d2tweaks-rnd2k/vendor/D2Template/D2TemplateConstants.h
2024-05-02 21:43:43 -06:00

1936 lines
56 KiB
C

#pragma once
#ifndef _D2CONSTANTS_H
#define _D2CONSTANTS_H
/****************************************************************************
* *
* D2Constants.h *
* Copyright (C) Olivier Verville *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
*---------------------------------------------------------------------------*
* *
* https://github.com/olivier-verville/D2Template *
* *
* This file is meant to declare various constant data. As you add more *
* custom code to your library, you will be using many constant values *
* used by the game's internal code. Unit types are a good example. *
* Declaring constants allows you to assign a name to these constants *
* which are more convenient to use in your source code. *
* *
* Another advantage is smaller impact in cases where these values would *
* need to change. Rather than revising every single piece of code using *
* this value, you only need to change your constant's value *
* *
*****************************************************************************/
//enum D2C_UnitTypes
//{
// UNIT_PLAYER, // 0 - Players
// UNIT_MONSTER, // 1 - Monsters
// UNIT_OBJECT, // 2 - Objects
// UNIT_MISSILE, // 3 - Missiles
// UNIT_ITEM, // 4 - Items
// UNIT_TILE // 5 - Tiles
//};
//typedef signed char int8_t;
//typedef short int16_t;
//typedef int int32_t;
//typedef long long int64_t;
//typedef unsigned char uint8_t;
//typedef unsigned short uint16_t;
//typedef unsigned int uint32_t;
//typedef unsigned long long uint64_t;
//#define CELLNO_MYSHRINES 1176
//#define CELLNO_WAYPOINT 307
//#define CELLNO_SHRINE 310
//#define NUMOF_SHRINES 23
//#define OBJ_CHEST_LOCKED 0x80
//
//enum D2CStat
//{
// STATS_STRENGTH = 0,
// STATS_ENERGY,
// STATS_DEXTERITY,
// STATS_VITALITY,
// STATS_STATPTS,
// STATS_NEWSKILLS,
// STATS_HP,
// STATS_MAXHP,
// STATS_MANA,
// STATS_MAXMANA,
// STATS_STAMINA,
// STATS_MAXSTAMINA,
// STATS_LEVEL,
// STATS_EXPERIENCE,
// STATS_GOLD,
// STATS_GOLDBANK,
// STATS_ITEM_ARMOR_PERCENT,//0x10
// STATS_ITEM_MAXDAMAGE_PERCENT,
// STATS_ITEM_MINDAMAGE_PERCENT,
// STATS_TOHIT,
// STATS_TOBLOCK,
// STATS_MINDAMAGE,
// STATS_MAXDAMAGE,
// STATS_SECONDARY_MINDAMAGE,
// STATS_SECONDARY_MAXDAMAGE,
// STATS_DAMAGEPERCENT,
// STATS_MANARECOVERY,
// STATS_MANARECOVERYBONUS,
// STATS_STAMINARECOVERYBONUS,
// STATS_LASTEXP,
// STATS_NEXTEXP,
// STATS_ARMORCLASS,
// STATS_ARMORCLASS_VS_MISSILE,//0x20
// STATS_ARMORCLASS_VS_HTH,//0x21
// STATS_NORMAL_DAMAGE_REDUCTION,
// STATS_MAGIC_DAMAGE_REDUCTION,
// STATS_DAMAGERESIST,
// STATS_MAGICRESIST,
// STATS_MAXMAGICRESIST,
// STATS_FIRERESIST,//0x27
// STATS_MAXFIRERESIST,
// STATS_LIGHTRESIST,//0x29
// STATS_MAXLIGHTRESIST,
// STATS_COLDRESIST,//0x2B
// STATS_MAXCOLDRESIST,
// STATS_POISONRESIST,
// STATS_MAXPOISONRESIST,
// STATS_DAMAGEAURA,
// STATS_FIREMINDAM,//0x30
// STATS_FIREMAXDAM,
// STATS_LIGHTMINDAM,
// STATS_LIGHTMAXDAM,
// STATS_MAGICMINDAM,
// STATS_MAGICMAXDAM,
// STATS_COLDMINDAM,
// STATS_COLDMAXDAM,
// STATS_COLDLENGTH,
// STATS_POISONMINDAM,
// STATS_POISONMAXDAM,
// STATS_POISONLENGTH,
// STATS_LIFEDRAINMINDAM,
// STATS_LIFEDRAINMAXDAM,
// STATS_MANADRAINMINDAM,
// STATS_MANADRAINMAXDAM,
// STATS_STAMDRAINMINDAM,//0x40
// STATS_STAMDRAINMAXDAM,
// STATS_STUNLENGTH,
// STATS_VELOCITYPERCENT,
// STATS_ATTACKRATE,
// STATS_OTHER_ANIMRATE,
// STATS_QUANTITY,
// STATS_VALUE,
// STATS_DURABILITY,
// STATS_MAXDURABILITY,
// STATS_HPREGEN,
// STATS_ITEM_MAXDURABILITY_PERCENT,
// STATS_ITEM_MAXHP_PERCENT,
// STATS_ITEM_MAXMANA_PERCENT,
// STATS_ITEM_ATTACKERTAKESDAMAGE,
// STATS_ITEM_GOLDBONUS,
// STATS_ITEM_MAGICBONUS,//0x50
// STATS_ITEM_KNOCKBACK,
// STATS_ITEM_TIMEDURATION,
// STATS_ITEM_ADDCLASSSKILLS, //STATS_ITEM_ADDAMASKILLPOINTS
// STATS_UNSENTPARAM1, //STATS_ITEM_ADDPALSKILLPOINTS
// STATS_ADDEXPERIENCE, //STATS_ITEM_ADDNECSKILLPOINTS
// STATS_HEALAFTERKILL, //STATS_ITEM_ADDSORSKILLPOINTS
// STATS_REDUCESPRICES, //STATS_ITEM_ADDBARSKILLPOINTS
// STATS_ITEM_DOUBLEHERBDURATION,
// STATS_ITEM_LIGHTRADIUS,
// STATS_ITEM_LIGHTCOLOR,
// STATS_ITEM_REQ_PERCENT,
// STATS_LEVELREQ, //STATS_ITEM_FASTATTACKRATE
// STATS_ITEM_FASTERATTACKRATE,
// STATS_ITEM_LEVELREQPCT, //STATS_ITEM_FASTESTATTACKRATE,
// STATS_LASTBLOCKFRAME, //STATS_ITEM_FASTMOVEVELOCITY,
// STATS_ITEM_FASTERMOVEVELOCITY,//0x60
// STATS_NONCLASSKILL, //STATS_ITEM_FASTESTMOVEVELOCITY,
// STATS_STATE, //STATS_ITEM_FASTGETHITRATE,
// STATS_ITEM_FASTERGETHITRATE,
// STATS_MONSTER_PLAYERCOUNT, //STATS_ITEM_FASTESTGETHITRATE,
// STATS_SKILL_POISON_OVERRIDE_LENGTH, //STATS_ITEM_FASTBLOCKRATE,
// STATS_ITEM_FASTERBLOCKRATE,
// STATS_SKILL_BYPASS_UNDEAD, //STATS_ITEM_FASTESTBLOCKRATE,
// STATS_SKILL_BYPASS_DEMONS, //STATS_ITEM_FASTCASTRATE,
// STATS_ITEM_FASTERCASTRATE,
// STATS_SKILL_BYPASS_BEASTS, //STATS_ITEM_FASTESTCASTRATE,
// STATS_ITEM_SINGLESKILL, //STATS_ITEM_SINGLESKILL1,
// STATS_ITEM_RESTINPEACE, //STATS_ITEM_SINGLESKILL2,
// STATS_CURSE_RESISTANCE, //STATS_ITEM_SINGLESKILL3,
// STATS_ITEM_POISONLENGTHRESIST,
// STATS_ITEM_NORMALDAMAGE,
// STATS_ITEM_HOWL,//0x70
// STATS_ITEM_STUPIDITY,
// STATS_ITEM_DAMAGETOMANA,
// STATS_ITEM_IGNORETARGETAC,
// STATS_ITEM_FRACTIONALTARGETAC,
// STATS_ITEM_PREVENTHEAL,
// STATS_ITEM_HALFFREEZEDURATION,
// STATS_ITEM_TOHIT_PERCENT,
// STATS_ITEM_DAMAGETARGETAC,
// STATS_ITEM_DEMONDAMAGE_PERCENT,
// STATS_ITEM_UNDEADDAMAGE_PERCENT,
// STATS_ITEM_DEMON_TOHIT,
// STATS_ITEM_UNDEAD_TOHIT,
// STATS_ITEM_THROWABLE,
// STATS_ITEM_ELEMSKILL, //STATS_ITEM_FIRESKILL,
// STATS_ITEM_ALLSKILLS,
// STATS_ITEM_ATTACKERTAKESLIGHTDAMAGE,//0x80
// STATS_IRONMAIDEN_LEVEL,
// STATS_LIFETAP_LEVEL,
// STATS_THORNS_LEVEL,
// STATS_BONEARMOR,
// STATS_BONEARMORMAX,
// STATS_ITEM_FREEZE,
// STATS_ITEM_OPENWOUNDS,
// STATS_ITEM_CRUSHINGBLOW,
// STATS_ITEM_KICKDAMAGE,
// STATS_ITEM_MANAAFTERKILL,
// STATS_ITEM_HEALAFTERDEMONKILL,
// STATS_ITEM_EXTRABLOOD,
// STATS_ITEM_DEADLYSTRIKE,
// STATS_ITEM_ABSORBFIRE_PERCENT,
// STATS_ITEM_ABSORBFIRE,
// STATS_ITEM_ABSORBLIGHT_PERCENT,
// STATS_ITEM_ABSORBLIGHT,
// STATS_ITEM_ABSORBMAGIC_PERCENT,
// STATS_ITEM_ABSORBMAGIC,
// STATS_ITEM_ABSORBCOLD_PERCENT,
// STATS_ITEM_ABSORBCOLD,
// STATS_ITEM_SLOW,
// STATS_ITEM_AURA, //STATS_ITEM_BLESSEDAIM,
// STATS_ITEM_INDESTRUCTIBLE, //STATS_ITEM_DEFIANCE,
// STATS_ITEM_CANNOTBEFROZEN,
// STATS_ITEM_STAMINADRAINPCT,
// STATS_ITEM_REANIMATE,
// STATS_ITEM_PIERCE,
// STATS_ITEM_MAGICARROW,
// STATS_ITEM_EXPLOSIVEARROW,
// STATS_ITEM_THROW_MINDAMAGE,
// STATS_ITEM_THROW_MAXDAMAGE,
// STATS_SKILL_HANDOFATHENA,
// STATS_SKILL_STAMINAPERCENT,
// STATS_SKILL_PASSIVE_STAMINAPERCENT,
// STATS_SKILL_CONCENTRATION,
// STATS_SKILL_ENCHANT,
// STATS_SKILL_PIERCE,
// STATS_SKILL_CONVICTION,
// STATS_SKILL_CHILLINGARMOR,
// STATS_SKILL_FRENZY,
// STATS_SKILL_DECREPIFY,
// STATS_SKILL_ARMOR_PERCENT,
// STATS_ALIGNMENT,
// STATS_TARGET0,
// STATS_TARGET1,
// STATS_GOLDLOST,
// STATS_CONVERSION_LEVEL,
// STATS_CONVERSION_MAXHP,
// STATS_UNIT_DOOVERLAY,
// STATS_ATTACK_VS_MONTYPE, //STATS_ITEM_ADDDRUSKILLPOINTS,
// STATS_DAMAGE_VS_MONTYPE, //STATS_ITEM_ADDASSSKILLPOINTS,
// STATS_FADE, //STATS_ITEM_ADDSKILL_SINGLE4,
// STATS_ARMOR_OVERRIDE_PERCENT, //STATS_ITEM_ADDSKILL_SINGLE5,
// STATS_UNUSED183, //STATS_ITEM_ADDSKILL_SINGLE6,
// STATS_UNUSED184, //STATS_ITEM_ADDSKILL_SINGLE7,
// STATS_UNUSED185, //STATS_ITEM_ADDSKILL_SINGLE8,
// STATS_UNUSED186, //STATS_ITEM_ADDSKILL_SINGLE9,
// STATS_UNUSED187, //STATS_ITEM_ADDSKILL_SINGLE10,
// STATS_ADDSKILL_TAB, //STATS_ITEM_ADDSKILL_TAB1,
// STATS_UNUSED189, //STATS_ITEM_ADDSKILL_TAB2,
// STATS_UNUSED190, //STATS_ITEM_ADDSKILL_TAB3,
// STATS_UNUSED191, //STATS_ITEM_ADDSKILL_TAB4,
// STATS_UNUSED192, //STATS_ITEM_ADDSKILL_TAB5,
// STATS_UNUSED193, //STATS_ITEM_ADDSKILL_TAB6,
// STATS_ITEM_NUMSOCKETS,
// STATS_ITEM_SKILLONATTACK, //STATS_ITEM_SKILLONATTACK1,
// STATS_ITEM_SKILLONKILL, //STATS_ITEM_SKILLONATTACK2,
// STATS_ITEM_SKILLONDEATH, //STATS_ITEM_SKILLONATTACK3,
// STATS_ITEM_SKILLONHIT, //STATS_ITEM_SKILLONHIT1,
// STATS_ITEM_SKILLONLEVELUP, //STATS_ITEM_SKILLONHIT2,
// STATS_UNUSED200, //STATS_ITEM_SKILLONHIT3,
// STATS_ITEM_SKILLONGETHIT, //STATS_ITEM_SKILLONGETHIT1,
// STATS_UNUSED202, //STATS_ITEM_SKILLONGETHIT2,
// STATS_UNUSED203, //STATS_ITEM_SKILLONGETHIT3,
// STATS_ITEM_CHARGED_SKILL, //STATS_ITEM_CHARGED_SKILL0,
// STATS_UNUSED205, //STATS_ITEM_CHARGED_SKILL1,
// STATS_UNUSED206, //STATS_ITEM_CHARGED_SKILL2,
// STATS_UNUSED207, //STATS_ITEM_CHARGED_SKILL3,
// STATS_UNUSED208, //STATS_ITEM_CHARGED_SKILL4,
// STATS_UNUSED209, //STATS_ITEM_CHARGED_SKILL5,
// STATS_UNUSED210, //STATS_ITEM_CHARGED_SKILL6,
// STATS_UNUSED211, //STATS_ITEM_CHARGED_SKILL7,
// STATS_UNUSED212, //STATS_ITEM_CHARGED_SKILL8,
// STATS_UNUSED213, //STATS_ITEM_CHARGED_SKILL9,
// STATS_ITEM_ARMOR_PERLEVEL,
// STATS_ITEM_ARMORPERCENT_PERLEVEL,
// STATS_ITEM_HP_PERLEVEL,
// STATS_ITEM_MANA_PERLEVEL,
// STATS_ITEM_MAXDAMAGE_PERLEVEL,
// STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL,
// STATS_ITEM_STRENGTH_PERLEVEL,
// STATS_ITEM_DEXTERITY_PERLEVEL,
// STATS_ITEM_ENERGY_PERLEVEL,
// STATS_ITEM_VITALITY_PERLEVEL,
// STATS_ITEM_TOHIT_PERLEVEL,
// STATS_ITEM_TOHITPERCENT_PERLEVEL,
// STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_RESIST_COLD_PERLEVEL,
// STATS_ITEM_RESIST_FIRE_PERLEVEL,
// STATS_ITEM_RESIST_LTNG_PERLEVEL,
// STATS_ITEM_RESIST_POIS_PERLEVEL,
// STATS_ITEM_ABSORB_COLD_PERLEVEL,
// STATS_ITEM_ABSORB_FIRE_PERLEVEL,
// STATS_ITEM_ABSORB_LTNG_PERLEVEL,
// STATS_ITEM_ABSORB_POIS_PERLEVEL,
// STATS_ITEM_THORNS_PERLEVEL,
// STATS_ITEM_FIND_GOLD_PERLEVEL,
// STATS_ITEM_FIND_MAGIC_PERLEVEL,
// STATS_ITEM_REGENSTAMINA_PERLEVEL,
// STATS_ITEM_STAMINA_PERLEVEL,
// STATS_ITEM_DAMAGE_DEMON_PERLEVEL,
// STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL,
// STATS_ITEM_TOHIT_DEMON_PERLEVEL,
// STATS_ITEM_TOHIT_UNDEAD_PERLEVEL,
// STATS_ITEM_CRUSHINGBLOW_PERLEVEL,
// STATS_ITEM_OPENWOUNDS_PERLEVEL,
// STATS_ITEM_KICK_DAMAGE_PERLEVEL,
// STATS_ITEM_DEADLYSTRIKE_PERLEVEL,
// STATS_ITEM_FIND_GEMS_PERLEVEL,
// STATS_ITEM_REPLENISH_DURABILITY,
// STATS_ITEM_REPLENISH_QUANTITY,
// STATS_ITEM_EXTRA_STACK,
// STATS_ITEM_FIND_ITEM,
// STATS_ITEM_SLASH_DAMAGE,
// STATS_ITEM_SLASH_DAMAGE_PERCENT,
// STATS_ITEM_CRUSH_DAMAGE,
// STATS_ITEM_CRUSH_DAMAGE_PERCENT,
// STATS_ITEM_THRUST_DAMAGE,
// STATS_ITEM_THRUST_DAMAGE_PERCENT,
// STATS_ITEM_ABSORB_SLASH,
// STATS_ITEM_ABSORB_CRUSH,
// STATS_ITEM_ABSORB_THRUST,
// STATS_ITEM_ABSORB_SLASH_PERCENT,
// STATS_ITEM_ABSORB_CRUSH_PERCENT,
// STATS_ITEM_ABSORB_THRUST_PERCENT,
// STATS_ITEM_ARMOR_BYTIME,
// STATS_ITEM_ARMORPERCENT_BYTIME,
// STATS_ITEM_HP_BYTIME,
// STATS_ITEM_MANA_BYTIME,
// STATS_ITEM_MAXDAMAGE_BYTIME,
// STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME,
// STATS_ITEM_STRENGTH_BYTIME,
// STATS_ITEM_DEXTERITY_BYTIME,
// STATS_ITEM_ENERGY_BYTIME,
// STATS_ITEM_VITALITY_BYTIME,
// STATS_ITEM_TOHIT_BYTIME,
// STATS_ITEM_TOHITPERCENT_BYTIME,
// STATS_ITEM_COLD_DAMAGEMAX_BYTIME,
// STATS_ITEM_FIRE_DAMAGEMAX_BYTIME,
// STATS_ITEM_LTNG_DAMAGEMAX_BYTIME,
// STATS_ITEM_POIS_DAMAGEMAX_BYTIME,
// STATS_ITEM_RESIST_COLD_BYTIME,
// STATS_ITEM_RESIST_FIRE_BYTIME,
// STATS_ITEM_RESIST_LTNG_BYTIME,
// STATS_ITEM_RESIST_POIS_BYTIME,
// STATS_ITEM_ABSORB_COLD_BYTIME,
// STATS_ITEM_ABSORB_FIRE_BYTIME,
// STATS_ITEM_ABSORB_LTNG_BYTIME,
// STATS_ITEM_ABSORB_POIS_BYTIME,
// STATS_ITEM_FIND_GOLD_BYTIME,
// STATS_ITEM_FIND_MAGIC_BYTIME,
// STATS_ITEM_REGENSTAMINA_BYTIME,
// STATS_ITEM_STAMINA_BYTIME,
// STATS_ITEM_DAMAGE_DEMON_BYTIME,
// STATS_ITEM_DAMAGE_UNDEAD_BYTIME,
// STATS_ITEM_TOHIT_DEMON_BYTIME,
// STATS_ITEM_TOHIT_UNDEAD_BYTIME,
// STATS_ITEM_CRUSHINGBLOW_BYTIME,
// STATS_ITEM_OPENWOUNDS_BYTIME,
// STATS_ITEM_KICK_DAMAGE_BYTIME,
// STATS_ITEM_DEADLYSTRIKE_BYTIME,
// STATS_ITEM_FIND_GEMS_BYTIME,
// STATS_ITEM_PIERCE_COLD,
// STATS_ITEM_PIERCE_FIRE,
// STATS_ITEM_PIERCE_LTNG,
// STATS_ITEM_PIERCE_POIS,
// STATS_ITEM_DAMAGE_VS_MONSTER,
// STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER,
// STATS_ITEM_TOHIT_VS_MONSTER,
// STATS_ITEM_TOHIT_PERCENT_VS_MONSTER,
// STATS_ITEM_AC_VS_MONSTER,
// STATS_ITEM_AC_PERCENT_VS_MONSTER,
// STATS_FIRELENGTH,
// STATS_BURNINGMIN,
// STATS_BURNINGMAX,
// STATS_PROGRESSIVE_DAMAGE,
// STATS_PROGRESSIVE_STEAL,
// STATS_PROGRESSIVE_OTHER,
// STATS_PROGRESSIVE_FIRE,
// STATS_PROGRESSIVE_COLD,
// STATS_PROGRESSIVE_LIGHTNING,
// STATS_ITEM_EXTRA_CHARGES,
// STATS_PROGRESSIVE_TOHIT,
// STATS_POISON_COUNT,
// STATS_DAMAGE_FRAMERATE,
// STATS_PIERCE_IDX,
// STATS_PASSIVE_FIRE_MASTERY,///////////////////////// NEW FOR 1.10
// STATS_PASSIVE_LTNG_MASTERY,
// STATS_PASSIVE_COLD_MASTERY,
// STATS_PASSIVE_POUS_MASTERY,
// STATS_PASSIVE_FIRE_PIERCE,
// STATS_PASSIVE_LTNG_PIERCE,
// STATS_PASSIVE_COLD_PIERCE,
// STATS_PASSIVE_POIS_PIERCE,
// STATS_PASSIVE_CRITICAL_STRIKE,
// STATS_PASSIVE_DODGE,
// STATS_PASSIVE_AVOID,
// STATS_PASSIVE_EVADE,
// STATS_PASSIVE_WARMTH,
// STATS_PASSIVE_MASTERY_MELEE_TH,
// STATS_PASSIVE_MASTERY_MELEE_DMG,
// STATS_PASSIVE_MASTERY_MELEE_CRIT,
// STATS_PASSIVE_MASTERY_THROW_TH,
// STATS_PASSIVE_MASTERY_THROW_DMG,
// STATS_PASSIVE_MASTERY_THROW_CRIT,
// STATS_PASSIVE_WEAPONBLOCK,
// STATS_PASSIVE_SUMMON_RESIST,
// STATS_MODIFIERLIST_SKILL,
// STATS_MODIFIERLIST_LEVEL,
// STATS_LAST_SENT_HP_PCT,
// STATS_SOURCE_UNIT_TYPE,
// STATS_SOURCE_UNIT_ID,
// STATS_SHORTPARAM1,
// STATS_QUESTITEMDIFFICULTY,
// STATS_PASSIVE_MAG_MASTERY,
// STATS_PASSIVE_MAG_PIERCE
//};
//
//enum D2StatesTxt
//{
// STATE_FREEZE = 0x1,
// STATE_POISON = 0x2,
// STATE_RESISTFIRE = 0x3,
// STATE_RESISTCOLD = 0x4,
// STATE_RESISTLIGHT = 0x5,
// STATE_RESISTMAGIC = 0x6,
// STATE_PLAYERBODY = 0x7,
// STATE_RESISTALL = 0x8,
// STATE_AMPLIFYDAMAGE = 0x9,
// STATE_FROZENARMOR = 0xA,
// STATE_COLD = 0xB,
// STATE_INFERNO = 0xC,
// STATE_BLAZE = 0xD,
// STATE_BONEARMOR = 0xE,
// STATE_CONCENTRATE = 0xF,
// STATE_ENCHANT = 0x10,
// STATE_INNERSIGHT = 0x11,
// STATE_SKILL_MOVE = 0x12,
// STATE_WEAKEN = 0x13,
// STATE_CHILLINGARMOR = 0x14,
// STATE_STUNNED = 0x15,
// STATE_SPIDERLAY = 0x16,
// STATE_DIMVISION = 0x17,
// STATE_SLOWED = 0x18,
// STATE_FETISHAURA = 0x19,
// STATE_SHOUT = 0x1A,
// STATE_TAUNT = 0x1B,
// STATE_CONVICTION = 0x1C,
// STATE_CONVICTED = 0x1D,
// STATE_ENERGYSHIELD = 0x1E,
// STATE_VENOMCLAWS = 0x1F,
// STATE_BATTLEORDERS = 0x20,
// STATE_MIGHT = 0x21,
// STATE_PRAYER = 0x22,
// STATE_HOLYFIRE = 0x23,
// STATE_THORNS = 0x24,
// STATE_DEFIANCE = 0x25,
// STATE_THUNDERSTORM = 0x26,
// STATE_LIGHTNINGBOLT = 0x27,
// STATE_BLESSEDAIM = 0x28,
// STATE_STAMINA = 0x29,
// STATE_CONCENTRATION = 0x2A,
// STATE_HOLYWIND = 0x2B,
// STATE_HOLYWINDCOLD = 0x2C,
// STATE_CLEANSING = 0x2D,
// STATE_HOLYSHOCK = 0x2E,
// STATE_SANCTUARY = 0x2F,
// STATE_MEDITATION = 0x30,
// STATE_FANATICISM = 0x31,
// STATE_REDEMPTION = 0x32,
// STATE_BATTLECOMMAND = 0x33,
// STATE_PREVENTHEAL = 0x34,
// STATE_CONVERSION = 0x35,
// STATE_UNINTERRUPTABLE = 0x36,
// STATE_IRONMAIDEN = 0x37,
// STATE_TERROR = 0x38,
// STATE_ATTRACT = 0x39,
// STATE_LIFETAP = 0x3A,
// STATE_CONFUSE = 0x3B,
// STATE_DECREPIFY = 0x3C,
// STATE_LOWERRESIST = 0x3D,
// STATE_OPENWOUNDS = 0x3E,
// STATE_DOPPLEZON = 0x3F,
// STATE_CRITICALSTRIKE = 0x40,
// STATE_DODGE = 0x41,
// STATE_AVOID = 0x42,
// STATE_PENETRATE = 0x43,
// STATE_EVADE = 0x44,
// STATE_PIERCE = 0x45,
// STATE_WARMTH = 0x46,
// STATE_FIREMASTERY = 0x47,
// STATE_LIGHTNINGMASTERY = 0x48,
// STATE_COLDMASTERY = 0x49,
// STATE_SWORDMASTERY = 0x4A,
// STATE_AXEMASTERY = 0x4B,
// STATE_MACEMASTERY = 0x4C,
// STATE_POLEARMMASTERY = 0x4D,
// STATE_THROWINGMASTERY = 0x4E,
// STATE_SPEARMASTERY = 0x4F,
// STATE_INCREASEDSTAMINA = 0x50,
// STATE_IRONSKIN = 0x51,
// STATE_INCREASEDSPEED = 0x52,
// STATE_NATURALRESISTANCE = 0x53,
// STATE_FINGERMAGECURSE = 0x54,
// STATE_NOMANAREGEN = 0x55,
// STATE_JUSTHIT = 0x56,
// STATE_SLOWMISSILES = 0x57,
// STATE_SHIVERARMOR = 0x58,
// STATE_BATTLECRY = 0x59,
// STATE_BLUE = 0x5A,
// STATE_RED = 0x5B,
// STATE_DEATH_DELAY = 0x5C,
// STATE_VALKYRIE = 0x5D,
// STATE_FRENZY = 0x5E,
// STATE_BERSERK = 0x5F,
// STATE_REVIVE = 0x60,
// STATE_SKEL_MASTERY = 0x61,
// STATE_SOURCEUNIT = 0x62,
// STATE_REDEEMED = 0x63,
// STATE_HEALTHPOT = 0x64,
// STATE_HOLYSHIELD = 0x65,
// STATE_JUST_PORTALED = 0x66,
// STATE_MONFRENZY = 0x67,
// STATE_CORPSE_NODRAW = 0x68,
// STATE_ALIGNMENT = 0x69,
// STATE_MANAPOT = 0x6A,
// STATE_SHATTER = 0x6B,
// STATE_SYNC_WARPED = 0x6C,
// STATE_CONVERSION_SAVE = 0x6D,
// STATE_PREGNANT = 0x6E,
// STATE_GOLEM_MASTERY = 0x6F,
// STATE_RABIES = 0x70,
// STATE_DEFENSE_CURSE = 0x71,
// STATE_BLOOD_MANA = 0x72,
// STATE_BURNING = 0x73,
// STATE_DRAGONFLIGHT = 0x74,
// STATE_MAUL = 0x75,
// STATE_CORPSE_NOSELECT = 0x76,
// STATE_SHADOWWARRIOR = 0x77,
// STATE_FERALRAGE = 0x78,
// STATE_SKILLDELAY = 0x79,
// STATE_PROGRESSIVE_DAMAGE = 0x7A,
// STATE_PROGRESSIVE_STEAL = 0x7B,
// STATE_PROGRESSIVE_OTHER = 0x7C,
// STATE_PROGRESSIVE_FIRE = 0x7D,
// STATE_PROGRESSIVE_COLD = 0x7E,
// STATE_PROGRESSIVE_LIGHTNING = 0x7F,
// STATE_SHRINE_ARMOR = 0x80,
// STATE_SHRINE_COMBAT = 0x81,
// STATE_SHRINE_RESIST_LIGHTNING = 0x82,
// STATE_SHRINE_RESIST_FIRE = 0x83,
// STATE_SHRINE_RESIST_COLD = 0x84,
// STATE_SHRINE_RESIST_POISON = 0x85,
// STATE_SHRINE_SKILL = 0x86,
// STATE_SHRINE_MANA_REGEN = 0x87,
// STATE_SHRINE_STAMINA = 0x88,
// STATE_SHRINE_EXPERIENCE = 0x89,
// STATE_FENRIS_RAGE = 0x8A,
// STATE_WOLF = 0x8B,
// STATE_BEAR = 0x8C,
// STATE_BLOODLUST = 0x8D,
// STATE_CHANGECLASS = 0x8E,
// STATE_ATTACHED = 0x8F,
// STATE_HURRICANE = 0x90,
// STATE_ARMAGEDDON = 0x91,
// STATE_INVIS = 0x92,
// STATE_BARBS = 0x93,
// STATE_WOLVERINE = 0x94,
// STATE_OAKSAGE = 0x95,
// STATE_VINE_BEAST = 0x96,
// STATE_CYCLONEARMOR = 0x97,
// STATE_CLAWMASTERY = 0x98,
// STATE_CLOAK_OF_SHADOWS = 0x99,
// STATE_RECYCLED = 0x9A,
// STATE_WEAPONBLOCK = 0x9B,
// STATE_CLOAKED = 0x9C,
// STATE_QUICKNESS = 0x9D,
// STATE_BLADESHIELD = 0x9E,
// STATE_FADE = 0x9F,
// STATE_SUMMONRESIST = 0xA0,
// STATE_OAKSAGECONTROL = 0xA1,
// STATE_WOLVERINECONTROL = 0xA2,
// STATE_BARBSCONTROL = 0xA3,
// STATE_DEBUGCONTROL = 0xA4,
// STATE_ITEMSET1 = 0xA5,
// STATE_ITEMSET2 = 0xA6,
// STATE_ITEMSET3 = 0xA7,
// STATE_ITEMSET4 = 0xA8,
// STATE_ITEMSET5 = 0xA9,
// STATE_ITEMSET6 = 0xAA,
// STATE_RUNEWORD = 0xAB,
// STATE_RESTINPEACE = 0xAC,
// STATE_CORPSEEXP = 0xAD,
// STATE_WHIRLWIND = 0xAE,
// STATE_FULLSETGENERIC = 0xAF,
// STATE_MONSTERSET = 0xB0,
// STATE_DELERIUM = 0xB1,
// STATE_ANTIDOTE = 0xB2,
// STATE_THAWING = 0xB3,
// STATE_STAMINAPOT = 0xB4,
// STATE_PASSIVE_RESISTFIRE = 0xB5,
// STATE_PASSIVE_RESISTCOLD = 0xB6,
// STATE_PASSIVE_RESISTLTNG = 0xB7,
// STATE_UBERMINION = 0xB8,
//};
//
//enum D2C_MenuImageLoadType
//{
// CELLFILETYPE_DC6,
// CELLFILETYPE_DCC,
//};
//
//enum D2C_DrawModes
//{
// // Credits: Necrolis
//
// DRAWMODE_TRANS25,
// DRAWMODE_TRANS50,
// DRAWMODE_TRANS75,
// DRAWMODE_MODULATE,
// DRAWMODE_BURN,
// DRAWMODE_NORMAL,
// DRAWMODE_TRANSHIGHLIGHT,
// DRAWMODE_HIGHLIGHT
//};
//
//#define CELLNO_MYSHRINES 1176
//#define CELLNO_SHRINE 310
//#define NUMOF_SHRINES 23
//
//enum {
// UNITNO_PLAYER = 0,
// UNITNO_MONSTER = 1,
// UNITNO_OBJECT = 2,
// UNITNO_MISSILE = 3,
// UNITNO_ITEM = 4,
// UNITNO_ROOMTILE = 5
//};
//
//enum UpdateClientConst
//{
// UC_SELECT_STASH=0x18,
// UC_SHARED_GOLD,
// UC_PAGE_NAME,
// UC_ADD_STAT,
// UC_ADD_SYNERGY,
// UC_TEST1,
// UC_TEST2,
// UC_TEST3
//};
//
//enum UpdateServerConst
//{
// US_UNASSIGN_STR_POINT=0x10,//Don't change these first 8 value
// US_UNASSIGN_ENE_POINT,
// US_UNASSIGN_DEX_POINT,
// US_UNASSIGN_VIT_POINT,
// US_UNASSIGN_STR_POINTS,
// US_UNASSIGN_ENE_POINTS,
// US_UNASSIGN_DEX_POINTS,
// US_UNASSIGN_VIT_POINTS,
// US_UNASSIGN_SKILLS,
// US_SELECT_PREVIOUS,
// US_SELECT_NEXT,
// US_SELECT_SELF,
// US_SELECT_SHARED,
// US_SELECT_PREVIOUS_INDEX,
// US_SELECT_NEXT_INDEX,
// US_SELECT_PREVIOUS2,
// US_SELECT_NEXT2,
// US_SELECT_PREVIOUS_INDEX2,
// US_SELECT_NEXT_INDEX2,
// US_WORLDEVENT,
// US_SAVE,
// US_MAXGOLD,
// US_PUTGOLD,
// US_TAKEGOLD,
// US_RENAME,
// US_PAGENAME,
// US_SET_INDEX,
// US_SET_MAIN_INDEX,
// US_RESET_INDEX,
// US_INSERT_PAGE,
// US_DELETE_PAGE,
// US_SWAP3,
// US_SWAP2,
// US_SWAP1,
// US_SWAP0,
// US_SWAP0_TOGGLE,
// US_TOGGLE1,
// US_TOGGLE2,
// US_TOGGLE3,
// //DONT USE, THIS FOR PLUGY ^^^^
// US_TEST1,
// US_TEST2,
// US_TEST3,
// US_TEST4,
// US_TEST5,
// US_TEST6
//};
//
//enum D2TypeSize { D2TS_UNITSIZE = 0x011C };
//enum D2DifficultyModes { D2DM_NORMAL, D2DM_NIGHTMARE, D2DM_HELL };
//enum D2PlayerClass { D2PC_AMAZON, D2PC_SORCERESS, D2PC_NECROMANCER, D2PC_PALADIN, D2PC_BARBARIAN, D2PC_DRUID, D2PC_ASSASSIN };
//
//enum D2Color
//{
// WHITE=0,
// RED=1,
// GREEN=2,
// BLUE=3,
// GOLD=4,
// DARK_GRAY=5,
// // INVISIBLE=6,
// DARK_YELLOW=7,
// ORANGE=8,
// YELLOW=9,
// DARKEST_GREEN=0xA,
// PURPLE=0xB,
// DARK_GREEN=0xC,
// // WHITE_BIS=0xD,
// // INVISIBLE2=0xE,
// LIGHT_GRAY=0xF,
// GRAY=0x10,
// // VERY_WIERD=0x11,
// BRIGHT_WHITE=0x12,
// CRYSTAL_RED=0x13,
// // WIERD_YELLOW=0x14
//};
//
//enum D2Lang
//{
// LNG_ENG=0,// English
// LNG_ESP,// Spanish
// LNG_DEU,// German
// LNG_FRA,// French
// LNG_POR,// Portuguese
// LNG_ITA,// Italian
// LNG_JPN,// Japanese
// LNG_KOR,// Korean
// LNG_SIN,//
// LNG_CHI,// Chinese
// LNG_POL,// Polish
// LNG_RUS,// Russian
// LNG_DEF,// Default : English
//};
//
//
//enum D2GameTypeMode
//{
// // MODE_SINGLE = 0,
// MODE_CLOSED = 1,
// MODE_TCP,
// MODE_OPEN,
//};
//enum D2CStat
//{
// STATS_STRENGTH = 0,
// STATS_ENERGY,
// STATS_DEXTERITY,
// STATS_VITALITY,
// STATS_STATPTS,
// STATS_NEWSKILLS,
// STATS_HP,
// STATS_MAXHP,
// STATS_MANA,
// STATS_MAXMANA,
// STATS_STAMINA,
// STATS_MAXSTAMINA,
// STATS_LEVEL,
// STATS_EXPERIENCE,
// STATS_GOLD,
// STATS_GOLDBANK,
// STATS_ITEM_ARMOR_PERCENT,//0x10
// STATS_ITEM_MAXDAMAGE_PERCENT,
// STATS_ITEM_MINDAMAGE_PERCENT,
// STATS_TOHIT,
// STATS_TOBLOCK,
// STATS_MINDAMAGE,
// STATS_MAXDAMAGE,
// STATS_SECONDARY_MINDAMAGE,
// STATS_SECONDARY_MAXDAMAGE,
// STATS_DAMAGEPERCENT,
// STATS_MANARECOVERY,
// STATS_MANARECOVERYBONUS,
// STATS_STAMINARECOVERYBONUS,
// STATS_LASTEXP,
// STATS_NEXTEXP,
// STATS_ARMORCLASS,
// STATS_ARMORCLASS_VS_MISSILE,//0x20
// STATS_ARMORCLASS_VS_HTH,//0x21
// STATS_NORMAL_DAMAGE_REDUCTION,
// STATS_MAGIC_DAMAGE_REDUCTION,
// STATS_DAMAGERESIST,
// STATS_MAGICRESIST,
// STATS_MAXMAGICRESIST,
// STATS_FIRERESIST,//0x27
// STATS_MAXFIRERESIST,
// STATS_LIGHTRESIST,//0x29
// STATS_MAXLIGHTRESIST,
// STATS_COLDRESIST,//0x2B
// STATS_MAXCOLDRESIST,
// STATS_POISONRESIST,
// STATS_MAXPOISONRESIST,
// STATS_DAMAGEAURA,
// STATS_FIREMINDAM,//0x30
// STATS_FIREMAXDAM,
// STATS_LIGHTMINDAM,
// STATS_LIGHTMAXDAM,
// STATS_MAGICMINDAM,
// STATS_MAGICMAXDAM,
// STATS_COLDMINDAM,
// STATS_COLDMAXDAM,
// STATS_COLDLENGTH,
// STATS_POISONMINDAM,
// STATS_POISONMAXDAM,
// STATS_POISONLENGTH,
// STATS_LIFEDRAINMINDAM,
// STATS_LIFEDRAINMAXDAM,
// STATS_MANADRAINMINDAM,
// STATS_MANADRAINMAXDAM,
// STATS_STAMDRAINMINDAM,//0x40
// STATS_STAMDRAINMAXDAM,
// STATS_STUNLENGTH,
// STATS_VELOCITYPERCENT,
// STATS_ATTACKRATE,
// STATS_OTHER_ANIMRATE,
// STATS_QUANTITY,
// STATS_VALUE,
// STATS_DURABILITY,
// STATS_MAXDURABILITY,
// STATS_HPREGEN,
// STATS_ITEM_MAXDURABILITY_PERCENT,
// STATS_ITEM_MAXHP_PERCENT,
// STATS_ITEM_MAXMANA_PERCENT,
// STATS_ITEM_ATTACKERTAKESDAMAGE,
// STATS_ITEM_GOLDBONUS,
// STATS_ITEM_MAGICBONUS,//0x50
// STATS_ITEM_KNOCKBACK,
// STATS_ITEM_TIMEDURATION,
// STATS_ITEM_ADDCLASSSKILLS, //STATS_ITEM_ADDAMASKILLPOINTS
// STATS_UNSENTPARAM1, //STATS_ITEM_ADDPALSKILLPOINTS
// STATS_ADDEXPERIENCE, //STATS_ITEM_ADDNECSKILLPOINTS
// STATS_HEALAFTERKILL, //STATS_ITEM_ADDSORSKILLPOINTS
// STATS_REDUCESPRICES, //STATS_ITEM_ADDBARSKILLPOINTS
// STATS_ITEM_DOUBLEHERBDURATION,
// STATS_ITEM_LIGHTRADIUS,
// STATS_ITEM_LIGHTCOLOR,
// STATS_ITEM_REQ_PERCENT,
// STATS_LEVELREQ, //STATS_ITEM_FASTATTACKRATE
// STATS_ITEM_FASTERATTACKRATE,
// STATS_ITEM_LEVELREQPCT, //STATS_ITEM_FASTESTATTACKRATE,
// STATS_LASTBLOCKFRAME, //STATS_ITEM_FASTMOVEVELOCITY,
// STATS_ITEM_FASTERMOVEVELOCITY,//0x60
// STATS_NONCLASSKILL, //STATS_ITEM_FASTESTMOVEVELOCITY,
// STATS_STATE, //STATS_ITEM_FASTGETHITRATE,
// STATS_ITEM_FASTERGETHITRATE,
// STATS_MONSTER_PLAYERCOUNT, //STATS_ITEM_FASTESTGETHITRATE,
// STATS_SKILL_POISON_OVERRIDE_LENGTH, //STATS_ITEM_FASTBLOCKRATE,
// STATS_ITEM_FASTERBLOCKRATE,
// STATS_SKILL_BYPASS_UNDEAD, //STATS_ITEM_FASTESTBLOCKRATE,
// STATS_SKILL_BYPASS_DEMONS, //STATS_ITEM_FASTCASTRATE,
// STATS_ITEM_FASTERCASTRATE,
// STATS_SKILL_BYPASS_BEASTS, //STATS_ITEM_FASTESTCASTRATE,
// STATS_ITEM_SINGLESKILL, //STATS_ITEM_SINGLESKILL1,
// STATS_ITEM_RESTINPEACE, //STATS_ITEM_SINGLESKILL2,
// STATS_CURSE_RESISTANCE, //STATS_ITEM_SINGLESKILL3,
// STATS_ITEM_POISONLENGTHRESIST,
// STATS_ITEM_NORMALDAMAGE,
// STATS_ITEM_HOWL,//0x70
// STATS_ITEM_STUPIDITY,
// STATS_ITEM_DAMAGETOMANA,
// STATS_ITEM_IGNORETARGETAC,
// STATS_ITEM_FRACTIONALTARGETAC,
// STATS_ITEM_PREVENTHEAL,
// STATS_ITEM_HALFFREEZEDURATION,
// STATS_ITEM_TOHIT_PERCENT,
// STATS_ITEM_DAMAGETARGETAC,
// STATS_ITEM_DEMONDAMAGE_PERCENT,
// STATS_ITEM_UNDEADDAMAGE_PERCENT,
// STATS_ITEM_DEMON_TOHIT,
// STATS_ITEM_UNDEAD_TOHIT,
// STATS_ITEM_THROWABLE,
// STATS_ITEM_ELEMSKILL, //STATS_ITEM_FIRESKILL,
// STATS_ITEM_ALLSKILLS,
// STATS_ITEM_ATTACKERTAKESLIGHTDAMAGE,//0x80
// STATS_IRONMAIDEN_LEVEL,
// STATS_LIFETAP_LEVEL,
// STATS_THORNS_LEVEL,
// STATS_BONEARMOR,
// STATS_BONEARMORMAX,
// STATS_ITEM_FREEZE,
// STATS_ITEM_OPENWOUNDS,
// STATS_ITEM_CRUSHINGBLOW,
// STATS_ITEM_KICKDAMAGE,
// STATS_ITEM_MANAAFTERKILL,
// STATS_ITEM_HEALAFTERDEMONKILL,
// STATS_ITEM_EXTRABLOOD,
// STATS_ITEM_DEADLYSTRIKE,
// STATS_ITEM_ABSORBFIRE_PERCENT,
// STATS_ITEM_ABSORBFIRE,
// STATS_ITEM_ABSORBLIGHT_PERCENT,
// STATS_ITEM_ABSORBLIGHT,
// STATS_ITEM_ABSORBMAGIC_PERCENT,
// STATS_ITEM_ABSORBMAGIC,
// STATS_ITEM_ABSORBCOLD_PERCENT,
// STATS_ITEM_ABSORBCOLD,
// STATS_ITEM_SLOW,
// STATS_ITEM_AURA, //STATS_ITEM_BLESSEDAIM,
// STATS_ITEM_INDESTRUCTIBLE, //STATS_ITEM_DEFIANCE,
// STATS_ITEM_CANNOTBEFROZEN,
// STATS_ITEM_STAMINADRAINPCT,
// STATS_ITEM_REANIMATE,
// STATS_ITEM_PIERCE,
// STATS_ITEM_MAGICARROW,
// STATS_ITEM_EXPLOSIVEARROW,
// STATS_ITEM_THROW_MINDAMAGE,
// STATS_ITEM_THROW_MAXDAMAGE,
// STATS_SKILL_HANDOFATHENA,
// STATS_SKILL_STAMINAPERCENT,
// STATS_SKILL_PASSIVE_STAMINAPERCENT,
// STATS_SKILL_CONCENTRATION,
// STATS_SKILL_ENCHANT,
// STATS_SKILL_PIERCE,
// STATS_SKILL_CONVICTION,
// STATS_SKILL_CHILLINGARMOR,
// STATS_SKILL_FRENZY,
// STATS_SKILL_DECREPIFY,
// STATS_SKILL_ARMOR_PERCENT,
// STATS_ALIGNMENT,
// STATS_TARGET0,
// STATS_TARGET1,
// STATS_GOLDLOST,
// STATS_CONVERSION_LEVEL,
// STATS_CONVERSION_MAXHP,
// STATS_UNIT_DOOVERLAY,
// STATS_ATTACK_VS_MONTYPE, //STATS_ITEM_ADDDRUSKILLPOINTS,
// STATS_DAMAGE_VS_MONTYPE, //STATS_ITEM_ADDASSSKILLPOINTS,
// STATS_FADE, //STATS_ITEM_ADDSKILL_SINGLE4,
// STATS_ARMOR_OVERRIDE_PERCENT, //STATS_ITEM_ADDSKILL_SINGLE5,
// STATS_UNUSED183, //STATS_ITEM_ADDSKILL_SINGLE6,
// STATS_UNUSED184, //STATS_ITEM_ADDSKILL_SINGLE7,
// STATS_UNUSED185, //STATS_ITEM_ADDSKILL_SINGLE8,
// STATS_UNUSED186, //STATS_ITEM_ADDSKILL_SINGLE9,
// STATS_UNUSED187, //STATS_ITEM_ADDSKILL_SINGLE10,
// STATS_ADDSKILL_TAB, //STATS_ITEM_ADDSKILL_TAB1,
// STATS_UNUSED189, //STATS_ITEM_ADDSKILL_TAB2,
// STATS_UNUSED190, //STATS_ITEM_ADDSKILL_TAB3,
// STATS_UNUSED191, //STATS_ITEM_ADDSKILL_TAB4,
// STATS_UNUSED192, //STATS_ITEM_ADDSKILL_TAB5,
// STATS_UNUSED193, //STATS_ITEM_ADDSKILL_TAB6,
// STATS_ITEM_NUMSOCKETS,
// STATS_ITEM_SKILLONATTACK, //STATS_ITEM_SKILLONATTACK1,
// STATS_ITEM_SKILLONKILL, //STATS_ITEM_SKILLONATTACK2,
// STATS_ITEM_SKILLONDEATH, //STATS_ITEM_SKILLONATTACK3,
// STATS_ITEM_SKILLONHIT, //STATS_ITEM_SKILLONHIT1,
// STATS_ITEM_SKILLONLEVELUP, //STATS_ITEM_SKILLONHIT2,
// STATS_UNUSED200, //STATS_ITEM_SKILLONHIT3,
// STATS_ITEM_SKILLONGETHIT, //STATS_ITEM_SKILLONGETHIT1,
// STATS_UNUSED202, //STATS_ITEM_SKILLONGETHIT2,
// STATS_UNUSED203, //STATS_ITEM_SKILLONGETHIT3,
// STATS_ITEM_CHARGED_SKILL, //STATS_ITEM_CHARGED_SKILL0,
// STATS_UNUSED205, //STATS_ITEM_CHARGED_SKILL1,
// STATS_UNUSED206, //STATS_ITEM_CHARGED_SKILL2,
// STATS_UNUSED207, //STATS_ITEM_CHARGED_SKILL3,
// STATS_UNUSED208, //STATS_ITEM_CHARGED_SKILL4,
// STATS_UNUSED209, //STATS_ITEM_CHARGED_SKILL5,
// STATS_UNUSED210, //STATS_ITEM_CHARGED_SKILL6,
// STATS_UNUSED211, //STATS_ITEM_CHARGED_SKILL7,
// STATS_UNUSED212, //STATS_ITEM_CHARGED_SKILL8,
// STATS_UNUSED213, //STATS_ITEM_CHARGED_SKILL9,
// STATS_ITEM_ARMOR_PERLEVEL,
// STATS_ITEM_ARMORPERCENT_PERLEVEL,
// STATS_ITEM_HP_PERLEVEL,
// STATS_ITEM_MANA_PERLEVEL,
// STATS_ITEM_MAXDAMAGE_PERLEVEL,
// STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL,
// STATS_ITEM_STRENGTH_PERLEVEL,
// STATS_ITEM_DEXTERITY_PERLEVEL,
// STATS_ITEM_ENERGY_PERLEVEL,
// STATS_ITEM_VITALITY_PERLEVEL,
// STATS_ITEM_TOHIT_PERLEVEL,
// STATS_ITEM_TOHITPERCENT_PERLEVEL,
// STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL,
// STATS_ITEM_RESIST_COLD_PERLEVEL,
// STATS_ITEM_RESIST_FIRE_PERLEVEL,
// STATS_ITEM_RESIST_LTNG_PERLEVEL,
// STATS_ITEM_RESIST_POIS_PERLEVEL,
// STATS_ITEM_ABSORB_COLD_PERLEVEL,
// STATS_ITEM_ABSORB_FIRE_PERLEVEL,
// STATS_ITEM_ABSORB_LTNG_PERLEVEL,
// STATS_ITEM_ABSORB_POIS_PERLEVEL,
// STATS_ITEM_THORNS_PERLEVEL,
// STATS_ITEM_FIND_GOLD_PERLEVEL,
// STATS_ITEM_FIND_MAGIC_PERLEVEL,
// STATS_ITEM_REGENSTAMINA_PERLEVEL,
// STATS_ITEM_STAMINA_PERLEVEL,
// STATS_ITEM_DAMAGE_DEMON_PERLEVEL,
// STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL,
// STATS_ITEM_TOHIT_DEMON_PERLEVEL,
// STATS_ITEM_TOHIT_UNDEAD_PERLEVEL,
// STATS_ITEM_CRUSHINGBLOW_PERLEVEL,
// STATS_ITEM_OPENWOUNDS_PERLEVEL,
// STATS_ITEM_KICK_DAMAGE_PERLEVEL,
// STATS_ITEM_DEADLYSTRIKE_PERLEVEL,
// STATS_ITEM_FIND_GEMS_PERLEVEL,
// STATS_ITEM_REPLENISH_DURABILITY,
// STATS_ITEM_REPLENISH_QUANTITY,
// STATS_ITEM_EXTRA_STACK,
// STATS_ITEM_FIND_ITEM,
// STATS_ITEM_SLASH_DAMAGE,
// STATS_ITEM_SLASH_DAMAGE_PERCENT,
// STATS_ITEM_CRUSH_DAMAGE,
// STATS_ITEM_CRUSH_DAMAGE_PERCENT,
// STATS_ITEM_THRUST_DAMAGE,
// STATS_ITEM_THRUST_DAMAGE_PERCENT,
// STATS_ITEM_ABSORB_SLASH,
// STATS_ITEM_ABSORB_CRUSH,
// STATS_ITEM_ABSORB_THRUST,
// STATS_ITEM_ABSORB_SLASH_PERCENT,
// STATS_ITEM_ABSORB_CRUSH_PERCENT,
// STATS_ITEM_ABSORB_THRUST_PERCENT,
// STATS_ITEM_ARMOR_BYTIME,
// STATS_ITEM_ARMORPERCENT_BYTIME,
// STATS_ITEM_HP_BYTIME,
// STATS_ITEM_MANA_BYTIME,
// STATS_ITEM_MAXDAMAGE_BYTIME,
// STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME,
// STATS_ITEM_STRENGTH_BYTIME,
// STATS_ITEM_DEXTERITY_BYTIME,
// STATS_ITEM_ENERGY_BYTIME,
// STATS_ITEM_VITALITY_BYTIME,
// STATS_ITEM_TOHIT_BYTIME,
// STATS_ITEM_TOHITPERCENT_BYTIME,
// STATS_ITEM_COLD_DAMAGEMAX_BYTIME,
// STATS_ITEM_FIRE_DAMAGEMAX_BYTIME,
// STATS_ITEM_LTNG_DAMAGEMAX_BYTIME,
// STATS_ITEM_POIS_DAMAGEMAX_BYTIME,
// STATS_ITEM_RESIST_COLD_BYTIME,
// STATS_ITEM_RESIST_FIRE_BYTIME,
// STATS_ITEM_RESIST_LTNG_BYTIME,
// STATS_ITEM_RESIST_POIS_BYTIME,
// STATS_ITEM_ABSORB_COLD_BYTIME,
// STATS_ITEM_ABSORB_FIRE_BYTIME,
// STATS_ITEM_ABSORB_LTNG_BYTIME,
// STATS_ITEM_ABSORB_POIS_BYTIME,
// STATS_ITEM_FIND_GOLD_BYTIME,
// STATS_ITEM_FIND_MAGIC_BYTIME,
// STATS_ITEM_REGENSTAMINA_BYTIME,
// STATS_ITEM_STAMINA_BYTIME,
// STATS_ITEM_DAMAGE_DEMON_BYTIME,
// STATS_ITEM_DAMAGE_UNDEAD_BYTIME,
// STATS_ITEM_TOHIT_DEMON_BYTIME,
// STATS_ITEM_TOHIT_UNDEAD_BYTIME,
// STATS_ITEM_CRUSHINGBLOW_BYTIME,
// STATS_ITEM_OPENWOUNDS_BYTIME,
// STATS_ITEM_KICK_DAMAGE_BYTIME,
// STATS_ITEM_DEADLYSTRIKE_BYTIME,
// STATS_ITEM_FIND_GEMS_BYTIME,
// STATS_ITEM_PIERCE_COLD,
// STATS_ITEM_PIERCE_FIRE,
// STATS_ITEM_PIERCE_LTNG,
// STATS_ITEM_PIERCE_POIS,
// STATS_ITEM_DAMAGE_VS_MONSTER,
// STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER,
// STATS_ITEM_TOHIT_VS_MONSTER,
// STATS_ITEM_TOHIT_PERCENT_VS_MONSTER,
// STATS_ITEM_AC_VS_MONSTER,
// STATS_ITEM_AC_PERCENT_VS_MONSTER,
// STATS_FIRELENGTH,
// STATS_BURNINGMIN,
// STATS_BURNINGMAX,
// STATS_PROGRESSIVE_DAMAGE,
// STATS_PROGRESSIVE_STEAL,
// STATS_PROGRESSIVE_OTHER,
// STATS_PROGRESSIVE_FIRE,
// STATS_PROGRESSIVE_COLD,
// STATS_PROGRESSIVE_LIGHTNING,
// STATS_ITEM_EXTRA_CHARGES,
// STATS_PROGRESSIVE_TOHIT,
// STATS_POISON_COUNT,
// STATS_DAMAGE_FRAMERATE,
// STATS_PIERCE_IDX,
// STATS_PASSIVE_FIRE_MASTERY,///////////////////////// NEW FOR 1.10
// STATS_PASSIVE_LTNG_MASTERY,
// STATS_PASSIVE_COLD_MASTERY,
// STATS_PASSIVE_POUS_MASTERY,
// STATS_PASSIVE_FIRE_PIERCE,
// STATS_PASSIVE_LTNG_PIERCE,
// STATS_PASSIVE_COLD_PIERCE,
// STATS_PASSIVE_POIS_PIERCE,
// STATS_PASSIVE_CRITICAL_STRIKE,
// STATS_PASSIVE_DODGE,
// STATS_PASSIVE_AVOID,
// STATS_PASSIVE_EVADE,
// STATS_PASSIVE_WARMTH,
// STATS_PASSIVE_MASTERY_MELEE_TH,
// STATS_PASSIVE_MASTERY_MELEE_DMG,
// STATS_PASSIVE_MASTERY_MELEE_CRIT,
// STATS_PASSIVE_MASTERY_THROW_TH,
// STATS_PASSIVE_MASTERY_THROW_DMG,
// STATS_PASSIVE_MASTERY_THROW_CRIT,
// STATS_PASSIVE_WEAPONBLOCK,
// STATS_PASSIVE_SUMMON_RESIST,
// STATS_MODIFIERLIST_SKILL,
// STATS_MODIFIERLIST_LEVEL,
// STATS_LAST_SENT_HP_PCT,
// STATS_SOURCE_UNIT_TYPE,
// STATS_SOURCE_UNIT_ID,
// STATS_SHORTPARAM1,
// STATS_QUESTITEMDIFFICULTY,
// STATS_PASSIVE_MAG_MASTERY,
// STATS_PASSIVE_MAG_PIERCE
//};
//enum D2Mod
//{
// ARMORCLASS = 0,
// ARMORCLASS_VS_MISSILE,
// ARMORCLASS_VS_HTH,
// NORMAL_DAMAGE_REDUCTION,
// NORMAL_DAMAGE_REDUCTION_PCT,
// ARMOR_PERCENT,
// MAGIC_DAMAGE_REDUCTION,
// STRENGTH,
// DEXTERITY,
// VITALITY,
// ENERGY,
// MAXMANA,
// MAXMANA_PERCENT,
// MAXHP,
// MAXHP_PERCENT,
// TOHIT,
// TOBLOCK,
// COLDMINDAM,
// COLDMAXDAM,
// COLDLENGTH,
// FIREMINDAM,
// FIREMAXDAM,
// LIGHTMINDAM,
// LIGHTMAXDAM,
// POISONMINDAM,
// POISONMAXDAM,
// POISONLENGTH,
// MINDAMAGE,
// MAXDAMAGE,
// WEAPONDAMAGE_PERCENT,
// DAMAGETOMANA,
// FIRERESIST,
// MAXFIRERESIST,
// LIGHTRESIST,
// MAXLIGHTRESIST,
// COLDRESIST,
// MAXCOLDRESIST,
// MAGICRESIST,
// MAXMAGICRESIST,
// POISONRESIST,
// MAXPOISONRESIST,
// RESISTALL,
// MAXRESISTALL,
// ASBORBFIRE_PERCENT,
// ASBORBFIRE,
// ASBORBLIGHT_PERCENT,
// ASBORBLIGHT,
// ASBORBMAGIC_PERCENT,
// ASBORBMAGIC,
// ASBORBCOLD_PERCENT,
// ASBORBCOLD,
// MAXDURABILITY,
// MAXDURABILITY_PERCENT,
// HITPOINTS_DELTA,
// ATTACKERTAKES_DAMAGE,
// FASTATTACKRATE,
// FASTERATTACKRATE,
// FASTESTATTACKRATE,
// GOLDBONUS,
// MAGICBONUS,
// KNOCKBACK,
// REGENSTAMINA_PERCENT,
// REGENMANA_PERCENT,
// BASESTAMINA,
// TIMEDURATION,
// MANASTEAL,
// LIFESTEAL,
// ADDAMASKILLPOINTS,
// ADDPALSKILLPOINTS,
// ADDNECSKILLPOINTS,
// ADDSORSKILLPOINTS,
// ADDBARSKILLPOINTS,
// DOUBLEHERBDURATION,
// LIGHTRADIUS,
// LIGHTCOLOR,
// REQ_PERCENT,
// FASTMOVEVELOCITY,
// FASTERMOVEVELOCITY,
// FASTESTMOVEVELOCITY,
// FASTGETHITRATE,
// FASTERGETHITRATE,
// FASTESTGETHITRATE,
// FASTBLOCKRATE,
// FASTERBLOCKRATE,
// FASTESTBLOCKRATE,
// FASTCASTRATE,
// FASTERCASTRATE,
// FASTESTCASTRATE,
// POISONLENGTHRESIST,
// NORMALDAMAGE,
// HOWL,
// STUPIDITY,
// IGNORETARGETAC,
// FRACTIONALTARGETAC,
// PREVENTHEAL,
// HALFFREEZEDURATION,
// TOHIT_PERCENT,
// DAMAGETARGETAC,
// DEMONDAMAGE_PERCENT,
// UNDEADDAMAGE_PERCENT,
// DEMON_TOHIT,
// UNDEAD_TOHIT,
// THROWABLE,
// FIRESKILL,
// ALLSKILLS,
// ATTACKERTAKESLIGHT_DAMAGE,
// FREEZE,
// OPENWOUNDS,
// CRUSHINGBLOW,
// KICKDAMAGE,
// MANAAFTERKILL,
// HEALAFTERDEMONKILL,
// EXTRABLOOD,
// DEADLYSTRIKE,
// SLOW,
// CANNOTBEFROZEN,
// STAMINADRAINPCT,
// REANIMATE,
// PIERCE,
// MAGICARROW,
// EXPLOSIVEARROW,
// ADDDRUSKILLPOINTS,
// ADDASSSKILLPOINTS,
// ADDSKILL,
// ADDTAB,
// ADDSKILL_PASSIVES,
// SKILL_ON_ATTACK,
// SKILL_ON_HIT,
// SKILL_ON_GETHIT,
// GEMBONUS,
// DURABILITY_OVER_TIME,
// FIRE_EFFECTS,
// LIGHTNING_EFFECTS,
// SOCKETS,
// FIRE_DAMAGE_MINMAX,
// LIGHT_DAMAGE_MINMAX,
// MAGIC_DAMAGE_MINMAX,
// COLD_DAMAGE_MINMAXLEN,
// POIS_DAMAGE_MINMAXLEN,
// THROW_DAMAGE_MINMAX,
// DAMAGE_MINMAX,
// STATS_ITEM_ARMOR_PERLEVEL_MOD,
// STATS_ITEM_ARMORPERCENT_PERLEVEL_MOD,
// STATS_ITEM_HP_PERLEVEL_MOD,
// STATS_ITEM_MANA_PERLEVEL_MOD,
// STATS_ITEM_MAXDAMAGE_PERLEVEL_MOD,
// STATS_ITEM_MAXDAMAGE_PERCENT_PERLEVEL_MOD,
// STATS_ITEM_STRENGTH_PERLEVEL_MOD,
// STATS_ITEM_DEXTERITY_PERLEVEL_MOD,
// STATS_ITEM_ENERGY_PERLEVEL_MOD,
// STATS_ITEM_VITALITY_PERLEVEL_MOD,
// STATS_ITEM_TOHIT_PERLEVEL_MOD,
// STATS_ITEM_TOHITPERCENT_PERLEVEL_MOD,
// STATS_ITEM_COLD_DAMAGEMAX_PERLEVEL_MOD,
// STATS_ITEM_FIRE_DAMAGEMAX_PERLEVEL_MOD,
// STATS_ITEM_LTNG_DAMAGEMAX_PERLEVEL_MOD,
// STATS_ITEM_POIS_DAMAGEMAX_PERLEVEL_MOD,
// STATS_ITEM_RESIST_COLD_PERLEVEL_MOD,
// STATS_ITEM_RESIST_FIRE_PERLEVEL_MOD,
// STATS_ITEM_RESIST_LTNG_PERLEVEL_MOD,
// STATS_ITEM_RESIST_POIS_PERLEVEL_MOD,
// STATS_ITEM_ABSORB_COLD_PERLEVEL_MOD,
// STATS_ITEM_ABSORB_FIRE_PERLEVEL_MOD,
// STATS_ITEM_ABSORB_LTNG_PERLEVEL_MOD,
// STATS_ITEM_ABSORB_POIS_PERLEVEL_MOD,
// STATS_ITEM_THORNS_PERLEVEL_MOD,
// STATS_ITEM_FIND_GOLD_PERLEVEL_MOD,
// STATS_ITEM_FIND_MAGIC_PERLEVEL_MOD,
// STATS_ITEM_REGENSTAMINA_PERLEVEL_MOD,
// STATS_ITEM_STAMINA_PERLEVEL_MOD,
// STATS_ITEM_DAMAGE_DEMON_PERLEVEL_MOD,
// STATS_ITEM_DAMAGE_UNDEAD_PERLEVEL_MOD,
// STATS_ITEM_TOHIT_DEMON_PERLEVEL_MOD,
// STATS_ITEM_TOHIT_UNDEAD_PERLEVEL_MOD,
// STATS_ITEM_CRUSHINGBLOW_PERLEVEL_MOD,
// STATS_ITEM_OPENWOUNDS_PERLEVEL_MOD,
// STATS_ITEM_KICK_DAMAGE_PERLEVEL_MOD,
// STATS_ITEM_DEADLYSTRIKE_PERLEVEL_MOD,
// STATS_ITEM_FIND_GEMS_PERLEVEL_MOD,
// STATS_ITEM_REPLENISH_DURABILITY_MOD,
// STATS_ITEM_REPLENISH_QUANTITY_MOD,
// STATS_ITEM_EXTRA_STACK_MOD,
// STATS_ITEM_FIND_ITEM_MOD,
// STATS_ITEM_SLASH_DAMAGE_MOD,
// STATS_ITEM_SLASH_DAMAGE_PERCENT_MOD,
// STATS_ITEM_CRUSH_DAMAGE_MOD,
// STATS_ITEM_CRUSH_DAMAGE_PERCENT_MOD,
// STATS_ITEM_THRUST_DAMAGE_MOD,
// STATS_ITEM_THRUST_DAMAGE_PERCENT_MOD,
// STATS_ITEM_ABSORB_SLASH_MOD,
// STATS_ITEM_ABSORB_CRUSH_MOD,
// STATS_ITEM_ABSORB_THRUST_MOD,
// STATS_ITEM_ABSORB_SLASH_PERCENT_MOD,
// STATS_ITEM_ABSORB_CRUSH_PERCENT_MOD,
// STATS_ITEM_ABSORB_THRUST_PERCENT_MOD,
// STATS_ITEM_ARMOR_BYTIME_MOD,
// STATS_ITEM_ARMORPERCENT_BYTIME_MOD,
// STATS_ITEM_HP_BYTIME_MOD,
// STATS_ITEM_MANA_BYTIME_MOD,
// STATS_ITEM_MAXDAMAGE_BYTIME_MOD,
// STATS_ITEM_MAXDAMAGE_PERCENT_BYTIME_MOD,
// STATS_ITEM_STRENGTH_BYTIME_MOD,
// STATS_ITEM_DEXTERITY_BYTIME_MOD,
// STATS_ITEM_ENERGY_BYTIME_MOD,
// STATS_ITEM_VITALITY_BYTIME_MOD,
// STATS_ITEM_TOHIT_BYTIME_MOD,
// STATS_ITEM_TOHITPERCENT_BYTIME_MOD,
// STATS_ITEM_COLD_DAMAGEMAX_BYTIME_MOD,
// STATS_ITEM_FIRE_DAMAGEMAX_BYTIME_MOD,
// STATS_ITEM_LTNG_DAMAGEMAX_BYTIME_MOD,
// STATS_ITEM_POIS_DAMAGEMAX_BYTIME_MOD,
// STATS_ITEM_RESIST_COLD_BYTIME_MOD,
// STATS_ITEM_RESIST_FIRE_BYTIME_MOD,
// STATS_ITEM_RESIST_LTNG_BYTIME_MOD,
// STATS_ITEM_RESIST_POIS_BYTIME_MOD,
// STATS_ITEM_ABSORB_COLD_BYTIME_MOD,
// STATS_ITEM_ABSORB_FIRE_BYTIME_MOD,
// STATS_ITEM_ABSORB_LTNG_BYTIME_MOD,
// STATS_ITEM_ABSORB_POIS_BYTIME_MOD,
// STATS_ITEM_FIND_GOLD_BYTIME_MOD,
// STATS_ITEM_FIND_MAGIC_BYTIME_MOD,
// STATS_ITEM_REGENSTAMINA_BYTIME_MOD,
// STATS_ITEM_STAMINA_BYTIME_MOD,
// STATS_ITEM_DAMAGE_DEMON_BYTIME_MOD,
// STATS_ITEM_DAMAGE_UNDEAD_BYTIME_MOD,
// STATS_ITEM_TOHIT_DEMON_BYTIME_MOD,
// STATS_ITEM_TOHIT_UNDEAD_BYTIME_MOD,
// STATS_ITEM_CRUSHINGBLOW_BYTIME_MOD,
// STATS_ITEM_OPENWOUNDS_BYTIME_MOD,
// STATS_ITEM_KICK_DAMAGE_BYTIME_MOD,
// STATS_ITEM_DEADLYSTRIKE_BYTIME_MOD,
// STATS_ITEM_FIND_GEMS_BYTIME_MOD,
// STATS_ITEM_PIERCE_COLD_MOD,
// STATS_ITEM_PIERCE_FIRE_MOD,
// STATS_ITEM_PIERCE_LTNG_MOD,
// STATS_ITEM_PIERCE_POIS_MOD,
// STATS_ITEM_DAMAGE_VS_MONSTER_MOD,
// STATS_ITEM_DAMAGE_PERCENT_VS_MONSTER_MOD,
// STATS_ITEM_TOHIT_VS_MONSTER_MOD,
// STATS_ITEM_TOHIT_PERCENT_VS_MONSTER_MOD,
// STATS_ITEM_AC_VS_MONSTER_MOD,
// STATS_ITEM_AC_PERCENT_VS_MONSTER_MOD,
// INDESTRUCTIBLE,
// STATS_ITEM_CHARGED_SKILL_MOD
//};
//
//enum D2ItemFlags
//{
// ITEMFLAG_NEWITEM = 0x00000001,
// ITEMFLAG_MAGICAL = 0x00000010,
// ITEMFLAG_SOCKETED = 0x00000800,
// ITEMFLAG_EAR = 0x00001000,
// ITEMFLAG_NEWITEM2 = 0x00002000,
// ITEMFLAG_CHECKSECPRICE = 0x00010000,
// ITEMFLAG_CHACKGAMBLEPRICE = 0x00020000,
// ITEMFLAG_ETHERAL = 0x00400000,
// ITEMFLAG_FROMPLAYER = 0x01000000
//};
//
//enum D2ItemTtype
//{
// TYPE_NONE0 = 0,
// TYPE_NONE1,
// TYPE_SHIELD,
// TYPR_ARMOR,
// TYPE_GOLD,
// TYPE_BOW_QUIVER,
// TYPE_CROSSBOW_QUIVER,
// TYPE_PLAYER_BODY_PART,
// TYPE_HERB,
// TYPE_POTION,
// TYPE_RING,
// TYPE_ELIXIR,
// TYPE_AMULET,
// TYPE_CHARM,
// TYPE_NOT_USED14,
// TYPE_BOOTS,
// TYPE_GLOVES,
// TYPE_NOT_USED17,
// TYPE_BOOK,
// TYPE_BELT,
// TYPE_GEM,
// TYPE_TORCH,
// TYPE_SCROLL,
// TYPE_NOT_USED23,
// TYPE_SCEPTER,
// TYPE_WAND,
// TYPE_STAFF,
// TYPE_BOW,
// TYPE_AXE,
// TYPE_CLUB,
// TYPE_SWORD,
// TYPE_HAMMER,
// TYPE_KNIFE,
// TYPE_SPEAR,
// TYPE_POLEARM,
// TYPE_CROSSBOW,
// TYPE_MACE,
// TYPE_HELM,
// TYPE_MISSILE_POTION,
// TYPE_QUEST,
// TYPE_BODY_PART,
// TYPE_KEY,
// TYPE_THROWING_KNIFE,
// TYPE_THROWING_AXE,
// TYPE_JAVELIN,
// TYPE_WEAPON,
// TYPE_MELEE_WEAPON,
// TYPE_MISSILE_WEAPON,
// TYPE_THROWN_WEAPON,
// TYPE_COMBO_WEAPON,
// TYPE_ANY_ARMOR,
// TYPE_ANY_SHIELD,
// TYPE_MISCELLANEOUS,
// TYPE_SOCKET_FILLER,
// TYPE_SECOND_HAND,
// TYPE_STAVES_AND_RODS,
// TYPE_MISSILE,
// TYPE_BLUNT,
// //Expansion
// TYPE_JEWEL,
// TYPE_CLASS_SPECIFIC,
// TYPE_AMAZON_ITEM,
// TYPE_BARBARIAN_ITEM,
// TYPE_NECROMANCER_ITEM,
// TYPE_PALADIN_ITEM,
// TYPE_SORCERESS_ITEM,
// TYPE_ASSASSIN_ITEM,
// TYPE_DRUID_ITEM,
// TYPE_HAND_TO_HAND,
// TYPE_ORB,
// TYPE_VOODOO_HEADS,
// TYPE_AURIC_SHIELDS,
// TYPE_PRIMAL_HELM,
// TYPE_PELT,
// TYPE_CLOAK,
// TYPE_RUNE,
// TYPE_CIRCLET,
// TYPE_HEALING_POTION,
// TYPE_MANA_POTION,
// TYPE_REJUV_POTION,
// TYPE_STAMINA_POTION,
// TYPE_ANTIDOTE_POTION,
// TYPE_THAWING_POTION,
// TYPE_SMALL_CHARM,
// TYPE_MEDIUM_CHARM,
// TYPE_LARGE_CHARM,
// TYPE_AMAZON_BOW,
// TYPE_AMAZON_SPEAR,
// TYPE_AMAZON_JAVELIN,
// TYPE_HAND_TO_HAND2,
// TYPE_MAGIC_BOW_QUIVER,
// TYPE_MAGIC_CROSSBOW_QUIVER,
// TYPE_CHIPPED_GEM,
// TYPE_FLAWED_GEM,
// TYPE_STANDARD_GEM,
// TYPE_FLAWLESS_GEM,
// TYPE_PERFECT_GEM,
// TYPE_AMETHYST,
// TYPE_DIAMOND,
// TYPE_EMERALD,
// TYPE_RUBY,
// TYPE_SAPPHIRE,
// TYPE_TOPAZ,
// TYPE_SKULL
//};
//
//enum D2ItemQuality
//{
// ITEMQUALITY_CRACKED = 1,
// ITEMQUALITY_NORMAL,
// ITEMQUALITY_SUPERIOR,
// ITEMQUALITY_MAGIC,
// ITEMQUALITY_SET,
// ITEMQUALITY_RARE,
// ITEMQUALITY_UNIQUE,
// ITEMQUALITY_CRAFTED,
// ITEMQUALITY_TEMPERED
//};
//
//enum D2UnitType
//{
// UNIT_PLAYER = 0,
// UNIT_MONSTER,
// UNIT_OBJECT,
// UNIT_MISSILE,
// UNIT_ITEM,
// UNIT_ROOMTILE
//};
//
//enum D2BodyLoc
//{
// LOC_HEAD =1,
// LOC_NECK,
// LOC_TORS,
// LOC_RARM,
// LOC_LARM,
// LOC_LRIN,
// LOC_RRIN,
// LOC_BELT,
// LOC_FEET,
// LOC_GLOV,
// LOC_RALT,
// LOC_LALT
//};
//
//enum D2UIwindow_t {
// UI_WINDOW_INVENTORY = 0x01,
// UI_WINDOW_CHARACTER = 0x02,
// UI_WINDOW_MINISKILL = 0x03,
// UI_WINDOW_SKILL = 0x04,
// UI_WINDOW_CHAT = 0x05,
// UI_WINDOW_NPCMENU = 0x08,
// UI_WINDOW_MAINMENU = 0x09,
// UI_WINDOW_AUTOMAP = 0x0a,
// UI_WINDOW_CONFIG = 0x0b,
// UI_WINDOW_NPCSHOP = 0x0c,
// UI_WINDOW_ALTDOWN = 0x0d,
// UI_WINDOW_ANVIL = 0x0e,
// UI_WINDOW_QUEST = 0x0f,
// UI_WINDOW_QUESTLOG = 0x11,
// UI_WINDOW_STATUSAREA = 0x12,
// UI_WINDOW_WPMENU = 0x14,
// UI_WINDOW_MINIPANEL = 0x15,
// UI_WINDOW_PARTY = 0x16,
// UI_WINDOW_TRADE = 0x17,
// UI_WINDOW_MSGS = 0x18,
// UI_WINDOW_STASH = 0x19,
// UI_WINDOW_CUBE = 0x1a,
// UI_WINDOW_BELT = 0x1f,
// UI_WINDOW_HELP = 0x21,
// UI_WINDOW_MERC = 0x24,
// UI_WINDOW_SCROLL = 0x25
//};
//
//
//////////////////////////////////////////////////////////////////////
//// Item Related
//////////////////////////////////////////////////////////////////////
//#define ITEM_MESSAGEID_DROP 0x9C // drop/pick from belt/ground
//#define ITEM_MESSAGEID_OPERATE 0x9D // pick/equip
//
//#define ITEM_ACTION_NEW_GROUND 0x00 //9c
//#define ITEM_ACTION_PICK_UP 0x01 //9c
//#define ITEM_ACTION_DROP 0x02 //9c
//#define ITEM_ACTION_OLD_GROUND 0x03 //9c
//#define ITEM_ACTION_TO_STORAGE 0x04 //9c
//#define ITEM_ACTION_FROM_STORAGE 0x05 //9d
//#define ITEM_ACTION_TO_EQUIP 0x06 //9d
//#define ITEM_ACTION_FROM_EQUIP 0x08 //9d
//#define ITEM_ACTION_SWITCH_EQUIP 0x09 //9d
//#define ITEM_ACTION_TO_STORE 0x0B //9c
//#define ITEM_ACTION_FROM_STORE 0x0C //9c
//#define ITEM_ACTION_SWITCH_STORAGE 0x0d //9c
//#define ITEM_ACTION_TO_BELTSLOT 0x0E //9c
//#define ITEM_ACTION_FROM_BELTSLOT 0x0F //9c
//#define ITEM_ACTION_SWITCH_BELTSLOT 0x10 //9c
//#define ITEM_ACTION_TO_CURSOR 0x12 //9c
//#define ITEM_ACTION_SHIFT_BELTSLOT 0x15 //9d
//
//#define ITEM_ITEMTYPE_HELM 0x00
//#define ITEM_ITEMTYPE_ARMOR 0x01
//#define ITEM_ITEMTYPE_WEAPON 0x05
//#define ITEM_ITEMTYPE_BOW 0x06
//#define ITEM_ITEMTYPE_SHIELD 0x07
//#define ITEM_ITEMTYPE_EXPANSION 0x0A // heads
//#define ITEM_ITEMTYPE_OTHER 0x10
//
//// Drop locations
//#define ITEM_LOCAIION_STORED 0x00
//#define ITEM_LOCATION_WORN 0x01
//#define ITEM_LOCATION_BELT 0x02
//#define ITEM_LOCATION_GROUND 0x03
//#define ITEM_LOCATION_TOHAND 0x04
//
//// Item levels
//#define ITEM_LEVEL_INFERIOR 0x01
//#define ITEM_LEVEL_NORMAL 0x02
//#define ITEM_LEVEL_SUPERIOR 0x03
//#define ITEM_LEVEL_MAGIC 0x04
//#define ITEM_LEVEL_SET 0x05
//#define ITEM_LEVEL_RARE 0x06
//#define ITEM_LEVEL_UNIQUE 0x07
//#define ITEM_LEVEL_CRAFT 0x08
//#define ITEM_INFERIORTYPE_CRUDE 0x00
//#define ITEM_INFERIORTYPE_CRACKED 0x01
//#define ITEM_INFERIORTYPE_DAMAGED 0x02
//#define ITEM_INFERIORTYPE_LOWQUALITY 0x04
//#define ITEM_SUPERIOR_AR 0x00
//#define ITEM_SUPERIOR_MAXDMG 0x01
//#define ITEM_SUPERIOR_AC 0x02
//#define ITEM_SUPERIOR_AR_MAXDMG 0x03
//#define ITEM_SUPERIOR_DUR 0x04
//#define ITEM_SUPERIOR_DUR_AR 0x05
//#define ITEM_SUPERIOR_DUR_MAXDMG 0x06
//#define ITEM_SUPERIOR_DUR_AC 0x07
//
//// Gold sizes
//#define ITEM_GOLDSIZE_12BIT 0x00
//#define ITEM_GOLDSIZE_32BIT 0x01
//#define ITEM_UNSET 0xFF
//
//
/////////////////////////////////////////////////////////////////
//// Common Spells
/////////////////////////////////////////////////////////////////
//
//#define D2S_INVALID 0xffff // should never happen
//#define D2S_ATTACK 0x0000
//#define D2S_KICK 0x0001
//#define D2S_THROW 0x0002
//#define D2S_UNSUMMON 0x0003
//#define D2S_LEFTTHROW 0x0004
//#define D2S_LEFTSWING 0x0005
//#define D2S_TOMEOFIDENTIFY 0x00da
//#define D2S_SCROLLOFIDENTIFY 0x00d9
//#define D2S_TOMEOFTOWNPORTAL 0x00dc
//#define D2S_SCROLLOFTOWNPORTAL 0x00db
//
/////////////////////////////////////////////////////////////////
//// Amazon Spells
/////////////////////////////////////////////////////////////////
//
//// Javelin and Spear spells
//#define D2S_JAB 0x000a
//#define D2S_IMPALE 0x0013
//#define D2S_FEND 0x001e
//#define D2S_POWERSTRIKE 0x000e
//#define D2S_CHARGEDSTRIKE 0x0018
//#define D2S_LIGHTNINGSTRIKE 0x0022
//#define D2S_POISONJAVELIN 0x000f
//#define D2S_LIGHTNINGBOLT 0x0014
//#define D2S_PLAGUEJAVELIN 0x0019
//#define D2S_LIGHTNINGFURY 0x0023
//
//// Passive and Magic spells
//#define D2S_INNERSIGHT 0x0008
//#define D2S_SLOWMISSILES 0x0011
//#define D2S_DECOY 0x001c
//#define D2S_VALKYRIE 0x0020
//#define D2S_DODGE 0x000d
//#define D2S_AVOID 0x0012
//#define D2S_EVADE 0x001d
//#define D2S_CRITICALSTRIKE 0x0009
//#define D2S_PENETRATE 0x0017
//#define D2S_PIERCE 0x0021
//
//// Bow and Crossbow spells
//#define D2S_COLDARROW 0x000b
//#define D2S_ICEARROW 0x0015
//#define D2S_FREEZINGARROW 0x001f
//#define D2S_MAGICARROW 0x0006
//#define D2S_MULTIPLESHOT 0x000c
//#define D2S_GUIDEDARROW 0x0016
//#define D2S_STRAFE 0x001a
//#define D2S_FIREARROW 0x0007
//#define D2S_EXPLODINGARROW 0x0010
//#define D2S_IMMOLATIONARROW 0x001b
//
//
/////////////////////////////////////////////////////////////////
//// Assassin Spells
/////////////////////////////////////////////////////////////////
//
//// Martial Arts
//#define D2S_FISTSOFFIRE 0x0103
//#define D2S_CLAWSOFTHUNDER 0x010d
//#define D2S_BLADESOFICE 0x0112
//#define D2S_TIGERSTRIKE 0x00fe
//#define D2S_COBRASTRIKE 0x0109
//#define D2S_PHOENIXSTRIKE 0x0118
//#define D2S_DRAGONTALON 0x00ff
//#define D2S_DRAGONCLAW 0x0104
//#define D2S_DRAGONTAIL 0x010e
//#define D2S_DRAGONFLIGHT 0x0113
//
//// Shadow Disciplines
//#define D2S_BURSTOFSPEED 0x0102
//#define D2S_FADE 0x010b
//#define D2S_VENOM 0x0116
//#define D2S_CLAWMASTERY 0x00fc
//#define D2S_WEAPONBLOCK 0x0107
//#define D2S_SHADOWWARRIOR 0x010c
//#define D2S_SHADOWMASTER 0x0117
//#define D2S_PSYCHICHAMMER 0x00fd
//#define D2S_CLOAKOFSHADOWS 0x0108
//#define D2S_MINDBLAST 0x0111
//
//// Traps
//#define D2S_SHOCKWEB 0x0100
//#define D2S_CHARGEDBOLTSENTRY 0x0105
//#define D2S_LIGHTNINGSENTRY 0x010f
//#define D2S_DEATHSENTRY 0x0114
//#define D2S_FIREBLAST 0x00fb
//#define D2S_WAKEOFFIRE 0x0106
//#define D2S_WAKEOFINFERNO 0x0110
//#define D2S_BLADESENTINEL 0x0101
//#define D2S_BLADEFURY 0x010a
//#define D2S_BLADESHIELD 0x0115
//
//
/////////////////////////////////////////////////////////////////
//// Barbarian Spells
/////////////////////////////////////////////////////////////////
//
//// Warcries
//#define D2S_HOWL 0x0082
//#define D2S_TAUNT 0x0089
//#define D2S_BATTLECRY 0x0092
//#define D2S_WARCRY 0x009a
//#define D2S_SHOUT 0x008a
//#define D2S_BATTLEORDERS 0x0095
//#define D2S_BATTLECOMMAND 0x009b
//#define D2S_FINDPOTION 0x0083
//#define D2S_FINDITEM 0x008e
//#define D2S_GRIMWARD 0x0096
//
//// Combat Masteries
//#define D2S_SWORDMASTERY 0x007f
//#define D2S_POLEARMMASTERY 0x0086
//#define D2S_INCREASEDSTAMINA 0x008d
//#define D2S_INCREASEDSPEED 0x0094
//#define D2S_AXEMASTERY 0x0080
//#define D2S_THROWINGMASTERY 0x0087
//#define D2S_MACEMASTERY 0x0081
//#define D2S_SPEARMASTERY 0x0088
//#define D2S_IRONSKIN 0x0091
//#define D2S_NATURALRESISTANCE 0x0099
//
//// Combat spells
//#define D2S_LEAP 0x0084
//#define D2S_LEAPATTACK 0x008f
//#define D2S_WHIRLWIND 0x0097
//#define D2S_BASH 0x007e
//#define D2S_STUN 0x008b
//#define D2S_CONCENTRATE 0x0090
//#define D2S_BERSERK 0x0098
//#define D2S_DOUBLESWING 0x0085
//#define D2S_DOUBLETHROW 0x008c
//#define D2S_FRENZY 0x0093
//
//
/////////////////////////////////////////////////////////////////
//// Druid Spells
/////////////////////////////////////////////////////////////////
//
//// Elemental
//#define D2S_FIRESTORM 0x00e1
//#define D2S_MOLTENBOULDER 0x00e5
//#define D2S_FISSURE 0x00ea
//#define D2S_VOLCANO 0x00f4
//#define D2S_ARMAGEDDON 0x00f9
//#define D2S_TWISTER 0x00f0
//#define D2S_TORNADO 0x00f5
//#define D2S_HURRICANE 0x00fa
//#define D2S_ARCTICBLAST 0x00e6
//#define D2S_CYCLONEARMOR 0x00eb
//
//// Shape Shifting
//#define D2S_WEREWOLF 0x00df
//#define D2S_FERALRAGE 0x00e8
//#define D2S_RABIES 0x00ee
//#define D2S_FURY 0x00f8
//#define D2S_LYCANTHROPY 0x00e0
//#define D2S_FIRECLAWS 0x00ef
//#define D2S_HUNGER 0x00f2
//#define D2S_WEREBEAR 0x00e4
//#define D2S_MAUL 0x00e9
//#define D2S_SHOCKWAVE 0x00f3
//
//// Summoning
//#define D2S_OAKSAGE 0x00e2
//#define D2S_HEARTOFWOLVERINE 0x00ec
//#define D2S_SPIRITOFBARBS 0x00f6
//#define D2S_RAVEN 0x00dd
//#define D2S_SUMMONSPIRITWOLF 0x00e3
//#define D2S_SUMMONDIREWOLF 0x00ed
//#define D2S_SUMMONGRIZZLY 0x00f7
//#define D2S_POISONCREEPER 0x00de
//#define D2S_CARRIONVINE 0x00e7
//#define D2S_SOLARCREEPER 0x00f1
//
//
/////////////////////////////////////////////////////////////////
//// Necromancer Spells
/////////////////////////////////////////////////////////////////
//
//// Summoning Spells
//#define D2S_SKELETONMASTERY 0x0045
//#define D2S_GOLEMMASTERY 0x004f
//#define D2S_SUMMONRESIST 0x0059
//#define D2S_CLAYGOLEM 0x004b
//#define D2S_BLOODGOLEM 0x0055
//#define D2S_IRONGOLEM 0x005a
//#define D2S_FIREGOLEM 0x005e
//#define D2S_RAISESKELETON 0x0046
//#define D2S_RAISESKELETALMAGE 0x0050
//#define D2S_REVIVE 0x005f
//
//// Poison and Bone Spells
//#define D2S_POISONDAGGER 0x0049
//#define D2S_POISONEXPLOSION 0x0053
//#define D2S_POISONNOVA 0x005c
//#define D2S_TEETH 0x0043
//#define D2S_CORPOSEEXPLOSION 0x004a
//#define D2S_BONESPEAR 0x0054
//#define D2S_BONESPIRIT 0x005d
//#define D2S_BONEARMOR 0x0044
//#define D2S_BONEWALL 0x004e
//#define D2S_BONEPRISON 0x0058
//
//// Curses
//#define D2S_DIMVISION 0x0047
//#define D2S_CONFUSE 0x0051
//#define D2S_ATTRACT 0x0056
//#define D2S_AMPLIFYDAMAGE 0x0042
//#define D2S_IRONMAIDEN 0x004c
//#define D2S_LIFETAP 0x0052
//#define D2S_LOWERRESIST 0x005b
//#define D2S_WEAKEN 0x0048
//#define D2S_TERROR 0x004d
//#define D2S_DECREPIFY 0x0057
//
//
/////////////////////////////////////////////////////////////////
//// Paladin Spells
/////////////////////////////////////////////////////////////////
//
//// Defensive Auras
//#define D2S_PRAYER 0x0063
//#define D2S_CLEANSING 0x006d
//#define D2S_MEDITATION 0x0078
//#define D2S_DEFIANCE 0x0068
//#define D2S_VIGOR 0x0073
//#define D2S_REDEMPTION 0x007c
//#define D2S_RESISTFIRE 0x0064
//#define D2S_RESISTCOLD 0x0069
//#define D2S_RESISTLIGHTNING 0x006e
//#define D2S_SALVATION 0x007d
//
//// Offensive Auras
//#define D2S_MIGHT 0x0062
//#define D2S_BLESSEDAIM 0x006c
//#define D2S_CONCENTRATION 0x0071
//#define D2S_FANATICISM 0x007a
//#define D2S_HOLYFIRE 0x0066
//#define D2S_HOLYFREEZE 0x0072
//#define D2S_HOLYSHOCK 0x0076
//#define D2S_THORNS 0x0067
//#define D2S_SANCTUARY 0x0077
//#define D2S_CONVICTION 0x007b
//
//// Combat spells
//#define D2S_SACRIFICE 0x0060
//#define D2S_ZEAL 0x006a
//#define D2S_VENGEANCE 0x006f
//#define D2S_CONVERSION 0x0074
//#define D2S_HOLYBOLT 0x0065
//#define D2S_BLESSEDHAMMER 0x0070
//#define D2S_FISTOFTHEHEAVENS 0x0079
//#define D2S_SMITE 0x0061
//#define D2S_CHARGE 0x006b
//#define D2S_HOLYSHIELD 0x0075
//
//
/////////////////////////////////////////////////////////////////
//// Sorceress Spells
/////////////////////////////////////////////////////////////////
//
//// Cold Spells
//#define D2S_FROSTNOVA 0x002c
//#define D2S_BLIZZARD 0x003b
//#define D2S_FROZENORB 0x0040
//#define D2S_ICEBOLT 0x0027
//#define D2S_ICEBLAST 0x002d
//#define D2S_GLACIALSPIKE 0x0037
//#define D2S_COLDMASTERY 0x0041
//#define D2S_FROZENARMOR 0x0028
//#define D2S_SHIVERARMOR 0x0032
//#define D2S_CHILLINGARMOR 0x003c
//
//// Lightning Spells
//#define D2S_STATICFIELD 0x002a
//#define D2S_NOVA 0x0030
//#define D2S_THUNDERSTORM 0x0039
//#define D2S_CHARGEDBOLT 0x0026
//#define D2S_LIGHTNING 0x0031
//#define D2S_CHAINLIGHTNING 0x0035
//#define D2S_LIGHTNINGMASTERY 0x003f
//#define D2S_TELEKINESIS 0x002b
//#define D2S_TELEPORT 0x0036
//#define D2S_ENERGYSHIELD 0x003a
//
//// Fire Spells
//#define D2S_INFERNO 0x0029
//#define D2S_BLAZE 0x002e
//#define D2S_FIREWALL 0x0033
//#define D2S_FIREBOLT 0x0024
//#define D2S_FIREBALL 0x002f
//#define D2S_METEOR 0x0038
//#define D2S_FIREMASTERY 0x003d
//#define D2S_WARMTH 0x0025
//#define D2S_ENCHANT 0x0034
//#define D2S_HYDRA 0x003e
// end of file ---------------------------------------------------------------
#endif