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21 lines
548 B
C++
21 lines
548 B
C++
#pragma once
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#include <Windows.h>
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#include <cstdint>
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namespace diablo2 {
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namespace structures {
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struct gfxdata;
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}
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class d2_gfx {
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public:
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static char* get_base();
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static bool check_perspective_mode();
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static bool check_perspective_coords(int32_t x, int32_t y);
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static int32_t adjust_perspective_coords(int32_t x, int32_t y, int32_t* adjustX, int32_t* adjustY);
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static int32_t get_resolution_mode();
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static void draw_image(structures::gfxdata* data, uint32_t x, uint32_t y, int32_t gamma, int32_t drawType, void* palette);
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};
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} |