#pragma once #include namespace diablo2 { namespace structures { struct game; struct net_client { uint32_t client_id; //+00 uint8_t uk1[0x06]; //+04 union { //+0A uint16_t flag; struct { uint16_t f1 : 1; uint16_t f2 : 1; uint16_t is_hard_core_game : 1; }; }; uint8_t uk2; //+0C char name[0x10]; //+0D uint8_t uk3[0x15F]; //+1D uint8_t* savefile; //+17C uint32_t final_size; //+180 uint32_t counter; //+184 uint32_t current_size; //+188 uint8_t uk4[0x1C]; //+18C game* game; //+1A8 }; } }