#pragma once #include namespace diablo2 { namespace structures { struct monstats_line; struct monster_data { // sizeof(MonsterData)=0x60 monstats_line* monstats; uint8_t components[16]; //+04 union { uint16_t flags; //+16 struct { uint16_t fuk1 : 1; uint16_t is_super_unique : 1; uint16_t is_champion : 1; uint16_t is_unique : 1; uint16_t fuk2 : 13; }; }; uint8_t uk1[0x0E]; //+18 uint16_t super_unique_id; //+26 void* unknow1; //+28 uint8_t uk2[0x38]; //+28 }; } }