#pragma once #include namespace diablo2 { namespace structures { struct unit; struct room//size=0x80 { //ptRoom +48 0 = spawn new units (monster, objects e.tc), 1 = don't spawn any new units uint32_t seed1; //+00 uint32_t seed2; //+04 uint8_t uk8[0x1C]; //+08 room* pt_near_rooms; //+24 uint32_t nb_near_rooms; //+28 unit* unit; //+2C uint8_t uk5[0x44]; //+30 room* pt_next_room; //+74 union { uint8_t flags; //+78 struct { uint8_t is_generated : 1; uint8_t is_generated2 : 1;//??? }; }; }; } }