mirror of
https://gitlab.com/hashborgir/d2tweaks-rnd2k.git
synced 2024-12-04 22:55:59 +00:00
39 lines
855 B
C++
39 lines
855 B
C++
#pragma once
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#include <stdint.h>
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#define MODULE_INIT(module_name) static d2_tweaks::server::modules::module_name g_instance;
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namespace diablo2 {
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namespace structures {
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struct game;
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struct unit;
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}
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}
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namespace d2_tweaks {
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namespace common {
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struct packet_header;
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}
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namespace server {
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namespace modules {
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class server_module {
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public:
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virtual ~server_module() = default;
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server_module();
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virtual void init() = 0;
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/**
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* \brief
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* \param game
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* \param player
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* \param packet
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* \return true - block further packet processing, false - pass packet to game
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*/
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virtual bool handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet);
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virtual void tick(diablo2::structures::game* game, diablo2::structures::unit* unit);
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};
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}
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}
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}
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