#pragma once #include namespace diablo2 { namespace structures { struct cellfile; struct gfxcell; struct gfxdata { gfxcell* cell_init; //+00 cellfile* cell_file; //+04 int32_t frame; //+08 int32_t direction; //+0C int max_directions; //+10 int max_frames; //+14 int32_t flags; //+18 int8_t state; //+1C union { int8_t component; //+1D int8_t item_flags; //+1D }; int8_t unk1_e; //+1E - padding no doubt int8_t unk1_f; //+1F int unit_type; //+20 int unit_index; //+24 int mode; //+28 int overlay; //+2C union { // [token][component][type][mode][hitclass] struct { int32_t token; //+30 int32_t component; //+34 int32_t armor_type; //+38 - lit, med , hvy int32_t mode; //+3C int32_t hit_class; //+40 } details; char unk_name[5][4]; //+30 }; const char* name; //+44 }; static_assert(sizeof(gfxdata) == 0x48); } }