d2tweaks-rnd2k/include/diablo2/structures/UniqueItems.h
2024-05-02 21:43:43 -06:00

80 lines
2.3 KiB
C++

#pragma once
#include <cstdint>
namespace diablo2 {
namespace structures {
struct D2UniqueItemsTxt
{
uint16_t unk0x00; //0x00
char szName[34]; //0x02
uint32_t dwVersion; //0x24
union
{
uint32_t dwBaseItemCode; //0x28
char szBaseItemCode[4]; //0x28
};
uint32_t dwUniqueItemFlags; //0x2C
uint32_t dwRarity; //0x30
uint16_t wLvl; //0x34
uint16_t wLvlReq; //0x36
uint8_t nChrTransform; //0x38
uint8_t nInvTransform; //0x39
char szFlippyFile[32]; //0x3A
char szInvFile[34]; //0x5A
uint32_t dwCostMult; //0x7C
uint32_t dwCostAdd; //0x80
uint16_t wDropSound; //0x84
uint16_t wUseSound; //0x86
uint32_t dwDropSfxFrame; //0x88
uint32_t dwProp1; //0x8C
uint32_t dwPar1; //0x90
uint32_t dwMin1; //0x94
uint32_t dwMax1; //0x98
uint32_t dwProp2; //0x9C
uint32_t dwPar2; //0xA0
uint32_t dwMin2; //0xA4
uint32_t dwMax2; //0xA8
uint32_t dwProp3; //0xAC
uint32_t dwPar3; //0xB0
uint32_t dwMin3; //0xB4
uint32_t dwMax3; //0xB8
uint32_t dwProp4; //0xBC
uint32_t dwPar4; //0xC0
uint32_t dwMin4; //0xC4
uint32_t dwMax4; //0xC8
uint32_t dwProp5; //0xCC
uint32_t dwPar5; //0xD0
uint32_t dwMin5; //0xD4
uint32_t dwMax5; //0xD8
uint32_t dwProp6; //0xDC
uint32_t dwPar6; //0xE0
uint32_t dwMin6; //0xE4
uint32_t dwMax6; //0xE8
uint32_t dwProp7; //0xEC
uint32_t dwPar7; //0xF0
uint32_t dwMin7; //0xF4
uint32_t dwMax7; //0xF8
uint32_t dwProp8; //0xFC
uint32_t dwPar8; //0x100
uint32_t dwMin8; //0x104
uint32_t dwMax8; //0x10
uint32_t dwProp9; //0x10C
uint32_t dwPar9; //0x110
uint32_t dwMin9; //0x114
uint32_t dwMax9; //0x118
uint32_t dwProp10; //0x11C
uint32_t dwPar10; //0x120
uint32_t dwMin10; //0x124
uint32_t dwMax10; //0x128
uint32_t dwProp11; //0x12C
uint32_t dwPar11; //0x130
uint32_t dwMin11; //0x134
uint32_t dwMax11; //0x138
uint32_t dwProp12; //0x13C
uint32_t dwPar12; //0x140
uint32_t dwMin12; //0x144
uint32_t dwMax12; //0x148
};
}
}