#pragma once #include namespace diablo2 { namespace structures { struct inventory; struct npc_gamble //sizeof 0xC { inventory* pInventory; //+00 uint32_t dwGUID; //+04 npc_gamble* pNext; //+08 }; struct npc_record //sizeof 0x44 { int nNPC; //+00 inventory* pInventory; //+04 npc_gamble* pGamble; //+08 bool bGambleInit; //+0C uint32_t* pMercData; //+10 //D2MercDataStrc* uint32_t* pEvent; //+14 //D2NPCEventStrc* uint32_t* pVendorChain; //+18 //D2VendorChainStrc* bool bTrading; //+1C union { struct { union { bool bFlags[8]; //+20 struct { bool bVendorInit; //+20 bool bHireInit; //+21 uint8_t nAct; //+22 bool bTrader; //+23 bool bLevelRefresh; //+24 bool bInited; //+25 bool bForceVendor; //+26 bool bRefreshInventory; //+27 }; }; uint32_t dwTicks; //+28 uint32_t pProxy[4]; //+2C //D2UnitProxyStrc uint32_t dwUnk; //+3C uint32_t dwNPCGUID; //+40 }; uint32_t pTrade; //+20 //D2NPCTradeStrc }; }; } }