d2tweaks-rnd2k/include/diablo2/d2game.h
Hash Borgir c0f1e91e4a latest
2024-05-27 09:17:54 -06:00

304 lines
13 KiB
C++

#pragma once
#include <cstdint>
#include <functional>
#include <diablo2/structures/unit.h>
#include "d2common.h"
namespace diablo2 {
namespace structures {
struct game_server;
struct net_client;
struct game;
struct unit;
struct D2MonPropTxt
{
uint32_t dwId; //0x00
diablo2::structures::D2PropertyStrc props[3][6]; //0x04
uint8_t nChance[3][6]; //0x124
uint16_t pad0x136; //0x136
};
#pragma pack(1)
enum D2C_AiSpecialState : uint32_t
{
AISPECIALSTATE_NONE = 0,
AISPECIALSTATE_NO_MON_STATS = 1, // Set when classid > nMonStatsRecord
AISPECIALSTATE_2 = 2, // Unused
AISPECIALSTATE_3 = 3, // Unused
AISPECIALSTATE_4 = 4, // Unused
AISPECIALSTATE_ROGUE_HIREABLE_NON_PLAYER_OWNER = 5,
AISPECIALSTATE_HIREABLE_NON_PLAYER_OWNER = 6,
AISPECIALSTATE_REVIVED = 7, // as necromancer pet
AISPECIALSTATE_8 = 8, // Unused
AISPECIALSTATE_9 = 9, // Unused
// Curses
AISPECIALSTATE_DIMVISION = 10,
AISPECIALSTATE_TERROR = 11,
AISPECIALSTATE_TAUNT = 12,
AISPECIALSTATE_COUNTESS = 13,
AISPECIALSTATE_14 = 14, // Unused
AISPECIALSTATE_WHIPPED = 15, // When whipped by overseer, for suicide minions
AISPECIALSTATE_MOUNTING_UNIT = 16, // When a unit is mounting another (tower / siege beast)
AISPECIALSTATE_17 = 17, // Unused
AISPECIALSTATE_TABLE_COUNT = 18,
AISPECIALSTATE_INVALID = 19, // Could be for objects ?
};
struct D2SkillsTxt
{
int16_t nSkillId; //0x00
uint16_t unk0x02; //0x02
uint32_t dwFlags[2]; //0x04 D2C_SkillsTxtFlags
int8_t nCharClass; //0x0C
uint8_t unk0x0D[3]; //0x0D
uint8_t nAnim; //0x10
uint8_t nMonAnim; //0x11
uint8_t nSeqTrans; //0x12
uint8_t nSeqNum; //0x13
uint8_t nRange; //0x14
uint8_t nSelectProc; //0x15
uint8_t nSeqInput; //0x16
uint8_t pad0x17; //0x17
int16_t nITypeA[3]; //0x18
int16_t nITypeB[3]; //0x1E
int16_t nETypeA[2]; //0x24
int16_t nETypeB[2]; //0x28
int16_t wSrvStartFunc; //0x2C
uint16_t wSrvDoFunc; //0x2E
uint16_t wSrvPrgFunc[3]; //0x30
uint16_t pad0x36; //0x36
uint32_t dwPrgCalc[3]; //0x38
uint8_t nPrgDamage; //0x44
uint8_t pad0x45; //0x45
int16_t wSrvMissile; //0x46
int16_t wSrvMissileA; //0x48
int16_t wSrvMissileB; //0x4A
int16_t wSrvMissileC; //0x4C
int16_t wSrvOverlay; //0x4E
uint32_t dwAuraFilter; //0x50
int16_t wAuraStat[6]; //0x54
uint32_t dwAuraLenCalc; //0x60
uint32_t dwAuraRangeCalc; //0x64
int32_t dwAuraStatCalc[6]; //0x68
int16_t nAuraState; //0x80
int16_t wAuraTargetState; //0x82
int16_t wAuraEvent[3]; //0x84
int16_t wAuraEventFunc[3]; //0x8A
uint16_t wAuraTgtEvent; //0x90
uint16_t wAuraTgtEventFunc; //0x92
int16_t nPassiveState; //0x94
int16_t nPassiveIType; //0x96
int16_t nPassiveStat[5]; //0x98
uint16_t pad0xA2; //0xA2
uint32_t dwPassiveCalc[5]; //0xA4
uint16_t wPassiveEvent; //0xB8
uint16_t wPassiveEventFunc; //0xBA
uint16_t wSummon; //0xBC
int8_t nPetType; //0xBE
int8_t nSumMode; //0xBF
uint32_t dwPetMax; //0xC0
uint16_t wSumSkill[5]; //0xC4
uint16_t pad0xCE; //0xCE
uint32_t dwSumSkCalc[5]; //0xD0
int16_t wSumUMod; //0xE4
int16_t wSumOverlay; //0xE6
uint16_t wCltMissile; //0xE8
uint16_t wCltMissileA; //0xEA
uint16_t wCltMissileB; //0xEC
uint16_t wCltMissileC; //0xEE
uint16_t wCltMissileD; //0xF0
uint16_t wCltStFunc; //0xF2
uint16_t wCltDoFunc; //0xF4
uint16_t wCltPrgFunc[3]; //0xF6
uint16_t wStSound; //0xFC
uint16_t nStSoundClass; //0x0FE
uint16_t wDoSound; //0x100
uint16_t wDoSoundA; //0x102
uint16_t wDoSoundB; //0x104
uint16_t wCastOverlay; //0x106
uint16_t wTgtOverlay; //0x108
uint16_t wTgtSound; //0x10A
uint16_t wPrgOverlay; //0x10C
uint16_t wPrgSound; //0x10E
uint16_t wCltOverlayA; //0x110
uint16_t wCltOverlayB; //0x112
int32_t dwCltCalc[3]; //0x114
uint8_t nItemTarget; //0x120 D2C_SkillsTxtItemTarget
uint8_t pad0x121; //0x121
uint16_t wItemCastSound; //0x122
uint16_t wItemCastOverlay; //0x124
uint16_t pad0x126; //0x126
uint32_t dwPerDelay; //0x128
uint16_t wMaxLvl; //0x12C
uint16_t wResultFlags; //0x12E
uint32_t dwHitFlags; //0x130
uint32_t dwHitClass; //0x134
uint32_t dwCalc[4]; //0x138
int32_t dwParam[8]; //0x148
uint8_t nWeapSel; //0x168
uint8_t pad0x169; //0x169
uint16_t wItemEffect; //0x16A
uint16_t wItemCltEffect; //0x16C
uint16_t pad0x16E; //0x16E
uint32_t dwSkPoints; //0x170
uint16_t wReqLevel; //0x174
uint16_t wReqStr; //0x176
uint16_t wReqDex; //0x178
uint16_t wReqInt; //0x17A
uint16_t wReqVit; //0x17C
int16_t nReqSkill[3]; //0x17E
int16_t wStartMana; //0x184
uint16_t wMinMana; //0x186
uint8_t nManaShift; //0x188
uint8_t pad0x189; //0x189
int16_t wMana; //0x18A
int16_t wLevelMana; //0x18C
uint8_t nAttackRank; //0x18E
uint8_t nLineOfSight; //0x18F D2C_SkillsTxtLineOfSight
uint32_t dwDelay; //0x190
uint16_t wSkillDesc; //0x194
uint16_t pad0x196; //0x196
uint32_t dwToHit; //0x198
uint32_t dwLevToHit; //0x19C
uint32_t dwToHitCalc; //0x1A0
uint8_t nToHitShift; //0x1A4
uint8_t nSrcDam; //0x1A5
uint16_t pad0x1A6; //0x1A6
uint32_t dwMinDam; //0x1A8
uint32_t dwMaxDam; //0x1AC
uint32_t dwMinLvlDam[5]; //0x1B0
uint32_t dwMaxLvlDam[5]; //0x1C4
uint32_t dwDmgSymPerCalc; //0x1D8
uint8_t nEType; //0x1DC
uint8_t pad0x1DD[3]; //0x1DD
uint32_t dwEMin; //0x1E0
uint32_t dwEMax; //0x1E4
uint32_t dwEMinLev[5]; //0x1E8
uint32_t dwEMaxLev[5]; //0x1FC
uint32_t dwEDmgSymPerCalc; //0x210
uint32_t dwELen; //0x214
uint32_t dwELevLen[3]; //0x218
uint32_t dwELenSymPerCalc; //0x224
uint8_t nRestrict; //0x228
uint8_t pad0x229; //0x229
int16_t nState[3]; //0x22A
uint8_t nAiType; //0x230
uint8_t pad0x231; //0x231
int16_t wAiBonus; //0x232
int32_t nCostMult; //0x234
int32_t nCostAdd; //0x238
};
#pragma pack()
struct D2SummonArgStrc
{
uint32_t dwFlags; //0x00
diablo2::structures::unit* pOwner; //0x04
int32_t nHcIdx; //0x08
D2C_AiSpecialState nAiSpecialState; //0x0C
int32_t nMonMode; //0x10
D2CoordStrc pPosition; //0x14
int32_t nPetType; //0x1C
int32_t nPetMax; //0x20
};
}
class d2_game {
public:
static char* get_base();
static void enqueue_packet(structures::net_client* client, void* packet, size_t size);
static uint32_t* get_game_id_array_begin();
static uint32_t* get_game_id_array_end();
static structures::game_server* get_game_server();
static structures::game* get_game(structures::game_server* gs, uint32_t gameId);
static structures::game* get_game_from_client_id(int32_t id);
static structures::net_client* get_net_client_from_id(structures::game* game, int32_t id);
static structures::net_client* diablo2::d2_game::get_net_client_from_id_2(structures::game* game, int32_t id);
static structures::unit* get_player_pet(structures::game* game, structures::unit* unit, uint32_t type, uint32_t index);
static structures::unit* get_server_unit(structures::game* game, diablo2::structures::unit_type_t type, uint32_t uniqueid);
static structures::npc_record* diablo2::d2_game::get_npc_record(structures::game* game, structures::unit* npc, structures::unit** ptnpc);
static void diablo2::d2_game::free_gamble(structures::game* game, structures::unit* player, structures::unit* npc, structures::npc_record* npcrecord);
static void diablo2::d2_game::fill_gamble(structures::game* game, structures::unit* player, structures::unit* npc, structures::npc_record* npcrecord);
static void diablo2::d2_game::create_vendor_cache1(structures::game* game, structures::unit* player, structures::unit* npc, uint32_t param, bool bGamble);
static void diablo2::d2_game::create_vendor_cache2(structures::game* game, structures::unit* player, structures::unit* npc, uint32_t param, bool bGamble);
static int32_t identify_item(structures::game* game, structures::unit* player, structures::unit* item);
static int32_t pickup_gold_pile(structures::game* game, structures::unit* unit, structures::unit* item);
//static int32_t pickup_item(structures::game* game, structures::unit* unit, structures::unit* item);
static bool __fastcall pickup_item(structures::game* game, structures::unit* player, uint32_t guid, uint32_t* ptrItemCarried);
static structures::unit* get_unit_owner(structures::game* game, structures::unit* unit);
static void* iterate_unit_pets(structures::game* game, structures::unit* unit,
const std::function<void(structures::game*, structures::unit*, structures::unit*)>& cb);
static void update_inventory_items(structures::game* game, structures::unit* player);
static uint32_t __fastcall diablo2::d2_game::transmogrify(diablo2::structures::game* game, diablo2::structures::unit* player);
//D2Game.0x6FC4ED80
static structures::unit* __fastcall D2GAME_CreateItemEx_6FC4ED80(structures::game* pGame, structures::D2ItemDropStrc* pItemDrop, int32_t a3);
//D2Game.0x6FC4A660
static int32_t __fastcall diablo2::d2_game::D2GAME_Transmogrify_6FC4A660(structures::game* pGame, structures::unit* pPlayer, structures::unit* pItem);
static diablo2::structures::unit* __fastcall diablo2::d2_game::QUESTS_CreateItem(diablo2::structures::game* pGame, diablo2::structures::unit* pPlayer, uint32_t dwCode, int32_t nLevel, uint8_t nQuality, int32_t bDroppable);
// Add wrapper for D2Game.0x6FC603D0
// D2MonPropTxt* __fastcall MONSTER_GetMonPropTxtRecord(int32_t nId)
static diablo2::structures::D2MonPropTxt* __fastcall diablo2::d2_game::MONSTER_GetMonPropTxtRecord(int32_t nId);
// add wrapper for //D2Game.0x6FCBC900
// D2UnitStrc* __stdcall SUNIT_GetTargetUnit(D2GameStrc* pGame, D2UnitStrc* pUnit)
static diablo2::structures::unit* __stdcall diablo2::d2_game::SUNIT_GetTargetUnit(structures::game* pGame, structures::unit* pUnit);
//D2Game.0x6FCF5B90
//D2SkillsTxt* __fastcall SKILLS_GetSkillsTxtRecord(int32_t nSkillId)
static diablo2::structures::D2SkillsTxt* __fastcall diablo2::d2_game::SKILLS_GetSkillsTxtRecord(int32_t nSkillId);
//D2Game.0x6FD15580
//int32_t __fastcall D2GAME_GetSummonIdFromSkill_6FD15580(D2UnitStrc* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY)
static int32_t __fastcall diablo2::d2_game::D2GAME_GetSummonIdFromSkill_6FD15580(structures::unit* pUnit, int32_t bFromMonster, int32_t nSkillId, int32_t nSkillLevel, int32_t* pSpawnMode, int32_t* pX, int32_t* pY);
//D2Game.0x6FD14430
//D2UnitStrc* __fastcall D2GAME_SummonPet_6FD14430(D2GameStrc* pGame, D2SummonArgStrc* pSummonArg)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SummonPet_6FD14430(structures::game* pGame, structures::D2SummonArgStrc* pSummonArg);
//D2Game.0x6FD0CB10
//int32_t __fastcall D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nPetLevelArg, int32_t nSkillLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SKILLS_SetSummonBaseStats_6FD0CB10(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nPetLevelArg, int32_t nSkillLevel);
//D2Game.0x6FD0C530
//int32_t __fastcall D2GAME_SetSummonPassiveStats_6FD0C530(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel)
static int32_t __fastcall diablo2::d2_game::D2GAME_SetSummonPassiveStats_6FD0C530(structures::game* pGame, structures::unit* pUnit, structures::unit* pPet, int32_t nSkillId, int32_t nSkillLevel, int32_t nItemLevel);
//D2Game.0x6FD0C2E0
//void __fastcall D2GAME_SetSummonResistance_6FD0C2E0(D2UnitStrc* pUnit, D2UnitStrc* pPet)
static void __fastcall diablo2::d2_game::D2GAME_SetSummonResistance_6FD0C2E0(structures::unit* pUnit, structures::unit* pPet);
//D2Game.0x6FC3E200
//void __fastcall sub_6FC3E200(D2ClientStrc* pClient, D2UnitStrc* pUnit)
static void __fastcall diablo2::d2_game::sub_6FC3E200(structures::net_client* pClient, structures::unit* pUnit);
//D2Game.0x6FC69F10
//D2UnitStrc* __fastcall D2GAME_SpawnMonster_6FC69F10(D2GameStrc* pGame, D2ActiveRoomStrc* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags)
static diablo2::structures::unit* __fastcall diablo2::d2_game::D2GAME_SpawnMonster_6FC69F10(structures::game* pGame, structures::room* pRoom, int32_t nX, int32_t nY, int32_t nMonsterId, int32_t nAnimMode, int32_t a7, int16_t nFlags);
};
}