#include #include d2_tweaks::server::modules::server_module::server_module() { singleton::instance().register_module(this); } bool d2_tweaks::server::modules::server_module::handle_packet(diablo2::structures::game* game, diablo2::structures::unit* player, common::packet_header* packet) { return false; } void d2_tweaks::server::modules::server_module::tick(diablo2::structures::game* game, diablo2::structures::unit* unit) {}