mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-12-03 14:15:59 +00:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct cellfile;
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struct gfxcell;
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struct gfxdata {
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gfxcell* cell_init; //+00
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cellfile* cell_file; //+04
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int32_t frame; //+08
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int32_t direction; //+0C
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int max_directions; //+10
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int max_frames; //+14
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int32_t flags; //+18
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int8_t state; //+1C
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union {
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int8_t component; //+1D
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int8_t item_flags; //+1D
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};
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int8_t unk1_e; //+1E - padding no doubt
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int8_t unk1_f; //+1F
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int unit_type; //+20
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int unit_index; //+24
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int mode; //+28
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int overlay; //+2C
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union {
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// [token][component][type][mode][hitclass]
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struct {
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int32_t token; //+30
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int32_t component; //+34
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int32_t armor_type; //+38 - lit, med , hvy
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int32_t mode; //+3C
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int32_t hit_class; //+40
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} details;
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char unk_name[5][4]; //+30
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};
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const char* name; //+44
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};
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static_assert(sizeof(gfxdata) == 0x48);
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}
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}
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