#include #include #include #include #include #include #include #include #include #include #include MODULE_INIT(item_move) void d2_tweaks::server::modules::item_move::init() { char acPathToIni[MAX_PATH] = { 0 }; const char* pcIniFile = "\\d2tweaks.ini"; GetCurrentDirectory(MAX_PATH, acPathToIni); lstrcat(acPathToIni, pcIniFile); if (GetPrivateProfileInt("modules", "ItemMover", 1, acPathToIni) != FALSE) { singleton::instance().register_packet_handler(common::MESSAGE_TYPE_ITEM_MOVE, this); } } // handle packet coming from the client bool d2_tweaks::server::modules::item_move::handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) { static common::item_move_sc resp; static auto& instance = singleton::instance(); const auto itemMove = static_cast(packet); const auto item = instance.get_server_unit(game, itemMove->item_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item const auto bag = instance.get_server_unit(game, itemMove->bag_guid, diablo2::structures::unit_type_t::UNIT_TYPE_ITEM); //0x4 = item D2PropertyStrc itemProperty = {}; itemProperty.nProperty = itemMove->prop; itemProperty.nLayer = 0; itemProperty.nMin = itemMove->val; itemProperty.nMax = itemMove->val; diablo2::d2_common::add_property(bag, &itemProperty, 1); if (item == nullptr) return true; //block further packet processing const auto inventoryIndex = diablo2::d2_common::get_inventory_index(player, itemMove->target_page, game->item_format == 101); uint32_t tx, ty; if (!find_free_space(player->inventory, item, inventoryIndex, itemMove->target_page, tx, ty)) return true; //block further packet processing //diablo2::d2_common::set_unit_mode(item, 0); // mode 4 - предмет нельзя взять мышкой из инвентаря, mode 0 - обычный режим item->item_data->page = itemMove->target_page; diablo2::d2_common::inv_add_item(player->inventory, item, tx, ty, inventoryIndex, false, item->item_data->page); diablo2::d2_common::inv_update_item(player->inventory, item, false); diablo2::d2_game::update_inventory_items(game, player); //send update packet resp.item_guid = itemMove->item_guid; resp.target_page = itemMove->target_page; resp.tx = tx; resp.ty = ty; const auto client = player->player_data->net_client; diablo2::d2_net::send_to_client(1, client->client_id, &resp, sizeof resp); return true; } bool d2_tweaks::server::modules::item_move::find_free_space(diablo2::structures::inventory* inv, diablo2::structures::unit* item, int32_t inventoryIndex, char page, uint32_t& x, uint32_t& y) { char data[0x18]; diablo2::d2_common::get_inventory_data(inventoryIndex, 0, data); const auto mx = static_cast(data[0]); const auto my = static_cast(data[1]); for (x = 0; x < mx; x++) { for (y = 0; y < my; y++) { diablo2::structures::unit* blockingUnit = nullptr; uint32_t blockingUnitIndex = 0; if (diablo2::d2_common::can_put_into_slot(inv, item, x, y, inventoryIndex, &blockingUnit, &blockingUnitIndex, page)) return true; } } return false; }