levelID, LEVEL_ACT5TOWN);
D2SetObjectFlags(ptPortal, D2GetObjectFlags(ptPortal) | 3);
D2Common11084(ptRoom, 0);
D2Common11084(D2GetRoom(ptPortal), 0);
return 1;
}
DWORD FASTCALL openPandPortal(Game* ptGame, Unit* ptChar)
{
log_msg("openPandPortal\n");
Position pos;
D2GetPosition(ptChar, &pos);
log_msg("ptChar pos : %d %d\n",pos.x,pos.y);
if (ptGame->difficultyLevel != D2DM_HELL) return 0;
int available[3];
int nbAvailable=0;
if (!questState.portal1Opened) available[nbAvailable++]=LEVEL_ACT5_PANDEMONIUM1;
if (!questState.portal2Opened) available[nbAvailable++]=LEVEL_ACT5_PANDEMONIUM2;
if (!questState.portal3Opened) available[nbAvailable++]=LEVEL_ACT5_PANDEMONIUM3;
int selectedTargetLevel;
if (nbAvailable)
selectedTargetLevel = available[RANDOM(nbAvailable)];
else selectedTargetLevel = LEVEL_ACT5_PANDEMONIUM1 + RANDOM(3);
int ret = openPortalOnLevel(ptGame, ptChar, selectedTargetLevel);
if (ret)
{
if (selectedTargetLevel == LEVEL_ACT5_PANDEMONIUM1) questState.portal1Opened = 1;
else if (selectedTargetLevel == LEVEL_ACT5_PANDEMONIUM2) questState.portal2Opened = 1;
else if (selectedTargetLevel == LEVEL_ACT5_PANDEMONIUM3) questState.portal3Opened = 1;
}
log_msg("openPandPortal ending\n\n");
return ret;//normally return ret;
}
DWORD FASTCALL openPandFinalPortal(Game* ptGame, Unit* ptChar)
{
log_msg("openPandFinalPortal\n");
Position pos;
D2GetPosition(ptChar, &pos);
log_msg("ptChar pos : %d %d",pos.x,pos.y);
int ret = openPortalOnLevel(ptGame, ptChar, LEVEL_ACT5_PANDEMONIUM_FINAL);
log_msg("openPandFinalPortal ending\n");
return ret;//normally return ret;
}
Room* selectRoom(Game* ptGame, Room* ptCurrentRoom, DWORD level)
{
/* Room* tab[200];
nbRoom=0;
Room* ptRoom = ptGame->mapAct[5]->ptFirstRoom;
while (ptRoom);
if(!ptCurrentRoom->nbNearRooms) return ptCurrentRoom;
int targetRoomNum = RANDOM(ptCurrentRoom->nbNearRooms);
Room* ptRoom = ptCurrentRoom->ptNearRooms;
while (targetRoomNum--)
ptRoom = ptRoom->ptNextRoom;*/
return ptCurrentRoom;
}
void STDCALL spawnUber(Game* ptGame, Room* ptRoom)
{
log_msg("Uber Quest State : %d %d %d %d %d %d\n",questState.count1, questState.count2, questState.count3, questState.count4, questState.count5, questState.count6);
switch(D2GetLevelID(ptRoom))
{
case LEVEL_ACT5_PANDEMONIUM1:
if (!questState.uber1Spawned)
{
if (questState.count1) questState.count1--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 707, 0))
questState.uber1Spawned = 1;
}
}
break;
case LEVEL_ACT5_PANDEMONIUM2:
if (!questState.uber2Spawned)
{
if (questState.count2) questState.count2--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 708, 0))
questState.uber2Spawned = 1;
}
}
break;
case LEVEL_ACT5_PANDEMONIUM3:
if (!questState.uber3Spawned)
{
if (questState.count3) questState.count3--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 706, 0))
questState.uber3Spawned = 1;
}
}
break;
case LEVEL_ACT5_PANDEMONIUM_FINAL:
if (!questState.uber4Spawned)
{
if (questState.count4) questState.count4--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 704, 0))
questState.uber4Spawned = 1;
}
}
if (!questState.uber5Spawned)
{
if (questState.count5) questState.count5--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 705, 0))
questState.uber5Spawned = 1;
}
}
if (!questState.uber6Spawned)
{
if (questState.count6) questState.count6--;
else {
Room* ptTargetRoom = selectRoom(ptGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
if (D2SpawnMonster(ptGame, ptTargetRoom, 0, 0, 0, -1, 709, 0))
questState.uber6Spawned = 1;
}
}
// D2SpawnMonster(PCGame, ptRoom, 0, 25113, 5138, -1, 704, 0);
// D2SpawnMonster(PCGame, ptRoom, 0, 25125, 5150, -1, 705, 0);
// D2SpawnMonster(PCGame, ptRoom, 0, 25135, 5140, -1, 709, 0);
}
D2Game235C0(ptGame, ptRoom);
}
/*DWORD STDCALL spawnUber(Path* ptPath, Unit* ptChar, Room* ptRoom, DWORD x, DWORD y)
{
if (!D2WarpPlayer(ptPath, ptChar, ptRoom, x, y)) return 0;
switch(D2GetLevelID(ptRoom))
{
case LEVEL_ACT5_PANDEMONIUM1:
if (!questState.uber1Spawned)
{
Room* ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 707, 0);
questState.uber1Spawned = 1;
}
break;
case LEVEL_ACT5_PANDEMONIUM2:
if (!questState.uber2Spawned)
{
Room* ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 708, 0);
questState.uber2Spawned = 1;
}
break;
case LEVEL_ACT5_PANDEMONIUM3:
if (!questState.uber3Spawned)
{
Room* ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 706, 0);
questState.uber3Spawned = 1;
}
break;
case LEVEL_ACT5_PANDEMONIUM_FINAL:
if (!questState.uber4Spawned)
{
Room* ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 704, 0);
ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 705, 0);
ptTargetRoom = selectRoom(PCGame, ptRoom, LEVEL_ACT5_PANDEMONIUM1);
D2SpawnMonster(PCGame, ptTargetRoom, 0, 0, 0, -1, 709, 0);
// D2SpawnMonster(PCGame, ptRoom, 0, 25113, 5138, -1, 704, 0);
// D2SpawnMonster(PCGame, ptRoom, 0, 25125, 5150, -1, 705, 0);
// D2SpawnMonster(PCGame, ptRoom, 0, 25135, 5140, -1, 709, 0);
questState.uber4Spawned = 1;
}
}
return 1;
}
*/
void FASTCALL uberMephIA(Game* ptGame, Unit* ptMonster, DWORD* ptData)
{
D2MephIA(ptGame, ptMonster, ptData);
}
void FASTCALL uberDiabloIA(Game* ptGame, Unit* ptMonster, DWORD* ptData)
{
D2DiabloIA(ptGame, ptMonster, ptData);
}
void FASTCALL uberBaalIA(Game* ptGame, Unit* ptMonster, DWORD* ptData)
{
D2BaalIA(ptGame, ptMonster, ptData);
}
void Install_UberQuest()
{
static int isInstalled = false;
if (isInstalled) return;
if ( version_D2Game <= V110 )
return;
log_msg("Patch D2Game for active Uber Quest. (UberQuest)\n");
DWORD oldProtection;
// open Red Portal
VirtualProtect((LPVOID)R7(D2Game,0,0,0,FA480,FA7B8, FA228, FA5F0, FA2C4), 8, PAGE_EXECUTE_READWRITE, &oldProtection);
mem_seek R7(D2Game, 0000, 0000, 0000, FA480, FA7B8, FA228, FA5F0, FA2C4);
MEMT_DWORD( D2OpenPandPortal , openPandPortal);
MEMT_DWORD( D2OpenPandFinalPortal , openPandFinalPortal);
//0201E357 |. FFD0 |CALL EAX
//01FA77E7 |. FFD0 |CALL EAX
//6FCF3CC7 |. FFD0 |CALL EAX
//6FC92437 |. FFD0 |CALL EAX
//6FCB7127 |. FFD0 |CALL EAX
VirtualProtect((LPVOID)R7(D2Game,0,0,0,FA480,FA7B8, FA228, FA5F0, FA2C4), 8, oldProtection, &oldProtection);
// manage uberIA (fct table at 0209E7E8)
VirtualProtect((LPVOID)(R7(D2Game,0,0,0,10E7E8,10ECD0,10EF58,10E788, 10ED00) + 145*0x10), 0x30, PAGE_EXECUTE_READWRITE, &oldProtection);
mem_seek R7(D2Game, 0000, 0000, 0000, 10F100, 10F5E8, 10F870, 10F0A0, 10F618);
MEMT_DWORD( D2UberBaalIA , uberBaalIA);
mem_seek R7(D2Game, 0000, 0000, 0000, 10F110, 10F5F8, 10F880, 10F0B0, 10F628);
MEMT_DWORD( D2UberMephIA , uberMephIA);
mem_seek R7(D2Game, 0000, 0000, 0000, 10F120, 10F608, 10F890, 10F0C0, 10F638);
MEMT_DWORD( D2UberDiabloIA , uberDiabloIA);
VirtualProtect((LPVOID)(R7(D2Game,0,0,0,10E7E8,10ECD0,10EF58,10E788, 10ED00) + 145*0x10), 0x30, oldProtection, &oldProtection);
//0202ADA7 |> B8 E8E70902 MOV EAX,D2Game.0209E7E8
//01FD2BE7 |> B8 D0EC0702 MOV EAX,D2Game.0207ECD0
//6FC3B597 |> B8 58EFD26F MOV EAX,D2Game.6FD2EF58
//6FCBD157 |> B8 88E7D26F MOV EAX,D2Game.6FD2E788
//6FC5C617 |> B8 00EDD26F MOV EAX,D2Game.6FD2ED00
// spawn Uber
// mem_seek R7(D2Game, 0000, 0000, 0000, 98DAD, 0000, 0000, 0000);
// MEMJ_REF4( D2WarpPlayer , spawnUber);
//02028DAC |. E8 491CF7FF CALL <JMP.&D2Common.#10872>
mem_seek R7(D2Game, 0000, 0000, 0000, E26E2, E6B52, A850B, 2CCAB, BE9AB);
MEMC_REF4( D2Game235C0 , spawnUber);
//020726E1 |. E8 2A46FFFF ||CALL D2Game.02066D10
//02056B51 |. E8 6ACAF3FF ||CALL D2Game.01F935C0
//6FCC850A |. E8 014FF6FF ||CALL D2Game.6FC2D410
//6FC4CCAA |. E8 3134FFFF ||CALL D2Game.6FC400E0
//6FCDE9AA |. E8 D1AFF9FF ||CALL D2Game.6FC79980
log_msg("\n");
isInstalled = true;
}
/*
call fct to manage TP :
0201E33E |. 8B048D 78A4070>|MOV EAX,DWORD PTR DS:[ECX*4+207A478] ; D2Game.0201B480
0201E345 |. 85C0 |TEST EAX,EAX
0201E347 |. 74 14 |JE SHORT D2Game.0201E35D
0201E349 |. 8B9424 2C01000>|MOV EDX,DWORD PTR SS:[ESP+12C]
0201E350 |. 8B8C24 2801000>|MOV ECX,DWORD PTR SS:[ESP+128]
0201E357 |. FFD0 |CALL EAX
0201E359 |. 894424 38 |MOV DWORD PTR SS:[ESP+38],EAX
DWORD FASTCALL openPortal (Unit* ptGame, Unit* ptChar)
0201C6D0 : CowPortal
0201B480 : Pand. Portal return 0 !!
0201B470 : Pand. FInal Portal
manage IA
0202AD8B |> 66:8B46 1E MOV AX,WORD PTR DS:[ESI+1E]
0202AD8F |. 66:85C0 TEST AX,AX
0202AD92 |. 7C 13 JL SHORT D2Game.0202ADA7
0202AD94 |. 66:3D 9400 CMP AX,94
0202AD98 |. 73 0D JNB SHORT D2Game.0202ADA7
0202AD9A |. 0FBFC0 MOVSX EAX,AX
0202AD9D |. C1E0 04 SHL EAX,4
0202ADA0 |. 05 E8E70902 ADD EAX,D2Game.0209E7E8
0202ADA5 |. 5E POP ESI
0202ADA6 |. C3 RETN
0202ADA7 |> B8 E8E70902 MOV EAX,D2Game.0209E7E8
0202ADAC |. 5E POP ESI
0202ADAD \. C3 RETN
*/
/*================================= END OF FILE =================================*/