d2tweaks-rnd2k/include/diablo2/d2client.h
2024-04-21 00:55:02 -06:00

90 lines
2.4 KiB
C++

#pragma once
#include <Windows.h>
#include <cstdint>
namespace diablo2 {
namespace structures {
struct gfxdata;
struct unit;
struct client_unit_list;
struct cellfile;
}
enum ui_window_t {
UI_WINDOW_INTERFACE = 0x0,
UI_WINDOW_INVENTORY = 0x01,
UI_WINDOW_CHARACTER = 0x02,
UI_WINDOW_MINISKILL = 0x03,
UI_WINDOW_SKILL = 0x04,
UI_WINDOW_CHAT = 0x05,
UI_WINDOW_NPCMENU = 0x08,
UI_WINDOW_MAINMENU = 0x09,
UI_WINDOW_AUTOMAP = 0x0a,
UI_WINDOW_CONFIG = 0x0b,
UI_WINDOW_NPCSHOP = 0x0c,
UI_WINDOW_ALTDOWN = 0x0d,
UI_WINDOW_ANVIL = 0x0e,
UI_WINDOW_QUEST = 0x0f,
UI_WINDOW_QUESTLOG = 0x11,
UI_WINDOW_STATUSAREA = 0x12,
UI_WINDOW_WPMENU = 0x14,
UI_WINDOW_MINIPANEL = 0x15,
UI_WINDOW_PARTY = 0x16,
UI_WINDOW_TRADE = 0x17,
UI_WINDOW_MSGS = 0x18,
UI_WINDOW_STASH = 0x19,
UI_WINDOW_CUBE = 0x1a,
UI_WINDOW_BELT = 0x1f,
UI_WINDOW_HELP = 0x21,
UI_WINDOW_MERC = 0x24,
UI_WINDOW_SCROLL = 0x25
};
class d2_client {
public:
static char* get_base();
static bool is_lod();
static structures::unit* get_local_player();
static const char* get_local_player_name();
static structures::client_unit_list* get_client_unit_list();
static int32_t get_view_offset_x();
static int32_t get_view_offset_y();
static uint32_t get_mouse_x();
static uint32_t get_mouse_y();
static bool get_ui_window_state(ui_window_t window);
static void* get_buysellbtn();
static void play_sound(uint32_t soundId, structures::unit* u, uint32_t ticks, BOOL prePick, uint32_t cache);
static structures::unit* get_unit_by_guid(int32_t type, int32_t guid);
static void send_to_server(void* data, size_t size);
static void print_chat(wchar_t* string, uint32_t color);
static bool cache_gfx_data(structures::gfxdata* gfxData,
structures::unit* unit,
structures::cellfile* cellfFile,
int32_t direction,
int32_t frame,
int32_t* outIndex,
int8_t flags,
int32_t colorTint);
static structures::cellfile* load_gfx_resource(char* path);
static int32_t unload_gfx_resource(structures::cellfile* handle);
static int32_t send_to_server_7(BYTE type, DWORD num, DWORD unk1, DWORD unk2);
static uint32_t screen_height();
static uint32_t screen_width();
static uint32_t current_vendor_id();
static uint32_t current_vendor_guid();
static bool is_gamble_open();
static uint8_t current_interact_menu();
static void resync_vendor_inventory(structures::unit* ptNPC);
};
}