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https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
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#include <d2tweaks/ui/controls/control.h>
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#include <diablo2/structures/gfxdata.h>
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#include <pugixml.hpp>
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#include <d2tweaks/ui/rect.h>
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namespace d2_tweaks {
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namespace common {
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class asset;
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}
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namespace ui {
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namespace controls {
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class image : public control {
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common::asset* m_image;
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int32_t m_frame;
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rect m_rect;
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bool m_block_click;
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diablo2::structures::gfxdata m_draw_info;
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public:
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explicit image(menu* menu, common::asset* image, int32_t x = 0, int32_t y = 0, int32_t frame = 0);
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explicit image(menu* menu, const pugi::xml_node& node);
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void set_frame(int32_t frame) {
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m_frame = static_cast<uint32_t>(frame);
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}
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int32_t get_frame() const {
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return static_cast<int32_t>(m_frame);
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}
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void draw() override;
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void draw(int32_t offsetX, int32_t offsetY) override;
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void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
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void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override;
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void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) override;
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};
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}
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}
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}
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