#pragma once #include #include #include #include namespace d2_tweaks { namespace common { class asset; } namespace ui { namespace controls { class image : public control { common::asset* m_image; int32_t m_frame; rect m_rect; bool m_block_click; diablo2::structures::gfxdata m_draw_info; public: explicit image(menu* menu, common::asset* image, int32_t x = 0, int32_t y = 0, int32_t frame = 0); explicit image(menu* menu, const pugi::xml_node& node); void set_frame(int32_t frame) { m_frame = static_cast(frame); } int32_t get_frame() const { return static_cast(m_frame); } void draw() override; void draw(int32_t offsetX, int32_t offsetY) override; void left_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override; void right_mouse(int32_t offsetX, int32_t offsetY, bool up, bool& block) override; void key_event(int32_t offsetX, int32_t offsetY, uint32_t key, bool up, bool& block) override; }; } } }