#pragma once #include #include namespace diablo2 { namespace structures { struct game_server; } class d2_net { public: static char* get_base(); static int32_t send_to_server(int32_t queue, void* data, size_t size); static int32_t send_to_client(int32_t queue, int32_t clientId, void* packet, size_t size); }; }