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https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-11-30 20:55:59 +00:00
33 lines
1018 B
C++
33 lines
1018 B
C++
#pragma once
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#include <cstdint>
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#include <d2tweaks/server/modules/server_module.h>
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namespace diablo2 {
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namespace structures {
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struct inventory;
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struct game;
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struct unit;
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}
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}
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namespace d2_tweaks {
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namespace server {
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class server;
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namespace modules {
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class trader_update final : public server_module {
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public:
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void init() override;
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void tick(diablo2::structures::game* game, diablo2::structures::unit* unit) override;
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bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) override;
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//private:
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// bool find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y);
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// bool send_to_cube(diablo2::structures::game* game, diablo2::structures::unit* player, diablo2::structures::unit* item);
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// bool move_item_to(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
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};
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}
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}
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}
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