plugy/Commons/d2constants.h

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/*=================================================================
File created by Yohann NICOLAS.
2021-01-04 07:07:29 +00:00
Constants of D2
NOT TESTED IN 1.10 (from 1.09b)
=================================================================*/
#pragma once
/*==================================================================================*/
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/*
* Constants & Enumerations.
*/
/*==================================================================================*/
enum D2TypeSize { D2TS_UNITSIZE = 0x011C };
enum D2DifficultyModes { D2DM_NORMAL, D2DM_NIGHTMARE, D2DM_HELL };
enum D2PlayerClass { D2PC_AMAZON, D2PC_SORCERESS, D2PC_NECROMANCER, D2PC_PALADIN, D2PC_BARBARIAN, D2PC_DRUID, D2PC_ASSASSIN };
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// add the prefix "<22>c" before the number directly in the text.
enum D2Color
{
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BLACK=6,
// BLACK_BIS=14,
DARK_GRAY=5,
GRAY=16,
LIGHT_GRAY=15,
// WHITE_BIS=13,
WHITE=0,
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BRIGHT_WHITE=18,
GOLD=4,
DARK_YELLOW=7,
YELLOW=9,
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ORANGE=8,
DARKEST_GREEN=10,
DARK_GREEN=12,
GREEN=2,
BLUE=3,
PURPLE=11,
RED=1,
CRYSTAL_RED=19,
// VERY_WIERD=17,
};
enum D2Lang
{
LNG_ENG=0,// English
LNG_ESP,// Spanish
LNG_DEU,// German
LNG_FRA,// French
LNG_POR,// Portuguese
LNG_ITA,// Italian
LNG_JPN,// Japanese
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LNG_KOR,// Korean
LNG_SIN,//
LNG_CHI,// Chinese
LNG_POL,// Polish
LNG_RUS,// Russian
LNG_DEF,// Default : English
};
enum D2GameTypeMode
{
// MODE_SINGLE = 0,
MODE_CLOSED = 1,
MODE_TCP,
MODE_OPEN,
};
enum D2CStat
{
STATS_STRENGTH = 0,
STATS_ENERGY,
STATS_DEXTERITY,
STATS_VITALITY,
STATS_STATPTS,
STATS_NEWSKILLS,
STATS_HP,
STATS_MAXHP,
STATS_MANA,
STATS_MAXMANA,
STATS_STAMINA,
STATS_MAXSTAMINA,
STATS_LEVEL,
STATS_EXPERIENCE,
STATS_GOLD,
STATS_GOLDBANK,
STATS_ITEM_ARMOR_PERCENT,//0x10
STATS_ITEM_MAXDAMAGE_PERCENT,
STATS_ITEM_MINDAMAGE_PERCENT,
STATS_TOHIT,
STATS_TOBLOCK,
STATS_MINDAMAGE,
STATS_MAXDAMAGE,
STATS_SECONDARY_MINDAMAGE,
STATS_SECONDARY_MAXDAMAGE,
STATS_DAMAGEPERCENT,
STATS_MANARECOVERY,
STATS_MANARECOVERYBONUS,
STATS_STAMINARECOVERYBONUS,
STATS_LASTEXP,
STATS_NEXTEXP,
STATS_ARMORCLASS,
STATS_ARMORCLASS_VS_MISSILE,//0x20
STATS_ARMORCLASS_VS_HTH,//0x21
STATS_NORMAL_DAMAGE_REDUCTION,
STATS_MAGIC_DAMAGE_REDUCTION,
STATS_DAMAGERESIST,
STATS_MAGICRESIST,
STATS_MAXMAGICRESIST,
STATS_FIRERESIST,//0x27
STATS_MAXFIRERESIST,
STATS_LIGHTRESIST,//0x29
STATS_MAXLIGHTRESIST,
STATS_COLDRESIST,//0x2B
STATS_MAXCOLDRESIST,
STATS_POISONRESIST,
STATS_MAXPOISONRESIST,
STATS_DAMAGEAURA,
STATS_FIREMINDAM,//0x30
STATS_FIREMAXDAM,
STATS_LIGHTMINDAM,
STATS_LIGHTMAXDAM,
STATS_MAGICMINDAM,
STATS_MAGICMAXDAM,
STATS_COLDMINDAM,
STATS_COLDMAXDAM,
STATS_COLDLENGTH,
STATS_POISONMINDAM,
STATS_POISONMAXDAM,
STATS_POISONLENGTH,
STATS_LIFEDRAINMINDAM,
STATS_LIFEDRAINMAXDAM,
STATS_MANADRAINMINDAM,
STATS_MANADRAINMAXDAM,
STATS_STAMDRAINMINDAM,//0x40
STATS_STAMDRAINMAXDAM,
STATS_STUNLENGTH,
STATS_VELOCITYPERCENT,
STATS_ATTACKRATE,
STATS_OTHER_ANIMRATE,
STATS_QUANTITY,
STATS_VALUE,
STATS_DURABILITY,
STATS_MAXDURABILITY,
STATS_HPREGEN,
STATS_ITEM_MAXDURABILITY_PERCENT,
STATS_ITEM_MAXHP_PERCENT,
STATS_ITEM_MAXMANA_PERCENT,
STATS_ITEM_ATTACKERTAKESDAMAGE,
STATS_ITEM_GOLDBONUS,
STATS_ITEM_MAGICBONUS,//0x50
STATS_ITEM_KNOCKBACK,
STATS_ITEM_TIMEDURATION,
STATS_ITEM_ADDCLASSSKILLS, //STATS_ITEM_ADDAMASKILLPOINTS
STATS_UNSENTPARAM1, //STATS_ITEM_ADDPALSKILLPOINTS
STATS_ADDEXPERIENCE, //STATS_ITEM_ADDNECSKILLPOINTS
STATS_HEALAFTERKILL, //STATS_ITEM_ADDSORSKILLPOINTS
STATS_REDUCESPRICES, //STATS_ITEM_ADDBARSKILLPOINTS
STATS_ITEM_DOUBLEHERBDURATION,
STATS_ITEM_LIGHTRADIUS,
STATS_ITEM_LIGHTCOLOR,
STATS_ITEM_REQ_PERCENT,
STATS_LEVELREQ, //STATS_ITEM_FASTATTACKRATE
STATS_ITEM_FASTERATTACKRATE,
STATS_ITEM_LEVELREQPCT, //STATS_ITEM_FASTESTATTACKRATE,
STATS_LASTBLOCKFRAME, //STATS_ITEM_FASTMOVEVELOCITY,
STATS_ITEM_FASTERMOVEVELOCITY,//0x60
STATS_NONCLASSKILL, //STATS_ITEM_FASTESTMOVEVELOCITY,
STATS_STATE, //STATS_ITEM_FASTGETHITRATE,
STATS_ITEM_FASTERGETHITRATE,
STATS_MONSTER_PLAYERCOUNT, //STATS_ITEM_FASTESTGETHITRATE,
STATS_SKILL_POISON_OVERRIDE_LENGTH, //STATS_ITEM_FASTBLOCKRATE,
STATS_ITEM_FASTERBLOCKRATE,
STATS_SKILL_BYPASS_UNDEAD, //STATS_ITEM_FASTESTBLOCKRATE,
STATS_SKILL_BYPASS_DEMONS, //STATS_ITEM_FASTCASTRATE,
STATS_ITEM_FASTERCASTRATE,
STATS_SKILL_BYPASS_BEASTS, //STATS_ITEM_FASTESTCASTRATE,
STATS_ITEM_SINGLESKILL, //STATS_ITEM_SINGLESKILL1,
STATS_ITEM_RESTINPEACE, //STATS_ITEM_SINGLESKILL2,
STATS_CURSE_RESISTANCE, //STATS_ITEM_SINGLESKILL3,
STATS_ITEM_POISONLENGTHRESIST,
STATS_ITEM_NORMALDAMAGE,
STATS_ITEM_HOWL,//0x70
STATS_ITEM_STUPIDITY,
STATS_ITEM_DAMAGETOMANA,
STATS_ITEM_IGNORETARGETAC,
STATS_ITEM_FRACTIONALTARGETAC,
STATS_ITEM_PREVENTHEAL,
STATS_ITEM_HALFFREEZEDURATION,
STATS_ITEM_TOHIT_PERCENT,
STATS_ITEM_DAMAGETARGETAC,
STATS_ITEM_DEMONDAMAGE_PERCENT,
STATS_ITEM_UNDEADDAMAGE_PERCENT,
STATS_ITEM_DEMON_TOHIT,
STATS_ITEM_UNDEAD_TOHIT,
STATS_ITEM_THROWABLE,
STATS_ITEM_ELEMSKILL, //STATS_ITEM_FIRESKILL,
STATS_ITEM_ALLSKILLS,
STATS_ITEM_ATTACKERTAKESLIGHTDAMAGE,//0x80
STATS_IRONMAIDEN_LEVEL,
STATS_LIFETAP_LEVEL,
STATS_THORNS_LEVEL,
STATS_BONEARMOR,
STATS_BONEARMORMAX,
STATS_ITEM_FREEZE,
STATS_ITEM_OPENWOUNDS,
STATS_ITEM_CRUSHINGBLOW,
STATS_ITEM_KICKDAMAGE,
STATS_ITEM_MANAAFTERKILL,
STATS_ITEM_HEALAFTERDEMONKILL,
STATS_ITEM_EXTRABLOOD,
STATS_ITEM_DEADLYSTRIKE,
STATS_ITEM_ABSORBFIRE_PERCENT,
STATS_ITEM_ABSORBFIRE,
STATS_ITEM_ABSORBLIGHT_PERCENT,
STATS_ITEM_ABSORBLIGHT,
STATS_ITEM_ABSORBMAGIC_PERCENT,
STATS_ITEM_ABSORBMAGIC,
STATS_ITEM_ABSORBCOLD_PERCENT,
STATS_ITEM_ABSORBCOLD,
STATS_ITEM_SLOW,
STATS_ITEM_AURA, //STATS_ITEM_BLESSEDAIM,
STATS_ITEM_INDESTRUCTIBLE, //STATS_ITEM_DEFIANCE,
STATS_ITEM_CANNOTBEFROZEN,
STATS_ITEM_STAMINADRAINPCT,
STATS_ITEM_REANIMATE,
STATS_ITEM_PIERCE,
STATS_ITEM_MAGICARROW,
STATS_ITEM_EXPLOSIVEARROW,
STATS_ITEM_THROW_MINDAMAGE,
STATS_ITEM_THROW_MAXDAMAGE,
STATS_SKILL_HANDOFATHENA,
STATS_SKILL_STAMINAPERCENT,
STATS_SKILL_PASSIVE_STAMINAPERCENT,
STATS_SKILL_CONCENTRATION,
STATS_SKILL_ENCHANT,
STATS_SKILL_PIERCE,
STATS_SKILL_CONVICTION,
STATS_SKILL_CHILLINGARMOR,
STATS_SKILL_FRENZY,
STATS_SKILL_DECREPIFY,
STATS_SKILL_ARMOR_PERCENT,
STATS_ALIGNMENT,
STATS_TARGET0,
STATS_TARGET1,
STATS_GOLDLOST,
STATS_CONVERSION_LEVEL,
STATS_CONVERSION_MAXHP,
STATS_UNIT_DOOVERLAY,
STATS_ATTACK_VS_MONTYPE, //STATS_ITEM_ADDDRUSKILLPOINTS,
STATS_DAMAGE_VS_MONTYPE, //STATS_ITEM_ADDASSSKILLPOINTS,
STATS_FADE, //STATS_ITEM_ADDSKILL_SINGLE4,
STATS_ARMOR_OVERRIDE_PERCENT, //STATS_ITEM_ADDSKILL_SINGLE5,
STATS_UNUSED183, //STATS_ITEM_ADDSKILL_SINGLE6,
STATS_UNUSED184, //STATS_ITEM_ADDSKILL_SINGLE7,
STATS_UNUSED185, //STATS_ITEM_ADDSKILL_SINGLE8,
STATS_UNUSED186, //STATS_ITEM_ADDSKILL_SINGLE9,
STATS_UNUSED187, //STATS_ITEM_ADDSKILL_SINGLE10,
STATS_ADDSKILL_TAB, //STATS_ITEM_ADDSKILL_TAB1,
STATS_UNUSED189, //STATS_ITEM_ADDSKILL_TAB2,
STATS_UNUSED190, //STATS_ITEM_ADDSKILL_TAB3,
STATS_UNUSED191, //STATS_ITEM_ADDSKILL_TAB4,
STATS_UNUSED192, //STATS_ITEM_ADDSKILL_TAB5,
STATS_UNUSED193, //STATS_ITEM_ADDSKILL_TAB6,
STATS_ITEM_NUMSOCKETS,
STATS_ITEM_SKILLONATTACK, //STATS_ITEM_SKILLONATTACK1,
STATS_ITEM_SKILLONKILL, //STATS_ITEM_SKILLONATTACK2,
STATS_ITEM_SKILLONDEATH, //STATS_ITEM_SKILLONATTACK3,
STATS_ITEM_SKILLONHIT, //STATS_ITEM_SKILLONHIT1,
STATS_ITEM_SKILLONLEVELUP, //STATS_ITEM_SKILLONHIT2,
STATS_UNUSED200, //STATS_ITEM_SKILLONHIT3,
STATS_ITEM_SKILLONGETHIT, //STATS_ITEM_SKILLONGETHIT1,
STATS_UNUSED202, //STATS_ITEM_SKILLONGETHIT2,
STATS_UNUSED203, //STATS_ITEM_SKILLONGETHIT3,
STATS_ITEM_CHARGED_SKILL, //STATS_ITEM_CHARGED_SKILL0,
STATS_UNUSED205, //STATS_ITEM_CHARGED_SKILL1,
STATS_UNUSED206, //STATS_ITEM_CHARGED_SKILL2,
STATS_UNUSED207, //STATS_ITEM_CHARGED_SKILL3,
STATS_UNUSED208, //STATS_ITEM_CHARGED_SKILL4,
STATS_UNUSED209, //STATS_ITEM_CHARGED_SKILL5,
STATS_UNUSED210, //STATS_ITEM_CHARGED_SKILL6,
STATS_UNUSED211, //STATS_ITEM_CHARGED_SKILL7,
STATS_UNUSED212, //STATS_ITEM_CHARGED_SKILL8,
STATS_UNUSED213, //STATS_ITEM_CHARGED_SKILL9,
STATS_ITEM_ARMOR_PERLEVEL,
STATS_ITEM_ARMORPERCENT_PERLEVEL,
STATS_ITEM_HP_PERLEVEL,
STATS_ITEM_MANA_PERLEVEL,
STATS_ITEM_MAXDAMAGE_PERLEVEL,
STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL,
STATS_ITEM_STRENGTH_PERLEVEL,
STATS_ITEM_DEXTERITY_PERLEVEL,
STATS_ITEM_ENERGY_PERLEVEL,
STATS_ITEM_VITALITY_PERLEVEL,
STATS_ITEM_TOHIT_PERLEVEL,
STATS_ITEM_TOHITPERCENT_PERLEVEL,
STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL,
STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL,
STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL,
STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL,
STATS_ITEM_RESIST_COLD_PERLEVEL,
STATS_ITEM_RESIST_FIRE_PERLEVEL,
STATS_ITEM_RESIST_LTNG_PERLEVEL,
STATS_ITEM_RESIST_POIS_PERLEVEL,
STATS_ITEM_ABSORB_COLD_PERLEVEL,
STATS_ITEM_ABSORB_FIRE_PERLEVEL,
STATS_ITEM_ABSORB_LTNG_PERLEVEL,
STATS_ITEM_ABSORB_POIS_PERLEVEL,
STATS_ITEM_THORNS_PERLEVEL,
STATS_ITEM_FIND_GOLD_PERLEVEL,
STATS_ITEM_FIND_MAGIC_PERLEVEL,
STATS_ITEM_REGENSTAMINA_PERLEVEL,
STATS_ITEM_STAMINA_PERLEVEL,
STATS_ITEM_DAMAGE_DEMON_PERLEVEL,
STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL,
STATS_ITEM_TOHIT_DEMON_PERLEVEL,
STATS_ITEM_TOHIT_UNDEAD_PERLEVEL,
STATS_ITEM_CRUSHINGBLOW_PERLEVEL,
STATS_ITEM_OPENWOUNDS_PERLEVEL,
STATS_ITEM_KICK_DAMAGE_PERLEVEL,
STATS_ITEM_DEADLYSTRIKE_PERLEVEL,
STATS_ITEM_FIND_GEMS_PERLEVEL,
STATS_ITEM_REPLENISH_DURABILITY,
STATS_ITEM_REPLENISH_QUANTITY,
STATS_ITEM_EXTRA_STACK,
STATS_ITEM_FIND_ITEM,
STATS_ITEM_SLASH_DAMAGE,
STATS_ITEM_SLASH_DAMAGE_PERCENT,
STATS_ITEM_CRUSH_DAMAGE,
STATS_ITEM_CRUSH_DAMAGE_PERCENT,
STATS_ITEM_THRUST_DAMAGE,
STATS_ITEM_THRUST_DAMAGE_PERCENT,
STATS_ITEM_ABSORB_SLASH,
STATS_ITEM_ABSORB_CRUSH,
STATS_ITEM_ABSORB_THRUST,
STATS_ITEM_ABSORB_SLASH_PERCENT,
STATS_ITEM_ABSORB_CRUSH_PERCENT,
STATS_ITEM_ABSORB_THRUST_PERCENT,
STATS_ITEM_ARMOR_BYTIME,
STATS_ITEM_ARMORPERCENT_BYTIME,
STATS_ITEM_HP_BYTIME,
STATS_ITEM_MANA_BYTIME,
STATS_ITEM_MAXDAMAGE_BYTIME,
STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME,
STATS_ITEM_STRENGTH_BYTIME,
STATS_ITEM_DEXTERITY_BYTIME,
STATS_ITEM_ENERGY_BYTIME,
STATS_ITEM_VITALITY_BYTIME,
STATS_ITEM_TOHIT_BYTIME,
STATS_ITEM_TOHITPERCENT_BYTIME,
STATS_ITEM_COLD_DAMAGEMAX_BYTIME,
STATS_ITEM_FIRE_DAMAGEMAX_BYTIME,
STATS_ITEM_LTNG_DAMAGEMAX_BYTIME,
STATS_ITEM_POIS_DAMAGEMAX_BYTIME,
STATS_ITEM_RESIST_COLD_BYTIME,
STATS_ITEM_RESIST_FIRE_BYTIME,
STATS_ITEM_RESIST_LTNG_BYTIME,
STATS_ITEM_RESIST_POIS_BYTIME,
STATS_ITEM_ABSORB_COLD_BYTIME,
STATS_ITEM_ABSORB_FIRE_BYTIME,
STATS_ITEM_ABSORB_LTNG_BYTIME,
STATS_ITEM_ABSORB_POIS_BYTIME,
STATS_ITEM_FIND_GOLD_BYTIME,
STATS_ITEM_FIND_MAGIC_BYTIME,
STATS_ITEM_REGENSTAMINA_BYTIME,
STATS_ITEM_STAMINA_BYTIME,
STATS_ITEM_DAMAGE_DEMON_BYTIME,
STATS_ITEM_DAMAGE_UNDEAD_BYTIME,
STATS_ITEM_TOHIT_DEMON_BYTIME,
STATS_ITEM_TOHIT_UNDEAD_BYTIME,
STATS_ITEM_CRUSHINGBLOW_BYTIME,
STATS_ITEM_OPENWOUNDS_BYTIME,
STATS_ITEM_KICK_DAMAGE_BYTIME,
STATS_ITEM_DEADLYSTRIKE_BYTIME,
STATS_ITEM_FIND_GEMS_BYTIME,
STATS_ITEM_PIERCE_COLD,
STATS_ITEM_PIERCE_FIRE,
STATS_ITEM_PIERCE_LTNG,
STATS_ITEM_PIERCE_POIS,
STATS_ITEM_DAMAGE_VS_MONSTER,
STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER,
STATS_ITEM_TOHIT_VS_MONSTER,
STATS_ITEM_TOHIT_PERCENT_VS_MONSTER,
STATS_ITEM_AC_VS_MONSTER,
STATS_ITEM_AC_PERCENT_VS_MONSTER,
STATS_FIRELENGTH,
STATS_BURNINGMIN,
STATS_BURNINGMAX,
STATS_PROGRESSIVE_DAMAGE,
STATS_PROGRESSIVE_STEAL,
STATS_PROGRESSIVE_OTHER,
STATS_PROGRESSIVE_FIRE,
STATS_PROGRESSIVE_COLD,
STATS_PROGRESSIVE_LIGHTNING,
STATS_ITEM_EXTRA_CHARGES,
STATS_PROGRESSIVE_TOHIT,
STATS_POISON_COUNT,
STATS_DAMAGE_FRAMERATE,
STATS_PIERCE_IDX,
STATS_PASSIVE_FIRE_MASTERY,///////////////////////// NEW FOR 1.10
STATS_PASSIVE_LTNG_MASTERY,
STATS_PASSIVE_COLD_MASTERY,
STATS_PASSIVE_POUS_MASTERY,
STATS_PASSIVE_FIRE_PIERCE,
STATS_PASSIVE_LTNG_PIERCE,
STATS_PASSIVE_COLD_PIERCE,
STATS_PASSIVE_POIS_PIERCE,
STATS_PASSIVE_CRITICAL_STRIKE,
STATS_PASSIVE_DODGE,
STATS_PASSIVE_AVOID,
STATS_PASSIVE_EVADE,
STATS_PASSIVE_WARMTH,
STATS_PASSIVE_MASTERY_MELEE_TH,
STATS_PASSIVE_MASTERY_MELEE_DMG,
STATS_PASSIVE_MASTERY_MELEE_CRIT,
STATS_PASSIVE_MASTERY_THROW_TH,
STATS_PASSIVE_MASTERY_THROW_DMG,
STATS_PASSIVE_MASTERY_THROW_CRIT,
STATS_PASSIVE_WEAPONBLOCK,
STATS_PASSIVE_SUMMON_RESIST,
STATS_MODIFIERLIST_SKILL,
STATS_MODIFIERLIST_LEVEL,
STATS_LAST_SENT_HP_PCT,
STATS_SOURCE_UNIT_TYPE,
STATS_SOURCE_UNIT_ID,
STATS_SHORTPARAM1,
STATS_QUESTITEMDIFFICULTY,
STATS_PASSIVE_MAG_MASTERY,
STATS_PASSIVE_MAG_PIERCE
};
enum D2Mod
{
ARMORCLASS = 0,
ARMORCLASS_VS_MISSILE,
ARMORCLASS_VS_HTH,
NORMAL_DAMAGE_REDUCTION,
NORMAL_DAMAGE_REDUCTION_PCT,
ARMOR_PERCENT,
MAGIC_DAMAGE_REDUCTION,
STRENGTH,
DEXTERITY,
VITALITY,
ENERGY,
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MAXMANA,
MAXMANA_PERCENT,
MAXHP,
MAXHP_PERCENT,
TOHIT,
TOBLOCK,
COLDMINDAM,
COLDMAXDAM,
COLDLENGTH,
FIREMINDAM,
FIREMAXDAM,
LIGHTMINDAM,
LIGHTMAXDAM,
POISONMINDAM,
POISONMAXDAM,
POISONLENGTH,
MINDAMAGE,
MAXDAMAGE,
WEAPONDAMAGE_PERCENT,
DAMAGETOMANA,
FIRERESIST,
MAXFIRERESIST,
LIGHTRESIST,
MAXLIGHTRESIST,
COLDRESIST,
MAXCOLDRESIST,
MAGICRESIST,
MAXMAGICRESIST,
POISONRESIST,
MAXPOISONRESIST,
RESISTALL,
MAXRESISTALL,
ASBORBFIRE_PERCENT,
ASBORBFIRE,
ASBORBLIGHT_PERCENT,
ASBORBLIGHT,
ASBORBMAGIC_PERCENT,
ASBORBMAGIC,
ASBORBCOLD_PERCENT,
ASBORBCOLD,
MAXDURABILITY,
MAXDURABILITY_PERCENT,
HITPOINTS_DELTA,
ATTACKERTAKES_DAMAGE,
FASTATTACKRATE,
FASTERATTACKRATE,
FASTESTATTACKRATE,
GOLDBONUS,
MAGICBONUS,
KNOCKBACK,
REGENSTAMINA_PERCENT,
REGENMANA_PERCENT,
BASESTAMINA,
TIMEDURATION,
MANASTEAL,
LIFESTEAL,
ADDAMASKILLPOINTS,
ADDPALSKILLPOINTS,
ADDNECSKILLPOINTS,
ADDSORSKILLPOINTS,
ADDBARSKILLPOINTS,
DOUBLEHERBDURATION,
LIGHTRADIUS,
LIGHTCOLOR,
REQ_PERCENT,
FASTMOVEVELOCITY,
FASTERMOVEVELOCITY,
FASTESTMOVEVELOCITY,
FASTGETHITRATE,
FASTERGETHITRATE,
FASTESTGETHITRATE,
FASTBLOCKRATE,
FASTERBLOCKRATE,
FASTESTBLOCKRATE,
FASTCASTRATE,
FASTERCASTRATE,
FASTESTCASTRATE,
POISONLENGTHRESIST,
NORMALDAMAGE,
HOWL,
STUPIDITY,
IGNORETARGETAC,
FRACTIONALTARGETAC,
PREVENTHEAL,
HALFFREEZEDURATION,
TOHIT_PERCENT,
DAMAGETARGETAC,
DEMONDAMAGE_PERCENT,
UNDEADDAMAGE_PERCENT,
DEMON_TOHIT,
UNDEAD_TOHIT,
THROWABLE,
FIRESKILL,
ALLSKILLS,
ATTACKERTAKESLIGHT_DAMAGE,
FREEZE,
OPENWOUNDS,
CRUSHINGBLOW,
KICKDAMAGE,
MANAAFTERKILL,
HEALAFTERDEMONKILL,
EXTRABLOOD,
DEADLYSTRIKE,
SLOW,
CANNOTBEFROZEN,
STAMINADRAINPCT,
REANIMATE,
PIERCE,
MAGICARROW,
EXPLOSIVEARROW,
ADDDRUSKILLPOINTS,
ADDASSSKILLPOINTS,
ADDSKILL,
ADDTAB,
ADDSKILL_PASSIVES,
SKILL_ON_ATTACK,
SKILL_ON_HIT,
SKILL_ON_GETHIT,
GEMBONUS,
DURABILITY_OVER_TIME,
FIRE_EFFECTS,
LIGHTNING_EFFECTS,
SOCKETS,
FIRE_DAMAGE_MINMAX,
LIGHT_DAMAGE_MINMAX,
MAGIC_DAMAGE_MINMAX,
COLD_DAMAGE_MINMAXLEN,
POIS_DAMAGE_MINMAXLEN,
THROW_DAMAGE_MINMAX,
DAMAGE_MINMAX,
STATS_ITEM_ARMOR_PERLEVEL_MOD,
STATS_ITEM_ARMORPERCENT_PERLEVEL_MOD,
STATS_ITEM_HP_PERLEVEL_MOD,
STATS_ITEM_MANA_PERLEVEL_MOD,
STATS_ITEM_MAXDAMAGE_PERLEVEL_MOD,
STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL_MOD,
STATS_ITEM_STRENGTH_PERLEVEL_MOD,
STATS_ITEM_DEXTERITY_PERLEVEL_MOD,
STATS_ITEM_ENERGY_PERLEVEL_MOD,
STATS_ITEM_VITALITY_PERLEVEL_MOD,
STATS_ITEM_TOHIT_PERLEVEL_MOD,
STATS_ITEM_TOHITPERCENT_PERLEVEL_MOD,
STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL_MOD,
STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL_MOD,
STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL_MOD,
STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL_MOD,
STATS_ITEM_RESIST_COLD_PERLEVEL_MOD,
STATS_ITEM_RESIST_FIRE_PERLEVEL_MOD,
STATS_ITEM_RESIST_LTNG_PERLEVEL_MOD,
STATS_ITEM_RESIST_POIS_PERLEVEL_MOD,
STATS_ITEM_ABSORB_COLD_PERLEVEL_MOD,
STATS_ITEM_ABSORB_FIRE_PERLEVEL_MOD,
STATS_ITEM_ABSORB_LTNG_PERLEVEL_MOD,
STATS_ITEM_ABSORB_POIS_PERLEVEL_MOD,
STATS_ITEM_THORNS_PERLEVEL_MOD,
STATS_ITEM_FIND_GOLD_PERLEVEL_MOD,
STATS_ITEM_FIND_MAGIC_PERLEVEL_MOD,
STATS_ITEM_REGENSTAMINA_PERLEVEL_MOD,
STATS_ITEM_STAMINA_PERLEVEL_MOD,
STATS_ITEM_DAMAGE_DEMON_PERLEVEL_MOD,
STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL_MOD,
STATS_ITEM_TOHIT_DEMON_PERLEVEL_MOD,
STATS_ITEM_TOHIT_UNDEAD_PERLEVEL_MOD,
STATS_ITEM_CRUSHINGBLOW_PERLEVEL_MOD,
STATS_ITEM_OPENWOUNDS_PERLEVEL_MOD,
STATS_ITEM_KICK_DAMAGE_PERLEVEL_MOD,
STATS_ITEM_DEADLYSTRIKE_PERLEVEL_MOD,
STATS_ITEM_FIND_GEMS_PERLEVEL_MOD,
STATS_ITEM_REPLENISH_DURABILITY_MOD,
STATS_ITEM_REPLENISH_QUANTITY_MOD,
STATS_ITEM_EXTRA_STACK_MOD,
STATS_ITEM_FIND_ITEM_MOD,
STATS_ITEM_SLASH_DAMAGE_MOD,
STATS_ITEM_SLASH_DAMAGE_PERCENT_MOD,
STATS_ITEM_CRUSH_DAMAGE_MOD,
STATS_ITEM_CRUSH_DAMAGE_PERCENT_MOD,
STATS_ITEM_THRUST_DAMAGE_MOD,
STATS_ITEM_THRUST_DAMAGE_PERCENT_MOD,
STATS_ITEM_ABSORB_SLASH_MOD,
STATS_ITEM_ABSORB_CRUSH_MOD,
STATS_ITEM_ABSORB_THRUST_MOD,
STATS_ITEM_ABSORB_SLASH_PERCENT_MOD,
STATS_ITEM_ABSORB_CRUSH_PERCENT_MOD,
STATS_ITEM_ABSORB_THRUST_PERCENT_MOD,
STATS_ITEM_ARMOR_BYTIME_MOD,
STATS_ITEM_ARMORPERCENT_BYTIME_MOD,
STATS_ITEM_HP_BYTIME_MOD,
STATS_ITEM_MANA_BYTIME_MOD,
STATS_ITEM_MAXDAMAGE_BYTIME_MOD,
STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME_MOD,
STATS_ITEM_STRENGTH_BYTIME_MOD,
STATS_ITEM_DEXTERITY_BYTIME_MOD,
STATS_ITEM_ENERGY_BYTIME_MOD,
STATS_ITEM_VITALITY_BYTIME_MOD,
STATS_ITEM_TOHIT_BYTIME_MOD,
STATS_ITEM_TOHITPERCENT_BYTIME_MOD,
STATS_ITEM_COLD_DAMAGEMAX_BYTIME_MOD,
STATS_ITEM_FIRE_DAMAGEMAX_BYTIME_MOD,
STATS_ITEM_LTNG_DAMAGEMAX_BYTIME_MOD,
STATS_ITEM_POIS_DAMAGEMAX_BYTIME_MOD,
STATS_ITEM_RESIST_COLD_BYTIME_MOD,
STATS_ITEM_RESIST_FIRE_BYTIME_MOD,
STATS_ITEM_RESIST_LTNG_BYTIME_MOD,
STATS_ITEM_RESIST_POIS_BYTIME_MOD,
STATS_ITEM_ABSORB_COLD_BYTIME_MOD,
STATS_ITEM_ABSORB_FIRE_BYTIME_MOD,
STATS_ITEM_ABSORB_LTNG_BYTIME_MOD,
STATS_ITEM_ABSORB_POIS_BYTIME_MOD,
STATS_ITEM_FIND_GOLD_BYTIME_MOD,
STATS_ITEM_FIND_MAGIC_BYTIME_MOD,
STATS_ITEM_REGENSTAMINA_BYTIME_MOD,
STATS_ITEM_STAMINA_BYTIME_MOD,
STATS_ITEM_DAMAGE_DEMON_BYTIME_MOD,
STATS_ITEM_DAMAGE_UNDEAD_BYTIME_MOD,
STATS_ITEM_TOHIT_DEMON_BYTIME_MOD,
STATS_ITEM_TOHIT_UNDEAD_BYTIME_MOD,
STATS_ITEM_CRUSHINGBLOW_BYTIME_MOD,
STATS_ITEM_OPENWOUNDS_BYTIME_MOD,
STATS_ITEM_KICK_DAMAGE_BYTIME_MOD,
STATS_ITEM_DEADLYSTRIKE_BYTIME_MOD,
STATS_ITEM_FIND_GEMS_BYTIME_MOD,
STATS_ITEM_PIERCE_COLD_MOD,
STATS_ITEM_PIERCE_FIRE_MOD,
STATS_ITEM_PIERCE_LTNG_MOD,
STATS_ITEM_PIERCE_POIS_MOD,
STATS_ITEM_DAMAGE_VS_MONSTER_MOD,
STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER_MOD,
STATS_ITEM_TOHIT_VS_MONSTER_MOD,
STATS_ITEM_TOHIT_PERCENT_VS_MONSTER_MOD,
STATS_ITEM_AC_VS_MONSTER_MOD,
STATS_ITEM_AC_PERCENT_VS_MONSTER_MOD,
INDESTRUCTIBLE,
STATS_ITEM_CHARGED_SKILL_MOD
};
enum D2ItemFlags
{
ITEMFLAG_NEWITEM = 0x00000001,
ITEMFLAG_MAGICAL = 0x00000010,
ITEMFLAG_SOCKETED = 0x00000800,
ITEMFLAG_EAR = 0x00001000,
ITEMFLAG_NEWITEM2 = 0x00002000,
ITEMFLAG_CHECKSECPRICE = 0x00010000,
ITEMFLAG_CHACKGAMBLEPRICE = 0x00020000,
ITEMFLAG_ETHERAL = 0x00400000,
ITEMFLAG_FROMPLAYER = 0x01000000
};
enum D2ItemTtype
{
TYPE_NONE0 = 0,
TYPE_NONE1,
TYPE_SHIELD,
TYPR_ARMOR,
TYPE_GOLD,
TYPE_BOW_QUIVER,
TYPE_CROSSBOW_QUIVER,
TYPE_PLAYER_BODY_PART,
TYPE_HERB,
TYPE_POTION,
TYPE_RING,
TYPE_ELIXIR,
TYPE_AMULET,
TYPE_CHARM,
TYPE_NOT_USED14,
TYPE_BOOTS,
TYPE_GLOVES,
TYPE_NOT_USED17,
TYPE_BOOK,
TYPE_BELT,
TYPE_GEM,
TYPE_TORCH,
TYPE_SCROLL,
TYPE_NOT_USED23,
TYPE_SCEPTER,
TYPE_WAND,
TYPE_STAFF,
TYPE_BOW,
TYPE_AXE,
TYPE_CLUB,
TYPE_SWORD,
TYPE_HAMMER,
TYPE_KNIFE,
TYPE_SPEAR,
TYPE_POLEARM,
TYPE_CROSSBOW,
TYPE_MACE,
TYPE_HELM,
TYPE_MISSILE_POTION,
TYPE_QUEST,
TYPE_BODY_PART,
TYPE_KEY,
TYPE_THROWING_KNIFE,
TYPE_THROWING_AXE,
TYPE_JAVELIN,
TYPE_WEAPON,
TYPE_MELEE_WEAPON,
TYPE_MISSILE_WEAPON,
TYPE_THROWN_WEAPON,
TYPE_COMBO_WEAPON,
TYPE_ANY_ARMOR,
TYPE_ANY_SHIELD,
TYPE_MISCELLANEOUS,
TYPE_SOCKET_FILLER,
TYPE_SECOND_HAND,
TYPE_STAVES_AND_RODS,
TYPE_MISSILE,
TYPE_BLUNT,
//Expansion
TYPE_JEWEL,
TYPE_CLASS_SPECIFIC,
TYPE_AMAZON_ITEM,
TYPE_BARBARIAN_ITEM,
TYPE_NECROMANCER_ITEM,
TYPE_PALADIN_ITEM,
TYPE_SORCERESS_ITEM,
TYPE_ASSASSIN_ITEM,
TYPE_DRUID_ITEM,
TYPE_HAND_TO_HAND,
TYPE_ORB,
TYPE_VOODOO_HEADS,
TYPE_AURIC_SHIELDS,
TYPE_PRIMAL_HELM,
TYPE_PELT,
TYPE_CLOAK,
TYPE_RUNE,
TYPE_CIRCLET,
TYPE_HEALING_POTION,
TYPE_MANA_POTION,
TYPE_REJUV_POTION,
TYPE_STAMINA_POTION,
TYPE_ANTIDOTE_POTION,
TYPE_THAWING_POTION,
TYPE_SMALL_CHARM,
TYPE_MEDIUM_CHARM,
TYPE_LARGE_CHARM,
TYPE_AMAZON_BOW,
TYPE_AMAZON_SPEAR,
TYPE_AMAZON_JAVELIN,
TYPE_HAND_TO_HAND2,
TYPE_MAGIC_BOW_QUIVER,
TYPE_MAGIC_CROSSBOW_QUIVER,
TYPE_CHIPPED_GEM,
TYPE_FLAWED_GEM,
TYPE_STANDARD_GEM,
TYPE_FLAWLESS_GEM,
TYPE_PERFECT_GEM,
TYPE_AMETHYST,
TYPE_DIAMOND,
TYPE_EMERALD,
TYPE_RUBY,
TYPE_SAPPHIRE,
TYPE_TOPAZ,
TYPE_SKULL
};
enum D2ItemQuality
{
ITEMQUALITY_CRACKED = 1,
ITEMQUALITY_NORMAL,
ITEMQUALITY_SUPERIOR,
ITEMQUALITY_MAGIC,
ITEMQUALITY_SET,
ITEMQUALITY_RARE,
ITEMQUALITY_UNIQUE,
ITEMQUALITY_CRAFTED,
ITEMQUALITY_TEMPERED
};
enum D2UnitType
{
UNIT_PLAYER = 0,
UNIT_MONSTER,
UNIT_OBJECT,
UNIT_MISSILE,
UNIT_ITEM,
UNIT_ROOMTILE
};
2021-01-04 07:07:29 +00:00
enum D2UnitMode
{
UNIT_MODE_DEATH = 0,
UNIT_MODE_NEUTRAL,
UNIT_MODE_WALK,
UNIT_MODE_RUN,
UNIT_MODE_GET_HIT,
UNIT_MODE_TOWN_NEUTRAL,
UNIT_MODE_TOWN_WALK,
UNIT_MODE_ATTACK1,
UNIT_MODE_ATTACK2,
UNIT_MODE_BLOCK,
UNIT_MODE_CAST,
UNIT_MODE_THROW,
UNIT_MODE_KICK,
UNIT_MODE_SKILL1,
UNIT_MODE_SKILL2,
UNIT_MODE_SKILL3,
UNIT_MODE_SKILL4,
UNIT_MODE_DEAD,
UNIT_MODE_SEQUENCE,
UNIT_MODE_KNOCK_BACK
};
enum D2BodyLoc
{
LOC_HEAD =1,
LOC_NECK,
LOC_TORS,
LOC_RARM,
LOC_LARM,
LOC_LRIN,
LOC_RRIN,
LOC_BELT,
LOC_FEET,
LOC_GLOV,
LOC_RALT,
LOC_LALT
};
/*================================= END OF FILE =================================*/